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authorKeith Whitwell <[email protected]>2008-09-11 16:05:15 +0100
committerKeith Whitwell <[email protected]>2008-09-11 16:05:15 +0100
commit0397b2bb41b0f337af2949a15bcd7d0e7e8a7dc1 (patch)
tree732c93d74ed806942a13bf15575a61aa4f001253 /progs/xdemos/glthreads.c
parent80af50b35b5a4e8890e15b28940576f8a1ac1476 (diff)
parente6887a5752774c18cf527477fdd3e57e4893ff3b (diff)
Merge branch 'gallium-0.1' into gallium-0.2
A first attempt at moving gallium onto a branch directly off master... It will be interesting to see how much work this takes to get running. Have resolved the conflicts semi-arbitarily, not compiled or tested. Conflicts: .gitignore Makefile configs/config.mgw configs/darwin configs/darwin-x86ppc configs/default configs/freebsd-dri configs/linux-dri configs/linux-dri-xcb configs/linux-fbdev configs/linux-static configs/linux-x86-64-static configs/linux-x86-static doxygen/Makefile include/GL/gl.h progs/demos/Makefile progs/demos/descrip.mms progs/demos/texenv.c progs/egl/.gitignore progs/egl/Makefile progs/glsl/.gitignore progs/glsl/Makefile progs/glsl/convolutions.c progs/samples/Makefile.mgw progs/tests/.gitignore progs/trivial/.gitignore progs/trivial/point-param.c progs/trivial/tri.c progs/xdemos/.gitignore progs/xdemos/glthreads.c src/egl/drivers/demo/Makefile src/egl/drivers/dri/Makefile src/egl/main/Makefile src/glu/Makefile src/glu/sgi/Makefile src/glu/sgi/Makefile.mgw src/glut/glx/Makefile.mgw src/glut/os2/WarpWin.cpp src/glut/os2/glut_cindex.cpp src/glut/os2/glut_gamemode.cpp src/glut/os2/glut_win.cpp src/glut/os2/glut_winmisc.cpp src/glut/os2/os2_glx.cpp src/glut/os2/os2_menu.cpp src/glut/os2/os2_winproc.cpp src/glw/Makefile src/glx/x11/dri_glx.c src/glx/x11/glxext.c src/mesa/Makefile src/mesa/Makefile.mgw src/mesa/descrip.mms src/mesa/drivers/beos/Makefile src/mesa/drivers/common/descrip.mms src/mesa/drivers/common/driverfuncs.c src/mesa/drivers/directfb/Makefile src/mesa/drivers/dri/Makefile.template src/mesa/drivers/dri/common/dri_bufmgr.c src/mesa/drivers/dri/common/dri_bufmgr.h src/mesa/drivers/dri/common/dri_util.c src/mesa/drivers/dri/common/extension_helper.h src/mesa/drivers/dri/common/mmio.h src/mesa/drivers/dri/common/utils.c src/mesa/drivers/dri/common/utils.h src/mesa/drivers/dri/glcore/Makefile src/mesa/drivers/dri/i810/i810screen.c src/mesa/drivers/dri/i915/intel_ioctl.c src/mesa/drivers/dri/i915/intel_ioctl.h src/mesa/drivers/dri/i915/intel_screen.c src/mesa/drivers/dri/i915/server/i830_common.h src/mesa/drivers/dri/i915/server/i830_dri.h src/mesa/drivers/dri/i965/intel_screen.c src/mesa/drivers/dri/i965/server/i830_common.h src/mesa/drivers/dri/i965/server/i830_dri.h src/mesa/drivers/dri/mach64/mach64_screen.c src/mesa/drivers/dri/nouveau/nouveau_context.h src/mesa/drivers/dri/nouveau/nouveau_fifo.c src/mesa/drivers/dri/nouveau/nouveau_fifo.h src/mesa/drivers/dri/nouveau/nouveau_screen.c src/mesa/drivers/dri/nouveau/nouveau_screen.h src/mesa/drivers/dri/r128/r128_tex.h