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authorKeith Whitwell <[email protected]>2009-05-13 13:47:38 +0100
committerJosé Fonseca <[email protected]>2009-06-01 18:39:58 -0700
commit00e7a600776ceb589bd5939ccd8aad937527db81 (patch)
treed215cc1fb3c2a021f94042e3aeea40cf0d04cc76 /progs/trivial/tri-edgeflag.c
parent3c756ed39f93bd26bc81f6e3be0440429ad58c40 (diff)
trivial/tri-z: add controls for depthrange min/max
Also add key to set up quake-1 style ztrick rendering with clear depth 1.0, deptrange(1.0, 0.0) and depthfunc GL_GREATER.
Diffstat (limited to 'progs/trivial/tri-edgeflag.c')
0 files changed, 0 insertions, 0 deletions