diff options
author | Ben Skeggs <[email protected]> | 2008-04-15 13:23:23 +1000 |
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committer | Ben Skeggs <[email protected]> | 2008-04-15 13:23:23 +1000 |
commit | 276e177dfb644c60af6247598cda6c1c49dfea7b (patch) | |
tree | dac9407ee5e6cb67af67d8b52603ab8e2d5312ae /progs/tests | |
parent | 7f811f2c42937f254ae1b11e5b0ece765a8ea31b (diff) | |
parent | d3878b070b7b5084526b65499737cc686a6039b6 (diff) |
Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
Diffstat (limited to 'progs/tests')
-rw-r--r-- | progs/tests/Makefile | 2 | ||||
-rw-r--r-- | progs/tests/zcomp.c | 223 | ||||
-rw-r--r-- | progs/tests/zdrawpix.c | 192 |
3 files changed, 417 insertions, 0 deletions
diff --git a/progs/tests/Makefile b/progs/tests/Makefile index 27e2eafdfcb..75d1eca08ee 100644 --- a/progs/tests/Makefile +++ b/progs/tests/Makefile @@ -84,6 +84,8 @@ SOURCES = \ vpwarpmesh.c \ yuvrect.c \ yuvsquare.c \ + zcomp.c \ + zdrawpix.c \ zreaddraw.c PROGS = $(SOURCES:%.c=%) diff --git a/progs/tests/zcomp.c b/progs/tests/zcomp.c new file mode 100644 index 00000000000..b53079d07fc --- /dev/null +++ b/progs/tests/zcomp.c @@ -0,0 +1,223 @@ +/** + * Test Z compositing with glDrawPixels(GL_DEPTH_COMPONENT) and stencil test. + */ + +#define GL_GLEXT_PROTOTYPES +#include <stdio.h> +#include <stdlib.h> +#include <math.h> +#include <GL/glut.h> +#include "../util/showbuffer.c" + + +static int Win; +static GLfloat Xrot = 0, Yrot = 0, Zpos = 6; +static GLboolean Anim = GL_FALSE; + +static int Width = 400, Height = 200; +static GLfloat *Zimg; +static GLubyte *Cimg; +static GLboolean showZ = 0; + + +static void +Idle(void) +{ + Xrot += 3.0; + Yrot += 4.0; + glutPostRedisplay(); +} + + +/** + * Draw first object, save color+Z images + */ +static void +DrawFirst(void) +{ + static const GLfloat red[4] = { 1.0, 0.0, 0.0, 0.0 }; + + glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red); + + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + glPushMatrix(); + glTranslatef(-1, 0, 0); + glRotatef(45 + Xrot, 1, 0, 0); + + glutSolidTorus(0.75, 2.0, 10, 20); + + glPopMatrix(); + + glReadPixels(0, 0, Width, Height, GL_DEPTH_COMPONENT, GL_FLOAT, Zimg); + glReadPixels(0, 0, Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, Cimg); +} + + +/** + * Draw second object. + */ +static void +DrawSecond(void) +{ + static const GLfloat blue[4] = { 0.0, 0.0, 1.0, 0.0 }; + + glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue); + + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); + + glPushMatrix(); + glTranslatef(+1, 0, 0); + glRotatef(-45 + Xrot, 1, 0, 0); + + glutSolidTorus(0.75, 2.0, 10, 20); + + glPopMatrix(); +} + + +/** + * Composite first/saved image over second rendering. + */ +static void +Composite(void) +{ + glWindowPos2i(0, 0); + + /* Draw Z values, set stencil where Z test passes */ + glEnable(GL_STENCIL_TEST); + glStencilFunc(GL_ALWAYS, 1, ~0); + glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); + glColorMask(0,0,0,0); + glDrawPixels(Width, Height, GL_DEPTH_COMPONENT, GL_FLOAT, Zimg); + glColorMask(1,1,1,1); + + /* Draw color where stencil==1 */ + glStencilFunc(GL_EQUAL, 1, ~0); + glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); + glDisable(GL_DEPTH_TEST); + glDrawPixels(Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, Cimg); + glEnable(GL_DEPTH_TEST); + + glDisable(GL_STENCIL_TEST); +} + + +static void +Draw(void) +{ + DrawFirst(); + DrawSecond(); + Composite(); + glutSwapBuffers(); +} + + +static void +Reshape(int width, int height) +{ + GLfloat ar = (float) width / height; + glViewport(0, 0, width, height); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glFrustum(-ar, ar, -1.0, 1.0, 5.0, 30.0); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glTranslatef(0.0, 0.0, -15.0); + + Width = width; + Height = height; + + if (Zimg) + free(Zimg); + if (Cimg) + free(Cimg); + Zimg = (float *) malloc(width * height * 4); + Cimg = (GLubyte *) malloc(width * height * 4); +} + + +static void +Key(unsigned char key, int x, int y) +{ + const GLfloat step = 1.0; + (void) x; + (void) y; + switch (key) { + case 'a': + Anim = !Anim; + if (Anim) + glutIdleFunc(Idle); + else + glutIdleFunc(NULL); + break; + case 'd': + showZ = !showZ; + break; + case 'z': + Zpos -= step; + break; + case 'Z': + Zpos += step; + break; + case 27: + glutDestroyWindow(Win); + exit(0); + break; + } + glutPostRedisplay(); +} + + +static void +SpecialKey(int key, int x, int y) +{ + const