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authorJosé Fonseca <[email protected]>2009-01-23 14:35:36 +0000
committerJosé Fonseca <[email protected]>2009-01-23 14:35:36 +0000
commit479ea7d87b6d283cd74d345cb618d69a889284d9 (patch)
tree30914b79b70473656b404d2d3700dda609c69688 /progs/trivial/tri-blend-min.c
parent57d00016cab9afa3e7853d9830044a8ece9541c4 (diff)
progs/trivial: Use glew where needed.
Builds on windows now.
Diffstat (limited to 'progs/trivial/tri-blend-min.c')
-rw-r--r--progs/trivial/tri-blend-min.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/progs/trivial/tri-blend-min.c b/progs/trivial/tri-blend-min.c
index 00b2dec7056..656297c0ce0 100644
--- a/progs/trivial/tri-blend-min.c
+++ b/progs/trivial/tri-blend-min.c
@@ -41,8 +41,9 @@
* to demonstrate the effect order has on alpha blending results.
* Use the 't' key to toggle the order of drawing polygons.
*/
-#include <GL/glut.h>
#include <stdlib.h>
+#include <GL/glew.h>
+#include <GL/glut.h>
static int leftFirst = GL_TRUE;
@@ -136,6 +137,7 @@ int main(int argc, char** argv)
glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize (200, 200);
glutCreateWindow (argv[0]);
+ glewInit();
init();
glutReshapeFunc (reshape);
glutKeyboardFunc (keyboard);