src/mesa/drivers/dri/savage/savageioctl.h src/mesa/drivers/fbdev/Makefile src/mesa/drivers/osmesa/Makefile src/mesa/drivers/osmesa/descrip.mms src/mesa/drivers/x11/Makefile src/mesa/drivers/x11/descrip.mms src/mesa/drivers/x11/xm_dd.c src/mesa/glapi/glapi.c src/mesa/glapi/glthread.c src/mesa/main/api_validate.c src/mesa/main/attrib.c src/mesa/main/bufferobj.c src/mesa/main/bufferobj.h src/mesa/main/buffers.c src/mesa/main/config.h src/mesa/main/context.c src/mesa/main/descrip.mms src/mesa/main/drawpix.c src/mesa/main/enums.c src/mesa/main/fbobject.c src/mesa/main/glheader.h src/mesa/main/imports.c src/mesa/main/mipmap.c src/mesa/main/mm.c src/mesa/main/mm.h src/mesa/main/mtypes.h src/mesa/main/points.c src/mesa/main/sources src/mesa/main/state.c src/mesa/main/texcompress_fxt1.c src/mesa/main/texenvprogram.c src/mesa/main/texobj.c src/mesa/main/texstate.c src/mesa/main/texstore.c src/mesa/math/descrip.mms src/mesa/shader/arbprogram.c src/mesa/shader/descrip.mms src/mesa/shader/prog_execute.c src/mesa/shader/prog_statevars.c src/mesa/shader/prog_statevars.h src/mesa/shader/prog_uniform.c src/mesa/shader/program.c src/mesa/shader/program.h src/mesa/shader/shader_api.c src/mesa/shader/slang/descrip.mms src/mesa/shader/slang/library/slang_vertex_builtin_gc.h src/mesa/sources src/mesa/swrast/descrip.mms src/mesa/swrast/s_drawpix.c src/mesa/swrast/s_fragprog.c src/mesa/swrast/s_readpix.c src/mesa/swrast/s_span.c src/mesa/swrast_setup/descrip.mms src/mesa/tnl/descrip.mms src/mesa/tnl/t_context.h src/mesa/tnl/t_vp_build.c src/mesa/tnl/tnl.h src/mesa/vbo/descrip.mms src/mesa/vbo/vbo_context.c src/mesa/vbo/vbo_exec_array.c src/mesa/x86-64/xform4.S src/mesa/x86/rtasm/x86sse.c src/mesa/x86/rtasm/x86sse.h windows/VC6/progs/glut/glut.dsp windows/VC7/mesa/gdi/gdi.vcproj windows/VC7/mesa/glu/glu.vcproj windows/VC7/mesa/mesa.sln windows/VC7/mesa/mesa/mesa.vcproj windows/VC7/mesa/osmesa/osmesa.vcproj windows/VC7/progs/glut/glut.vcproj windows/VC8/mesa/gdi/gdi.vcproj windows/VC8/mesa/glu/glu.vcproj windows/VC8/mesa/mesa.sln windows/VC8/mesa/mesa/mesa.vcproj windows/VC8/progs/glut/glut.vcproj
Diffstat (limited to 'progs/xdemos/glthreads.c')
-rw-r--r--progs/xdemos/glthreads.c281
1 files changed, 220 insertions, 61 deletions
diff --git a/progs/xdemos/glthreads.c b/progs/xdemos/glthreads.c
index 4f87ee75d40..b90e6b4f319 100644
--- a/progs/xdemos/glthreads.c
+++ b/progs/xdemos/glthreads.c
@@ -27,16 +27,30 @@
* -l Enable application-side locking
* -n <num threads> Number of threads to create (default is 2)
* -display <display name> Specify X display (default is :0.0)
+ * -t Use texture mapping
*
* Brian Paul 20 July 2000
*/
+/*
+ * Notes:
+ * - Each thread gets its own GLX context.
+ *
+ * - The GLX contexts share texture objects.
+ *
+ * - When 't' is pressed to update the texture image, the window/thread which
+ * has input focus is signalled to change the texture. The other threads
+ * should see the updated texture the next time they call glBindTexture.
