diff options
author | Kristian Høgsberg <[email protected]> | 2010-02-25 16:17:40 -0500 |
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committer | Kristian Høgsberg <[email protected]> | 2010-02-25 17:40:11 -0500 |
commit | 74377c8d1b750f04dcad12e5885af2d3178b3bad (patch) | |
tree | 2142efb24f38842a829ec64790b353410c9325b8 /progs/windml/uglolympic.c | |
parent | a9e36696837b2c31ecee4017a0adffbd987c1eff (diff) |
Remove windml progs
Diffstat (limited to 'progs/windml/uglolympic.c')
-rw-r--r-- | progs/windml/uglolympic.c | 479 |
1 files changed, 0 insertions, 479 deletions
diff --git a/progs/windml/uglolympic.c b/progs/windml/uglolympic.c deleted file mode 100644 index 282558dacbd..00000000000 --- a/progs/windml/uglolympic.c +++ /dev/null @@ -1,479 +0,0 @@ -/* - * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc. - * - * Permission to use, copy, modify, distribute, and sell this software and - * its documentation for any purpose is hereby granted without fee, provided - * that (i) the above copyright notices and this permission notice appear in - * all copies of the software and related documentation, and (ii) the name of - * Silicon Graphics may not be used in any advertising or - * publicity relating to the software without the specific, prior written - * permission of Silicon Graphics. - * - * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF - * ANY KIND, - * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY - * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. - * - * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR - * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, - * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, - * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF - * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE - * OF THIS SOFTWARE. - */ - -/* - * Nov 20, 1995 use stdlib's rand()/srand() instead of random()/srand48(), etc. - */ - -/* - * Modified by Stephane Raimbault to be able to run in VxWorks 07/18/01 - * - * Modified by Li Wei([email protected]) to be able to run in Windows - * 6/13 - * - * Modified by Brian Paul to compile with Windows OR Unix. 7/23/97 - */ - - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <math.h> - -#include <ugl/ugl.h> -#include <ugl/uglevent.h> -#include <ugl/uglinput.h> -#include <ugl/uglucode.h> - -#include <GL/uglmesa.h> -#include <GL/glu.h> - -#ifndef RAND_MAX -# define RAND_MAX 32767 -#endif - -#define XSIZE 100 -#define YSIZE 75 - -#define RINGS 5 -#define BLUERING 0 -#define BLACKRING 1 -#define REDRING 2 -#define YELLOWRING 3 -#define GREENRING 4 - -#define BACKGROUND 8 - -UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId; -UGL_LOCAL UGL_EVENT_Q_ID qId; -UGL_LOCAL UGL_MESA_CONTEXT umc; -UGL_LOCAL volatile UGL_BOOL stopWex; - -UGL_LOCAL int rgb; -UGL_LOCAL unsigned char rgb_colors[RINGS][3]; -UGL_LOCAL int mapped_colors[RINGS]; -UGL_LOCAL float dests[RINGS][3]; -UGL_LOCAL float offsets[RINGS][3]; -UGL_LOCAL float angs[RINGS]; -UGL_LOCAL float rotAxis[RINGS][3]; -UGL_LOCAL int iters[RINGS]; -UGL_LOCAL GLuint theTorus; - -enum { - COLOR_BLACK = 0, - COLOR_RED, - COLOR_GREEN, - COLOR_YELLOW, - COLOR_BLUE, - COLOR_MAGENTA, - COLOR_CYAN, - COLOR_WHITE -}; - -/* -UGL_LOCAL float RGBMap[9][3] = { - {0, 0, 0}, - {1, 0, 0}, - {0, 1, 0}, - {1, 1, 0}, - {0, 0, 1}, - {1, 0, 1}, - {0, 1, 1}, - {1, 1, 1}, - {0.5, 0.5, 0.5} -}; - -UGL_LOCAL void SetColor(int c) - { - (rgb) ? glColor3fv(RGBMap[c]): glIndexf(c); - } - -UGL_LOCAL void InitMap(void) - { - int i; - - if (rgb) - return; - - for (i = 0; i < 9; i++) - uglMesaSetColor(i, RGBMap[i][0], RGBMap[i][1], RGBMap[i][2]); - } - -UGL_LOCAL void SetFogRamp(int density, int startIndex) - { - int fogValues, colorValues; - int i, j, k; - float intensity; - - fogValues = 1 << density; - colorValues = 1 << startIndex; - for (i = 0; i < colorValues; i++) - { - for (j = 0; j < fogValues; j++) - { - k = i * fogValues + j; - intensity = (i * fogValues + j * colorValues) / 255.0; - uglMesaSetColor(k, intensity, intensity, intensity); - } - } - } - -UGL_LOCAL void SetGreyRamp(void) - { - int i; - float intensity; - - for (i = 0; i < 255; i++) - { - intensity = i / 255.0; - uglMesaSetColor(i, intensity, intensity, intensity); - } - } -*/ - -UGL_LOCAL void FillTorus(float rc, int numc, float rt, int numt) - { - int i, j, k; - double s, t; - double x, y, z; - double pi, twopi; - - pi = 3.14159265358979323846; - twopi = 2 * pi; - - for (i = 0; i < numc; i++) - { - glBegin(GL_QUAD_STRIP); - for (j = 0; j <= numt; j++) - { - for (k = 1; k >= 0; k--) - { - s = (i + k) % numc + 0.5; - t = j % numt; - - x = cos(t*twopi/numt) * cos(s*twopi/numc); - y = sin(t*twopi/numt) * cos(s*twopi/numc); - z = sin(s*twopi/numc); - glNormal3f(x, y, z); - - x = (rt + rc * cos(s*twopi/numc)) * cos(t*twopi/numt); - y = (rt + rc * cos(s*twopi/numc)) * sin(t*twopi/numt); - z = rc * sin(s*twopi/numc); - glVertex3f(x, y, z); - } - } - glEnd(); - } - } - -UGL_LOCAL float Clamp(int iters_left, float t) - { - if (iters_left < 3) - { - return 0.0; - } - return (iters_left-2)*t/iters_left; - } - -UGL_LOCAL void drawGL(void) - { - int i, j; - - for (i = 0; i < RINGS; i++) - { - if (iters[i]) { - for (j = 0; j < 3; j++) - { - offsets[i][j] = Clamp(iters[i], offsets[i][j]); - } - angs[i] = Clamp(iters[i], angs[i]); - iters[i]--; - } - } - - glPushMatrix(); - - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - gluLookAt(0,0,10, 0,0,0, 0,1,0); - - for (i = 0; i < RINGS; i++) - { - if (rgb) - { - glColor3ubv(rgb_colors[i]); - } - else - { - glIndexi(mapped_colors[i]); - } - glPushMatrix(); - glTranslatef(dests[i][0]+offsets[i][0], dests[i][1]+offsets[i][1], - dests[i][2]+offsets[i][2]); - glRotatef(angs[i], rotAxis[i][0], rotAxis[i][1], rotAxis[i][2]); - glCallList(theTorus); - glPopMatrix(); - } - - glPopMatrix(); - - glFlush(); - - uglMesaSwapBuffers(); - } - -UGL_LOCAL float MyRand(void) - { - return 10.0 * ( (float) rand() / (float) RAND_MAX - 0.5 ); - } - -UGL_LOCAL void ReInit(void) - { - int i; - float deviation; - - deviation = MyRand() / 2; - deviation = deviation * deviation; - for (i = 0; i < RINGS; i++) - { - offsets[i][0] = MyRand(); - offsets[i][1] = MyRand(); - offsets[i][2] = MyRand(); - angs[i] = 260.0 * MyRand(); - rotAxis[i][0] = MyRand(); - rotAxis[i][1] = MyRand(); - rotAxis[i][2] = MyRand(); - iters[i] = (deviation * MyRand() + 60.0); - } - } - -UGL_LOCAL void initGL(void) - { - float base, height; - float aspect, x, y; - int i; - - float top_y = 1.0; - float bottom_y = 0.0; - float top_z = 0.15; - float bottom_z = 0.69; - float spacing = 2.5; - static float lmodel_ambient[] = {0.0, 0.0, 0.0, 0.0}; - static float lmodel_twoside[] = {GL_FALSE}; - static float lmodel_local[] = {GL_FALSE}; - static float light0_ambient[] = {0.1, 0.1, 0.1, 1.0}; - static float light0_diffuse[] = {1.0, 1.0, 1.0, 0.0}; - static float light0_position[] = {0.8660254, 0.5, 1, 0}; - static float light0_specular[] = {1.0, 1.0, 1.0, 0.0}; - static float bevel_mat_ambient[] = {0.0, 0.0, 0.0, 1.0}; - static float bevel_mat_shininess[] = {40.0}; - static float bevel_mat_specular[] = {1.0, 1.0, 1.0, 0.0}; - static float bevel_mat_diffuse[] = {1.0, 0.0, 0.0, 0.0}; - - ReInit(); - - for (i = 0; i < RINGS; i++) - { - rgb_colors[i][0] = rgb_colors[i][1] = rgb_colors[i][2] = 0; - } - rgb_colors[BLUERING][2] = 255; - rgb_colors[REDRING][0] = 255; - rgb_colors[GREENRING][1] = 255; - rgb_colors[YELLOWRING][0] = 255; - rgb_colors[YELLOWRING][1] = 255; - mapped_colors[BLUERING] = COLOR_BLUE; - mapped_colors[REDRING] = COLOR_RED; - mapped_colors[GREENRING] = COLOR_GREEN; - mapped_colors[YELLOWRING] = COLOR_YELLOW; - mapped_colors[BLACKRING] = COLOR_BLACK; - - dests[BLUERING][0] = -spacing; - dests[BLUERING][1] = top_y; - dests[BLUERING][2] = top_z; - - dests[BLACKRING][0] = 