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authorBrian <[email protected]>2008-02-12 16:56:18 -0700
committerBrian <[email protected]>2008-02-12 16:56:18 -0700
commit22ab7fa466b3b658cf9123d3fc823f0197dfebee (patch)
treeff7b18131326dbf73edeb378ff1d42e2d0563afb /progs/tests
parentedc7cfa6e689f15ab4470ed888bbbe224457b523 (diff)
Fix broken test.
As-is, if the texture was too large for the target, an assertion would fail. Now check proxy texture first and if it works, then test non-proxy target.
Diffstat (limited to 'progs/tests')
-rw-r--r--progs/tests/arbnpot.c57
1 files changed, 40 insertions, 17 deletions
diff --git a/progs/tests/arbnpot.c b/progs/tests/arbnpot.c
index 8107717e271..05ba85dad9e 100644
--- a/progs/tests/arbnpot.c
+++ b/progs/tests/arbnpot.c
@@ -113,44 +113,67 @@ static void Init( void )
minDim = imgWidth < imgHeight ? imgWidth : imgHeight;
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glTexImage1D(GL_TEXTURE_1D, 0, GL_RGB, imgWidth, 0,
- imgFormat, GL_UNSIGNED_BYTE, image);
- assert(glGetError() == GL_NO_ERROR);
+ /*
+ * 1D Texture. Test proxy first, if that works, test non-proxy target.
+ */
glTexImage1D(GL_PROXY_TEXTURE_1D, 0, GL_RGB, imgWidth, 0,
imgFormat, GL_UNSIGNED_BYTE, image);
glGetTexLevelParameteriv(GL_PROXY_TEXTURE_1D, 0, GL_TEXTURE_WIDTH, &w);
- assert(w == imgWidth);
+ assert(w == imgWidth || w == 0);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, imgWidth, imgHeight, 0,
- imgFormat, GL_UNSIGNED_BYTE, image);
- assert(glGetError() == GL_NO_ERROR);
+ if (w) {
+ glTexImage1D(GL_TEXTURE_1D, 0, GL_RGB, imgWidth, 0,
+ imgFormat, GL_UNSIGNED_BYTE, image);
+ assert(glGetError() == GL_NO_ERROR);
+ }
+
+ /*
+ * 2D Texture
+ */
glTexImage2D(GL_PROXY_TEXTURE_2D, 0, GL_RGB, imgWidth, imgHeight, 0,
imgFormat, GL_UNSIGNED_BYTE, image);
glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
- assert(w == imgWidth);
+ assert(w == imgWidth || w == 0);
- glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, imgWidth, imgHeight, 1, 0,
- imgFormat, GL_UNSIGNED_BYTE, image);
- assert(glGetError() == GL_NO_ERROR);
+ if (w) {
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, imgWidth, imgHeight, 0,
+ imgFormat, GL_UNSIGNED_BYTE, image);
+ assert(glGetError() == GL_NO_ERROR);
+ }
+
+ /*
+ * 3D Texture
+ */
glTexImage3D(GL_PROXY_TEXTURE_3D, 0, GL_RGB, imgWidth, imgHeight, 1, 0,
imgFormat, GL_UNSIGNED_BYTE, image);
glGetTexLevelParameteriv(GL_PROXY_TEXTURE_3D, 0, GL_TEXTURE_WIDTH, &w);
- assert(w == imgWidth);
+ assert(w == imgWidth || w == 0);
+
+ if (w) {
+ glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, imgWidth, imgHeight, 1, 0,
+ imgFormat, GL_UNSIGNED_BYTE, image);
+ assert(glGetError() == GL_NO_ERROR);
+ }
- glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB,
- minDim, minDim, 0,
- imgFormat, GL_UNSIGNED_BYTE, image);
- assert(glGetError() == GL_NO_ERROR);
+ /*
+ * Cube Texture
+ */
glTexImage2D(GL_PROXY_TEXTURE_CUBE_MAP, 0, GL_RGB,
minDim, minDim, 0,
imgFormat, GL_UNSIGNED_BYTE, image);
glGetTexLevelParameteriv(GL_PROXY_TEXTURE_CUBE_MAP, 0, GL_TEXTURE_WIDTH, &w);
- assert(w == minDim);
+ assert(w == minDim || w == 0);
+ if (w) {
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB,
+ minDim, minDim, 0,
+ imgFormat, GL_UNSIGNED_BYTE, image);
+ assert(glGetError() == GL_NO_ERROR);
+ }
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);