+ */
+
+
#if defined(PTHREADS) /* defined by Mesa on Linux and other platforms */
#include <assert.h>
#include <GL/gl.h>
#include <GL/glx.h>
+#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
@@ -56,6 +70,8 @@ struct winthread {
float Angle;
int WinWidth, WinHeight;
GLboolean NewSize;
+ GLboolean Initialized;
+ GLboolean MakeNewTexture;
};
@@ -66,8 +82,13 @@ static volatile GLboolean ExitFlag = GL_FALSE;
static GLboolean MultiDisplays = 0;
static GLboolean Locking = 0;
+static GLboolean Texture = GL_FALSE;
+static GLuint TexObj = 12;
+static GLboolean Animate = GL_TRUE;
static pthread_mutex_t Mutex;
+static pthread_cond_t CondVar;
+static pthread_mutex_t CondMutex;
static void
@@ -78,6 +99,59 @@ Error(const char *msg)
}
+static void
+signal_redraw(void)
+{
+ pthread_mutex_lock(&CondMutex);
+ pthread_cond_broadcast(&CondVar);
+ pthread_mutex_unlock(&CondMutex);
+}
+
+
+static void
+MakeNewTexture(struct winthread *wt)
+{
+#define TEX_SIZE 128
+ static float step = 0.0;
+ GLfloat image[TEX_SIZE][TEX_SIZE][4];
+ GLint width;
+ int i, j;
+
+ for (j = 0; j < TEX_SIZE; j++) {
+ for (i = 0; i < TEX_SIZE; i++) {
+ float dt = 5.0 * (j - 0.5 * TEX_SIZE) / TEX_SIZE;
+ float ds = 5.0 * (i - 0.5 * TEX_SIZE) / TEX_SIZE;
+ float r = dt * dt + ds * ds + step;
+ image[j][i][0] =
+ image[j][i][1] =
+ image[j][i][2] = 0.75 + 0.25 * cos(r);
+ image[j][i][3] = 1.0;
+ }
+ }
+
+ step += 0.5;
+
+ glBindTexture(GL_TEXTURE_2D, TexObj);
+
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
+ if (width) {
+ assert(width == TEX_SIZE);
+ /* sub-tex replace */
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, TEX_SIZE, TEX_SIZE,
+ GL_RGBA, GL_FLOAT, image);
+ }
+ else {
+ /* create new */
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, TEX_SIZE, TEX_SIZE, 0,
+ GL_RGBA, GL_FLOAT, image);
+ }
+}
+
+
+
/* draw a colored cube */
static void
draw_object(void)
@@ -86,52 +160,61 @@ draw_object(void)
glScalef(0.75, 0.75, 0.75);
glColor3f(1, 0, 0);
- glBegin(GL_POLYGON);
- glVertex3f(1, -1, -1);
- glVertex3f(1, 1, -1);
- glVertex3f(1, 1, 1);
- glVertex3f(1, -1, 1);
- glEnd();
+ if (Texture) {
+ glBindTexture(GL_TEXTURE_2D, TexObj);
+ glEnable(GL_TEXTURE_2D);
+ }
+ else {
+ glDisable(GL_TEXTURE_2D);
+ }
+
+ glBegin(GL_QUADS);
+
+ /* -X */
glColor3f(0, 1, 1);
- glBegin(GL_POLYGON);
- glVertex3f(-1, -1, -1);
- glVertex3f(-1, 1, -1);
- glVertex3f(-1, 1, 1);
- glVertex3f(-1, -1, 1);
- glEnd();
+ glTexCoord2f(0, 0); glVertex3f(-1, -1, -1);
+ glTexCoord2f(1, 0); glVertex3f(-1, 1, -1);
+ glTexCoord2f(1, 1); glVertex3f(-1, 1, 1);
+ glTexCoord2f(0, 1); glVertex3f(-1, -1, 1);
- glColor3f(0, 1, 0);
- glBegin(GL_POLYGON);
- glVertex3f(-1, 1, -1);
- glVertex3f( 1, 1, -1);
- glVertex3f( 1, 1, 1);
- glVertex3f(-1, 1, 1);
- glEnd();
+ /* +X */
+ glColor3f(1, 0, 0);
+ glTexCoord2f(0, 0); glVertex3f(1, -1, -1);
+ glTexCoord2f(1, 0); glVertex3f(1, 1, -1);
+ glTexCoord2f(1, 1); glVertex3f(1, 1, 1);
+ glTexCoord2f(0, 1); glVertex3f(1, -1, 1);
+ /* -Y */
glColor3f(1, 0, 1);
- glBegin(GL_POLYGON);
- glVertex3f(-1, -1, -1);
- glVertex3f( 1, -1, -1);
- glVertex3f( 1, -1, 1);
- glVertex3f(-1, -1, 1);
- glEnd();
+ glTexCoord2f(0, 0); glVertex3f(-1, -1, -1);
+ glTexCoord2f(1, 0); glVertex3f( 1, -1, -1);
