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authorBrian Paul <[email protected]>2010-04-19 13:56:21 -0600
committerBrian Paul <[email protected]>2010-04-20 10:01:52 -0600
commit94c07b1320fe1bab6a048bfd070376725a694cc0 (patch)
treeeee616350af6ed2b88de58e3ae842b7c4658cfcd /progs
parenta2a01853f3f40b4ef8b3f01503391877960bdaee (diff)
progs/tests: asst. changes to antialias.c
Diffstat (limited to 'progs')
-rw-r--r--progs/tests/antialias.c71
1 files changed, 32 insertions, 39 deletions
diff --git a/progs/tests/antialias.c b/progs/tests/antialias.c
index 656bf2471fe..a6456a52181 100644
--- a/progs/tests/antialias.c
+++ b/progs/tests/antialias.c
@@ -30,15 +30,17 @@ PrintString(const char *s)
static void
-doPolygon( GLint verts, GLfloat radius, GLfloat z )
+doPolygon( GLenum mode, GLint verts, GLfloat radius, GLfloat z )
{
int i;
+ glBegin(mode);
for (i = 0; i < verts; i++) {
float a = (i * 2.0 * 3.14159) / verts;
float x = radius * cos(a);
float y = radius * sin(a);
glVertex3f(x, y, z);
}
+ glEnd();
}
@@ -47,35 +49,23 @@ DrawObject( void )
{
glLineWidth(3.0);
glColor3f(1, 1, 1);
- glBegin(GL_LINE_LOOP);
- doPolygon(12, 1.2, 0);
- glEnd();
+ doPolygon(GL_LINE_LOOP, 12, 1.2, 0);
glLineWidth(1.0);
glColor3f(1, 1, 1);
- glBegin(GL_LINE_LOOP);
- doPolygon(12, 1.1, 0);
- glEnd();
+ doPolygon(GL_LINE_LOOP, 12, 1.1, 0);
glColor3f(1, 0, 0);
- glBegin(GL_POLYGON);
- doPolygon(12, 0.4, 0.3);
- glEnd();
+ doPolygon(GL_POLYGON, 12, 0.4, 0.3);
glColor3f(0, 1, 0);
- glBegin(GL_POLYGON);
- doPolygon(12, 0.6, 0.2);
- glEnd();
+ doPolygon(GL_POLYGON, 12, 0.6, 0.2);
glColor3f(0, 0, 1);
- glBegin(GL_POLYGON);
- doPolygon(12, 0.8, 0.1);
- glEnd();
+ doPolygon(GL_POLYGON, 12, 0.8, 0.1);
glColor3f(1, 1, 1);
- glBegin(GL_POLYGON);
- doPolygon(12, 1.0, 0);
- glEnd();
+ doPolygon(GL_POLYGON, 12, 1.0, 0);
}
@@ -85,43 +75,46 @@ Display( void )
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glColor3f(1, 1, 1);
+
+ glRasterPos2f(-3.1, -1.6);
+ PrintString("No antialiasing");
+
+ glRasterPos2f(-0.8, -1.6);
if (HaveMultisample) {
- glRasterPos2f(-3.1, -1.6);
if (DoMultisample)
- PrintString("MULTISAMPLE");
+ PrintString(" MULTISAMPLE");
else
PrintString("MULTISAMPLE (off)");
}
- glRasterPos2f(-0.8, -1.6);
- PrintString("No antialiasing");
+ else
+ PrintString("MULTISAMPLE (N/A)");
+
glRasterPos2f(1.6, -1.6);
PrintString("GL_POLYGON_SMOOTH");
- /* multisample */
- if (HaveMultisample) {
- glEnable(GL_DEPTH_TEST);
- if (DoMultisample)
- glEnable(GL_MULTISAMPLE_ARB);
- glPushMatrix();
- glTranslatef(-2.5, 0, 0);
- glPushMatrix();
- glRotatef(Zrot, 0, 0, 1);
- DrawObject();
- glPopMatrix();
- glPopMatrix();
- glDisable(GL_MULTISAMPLE_ARB);
- glDisable(GL_DEPTH_TEST);
- }
-
/* non-aa */
glEnable(GL_DEPTH_TEST);
glPushMatrix();
+ glTranslatef(-2.5, 0, 0);
+ glPushMatrix();
+ glRotatef(Zrot, 0, 0, 1);
+ DrawObject();
+ glPopMatrix();
+ glPopMatrix();
+ glDisable(GL_DEPTH_TEST);
+
+ /* multisample */
+ glEnable(GL_DEPTH_TEST);
+ if (HaveMultisample && DoMultisample)
+ glEnable(GL_MULTISAMPLE_ARB);
+ glPushMatrix();
glTranslatef(0, 0, 0);
glPushMatrix();
glRotatef(Zrot, 0, 0, 1);
DrawObject();
glPopMatrix();
glPopMatrix();
+ glDisable(GL_MULTISAMPLE_ARB);
glDisable(GL_DEPTH_TEST);
/* polygon smooth */