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authorKeith Whitwell <[email protected]>2009-08-21 17:13:11 +0100
committerKeith Whitwell <[email protected]>2009-08-21 18:14:19 +0100
commit4fc7d0345a18042a79686940fb7cc4e698cc9192 (patch)
treeb039e7d5e5e673a8677926050df0648c17bfd0fc /progs/tools
parentb1cc196e6d18494348c2974aad5d85d1b8281ce0 (diff)
softpipe: rework texture sampling code
Split into component pieces, stitch together at runtime using function pointers. Make it possible to utilize the existing fastpaths as image-level filters for generic mip-filtering routines. Remove special case for rectangle filtering, as it can now be handled by the 2d path. As most of the mesa demo texturing was already covered by fast paths, its harder to find examples of speedups, but tunnel gets a boost as mip-nearest filtering is now able to access the img_2d_linear_wrap_POT functions for sampling within a mipmap level.
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