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authorBrian Paul <[email protected]>2009-08-20 14:29:26 -0600
committerBrian Paul <[email protected]>2009-08-20 14:43:32 -0600
commitf300db379e49c39418c4f05cc377ee7733d90163 (patch)
treefdb1067256d4973b977df4e7ccc46cb1afd841e8 /progs/util/shaderutil.c
parent8a883d165783d016923ea4b29a9e1e198b578a7a (diff)
progs/util: added GetShaderCompile/LinkTime() to get compilation/link times
Diffstat (limited to 'progs/util/shaderutil.c')
-rw-r--r--progs/util/shaderutil.c33
1 files changed, 33 insertions, 0 deletions
diff --git a/progs/util/shaderutil.c b/progs/util/shaderutil.c
index 489e71cc30c..c58c249831e 100644
--- a/progs/util/shaderutil.c
+++ b/progs/util/shaderutil.c
@@ -14,6 +14,12 @@
#include <GL/glut.h>
#include "shaderutil.h"
+/** time to compile previous shader */
+static GLdouble CompileTime = 0.0;
+
+/** time to linke previous program */
+static GLdouble LinkTime = 0.0;
+
GLboolean
ShadersSupported(void)
@@ -37,10 +43,17 @@ CompileShaderText(GLenum shaderType, const char *text)
{
GLuint shader;
GLint stat;
+ GLdouble t0, t1;
shader = glCreateShader(shaderType);
glShaderSource(shader, 1, (const GLchar **) &text, NULL);
+
+ t0 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
glCompileShader(shader);
+ t1 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
+
+ CompileTime = t1 - t0;
+
glGetShaderiv(shader, GL_COMPILE_STATUS, &stat);
if (!stat) {
GLchar log[1000];
@@ -95,6 +108,7 @@ GLuint
LinkShaders(GLuint vertShader, GLuint fragShader)
{
GLuint program = glCreateProgram();
+ GLdouble t0, t1;
assert(vertShader || fragShader);
@@ -102,7 +116,12 @@ LinkShaders(GLuint vertShader, GLuint fragShader)
glAttachShader(program, fragShader);
if (vertShader)
glAttachShader(program, vertShader);
+
+ t0 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
glLinkProgram(program);
+ t1 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
+
+ LinkTime = t1 - t0;
/* check link */
{
@@ -121,6 +140,20 @@ LinkShaders(GLuint vertShader, GLuint fragShader)
}
+GLdouble
+GetShaderCompileTime(void)
+{
+ return CompileTime;
+}
+
+
+GLdouble
+GetShaderLinkTime(void)
+{
+ return LinkTime;
+}
+
+
void
SetUniformValues(GLuint program, struct uniform_info uniforms[])
{