diff options
author | Kristian Høgsberg <[email protected]> | 2010-02-25 16:17:40 -0500 |
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committer | Kristian Høgsberg <[email protected]> | 2010-02-25 17:40:11 -0500 |
commit | 74377c8d1b750f04dcad12e5885af2d3178b3bad (patch) | |
tree | 2142efb24f38842a829ec64790b353410c9325b8 /progs/windml/uglaccum.c | |
parent | a9e36696837b2c31ecee4017a0adffbd987c1eff (diff) |
Remove windml progs
Diffstat (limited to 'progs/windml/uglaccum.c')
-rw-r--r-- | progs/windml/uglaccum.c | 250 |
1 files changed, 0 insertions, 250 deletions
diff --git a/progs/windml/uglaccum.c b/progs/windml/uglaccum.c deleted file mode 100644 index fd7cb3125c1..00000000000 --- a/progs/windml/uglaccum.c +++ /dev/null @@ -1,250 +0,0 @@ - -/* Copyright (c) Mark J. Kilgard, 1994. */ - -/* - * (c) Copyright 1993, Silicon Graphics, Inc. - * ALL RIGHTS RESERVED - * Permission to use, copy, modify, and distribute this software for - * any purpose and without fee is hereby granted, provided that the above - * copyright notice appear in all copies and that both the copyright notice - * and this permission notice appear in supporting documentation, and that - * the name of Silicon Graphics, Inc. not be used in advertising - * or publicity pertaining to distribution of the software without specific, - * written prior permission. - * - * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" - * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, - * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR - * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON - * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, - * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY - * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, - * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF - * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN - * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON - * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE - * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. - * - * US Government Users Restricted Rights - * Use, duplication, or disclosure by the Government is subject to - * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph - * (c)(1)(ii) of the Rights in Technical Data and Computer Software - * clause at DFARS 252.227-7013 and/or in similar or successor - * clauses in the FAR or the DOD or NASA FAR Supplement. - * Unpublished-- rights reserved under the copyright laws of the - * United States. Contractor/manufacturer is Silicon Graphics, - * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. - * - * OpenGL(TM) is a trademark of Silicon Graphics, Inc. - */ - -/* Original name: accanti.c - * - * Conversion to UGL/Mesa by Stephane Raimbault - */ - -#include <stdio.h> -#include <math.h> - -#include <ugl/ugl.h> -#include <ugl/uglevent.h> -#include <ugl/uglinput.h> - -#include <GL/uglmesa.h> -#include <GL/uglglutshapes.h> - -#include "../book/jitter.h" - -UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId; -UGL_LOCAL UGL_EVENT_Q_ID qId; -UGL_LOCAL UGL_MESA_CONTEXT umc; - -/* Initialize lighting and other values. - */ -UGL_LOCAL void initGL(GLsizei w, GLsizei h) - { - GLfloat mat_ambient[] = { 1.0, 1.0, 1.0, 1.0 }; - GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 }; - GLfloat light_position[] = { 0.0, 0.0, 10.0, 1.0 }; - GLfloat lm_ambient[] = { 0.2, 0.2, 0.2, 1.0 }; - - glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); - glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); - glMaterialf(GL_FRONT, GL_SHININESS, 50.0); - glLightfv(GL_LIGHT0, GL_POSITION, light_position); - glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lm_ambient); - - glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); - glDepthFunc(GL_LESS); - glEnable(GL_DEPTH_TEST); - glShadeModel (GL_FLAT); - - glClearColor(0.0, 0.0, 0.0, 0.0); - glClearAccum(0.0, 0.0, 0.0, 0.0); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - if (w <= h) - glOrtho (-2.25, 2.25, -2.25*h/w, 2.25*h/w, -10.0, 10.0); - else - glOrtho (-2.25*w/h, 2.25*w/h, -2.25, 2.25, -10.0, 10.0); - glMatrixMode(GL_MODELVIEW); - } - -UGL_LOCAL void displayObjects(void) - { - GLfloat torus_diffuse[] = { 0.7, 0.7, 0.0, 1.0 }; - GLfloat cube_diffuse[] = { 0.0, 0.7, 0.7, 1.0 }; - GLfloat sphere_diffuse[] = { 0.7, 0.0, 0.7, 1.0 }; - GLfloat octa_diffuse[] = { 0.7, 0.4, 0.4, 1.0 }; - - glPushMatrix (); - glRotatef (30.0, 1.0, 0.0, 0.0); - - glPushMatrix (); - glTranslatef (-0.80, 0.35, 0.0); - glRotatef (100.0, 1.0, 0.0, 0.0); - glMaterialfv(GL_FRONT, GL_DIFFUSE, torus_diffuse); - glutSolidTorus (0.275, 0.85, 16, 16); - glPopMatrix (); - - glPushMatrix (); - glTranslatef (-0.75, -0.50, 0.0); - glRotatef (45.0, 0.0, 0.0, 1.0); - glRotatef (45.0, 1.0, 0.0, 0.0); - glMaterialfv(GL_FRONT, GL_DIFFUSE, cube_diffuse); - glutSolidCube (1.5); - glPopMatrix (); - - glPushMatrix (); - glTranslatef (0.75, 0.60, 0.0); - glRotatef (30.0, 1.0, 0.0, 0.0); - glMaterialfv(GL_FRONT, GL_DIFFUSE, sphere_diffuse); - glutSolidSphere (1.0, 16, 16); - glPopMatrix (); - - glPushMatrix (); - glTranslatef (0.70, -0.90, 0.25); - glMaterialfv(GL_FRONT, GL_DIFFUSE, octa_diffuse); - glutSolidOctahedron (); - glPopMatrix (); - - glPopMatrix (); - } - -#define ACSIZE 8 - -UGL_LOCAL void drawGL(void) - { - GLint viewport[4]; - int jitter; - - glGetIntegerv (GL_VIEWPORT, viewport); - - glClear(GL_ACCUM_BUFFER_BIT); - for (jitter = 0; jitter < ACSIZE; jitter++) - { - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - glPushMatrix (); -/* Note that 4.5 is the distance in world space between - * left and right and bottom and top. - * This formula converts fractional pixel movement to - * world coordinates. - */ - glTranslatef (j8[jitter].x*4.5/viewport[2], - j8[jitter].y*4.5/viewport[3], 0.0); - displayObjects (); - glPopMatrix (); - glAccum(GL_ACCUM, 1.0/ACSIZE); - } - glAccum (GL_RETURN, 1.0); - glFlush(); - - uglMesaSwapBuffers(); - } - -UGL_LOCAL int getEvent(void) - { - UGL_EVENT event; - UGL_STATUS status; - int retVal = 0; - - status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT); - - while (status != UGL_STATUS_Q_EMPTY) - { - UGL_INPUT_EVENT * pInputEvent = (UGL_INPUT_EVENT *)&event; - - if (pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN) - retVal = 1; - - status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT); - } - - return(retVal); - } - -void windMLAccum (UGL_BOOL windMLMode); - -void uglaccum (void) - { - taskSpawn("tAccum", 210, VX_FP_TASK, 100000, - (FUNCPTR)windMLAccum,UGL_FALSE,1,2,3,4,5,6,7,8,9); - } - -void windMLAccum (UGL_BOOL windMLMode) - { - UGL_INPUT_DEVICE_ID keyboardDevId; - GLsizei width, height; - - uglInitialize(); - - uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId); - - uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, (UGL_UINT32 *)&eventServiceId); - - qId = uglEventQCreate (eventServiceId, 100); - - if (windMLMode) - umc = uglMesaCreateNewContextExt(UGL_MESA_DOUBLE - | UGL_MESA_WINDML_EXCLUSIVE, - 16, - 0, - 8,8,8,0, - NULL); - else - umc = uglMesaCreateNewContextExt(UGL_MESA_DOUBLE, - 16, - 0, - 8,8,8,0, - NULL); - - if (umc == NULL) - { - uglDeinitialize(); - return; - } - - /* Fullscreen */ - - uglMesaMakeCurrentContext(umc, 0, 0, - UGL_MESA_FULLSCREEN_WIDTH, - UGL_MESA_FULLSCREEN_HEIGHT); - - uglMesaGetIntegerv(UGL_MESA_WIDTH, &width); - uglMesaGetIntegerv(UGL_MESA_HEIGHT, &height); - - initGL(width, height); - - drawGL(); - - while (!getEvent()); - - uglEventQDestroy (eventServiceId, qId); - - uglMesaDestroyContext(); - uglDeinitialize(); - - return; - } |