diff options
author | Eric Anholt <[email protected]> | 2010-05-21 09:32:38 -0700 |
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committer | Eric Anholt <[email protected]> | 2010-05-21 12:20:39 -0700 |
commit | 68fc4b415e322f6744299e39864fbc377c6eff74 (patch) | |
tree | 4bafffd8b0105174f3c5c0ae327a005be9145990 /progs/xdemos/glxpbdemo.c | |
parent | e4f4489e3fc0b36d72821b55794fb843b2b7fa5f (diff) |
Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
The remaining programs are ones I've had difficulty finding a build
environment for to make the build system or are unit tests that should
probably live next to their code instead. Hopefully people can bring
over the build for remaining pieces they care about.
Diffstat (limited to 'progs/xdemos/glxpbdemo.c')
-rw-r--r-- | progs/xdemos/glxpbdemo.c | 431 |
1 files changed, 0 insertions, 431 deletions
diff --git a/progs/xdemos/glxpbdemo.c b/progs/xdemos/glxpbdemo.c deleted file mode 100644 index ecf318ec6a7..00000000000 --- a/progs/xdemos/glxpbdemo.c +++ /dev/null @@ -1,431 +0,0 @@ - -/* - * This program demonstrates how to do "off-screen" rendering using - * the GLX pixel buffer extension. - * - * Written by Brian Paul for the "OpenGL and Window System Integration" - * course presented at SIGGRAPH '97. Updated on 5 October 2002. - * - * Updated on 31 January 2004 to use native GLX by - * Andrew P. Lentvorski, Jr. <[email protected]> - * - * Usage: - * glxpbdemo width height imgfile - * Where: - * width is the width, in pixels, of the image to generate. - * height is the height, in pixels, of the image to generate. - * imgfile is the name of the PPM image file to write. - * - * - * This demo draws 3-D boxes with random orientation. - * - * On machines such as the SGI Indigo you may have to reconfigure your - * display/X server to enable pbuffers. Look in the /usr/gfx/ucode/MGRAS/vof/ - * directory for display configurations with the _pbuf suffix. Use - * setmon -x <vof> to configure your X server and display for pbuffers. - * - * O2 systems seem to support pbuffers well. - * - */ - -#include <string.h> -#include <stdio.h> -#include <stdlib.h> -#include <X11/Xlib.h> -#include <GL/glx.h> - -/* Some ugly global vars */ -static GLXFBConfig gFBconfig = 0; -static Display *gDpy = NULL; -static int gScreen = 0; -static GLXPbuffer gPBuffer = 0; -static int gWidth, gHeight; - - -/* - * Test for appropriate version of GLX to run this program - * Input: dpy - the X display - * screen - screen number - * Return: 0 = GLX not available. - * 1 = GLX available. - */ -static int -RuntimeQueryGLXVersion(Display *dpy, int screen) -{ -#if defined(GLX_VERSION_1_3) || defined(GLX_VERSION_1_4) - char *glxversion; - - glxversion = (char *) glXGetClientString(dpy, GLX_VERSION); - if (!(strstr(glxversion, "1.3") || strstr(glxversion, "1.4"))) - return 0; - - glxversion = (char *) glXQueryServerString(dpy, screen, GLX_VERSION); - if (!