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author | Felix Kuehling <[email protected]> | 2005-04-23 17:18:57 +0000 |
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committer | Felix Kuehling <[email protected]> | 2005-04-23 17:18:57 +0000 |
commit | 9b4536a654774e3df330e9f238475aa20e30f7a3 (patch) | |
tree | 0914b87511904e1553c9737fbda0c03f8e56f2b2 /progs/windml | |
parent | df943a40411d2b71381e5053d7c59e8cd2400fff (diff) |
Texturing fixes for Savage3D/MX/IX:
- force emitting texAddr when the texture image changed (flush caches)
- set transparent texture color key to something improbable
(couldn't find a way to disable it completely)
- fixed texture environment modes GL_DECAL and GL_REPLACE
- made texture environment mode GL_BLEND a software fallback
- added two custom texture formats for promoting from GL_ALPHA to ARGB8888
and 4444. Since the hardware can't be made to ignore the RGB color
components, set them to 1 instead of 0. This gives the correct results
- disabled GL_EXT_texture_env_add on Savage3D/MX/IX
- map both GL_CLAMP and GL_CLAMP_TO_EDGE to hardware mode "wrap". It doesn't
match either mode exactly by the spec, so we should either fall back on both
or none. I chose the latter.
- fall back to software when s and t wrapping modes differ (hardware has only
one bit for both)
Diffstat (limited to 'progs/windml')
0 files changed, 0 insertions, 0 deletions