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authorEric Anholt <[email protected]>2010-05-21 09:32:38 -0700
committerEric Anholt <[email protected]>2010-05-21 12:20:39 -0700
commit68fc4b415e322f6744299e39864fbc377c6eff74 (patch)
tree4bafffd8b0105174f3c5c0ae327a005be9145990 /progs/tests/zdrawpix.c
parente4f4489e3fc0b36d72821b55794fb843b2b7fa5f (diff)
Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
The remaining programs are ones I've had difficulty finding a build environment for to make the build system or are unit tests that should probably live next to their code instead. Hopefully people can bring over the build for remaining pieces they care about.
Diffstat (limited to 'progs/tests/zdrawpix.c')
-rw-r--r--progs/tests/zdrawpix.c193
1 files changed, 0 insertions, 193 deletions
diff --git a/progs/tests/zdrawpix.c b/progs/tests/zdrawpix.c
deleted file mode 100644
index ba7da571ebf..00000000000
--- a/progs/tests/zdrawpix.c
+++ /dev/null
@@ -1,193 +0,0 @@
-/**
- * Test glDrawPixels(GL_DEPTH_COMPONENT)
- *
- * We load a window-sized buffer of Z values so that Z=1 at the top and
- * Z=0 at the bottom (and interpolate between).
- * We draw that image into the Z buffer, then draw an ordinary cube.
- * The bottom part of the cube should be "clipped" where the cube fails
- * the Z test.
- *
- * Press 'd' to view the Z buffer as a grayscale image.
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-#include "../util/showbuffer.c"
-
-
-static int Win;
-static GLfloat Xrot = 50, Yrot = 40, Zpos = 6;
-static GLboolean Anim = GL_FALSE;
-
-static int Width = 200, Height = 200;
-static GLfloat *z;
-static GLboolean showZ = 0;
-
-
-static void
-Idle(void)
-{
- Xrot += 3.0;
- Yrot += 4.0;
- glutPostRedisplay();
-}
-
-
-static void
-Draw(void)
-{
- glClearColor(0, 0, 0.5, 0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
-#if 1
- glColor3f(1, 0, 0);
- glWindowPos2i(0,0);
- glColorMask(0,0,0,0);
- glDrawPixels(Width, Height, GL_DEPTH_COMPONENT, GL_FLOAT, z);
-#elif 0
- glPushMatrix();
- glTranslatef(-0.75, 0, Zpos);
- glutSolidSphere(1.0, 20, 10);
- glPopMatrix();
-#endif
- glColorMask(1,1,1,1);
-
- /* draw cube */
- glPushMatrix();
- glTranslatef(0, 0, Zpos);
- glRotatef(Xrot, 1, 0, 0);
- glRotatef(Yrot, 0, 1, 0);
- glutSolidCube(2.0);
- glPopMatrix();
-
-#if 0
- /* drawpixels after cube */
- glColor3f(1, 0, 0);
- glWindowPos2i(0,0);
- //glColorMask(0,0,0,0);
- glDrawPixels(Width, Height, GL_DEPTH_COMPONENT, GL_FLOAT, z);
-#endif
-
- if (showZ) {
- ShowDepthBuffer(Width, Height, 0.0, 1.0);
- }
-
- glutSwapBuffers();
-}
-
-
-static void
-Reshape(int width, int height)
-{
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 30.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0, 0.0, -15.0);
-
- Width = width;
- Height = height;
-
- z = (float *) malloc(width * height * 4);
- {
- int i, j, k = 0;
- for (i = 0; i < height; i++) {
- float zval = (float) i / (height - 1);
- for (j = 0; j < width; j++) {
- z[k++] = zval;
- }
- }
- }
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- const GLfloat step = 1.0;
- (void) x;
- (void) y;
- switch (key) {
- case 'a':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 'd':
- showZ = !showZ;
- break;
- case 'z':
- Zpos -= step;
- break;
- case 'Z':
- Zpos += step;
- break;
- case 27:
- glutDestroyWindow(Win);
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-SpecialKey(int key, int x, int y)
-{
- const GLfloat step = 3.0;
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- Xrot -= step;
- break;
- case GLUT_KEY_DOWN:
- Xrot += step;
- break;
- case GLUT_KEY_LEFT:
- Yrot -= step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot += step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-Init(void)
-{
- /* setup lighting, etc */
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
-}
-
-
-int
-main(int argc, char *argv[])
-{
- glutInit(&argc, argv);
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(400, 400);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
- Win = glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutSpecialFunc(SpecialKey);
- glutDisplayFunc(Draw);
- if (Anim)
- glutIdleFunc(Idle);
- Init();
- glutMainLoop();
- return 0;
-}