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authorMichal Krol <[email protected]>2010-03-10 15:49:30 +0100
committerMichal Krol <[email protected]>2010-03-10 15:49:30 +0100
commit3ce4375912c8ea488460e593e07c5bb15b92dca9 (patch)
tree1011fa439bd829fd46a44fd99478135848800e73 /progs/windml/ugltexcyl.c
parentf59f28093ea827bd234d8e1a36bdd56a9fce5f09 (diff)
parent9b348d0ed125a22be3f318ac60cef6f201edfdab (diff)
Merge branch 'master' into gallium-sampler-view
Conflicts: src/gallium/auxiliary/Makefile src/gallium/auxiliary/SConscript src/gallium/auxiliary/tgsi/tgsi_exec.c src/gallium/auxiliary/util/u_blitter.c src/gallium/drivers/i915/i915_context.h src/gallium/drivers/i965/brw_context.h src/gallium/drivers/llvmpipe/lp_context.h src/gallium/drivers/nv50/nv50_context.h src/gallium/drivers/nv50/nv50_state_validate.c src/gallium/drivers/nv50/nv50_tex.c src/gallium/drivers/r300/r300_blit.c src/gallium/drivers/r300/r300_context.h src/gallium/drivers/r300/r300_emit.c src/gallium/drivers/r300/r300_state.c src/gallium/drivers/softpipe/sp_context.h src/gallium/drivers/svga/svga_context.h src/gallium/drivers/svga/svga_pipe_sampler.c
Diffstat (limited to 'progs/windml/ugltexcyl.c')
-rw-r--r--progs/windml/ugltexcyl.c406
1 files changed, 0 insertions, 406 deletions
diff --git a/progs/windml/ugltexcyl.c b/progs/windml/ugltexcyl.c
deleted file mode 100644
index db66d1ff67b..00000000000
--- a/progs/windml/ugltexcyl.c
+++ /dev/null
@@ -1,406 +0,0 @@
-/*
- * Textured cylinder demo: lighting, texturing, reflection mapping.
- *
- * Brian Paul May 1997 This program is in the public domain.
- *
- * Conversion to UGL/Mesa by Stephane Raimbault
- */
-
-/*
- * Revision 1.2 2001/09/10 19:21:13 brianp
- * WindML updates (Stephane Raimbault)
- *
- * Revision 1.1 2001/08/20 16:07:11 brianp
- * WindML driver (Stephane Raimbault)
- *
- * Revision 1.5 2001/03/27 17:35:26 brianp
- * set initial window pos
- *
- * Revision 1.4 2000/12/24 22:53:54 pesco
- * * demos/Makefile.am (INCLUDES): Added -I$(top_srcdir)/util.
- * * demos/Makefile.X11, demos/Makefile.BeOS-R4, demos/Makefile.cygnus:
- * Essentially the same.
- * Program files updated to include "readtex.c", not "../util/readtex.c".
- * * demos/reflect.c: Likewise for "showbuffer.c".
- *
- *
- * * Makefile.am (EXTRA_DIST): Added top-level regular files.
- *
- * * include/GL/Makefile.am (INC_X11): Added glxext.h.
- *
- *
- * * src/GGI/include/ggi/mesa/Makefile.am (EXTRA_HEADERS): Include
- * Mesa GGI headers in dist even if HAVE_GGI is not given.
- *
- * * configure.in: Look for GLUT and demo source dirs in $srcdir.
- *
- * * src/swrast/Makefile.am (libMesaSwrast_la_SOURCES): Set to *.[ch].
- * More source list updates in various Makefile.am's.
- *
- * * Makefile.am (dist-hook): Remove CVS directory from distribution.
- * (DIST_SUBDIRS): List all possible subdirs here.
- * (SUBDIRS): Only list subdirs selected for build again.
- * The above two applied to all subdir Makefile.am's also.
