diff options
author | Eric Anholt <[email protected]> | 2010-05-21 09:32:38 -0700 |
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committer | Eric Anholt <[email protected]> | 2010-05-21 12:20:39 -0700 |
commit | 68fc4b415e322f6744299e39864fbc377c6eff74 (patch) | |
tree | 4bafffd8b0105174f3c5c0ae327a005be9145990 /progs/trivial/flat-clip.c | |
parent | e4f4489e3fc0b36d72821b55794fb843b2b7fa5f (diff) |
Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
The remaining programs are ones I've had difficulty finding a build
environment for to make the build system or are unit tests that should
probably live next to their code instead. Hopefully people can bring
over the build for remaining pieces they care about.
Diffstat (limited to 'progs/trivial/flat-clip.c')
-rw-r--r-- | progs/trivial/flat-clip.c | 151 |
1 files changed, 0 insertions, 151 deletions
diff --git a/progs/trivial/flat-clip.c b/progs/trivial/flat-clip.c deleted file mode 100644 index dbe17a342eb..00000000000 --- a/progs/trivial/flat-clip.c +++ /dev/null @@ -1,151 +0,0 @@ -/** - * Test flat shading and clipping. - * - * Brian Paul - * 30 August 2007 - */ - - -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glut.h> - -static int Win; -static GLfloat Scale = 2.0, Zrot = 50; -static GLenum Mode = GL_LINE_LOOP; -static GLboolean Smooth = 0; -static GLenum PolygonMode = GL_FILL; - - -static void -Draw(void) -{ - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - if (Smooth) - glShadeModel(GL_SMOOTH); - else - glShadeModel(GL_FLAT); - - glPushMatrix(); - glScalef(Scale, Scale, 1); - glRotatef(Zrot, 0, 0, 1); - - glPolygonMode(GL_FRONT_AND_BACK, PolygonMode); - - glBegin(Mode); - glColor3f(1, 0, 0); - glVertex2f(-1, -1); - glColor3f(0, 1, 0); - glVertex2f( 2, -1); - glColor3f(0, 0, 1); - glVertex2f( 0, 1); - glEnd(); - - glPushMatrix(); - glScalef(0.9, 0.9, 1); - glBegin(Mode); - glColor3f(1, 0, 0); - glVertex2f( 0, 1); - - glColor3f(0, 0, 1); - glVertex2f( 2, -1); - - glColor3f(0, 1, 0); - glVertex2f(-1, -1); - - glEnd(); - glPopMatrix(); - - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void -Reshape(int width, int height) -{ - glViewport(0, 0, width, height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0.0, 0.0, -15.0); -} - - -static void -Key(unsigned char key, int x, int y) -{ - (void) x; - (void) y; - switch (key) { - case 'p': - if (Mode == GL_TRIANGLES) - Mode = GL_LINE_LOOP; - else - Mode = GL_TRIANGLES; - break; - case 'f': - if (PolygonMode == GL_POINT) - PolygonMode = GL_LINE; - else if (PolygonMode == GL_LINE) - PolygonMode = GL_FILL; - else - PolygonMode = GL_POINT; - printf("PolygonMode = 0x%x\n", PolygonMode); - break; - case 'r': - Zrot -= 5.0; - break; - case 'R': - Zrot += 5.0; - break; - case 'z': - Scale *= 1.1; - break; - case 'Z': - Scale /= 1.1; - break; - case 's': - Smooth = !Smooth; - break; - case 27: - glutDestroyWindow(Win); - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void -Init(void) -{ - printf("Usage:\n"); - printf(" z/Z: change triangle size\n"); - printf(" r/R: rotate\n"); - printf(" p: toggle line/fill mode\n"); - printf(" s: toggle smooth/flat shading\n"); - printf(" f: switch polygon fill mode\n"); -} - - -int -main(int argc, char *argv[]) -{ - glutInit(&argc, argv); - glutInitWindowPosition(0, 0); - glutInitWindowSize(400, 400); - glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); - Win = glutCreateWindow(argv[0]); - glutReshapeFunc(Reshape); - glutKeyboardFunc(Key); - glutDisplayFunc(Draw); - Init(); - glutMainLoop(); - return 0; -} |