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authorDave Airlie <[email protected]>2010-01-18 16:25:30 +1000
committerDave Airlie <[email protected]>2010-01-23 12:28:28 +1000
commitdcaf6687e8b27f2f988da757665ca922071db47f (patch)
treeb5cee4d68aa88150ee1a900f038a8d67acf40403 /progs/trivial/vp-array-hf.c
parent883b57e66c8adc800d56080706c04cda4ffede11 (diff)
progs: add trivial ARB_half_float_vertex support.
This is just a trivial port of vp-array.c Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'progs/trivial/vp-array-hf.c')
-rw-r--r--progs/trivial/vp-array-hf.c215
1 files changed, 215 insertions, 0 deletions
diff --git a/progs/trivial/vp-array-hf.c b/progs/trivial/vp-array-hf.c
new file mode 100644
index 00000000000..f812436437f
--- /dev/null
+++ b/progs/trivial/vp-array-hf.c
@@ -0,0 +1,215 @@
+/* Test glGenProgramsNV(), glIsProgramNV(), glLoadProgramNV() */
+
+#include <assert.h>
+#include <string.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <GL/glew.h>
+#include <GL/glut.h>
+
+typedef union { GLfloat f; GLint i; } fi_type;
+/**
+ * Convert a 4-byte float to a 2-byte half float.
+ * Based on code from:
+ * http://www.opengl.org/discussion_boards/ubb/Forum3/HTML/008786.html
+ */
+static GLhalf
+_mesa_float_to_half(GLfloat val)
+{
+
+ const fi_type fi = {val};
+ const int flt_m = fi.i & 0x7fffff;
+ const int flt_e = (fi.i >> 23) & 0xff;
+ const int flt_s = (fi.i >> 31) & 0x1;
+ int s, e, m = 0;
+ GLhalf result;
+
+ /* sign bit */
+ s = flt_s;
+
+ /* handle special cases */
+ if ((flt_e == 0) && (flt_m == 0)) {
+ /* zero */
+ /* m = 0; - already set */
+ e = 0;
+ }
+ else if ((flt_e == 0) && (flt_m != 0)) {
+ /* denorm -- denorm float maps to 0 half */
+ /* m = 0; - already set */
+ e = 0;
+ }
+ else if ((flt_e == 0xff) && (flt_m == 0)) {
+ /* infinity */
+ /* m = 0; - already set */
+ e = 31;
+ }
+ else if ((flt_e == 0xff) && (flt_m != 0)) {
+ /* NaN */
+ m = 1;
+ e = 31;
+ }
+ else {
+ /* regular number */
+ const int new_exp = flt_e - 127;
+ if (new_exp < -24) {
+ /* this maps to 0 */
+ /* m = 0; - already set */
+ e = 0;
+ }
+ else if (new_exp < -14) {
+ /* this maps to a denorm */
+ unsigned int exp_val = (unsigned int) (-14 - new_exp); /* 2^-exp_val*/
+ e = 0;
+ switch (exp_val) {
+ case 0:
+ /* m = 0; - already set */
+ break;
+ case 1: m = 512 + (flt_m >> 14); break;
+ case 2: m = 256 + (flt_m >> 15); break;
+ case 3: m = 128 + (flt_m >> 16); break;
+ case 4: m = 64 + (flt_m >> 17); break;
+ case 5: m = 32 + (flt_m >> 18); break;
+ case 6: m = 16 + (flt_m >> 19); break;
+ case 7: m = 8 + (flt_m >> 20); break;
+ case 8: m = 4 + (flt_m >> 21); break;
+ case 9: m = 2 + (flt_m >> 22); break;
+ case 10: m = 1; break;
+ }
+ }
+ else if (new_exp > 15) {
+ /* map this value to infinity */
+ /* m = 0; - already set */
+ e = 31;
+ }
+ else {
+ /* regular */
+ e = new_exp + 15;
+ m = flt_m >> 13;
+ }
+ }
+
+ result = (s << 15) | (e << 10) | m;
+ return result;
+}
+
+
+GLfloat verts[][4] = {
+ { 0.9, -0.9, 0.0, 1.0 },
+ { 0.9, 0.9, 0.0, 1.0 },
+ { -0.9, 0.9, 0.0, 1.0 },
+ { -0.9, -0.9, 0.0, 1.0 },
+};
+
+GLhalf hverts[16];
+
+GLubyte color[][4] = {
+ { 0x00, 0x00, 0xff, 0x00 },
+ { 0x00, 0xff, 0x00, 0x00 },
+ { 0xff, 0x00, 0x00, 0x00 },
+ { 0xff, 0xff, 0xff, 0x00 },
+};
+
+GLuint indices[] = { 0, 1, 2, 3 };
+
+static void Init( void )
+{
+ GLint errno;
+ GLuint prognum;
+ GLuint i, j;
+
+ static const char *prog1 =
+ "!!ARBvp1.0\n"
+ "MOV result.color, vertex.color;\n"
+ "MOV result.position, vertex.position;\n"
+ "END\n";
+
+ if (!glutExtensionSupported("GL_ARB_half_float_vertex")) {
+ printf("GL_ARB_half_float_vertex not found!\n");
+ exit(0);
+ }
+
+ glGenProgramsARB(1, &prognum);
+ glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
+ glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
+ strlen(prog1), (const GLubyte *) prog1);
+
+ assert(glIsProgramARB(prognum));
+ errno = glGetError();
+ printf("glGetError = %d\n", errno);
+ if (errno != GL_NO_ERROR)
+ {
+ GLint errorpos;
+
+ glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
+ printf("errorpos: %d\n", errorpos);
+ printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
+ }
+
+ for (i = 0; i < 4; i++)
+ for (j = 0; j < 4; j++)
+ hverts[i * 4 + j] = _mesa_float_to_half(verts[i][j]);
+
+ glEnableClientState( GL_VERTEX_ARRAY );
+ glEnableClientState( GL_COLOR_ARRAY );
+ glVertexPointer( 4, GL_HALF_FLOAT, 8, hverts );
+ glColorPointer( 4, GL_UNSIGNED_BYTE, 0, color );
+
+}
+
+
+
+static void Display( void )
+{
+ glClearColor(0.3, 0.3, 0.3, 1);
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+
+ glEnable(GL_VERTEX_PROGRAM_NV);
+ glDrawElements( GL_TRIANGLES, 3, GL_UNSIGNED_INT, indices );
+
+ glFlush();
+}
+
+
+static void Reshape( int width, int height )
+{
+ glViewport( 0, 0, width, height );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+ /*glTranslatef( 0.0, 0.0, -15.0 );*/
+}
+
+
+static void Key( unsigned char key, int x, int y )
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+
+
+int main( int argc, char *argv[] )
+{
+ glutInit( &argc, argv );
+ glutInitWindowPosition( 0, 0 );
+ glutInitWindowSize( 250, 250 );
+ glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH );
+ glutCreateWindow(argv[0]);
+ glewInit();
+ glutReshapeFunc( Reshape );
+ glutKeyboardFunc( Key );
+ glutDisplayFunc( Display );
+ Init();
+ glutMainLoop();
+ return 0;
+}