+ glTexCoord2f(1, 1); glVertex3f( 1, -1, 1);
+ glTexCoord2f(0, 1); glVertex3f(-1, -1, 1);
- glColor3f(0, 0, 1);
- glBegin(GL_POLYGON);
- glVertex3f(-1, -1, 1);
- glVertex3f( 1, -1, 1);
- glVertex3f( 1, 1, 1);
- glVertex3f(-1, 1, 1);
- glEnd();
+ /* +Y */
+ glColor3f(0, 1, 0);
+ glTexCoord2f(0, 0); glVertex3f(-1, 1, -1);
+ glTexCoord2f(1, 0); glVertex3f( 1, 1, -1);
+ glTexCoord2f(1, 1); glVertex3f( 1, 1, 1);
+ glTexCoord2f(0, 1); glVertex3f(-1, 1, 1);
+ /* -Z */
glColor3f(1, 1, 0);
- glBegin(GL_POLYGON);
- glVertex3f(-1, -1, -1);
- glVertex3f( 1, -1, -1);
- glVertex3f( 1, 1, -1);
- glVertex3f(-1, 1, -1);
+ glTexCoord2f(0, 0); glVertex3f(-1, -1, -1);
+ glTexCoord2f(1, 0); glVertex3f( 1, -1, -1);
+ glTexCoord2f(1, 1); glVertex3f( 1, 1, -1);
+ glTexCoord2f(0, 1); glVertex3f(-1, 1, -1);
+
+ /* +Y */
+ glColor3f(0, 0, 1);
+ glTexCoord2f(0, 0); glVertex3f(-1, -1, 1);
+ glTexCoord2f(1, 0); glVertex3f( 1, -1, 1);
+ glTexCoord2f(1, 1); glVertex3f( 1, 1, 1);
+ glTexCoord2f(0, 1); glVertex3f(-1, 1, 1);
+
glEnd();
+
glPopMatrix();
}
@@ -143,6 +226,8 @@ resize(struct winthread *wt, int w, int h)
wt->NewSize = GL_TRUE;
wt->WinWidth = w;
wt->WinHeight = h;
+ if (!Animate)
+ signal_redraw();
}
@@ -152,18 +237,19 @@ resize(struct winthread *wt, int w, int h)
static void
draw_loop(struct winthread *wt)
{
- GLboolean firstIter = GL_TRUE;
-
while (!ExitFlag) {
if (Locking)
pthread_mutex_lock(&Mutex);
glXMakeCurrent(wt->Dpy, wt->Win, wt->Context);
- if (firstIter) {
+ if (!wt->Initialized) {
printf("glthreads: %d: GL_RENDERER = %s\n", wt->Index,
(char *) glGetString(GL_RENDERER));
- firstIter = GL_FALSE;
+ if (Texture /*&& wt->Index == 0*/) {
+ MakeNewTexture(wt);
+ }
+ wt->Initialized = GL_TRUE;
}
if (Locking)
@@ -183,10 +269,15 @@ draw_loop(struct winthread *wt)
wt->NewSize = GL_FALSE;
}
+ if (wt->MakeNewTexture) {
+ MakeNewTexture(wt);
+ wt->MakeNewTexture = GL_FALSE;
+ }
+
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
- glRotatef(wt->Angle, 0, 0, 1);
+ glRotatef(wt->Angle, 0, 1, 0);
glRotatef(wt->Angle, 1, 0, 0);
glScalef(0.7, 0.7, 0.7);
draw_object();
@@ -200,12 +291,63 @@ draw_loop(struct winthread *wt)
if (Locking)
pthread_mutex_unlock(&Mutex);
- usleep(5000);
+ if (Animate) {
+ usleep(5000);
+ }
+ else {
+ /* wait for signal to draw */
+ pthread_mutex_lock(&CondMutex);
+ pthread_cond_wait(&CondVar, &CondMutex);
+ pthread_mutex_unlock(&CondMutex);
+ }
wt->Angle += 1.0;
}
}
+static void
+keypress(XEvent *event, struct winthread *wt)
+{
+ char buf[100];
+ KeySym keySym;
+ XComposeStatus stat;
+
+ XLookupString(&event->xkey, buf, sizeof(buf), &keySym, &stat);
+
+ switch (keySym) {
+ case XK_Escape:
+ /* tell all threads to exit */
+ if (!Animate) {
+ signal_redraw();
+ }
+ ExitFlag = GL_TRUE;
+ /*printf("exit draw_loop %d\n", wt->Index);*/
+ return;
+ case XK_t:
+ case XK_T:
+ if (Texture) {
+ wt->MakeNewTexture = GL_TRUE;
+ if (!Animate)
+ signal_redraw();
+ }
+ break;
+ case XK_a:
+ case XK_A:
+ Animate = !Animate;
+ if (Animate) /* yes, prev Animate state! */
+ signal_redraw();
+ break;
+ case XK_s:
+ case XK_S:
+ if (!Animate)
+ signal_redraw();
+ break;
+ default:
+ ; /* nop */
+ }
+}
+
+
/*
* The main process thread runs this loop.