GLfloat step = 3.0; + (void) x; + (void) y; + switch (key) { + case GLUT_KEY_UP: + Xrot -= step; + break; + case GLUT_KEY_DOWN: + Xrot += step; + break; + case GLUT_KEY_LEFT: + Yrot -= step; + break; + case GLUT_KEY_RIGHT: + Yrot += step; + break; + } + glutPostRedisplay(); +} + + +static void +Init(void) +{ + /* setup lighting, etc */ + glEnable(GL_DEPTH_TEST); + glEnable(GL_LIGHTING); + glEnable(GL_LIGHT0); +} + + +int +main(int argc, char *argv[]) +{ + glutInit(&argc, argv); + glutInitWindowPosition(0, 0); + glutInitWindowSize(Width, Height); + glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH | GLUT_STENCIL); + Win = glutCreateWindow(argv[0]); + glutReshapeFunc(Reshape); + glutKeyboardFunc(Key); + glutSpecialFunc(SpecialKey); + glutDisplayFunc(Draw); + if (Anim) + glutIdleFunc(Idle); + Init(); + glutMainLoop(); + return 0; +} diff --git a/progs/tests/zdrawpix.c b/progs/tests/zdrawpix.c new file mode 100644 index 00000000000..dd222e7dd0b --- /dev/null +++ b/progs/tests/zdrawpix.c @@ -0,0 +1,192 @@ +/** + * Test glDrawPixels(GL_DEPTH_COMPONENT) + * + * We load a window-sized buffer of Z values so that Z=1 at the top and + * Z=0 at the bottom (and interpolate between). + * We draw that image into the Z buffer, then draw an ordinary cube. + * The bottom part of the cube should be "clipped" where the cube fails + * the Z test. + * + * Press 'd' to view the Z buffer as a grayscale image. + */ + +#define GL_GLEXT_PROTOTYPES +#include <stdio.h> +#include <stdlib.h> +#include <math.h> +#include <GL/glut.h> +#include "../util/showbuffer.c" + + +static int Win; +static GLfloat Xrot = 50, Yrot = 40, Zpos = 6; +static GLboolean Anim = GL_FALSE; + +static int Width = 200, Height = 200; +static GLfloat *z; +static GLboolean showZ = 0; + + +static void +Idle(void) +{ + Xrot += 3.0; + Yrot += 4.0; + glutPostRedisplay(); +} + + +static void +Draw(void) +{ + glClearColor(0, 0, 0.5, 0); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + +#if 1 + glColor3f(1, 0, 0); + glWindowPos2i(0,0); + glColorMask(0,0,0,0); + glDrawPixels(Width, Height, GL_DEPTH_COMPONENT, GL_FLOAT, z); +#elif 0 + glPushMatrix(); + glTranslatef(-0.75, 0, Zpos); + glutSolidSphere(1.0, 20, 10); + glPopMatrix(); +#endif + glColorMask(1,1,1,1); + + /* draw cube */ + glPushMatrix(); + glTranslatef(0, 0, Zpos); + glRotatef(Xrot, 1, 0, 0); + glRotatef(Yrot, 0, 1, 0); + glutSolidCube(2.0); + glPopMatrix(); + +#if 0 + /* drawpixels after cube */ + glColor3f(1, 0, 0); + glWindowPos2i(0,0); + //glColorMask(0,0,0,0); + glDrawPixels(Width, Height, GL_DEPTH_COMPONENT, GL_FLOAT, z); +#endif + + if (showZ) { + ShowDepthBuffer(Width, Height, 0.0, 1.0); + } + + glutSwapBuffers(); +} + + +static void +Reshape(int width, int height) +{ + glViewport(0, 0, width, height); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 30.0); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glTranslatef(0.0, 0.0, -15.0); + + Width = width; + Height = height; + + z = (float *) malloc(width * height * 4); + { + int i, j, k = 0; + for (i = 0; i < height; i++) { + float zval = (float) i / (height - 1); + for (j = 0; j < width; j++) { + z[k++] = zval; + } + } + } +} + + +static void +Key(unsigned char key, int x, int y) +{ + const GLfloat step = 1.0; + (void) x; + (void) y; + switch (key) { + case 'a': + Anim = !Anim; + if (Anim) + glutIdleFunc(Idle); + else + glutIdleFunc(NULL); + break; + case 'd': + showZ = !showZ; + break; + case 'z': + Zpos -= step; + break; + case 'Z': + Zpos += step; + break; + case 27: + glutDestroyWindow(Win); + exit(0); + break; + } + glutPostRedisplay(); +} + + +static void +SpecialKey(int key, int x, int y) +{ + const GLfloat step = 3.0; + (void) x; + (void) y; + switch (key) { + case GLUT_KEY_UP: + Xrot -= step; + break; + case GLUT_KEY_DOWN: + Xrot += step; + break; + case GLUT_KEY_LEFT: + Yrot -= step; + break; + case GLUT_KEY_RIGHT: + Yrot += step; + break; + } + glutPostRedisplay(); +} + + +static void +Init(void) +{ + /* setup lighting, etc */ + glEnable(GL_DEPTH_TEST); + glEnable(GL_LIGHTING); + glEnable(GL_LIGHT0); +} + + +int +main(int argc, char *argv[]) +{ + glutInit(&argc, argv); + glutInitWindowPosition(0, 0); + glutInitWindowSize(400, 400); + glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); + Win = glutCreateWindow(argv[0]); + glutReshapeFunc(Reshape); + glutKeyboardFunc(Key); + glutSpecialFunc(SpecialKey); + glutDisplayFunc(Draw); + if (Anim) + glutIdleFunc(Idle); + Init(); + glutMainLoop(); + return 0; +} |