(strstr(glxversion, "1.3") || strstr(glxversion, "1.4"))) - return 0; - - return 1; -#else - return 0; -#endif -} - - - -/* - * Create the pbuffer and return a GLXPbuffer handle. - */ -static GLXPbuffer -MakePbuffer( Display *dpy, int screen, int width, int height ) -{ - GLXFBConfig *fbConfigs; - GLXFBConfig chosenFBConfig; - GLXPbuffer pBuffer = None; - - int nConfigs; - int fbconfigid; - - int fbAttribs[] = { - GLX_RENDER_TYPE, GLX_RGBA_BIT, - GLX_DEPTH_SIZE, 1, - GLX_DRAWABLE_TYPE, GLX_PIXMAP_BIT | GLX_PBUFFER_BIT, - None - }; - - int pbAttribs[] = { - GLX_PBUFFER_WIDTH, 0, - GLX_PBUFFER_HEIGHT, 0, - GLX_LARGEST_PBUFFER, False, - GLX_PRESERVED_CONTENTS, False, - None - }; - - pbAttribs[1] = width; - pbAttribs[3] = height; - - fbConfigs = glXChooseFBConfig(dpy, screen, fbAttribs, &nConfigs); - - if (0 == nConfigs || !fbConfigs) { - printf("Error: glxChooseFBConfig failed\n"); - XFree(fbConfigs); - XCloseDisplay(dpy); - return 0; - } - - chosenFBConfig = fbConfigs[0]; - - glXGetFBConfigAttrib(dpy, chosenFBConfig, GLX_FBCONFIG_ID, &fbconfigid); - printf("Chose 0x%x as fbconfigid\n", fbconfigid); - - /* Create the pbuffer using first fbConfig in the list that works. */ - pBuffer = glXCreatePbuffer(dpy, chosenFBConfig, pbAttribs); - - if (pBuffer) { - gFBconfig = chosenFBConfig; - gWidth = width; - gHeight = height; - } - - XFree(fbConfigs); - - return pBuffer; -} - - - -/* - * Do all the X / GLX setup stuff. - */ -static int -Setup(int width, int height) -{ -#if defined(GLX_VERSION_1_3) || defined(GLX_VERSION_1_4) - GLXContext glCtx; - - /* Open the X display */ - gDpy = XOpenDisplay(NULL); - if (!gDpy) { - printf("Error: couldn't open default X display.\n"); - return 0; - } - - /* Get default screen */ - gScreen = DefaultScreen(gDpy); - - /* Test that GLX is available */ - if (!RuntimeQueryGLXVersion(gDpy, gScreen)) { - printf("Error: GLX 1.3 or 1.4 not available\n"); - XCloseDisplay(gDpy); - return 0; - } - - /* Create Pbuffer */ - gPBuffer = MakePbuffer( gDpy, gScreen, width, height ); - if (gPBuffer==None) { - printf("Error: couldn't create pbuffer\n"); - XCloseDisplay(gDpy); - return 0; - } - - /* Create GLX context */ - glCtx = glXCreateNewContext(gDpy, gFBconfig, GLX_RGBA_TYPE, NULL, True); - if (glCtx) { - if (!glXIsDirect(gDpy, glCtx)) { - printf("Warning: using indirect GLXContext\n"); - } - } - else { - printf("Error: Couldn't create GLXContext\n"); - XCloseDisplay(gDpy); - return 0; - } - - /* Bind context to pbuffer */ - if (!glXMakeCurrent(gDpy, gPBuffer, glCtx)) { - printf("Error: glXMakeCurrent failed\n"); - XCloseDisplay(gDpy); - return 0; - } - - return 1; /* Success!! */ -#else - printf("Error: GLX version 1.3 or 1.4 not available at compile time\n"); - return 0; -#endif -} - - - -/* One-time GL setup */ -static void -InitGL(void) -{ - static GLfloat pos[4] = {0.0, 0.0, 10.0, 0.0}; - glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); - glLightfv(GL_LIGHT0, GL_POSITION, pos); - glEnable(GL_NORMALIZE); - glEnable(GL_DEPTH_TEST); - glEnable(GL_CULL_FACE); - - glViewport(0, 0, gWidth, gHeight); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -15.0 ); - -} - - -/* Return random float in [0,1] */ -static float -Random(void) -{ - int i = rand(); - return (float) (i % 1000) / 1000.0; -} - - -static void -RandomColor(void) -{ - GLfloat c[4]; - c[0] = Random(); - c[1] = Random(); - c[2] = Random(); - c[3] = 1.0; - glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, c); -} - - -/* This function borrowed from Mark Kilgard's GLUT */ -static void -drawBox(GLfloat x0, GLfloat x1, GLfloat y0, GLfloat y1, - GLfloat z0, GLfloat z1, GLenum type) -{ - static GLfloat n[6][3] = - { - {-1.0, 0.0, 0.0}, - {0.0, 1.0, 0.0}, - {1.0, 0.0, 0.0}, - {0.0, -1.0, 0.0}, - {0.0, 0.0, 1.0}, - {0.0, 0.0, -1.0} - }; - static GLint faces[6][4] = - { - {0, 1, 2, 3}, - {3, 2, 6, 7}, - {7, 6, 5, 4}, - {4, 5, 1, 0}, - {5, 6, 2, 