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authorBrian Paul <[email protected]>2009-08-12 17:25:49 -0600
committerBrian Paul <[email protected]>2009-08-12 17:28:45 -0600
commitfdfb0d4b0e04bff2f3dbae2d1f8e3765fb4b0dce (patch)
tree4988e4af1cd8fc6d439ca11fd7eda05bad2feaee /progs/util/shaderutil.h
parentaf3d7f68894b00a750fa2be72935ab95b5b50d28 (diff)
progs/glsl: change uniform_info::type field to use GLSL vector types
Diffstat (limited to 'progs/util/shaderutil.h')
-rw-r--r--progs/util/shaderutil.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/progs/util/shaderutil.h b/progs/util/shaderutil.h
index 22dc4dc4319..0a6be026759 100644
--- a/progs/util/shaderutil.h
+++ b/progs/util/shaderutil.h
@@ -7,7 +7,7 @@ struct uniform_info
{
const char *name;
GLuint size; /**< number of value[] elements: 1, 2, 3 or 4 */
- GLenum type; /**< GL_FLOAT or GL_INT */
+ GLenum type; /**< GL_FLOAT, GL_FLOAT_VEC4, GL_INT, etc */
GLfloat value[4];
GLint location; /**< filled in by InitUniforms() */
};
@@ -19,7 +19,7 @@ struct attrib_info
{
const char *name;
GLuint size; /**< number of value[] elements: 1, 2, 3 or 4 */
- GLenum type; /**< GL_FLOAT or GL_INT */
+ GLenum type; /**< GL_FLOAT, GL_FLOAT_VEC4, GL_INT, etc */
GLint location;
};