- *
- * Revision 1.3 2000/09/29 23:09:39 brianp
- * added fps output
- *
- * Revision 1.2 1999/10/21 16:39:06 brianp
- * added -info command line option
- *
- * Revision 1.1.1.1 1999/08/19 00:55:40 jtg
- * Imported sources
- *
- * Revision 3.3 1999/03/28 18:24:37 brianp
- * minor clean-up
- *
- * Revision 3.2 1998/11/05 04:34:04 brianp
- * moved image files to ../images/ directory
- *
- * Revision 3.1 1998/06/23 03:16:51 brianp
- * added Point/Linear sampling menu items
- *
- * Revision 3.0 1998/02/14 18:42:29 brianp
- * initial rev
- *
- */
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <tickLib.h>
-
-#include <ugl/ugl.h>
-#include <ugl/uglucode.h>
-#include <ugl/uglevent.h>
-#include <ugl/uglinput.h>
-
-#include <GL/uglmesa.h>
-#include <GL/glu.h>
-
-#include "../util/readtex.h"
-
-#define TEXTURE_FILE "Mesa/images/reflect.rgb"
-
-#define LIT 1
-#define TEXTURED 2
-#define REFLECT 3
-#define ANIMATE 10
-#define POINT_FILTER 20
-#define LINEAR_FILTER 21
-#define QUIT 100
-#define COUNT_FRAMES
-
-UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
-UGL_LOCAL UGL_EVENT_Q_ID qId;
-UGL_LOCAL volatile UGL_BOOL stopWex;
-UGL_LOCAL UGL_MESA_CONTEXT umc;
-
-UGL_LOCAL GLuint CylinderObj;
-UGL_LOCAL GLboolean Animate;
-UGL_LOCAL GLboolean linearFilter;
-
-UGL_LOCAL GLfloat Xrot, Yrot, Zrot;
-UGL_LOCAL GLfloat DXrot, DYrot;
-
-UGL_LOCAL GLuint limit;
-UGL_LOCAL GLuint count;
-UGL_LOCAL GLuint tickStart, tickStop, tickBySec;
-
-UGL_LOCAL void cleanUp (void);
-
-UGL_LOCAL void drawGL(void)
- {
-#ifdef COUNT_FRAMES
- int time;
-#endif
-
- glClear( GL_COLOR_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(Xrot, 1.0, 0.0, 0.0);
- glRotatef(Yrot, 0.0, 1.0, 0.0);
- glRotatef(Zrot, 0.0, 0.0, 1.0);
- glScalef(5.0, 5.0, 5.0);
- glCallList(CylinderObj);
-
- glPopMatrix();
-
- uglMesaSwapBuffers();
-
- if (Animate)
- {
- Xrot += DXrot;
- Yrot += DYrot;
- }
-
-#ifdef COUNT_FRAMES
- if (count > limit)
- {
- tickStop = tickGet ();
- time = (tickStop-tickStart)/tickBySec;
- printf (" %i fps\n", count/time);
- tickStart = tickStop;
- count = 0;
- }
- else
- count++;
-#endif
-
- }
-
-UGL_LOCAL void echoUse(void)
- {
- printf("Keys:\n");
- printf(" Up/Down Rotate on Y\n");
- printf(" Left/Right Rotate on X\n");
- printf(" a Toggle animation\n");
- printf(" f Toggle point/linear filtered\n");
- printf(" l Lit\n");
- printf(" t Textured\n");
- printf(" r Reflect\n");
- printf(" ESC Exit\n");
- }
-
-UGL_LOCAL void readKey(UGL_WCHAR key)
- {
- float step = 3.0;
- switch (key)
- {
- case 'a':
- Animate = !Animate;
- break;
- case 'f':
- if(linearFilter)
- {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
- GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
- GL_NEAREST);
- }
- else
- {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
- GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
- GL_LINEAR);
- }
- linearFilter = !linearFilter;
- break;
- case 'l':
- glEnable(GL_LIGHTING);
- glDisable(GL_TEXTURE_2D);
- glDisable(GL_TEXTURE_GEN_S);
- glDisable(GL_TEXTURE_GEN_T);
- break;
- case 't':
- glDisable(GL_LIGHTING);
- glEnable(GL_TEXTURE_2D);
- glDisable(GL_TEXTURE_GEN_S);
- glDisable(GL_TEXTURE_GEN_T);
- break;
- case 'r':
- glDisable(GL_LIGHTING);
- glEnable(GL_TEXTURE_2D);
- glEnable(GL_TEXTURE_GEN_S);
- glEnable(GL_TEXTURE_GEN_T);
- break;
- case UGL_UNI_UP_ARROW:
- Xrot += step;
- break;
- case UGL_UNI_DOWN_ARROW:
- Xrot -= step;
- break;
- case UGL_UNI_LEFT_ARROW:
- Yrot += step;
- break;
- case UGL_UNI_RIGHT_ARROW:
- Yrot -= step;
- break;
- case UGL_UNI_ESCAPE:
- stopWex = UGL_TRUE;
- break;
- }
- }
-
-UGL_LOCAL void loopEvent(void)
- {
- UGL_EVENT event;
- UGL_INPUT_EVENT * pInputEvent;
-
- UGL_FOREVER
- {
