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author | Vinson Lee <[email protected]> | 2009-11-19 23:56:07 -0800 |
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committer | Vinson Lee <[email protected]> | 2009-12-02 20:28:54 -0800 |
commit | 235c0c81346c44e24909b6e48394ea62b136a36b (patch) | |
tree | 89e333c3121b111e66503556ca236d1f952bbc29 /progs/vpglsl/psiz-mul.glsl | |
parent | 0a107d36c2f290cd42e29008dec5194df55b7690 (diff) |
progs/vpglsl: Fix psiz-mul.glsl compilation error on Mac OS.
(cherry picked from commit b98db7bf697c3ed6e6df303e9dd66f7ac31eb3e2)
Diffstat (limited to 'progs/vpglsl/psiz-mul.glsl')
-rw-r--r-- | progs/vpglsl/psiz-mul.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/progs/vpglsl/psiz-mul.glsl b/progs/vpglsl/psiz-mul.glsl index 77f4a46b520..d2a90d8578e 100644 --- a/progs/vpglsl/psiz-mul.glsl +++ b/progs/vpglsl/psiz-mul.glsl @@ -1,6 +1,6 @@ void main() { gl_FrontColor = gl_Color; - gl_PointSize = 10 * gl_Color.x; + gl_PointSize = 10.0 * gl_Color.x; gl_Position = gl_Vertex; } |