0.0; - dests[BLACKRING][1] = top_y; - dests[BLACKRING][2] = top_z; - - dests[REDRING][0] = spacing; - dests[REDRING][1] = top_y; - dests[REDRING][2] = top_z; - - dests[YELLOWRING][0] = -spacing / 2.0; - dests[YELLOWRING][1] = bottom_y; - dests[YELLOWRING][2] = bottom_z; - - dests[GREENRING][0] = spacing / 2.0; - dests[GREENRING][1] = bottom_y; - dests[GREENRING][2] = bottom_z; - - base = 2.0; - height = 2.0; - theTorus = glGenLists(1); - glNewList(theTorus, GL_COMPILE); - FillTorus(0.1, 8, 1.0, 25); - glEndList(); - - x = (float)XSIZE; - y = (float)YSIZE; - aspect = x / y; - glEnable(GL_CULL_FACE); - glCullFace(GL_BACK); - glEnable(GL_DEPTH_TEST); - glClearDepth(1.0); - - if (rgb) - { - glClearColor(0.5, 0.5, 0.5, 0.0); - glLightfv(GL_LIGHT0, GL_AMBIENT, light0_ambient); - glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_diffuse); - glLightfv(GL_LIGHT0, GL_SPECULAR, light0_specular); - glLightfv(GL_LIGHT0, GL_POSITION, light0_position); - glEnable(GL_LIGHT0); - - glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, lmodel_local); - glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside); - glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient); - glEnable(GL_LIGHTING); - - glMaterialfv(GL_FRONT, GL_AMBIENT, bevel_mat_ambient); - glMaterialfv(GL_FRONT, GL_SHININESS, bevel_mat_shininess); - glMaterialfv(GL_FRONT, GL_SPECULAR, bevel_mat_specular); - glMaterialfv(GL_FRONT, GL_DIFFUSE, bevel_mat_diffuse); - - glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE); - glEnable(GL_COLOR_MATERIAL); - glShadeModel(GL_SMOOTH); - } - else - { - glClearIndex(BACKGROUND); - glShadeModel(GL_FLAT); - } - - glMatrixMode(GL_PROJECTION); - gluPerspective(45, 1.33, 0.1, 100.0); - glMatrixMode(GL_MODELVIEW); - } - -UGL_LOCAL void echoUse(void) - { - printf("tOlympic keys:\n"); - printf(" SPACE Reinitialize\n"); - printf(" ESC Exit\n"); - } - -UGL_LOCAL void readKey (UGL_WCHAR key) - { - switch(key) - { - case UGL_UNI_SPACE: - ReInit(); - break; - case UGL_UNI_ESCAPE: - stopWex = 1; - break; - } - } - -UGL_LOCAL void loopEvent(void) - { - UGL_EVENT event; - UGL_INPUT_EVENT * pInputEvent; - - UGL_FOREVER - { - if (uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT) - != UGL_STATUS_Q_EMPTY) - { - pInputEvent = (UGL_INPUT_EVENT *)&event; - - if (pInputEvent->header.type == UGL_EVENT_TYPE_KEYBOARD && - pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN) - readKey(pInputEvent->type.keyboard.key); - } - - drawGL(); - if (stopWex) - break; - } - } - -void windMLOlympic (UGL_BOOL windMLMode); - -void uglolympic (void) - { - taskSpawn("tOlympic", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLOlympic, - 0,1,2,3,4,5,6,7,8,9); - } - -void windMLOlympic(UGL_BOOL windMLMode) - { - UGL_INPUT_DEVICE_ID keyboardDevId; - - uglInitialize(); - - uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId); - - if (uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, - (UGL_UINT32 *)&eventServiceId) == UGL_STATUS_OK) - { - qId = uglEventQCreate (eventServiceId, 100); - } - else - { - eventServiceId = UGL_NULL; - } - - if (windMLMode) - umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE - | UGL_MESA_WINDML_EXCLUSIVE, NULL); - else - umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL); - - if (umc == NULL) - { - uglDeinitialize(); - return; - } - - uglMesaMakeCurrentContext(umc, 0, 0, UGL_MESA_FULLSCREEN_WIDTH, - UGL_MESA_FULLSCREEN_HEIGHT); - - uglMesaGetIntegerv(UGL_MESA_RGB, &rgb); - - initGL(); - - echoUse(); - - stopWex = 0; - loopEvent(); - - if (eventServiceId != UGL_NULL) - uglEventQDestroy (eventServiceId, qId); - - uglMesaDestroyContext(); - uglDeinitialize(); - - return; - } |