- if (uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT)
- != UGL_STATUS_Q_EMPTY)
- {
- pInputEvent = (UGL_INPUT_EVENT *)&event;
-
- if (pInputEvent->header.type == UGL_EVENT_TYPE_KEYBOARD &&
- pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
- readKey(pInputEvent->type.keyboard.key);
- }
-
- drawGL();
- if (stopWex)
- break;
- }
- }
-
-UGL_LOCAL void initGL(void)
- {
- GLUquadricObj *q = gluNewQuadric();
- CylinderObj = glGenLists(1);
- glNewList(CylinderObj, GL_COMPILE);
-
- glTranslatef(0.0, 0.0, -1.0);
-
- /* cylinder */
- gluQuadricNormals(q, GL_SMOOTH);
- gluQuadricTexture(q, GL_TRUE);
- gluCylinder(q, 0.6, 0.6, 2.0, 24, 1);
-
- /* end cap */
- glTranslatef(0.0, 0.0, 2.0);
- gluDisk(q, 0.0, 0.6, 24, 1);
-
- /* other end cap */
- glTranslatef(0.0, 0.0, -2.0);
- gluQuadricOrientation(q, GLU_INSIDE);
- gluDisk(q, 0.0, 0.6, 24, 1);
-
- glEndList();
- gluDeleteQuadric(q);
-
- /* lighting */
- glEnable(GL_LIGHTING);
- {
- GLfloat gray[4] = {0.2, 0.2, 0.2, 1.0};
- GLfloat white[4] = {1.0, 1.0, 1.0, 1.0};
- GLfloat teal[4] = { 0.0, 1.0, 0.8, 1.0 };
- glMaterialfv(GL_FRONT, GL_DIFFUSE, teal);
- glLightfv(GL_LIGHT0, GL_AMBIENT, gray);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, white);
- glEnable(GL_LIGHT0);
- }
-
- /* fitering = nearest, initially */
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
- glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
-
- glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
- glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
-
- if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB))
- {
- printf("Error: couldn't load texture image\n");
- cleanUp();
- exit(1);
- }
-
- glEnable(GL_CULL_FACE); /* don't need Z testing for convex objects */
-
- glEnable(GL_LIGHTING);
-
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 10.0, 100.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -70.0 );
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
- printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
-
-#ifdef COUNT_FRAMES
- tickStart = tickGet ();
- tickBySec = sysClkRateGet ();
-#endif
-
- }
-
-UGL_LOCAL void cleanUp (void)
- {
- uglEventQDestroy (eventServiceId, qId);
-
- uglMesaDestroyContext();
- uglDeinitialize ();
- }
-
-void windMLTexCyl (UGL_BOOL windMLMode);
-
-void ugltexcyl (void)
- {
- taskSpawn ("tTexCyl", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLTexCyl,
- UGL_FALSE,1,2,3,4,5,6,7,8,9);
- }
-
-void windMLTexCyl (UGL_BOOL windMLMode)
- {
- UGL_INPUT_DEVICE_ID keyboardDevId;
- GLsizei displayWidth, displayHeight;
- GLsizei x, y, w, h;
-
- CylinderObj = 0;
- Animate = GL_TRUE;
- linearFilter = GL_FALSE;
- Xrot = 0.0;
- Yrot = 0.0;
- Zrot = 0.0;
- DXrot = 1.0;
- DYrot = 2.5;
- limit = 100;
- count = 1;
-
- uglInitialize ();
-
- uglDriverFind (UGL_KEYBOARD_TYPE, 0,
- (UGL_UINT32 *)&keyboardDevId);
-
- uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, (UGL_UINT32 *)&eventServiceId);
-
- qId = uglEventQCreate (eventServiceId, 100);
-
- /* Double buffering */
- if (windMLMode)
- umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE
- | UGL_MESA_WINDML_EXCLUSIVE, NULL);
- else
- umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
-
- if (umc == NULL)
- {
- uglDeinitialize ();
- return;
- }
-
- uglMesaMakeCurrentContext (umc, 0, 0, 1, 1);
-
- uglMesaGetIntegerv(UGL_MESA_DISPLAY_WIDTH, &displayWidth);
- uglMesaGetIntegerv(UGL_MESA_DISPLAY_HEIGHT, &displayHeight);
-
- h = (displayHeight*3)/4;
- w = h;
- x = (displayWidth-w)/2;
- y = (displayHeight-h)/2;
-
- uglMesaMoveToWindow(x, y);
- uglMesaResizeToWindow(w, h);
-
- initGL ();
-
- echoUse();
-
- stopWex = UGL_FALSE;
- loopEvent();
-
- cleanUp();
-
- return;
- }
-