* Single display connection for all threads.
@@ -251,10 +393,14 @@ event_loop(Display *dpy)
}
break;
case KeyPress:
- /* tell all threads to exit */
- ExitFlag = GL_TRUE;
- /*printf("exit draw_loop %d\n", wt->Index);*/
- return;
+ for (i = 0; i < NumWinThreads; i++) {
+ struct winthread *wt = &WinThreads[i];
+ if (event.xkey.window == wt->Win) {
+ keypress(&event, wt);
+ break;
+ }
+ }
+ break;
default:
/*no-op*/ ;
}
@@ -282,12 +428,10 @@ event_loop_multi(void)
resize(wt, event.xconfigure.width, event.xconfigure.height);
break;
case KeyPress:
- /* tell all threads to exit */
- ExitFlag = GL_TRUE;
- /*printf("exit draw_loop %d\n", wt->Index);*/
- return;
+ keypress(&event, wt);
+ break;
default:
- /*no-op*/ ;
+ ; /* nop */
}
}
w = (w + 1) % NumWinThreads;
@@ -301,7 +445,7 @@ event_loop_multi(void)
* we'll call this once for each thread, before the threads are created.
*/
static void
-create_window(struct winthread *wt)
+create_window(struct winthread *wt, GLXContext shareCtx)
{
Window win;
GLXContext ctx;
@@ -317,9 +461,9 @@ create_window(struct winthread *wt)
unsigned long mask;
Window root;
XVisualInfo *visinfo;
- int width = 80, height = 80;
- int xpos = (wt->Index % 10) * 90;
- int ypos = (wt->Index / 10) * 100;
+ int width = 160, height = 160;
+ int xpos = (wt->Index % 8) * (width + 10);
+ int ypos = (wt->Index / 8) * (width + 20);
scrnum = DefaultScreen(wt->Dpy);
root = RootWindow(wt->Dpy, scrnum);
@@ -356,7 +500,7 @@ create_window(struct winthread *wt)
}
- ctx = glXCreateContext(wt->Dpy, visinfo, NULL, True);
+ ctx = glXCreateContext(wt->Dpy, visinfo, shareCtx, True);
if (!ctx) {
Error("Couldn't create GLX context");
}
@@ -417,6 +561,12 @@ usage(void)
printf(" -n NUMTHREADS Number of threads to create\n");
printf(" -p Use a separate display connection for each thread\n");
printf(" -l Use application-side locking\n");
+ printf(" -t Enable texturing\n");
+ printf("Keyboard:\n");
+ printf(" Esc Exit\n");
+ printf(" t Change texture image (requires -t option)\n");
+ printf(" a Toggle animation\n");
+ printf(" s Step rotation (when not animating)\n");
}
@@ -445,6 +595,9 @@ main(int argc, char *argv[])
else if (strcmp(argv[i], "-l") == 0) {
Locking = 1;
}
+ else if (strcmp(argv[i], "-t") == 0) {
+ Texture = 1;
+ }
else if (strcmp(argv[i], "-n") == 0 && i + 1 < argc) {
numThreads = atoi(argv[i + 1]);
if (numThreads < 1)
@@ -491,9 +644,9 @@ main(int argc, char *argv[])
}
}
- if (Locking) {
- pthread_mutex_init(&Mutex, NULL);
- }
+ pthread_mutex_init(&Mutex, NULL);
+ pthread_mutex_init(&CondMutex, NULL);
+ pthread_cond_init(&CondVar, NULL);
printf("glthreads: creating windows\n");
@@ -501,6 +654,8 @@ main(int argc, char *argv[])
/* Create the GLX windows and contexts */
for (i = 0; i < numThreads; i++) {
+ GLXContext share;
+
if (MultiDisplays) {
WinThreads[i].Dpy = XOpenDisplay(displayName);
assert(WinThreads[i].Dpy);
@@ -509,7 +664,11 @@ main(int argc, char *argv[])
WinThreads[i].Dpy = dpy;
}
WinThreads[i].Index = i;
- create_window(&WinThreads[i]);
+ WinThreads[i].Initialized = GL_FALSE;
+
+ share = (Texture && i > 0) ? WinThreads[0].Context : 0;
+
+ create_window(&WinThreads[i], share);
}
printf("glthreads: creating threads\n");