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authorEric Anholt <[email protected]>2010-05-21 09:32:38 -0700
committerEric Anholt <[email protected]>2010-05-21 12:20:39 -0700
commit68fc4b415e322f6744299e39864fbc377c6eff74 (patch)
tree4bafffd8b0105174f3c5c0ae327a005be9145990 /progs/trivial/flat-clip.c
parente4f4489e3fc0b36d72821b55794fb843b2b7fa5f (diff)
Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
The remaining programs are ones I've had difficulty finding a build environment for to make the build system or are unit tests that should probably live next to their code instead. Hopefully people can bring over the build for remaining pieces they care about.
Diffstat (limited to 'progs/trivial/flat-clip.c')
-rw-r--r--progs/trivial/flat-clip.c151
1 files changed, 0 insertions, 151 deletions
diff --git a/progs/trivial/flat-clip.c b/progs/trivial/flat-clip.c
deleted file mode 100644
index dbe17a342eb..00000000000
--- a/progs/trivial/flat-clip.c
+++ /dev/null
@@ -1,151 +0,0 @@
-/**
- * Test flat shading and clipping.
- *
- * Brian Paul
- * 30 August 2007
- */
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glut.h>
-
-static int Win;
-static GLfloat Scale = 2.0, Zrot = 50;
-static GLenum Mode = GL_LINE_LOOP;
-static GLboolean Smooth = 0;
-static GLenum PolygonMode = GL_FILL;
-
-
-static void
-Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- if (Smooth)
- glShadeModel(GL_SMOOTH);
- else
- glShadeModel(GL_FLAT);
-
- glPushMatrix();
- glScalef(Scale, Scale, 1);
- glRotatef(Zrot, 0, 0, 1);
-
- glPolygonMode(GL_FRONT_AND_BACK, PolygonMode);
-
- glBegin(Mode);
- glColor3f(1, 0, 0);
- glVertex2f(-1, -1);
- glColor3f(0, 1, 0);
- glVertex2f( 2, -1);
- glColor3f(0, 0, 1);
- glVertex2f( 0, 1);
- glEnd();
-
- glPushMatrix();
- glScalef(0.9, 0.9, 1);
- glBegin(Mode);
- glColor3f(1, 0, 0);
- glVertex2f( 0, 1);
-
- glColor3f(0, 0, 1);
- glVertex2f( 2, -1);
-
- glColor3f(0, 1, 0);
- glVertex2f(-1, -1);
-
- glEnd();
- glPopMatrix();
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void
-Reshape(int width, int height)
-{
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0, 0.0, -15.0);
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'p':
- if (Mode == GL_TRIANGLES)
- Mode = GL_LINE_LOOP;
- else
- Mode = GL_TRIANGLES;
- break;
- case 'f':
- if (PolygonMode == GL_POINT)
- PolygonMode = GL_LINE;
- else if (PolygonMode == GL_LINE)
- PolygonMode = GL_FILL;
- else
- PolygonMode = GL_POINT;
- printf("PolygonMode = 0x%x\n", PolygonMode);
- break;
- case 'r':
- Zrot -= 5.0;
- break;
- case 'R':
- Zrot += 5.0;
- break;
- case 'z':
- Scale *= 1.1;
- break;
- case 'Z':
- Scale /= 1.1;
- break;
- case 's':
- Smooth = !Smooth;
- break;
- case 27:
- glutDestroyWindow(Win);
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-Init(void)
-{
- printf("Usage:\n");
- printf(" z/Z: change triangle size\n");
- printf(" r/R: rotate\n");
- printf(" p: toggle line/fill mode\n");
- printf(" s: toggle smooth/flat shading\n");
- printf(" f: switch polygon fill mode\n");
-}
-
-
-int
-main(int argc, char *argv[])
-{
- glutInit(&argc, argv);
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(400, 400);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
- Win = glutCreateWindow(argv[0]);
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- Init();
- glutMainLoop();
- return 0;
-}