1}, - {7, 4, 0, 3} - }; - GLfloat v[8][3], tmp; - GLint i; - - if (x0 > x1) { - tmp = x0; - x0 = x1; - x1 = tmp; - } - if (y0 > y1) { - tmp = y0; - y0 = y1; - y1 = tmp; - } - if (z0 > z1) { - tmp = z0; - z0 = z1; - z1 = tmp; - } - v[0][0] = v[1][0] = v[2][0] = v[3][0] = x0; - v[4][0] = v[5][0] = v[6][0] = v[7][0] = x1; - v[0][1] = v[1][1] = v[4][1] = v[5][1] = y0; - v[2][1] = v[3][1] = v[6][1] = v[7][1] = y1; - v[0][2] = v[3][2] = v[4][2] = v[7][2] = z0; - v[1][2] = v[2][2] = v[5][2] = v[6][2] = z1; - - for (i = 0; i < 6; i++) { - glBegin(type); - glNormal3fv(&n[i][0]); - glVertex3fv(&v[faces[i][0]][0]); - glVertex3fv(&v[faces[i][1]][0]); - glVertex3fv(&v[faces[i][2]][0]); - glVertex3fv(&v[faces[i][3]][0]); - glEnd(); - } -} - - - -/* Render a scene */ -static void -Render(void) -{ - int NumBoxes = 100; - int i; - - InitGL(); - glClearColor(0.2, 0.2, 0.9, 0.0); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - for (i=0;i<NumBoxes;i++) { - float tx = -2.0 + 4.0 * Random(); - float ty = -2.0 + 4.0 * Random(); - float tz = 4.0 - 16.0 * Random(); - float sx = 0.1 + Random() * 0.4; - float sy = 0.1 + Random() * 0.4; - float sz = 0.1 + Random() * 0.4; - float rx = Random(); - float ry = Random(); - float rz = Random(); - float ra = Random() * 360.0; - glPushMatrix(); - glTranslatef(tx, ty, tz); - glRotatef(ra, rx, ry, rz); - glScalef(sx, sy, sz); - RandomColor(); - drawBox(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0, GL_POLYGON); - glPopMatrix(); - } - - glFinish(); -} - - - -static void -WriteFile(const char *filename) -{ - FILE *f; - GLubyte *image; - int i; - - image = malloc(gWidth * gHeight * 3 * sizeof(GLubyte)); - if (!image) { - printf("Error: couldn't allocate image buffer\n"); - return; - } - - glPixelStorei(GL_PACK_ALIGNMENT, 1); - glReadPixels(0, 0, gWidth, gHeight, GL_RGB, GL_UNSIGNED_BYTE, image); - - f = fopen(filename, "w"); - if (!f) { - printf("Couldn't open image file: %s\n", filename); - return; - } - fprintf(f,"P6\n"); - fprintf(f,"# ppm-file created by %s\n", "trdemo2"); - fprintf(f,"%i %i\n", gWidth, gHeight); - fprintf(f,"255\n"); - fclose(f); - f = fopen(filename, "ab"); /* now append binary data */ - if (!f) { - printf("Couldn't append to image file: %s\n", filename); - return; - } - - for (i=0;i<gHeight;i++) { - GLubyte *rowPtr; - /* Remember, OpenGL images are bottom to top. Have to reverse. */ - rowPtr = image + (gHeight-1-i) * gWidth*3; - fwrite(rowPtr, 1, gWidth*3, f); - } - - fclose(f); - free(image); - - printf("Wrote %d by %d image file: %s\n", gWidth, gHeight, filename); -} - - - -/* - * Print message describing command line parameters. - */ -static void -Usage(const char *appName) -{ - printf("Usage:\n"); - printf(" %s width height imgfile\n", appName); - printf("Where imgfile is a ppm file\n"); -} - - - -int -main(int argc, char *argv[]) -{ - if (argc!=4) { - Usage(argv[0]); - } - else { - int width = atoi(argv[1]); - int height = atoi(argv[2]); - char *fileName = argv[3]; - if (width<=0) { - printf("Error: width parameter must be at least 1.\n"); - return 1; - } - if (height<=0) { - printf("Error: height parameter must be at least 1.\n"); - return 1; - } - if (!Setup(width, height)) { - return 1; - } - - printf("Setup completed\n"); - Render(); - printf("Render completed.\n"); - WriteFile(fileName); - printf("File write completed.\n"); - - glXDestroyPbuffer( gDpy, gPBuffer ); - } - return 0; -} - |