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authorBrian Paul <[email protected]>2001-08-20 16:07:10 +0000
committerBrian Paul <[email protected]>2001-08-20 16:07:10 +0000
commit976c26ca34f2ae8cc6f8b9f9b091efeba1311a94 (patch)
tree58022fef5a3d99ae764c0869cd151c4aa1949a7a /progs/windml/Makefile.ugl
parent60174c1aef7c6650a800f16f103a4f9ed2d1004e (diff)
WindML driver (Stephane Raimbault)
Diffstat (limited to 'progs/windml/Makefile.ugl')
-rw-r--r--progs/windml/Makefile.ugl68
1 files changed, 68 insertions, 0 deletions
diff --git a/progs/windml/Makefile.ugl b/progs/windml/Makefile.ugl
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+++ b/progs/windml/Makefile.ugl
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+# Mesa 3-D graphics library
+# Version: 3.5
+#
+# Copyright (C) 2001 Wind River Systems, Inc
+
+# The MIT License
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# the rights to use, copy, modify, merge, publish, distribute, sublicense,
+# and/or sell copies of the Software, and to permit persons to whom the
+# Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included
+# in all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+# DEALINGS IN THE SOFTWARE.
+
+# Makefile for UGL/Mesa demos
+
+DEMO_SOURCES = readtex.c uglaccum.c uglalldemos.c uglbounce.c uglcube.c \
+ugldrawpix.c uglflip.c uglgears.c uglicotorus.c uglline.c uglolympic.c \
+uglpoint.c uglstencil.c uglteapot.c ugltexcube.c ugltexcyl.c
+#win2d3d/winRoot.c win2d3d/winBall.c win2d3d/winPuzzle.c win2d3d/winHello.c \
+#win2d3d/winImage.c win2d3d/winGears.c
+
+DEMO_OBJECTS = $(DEMO_SOURCES:.c=.o)
+
+SOURCES = $(DEMO_SOURCES)
+
+include ../rules.windml
+
+##### TARGETS #####
+
+all: depend.$(CPU)$(TOOL) $(DEMO_OBJECTS)
+
+depend.$(CPU)$(TOOL):
+ifeq ($(WIND_HOST_TYPE),x86-win32)
+ @ $(RM) $@
+ @ $(ECHO) Creating depend.$(CPU)$(TOOL)
+ifneq ($(SOURCES),)
+ @ for %f in ($(SOURCES)) do \
+ $(CC) -MM $(CFLAGS) %f >>$@
+endif
+else
+Makefile
+ @ $(RM) $@
+ @ $(ECHO) "Creating depend.$(CPU)$(TOOL)"
+ifneq ($(SOURCES),)
+ @ for FILE in $(filter-out $(NODEPENDOBJS), $(SOURCES)); \
+ do \
+ $(CC) -MM $(CFLAGS) $$FILE \
+ | $(TCL) $(BIN_DIR)/depend.tcl $(TGT_DIR) >>$@; \
+ done
+endif
+endif
+
+.PHONY = clean
+
+clean:
+ $(RM) $(DEMO_OBJECTS)
+ $(RM) depend.$(CPU)$(TOOL)