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authorJosé Fonseca <[email protected]>2010-01-08 15:42:57 +0000
committerJosé Fonseca <[email protected]>2010-01-08 15:42:57 +0000
commit080c40ab32b2abd6d8381b4a0cc143d36a1652b2 (patch)
treee173767ebc5a82d81b9fc086449d915e29348976 /progs/tests/vpeval.c
parent9cdf6f025b2ed55cfb13dd09f870f01d0c7947d3 (diff)
parenta1de400e8de06a80ab140bb0fa950e990607572d (diff)
Merge remote branch 'origin/master' into lp-binning
Conflicts: src/gallium/auxiliary/util/u_surface.c src/gallium/drivers/llvmpipe/Makefile src/gallium/drivers/llvmpipe/SConscript src/gallium/drivers/llvmpipe/lp_bld_arit.c src/gallium/drivers/llvmpipe/lp_bld_flow.c src/gallium/drivers/llvmpipe/lp_bld_interp.c src/gallium/drivers/llvmpipe/lp_clear.c src/gallium/drivers/llvmpipe/lp_context.c src/gallium/drivers/llvmpipe/lp_context.h src/gallium/drivers/llvmpipe/lp_draw_arrays.c src/gallium/drivers/llvmpipe/lp_jit.c src/gallium/drivers/llvmpipe/lp_jit.h src/gallium/drivers/llvmpipe/lp_prim_vbuf.c src/gallium/drivers/llvmpipe/lp_setup.c src/gallium/drivers/llvmpipe/lp_setup_point.c src/gallium/drivers/llvmpipe/lp_state.h src/gallium/drivers/llvmpipe/lp_state_blend.c src/gallium/drivers/llvmpipe/lp_state_derived.c src/gallium/drivers/llvmpipe/lp_state_fs.c src/gallium/drivers/llvmpipe/lp_state_sampler.c src/gallium/drivers/llvmpipe/lp_state_surface.c src/gallium/drivers/llvmpipe/lp_tex_cache.c src/gallium/drivers/llvmpipe/lp_tex_cache.h src/gallium/drivers/llvmpipe/lp_tex_sample.h src/gallium/drivers/llvmpipe/lp_tile_cache.c
Diffstat (limited to 'progs/tests/vpeval.c')
-rw-r--r--progs/tests/vpeval.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/progs/tests/vpeval.c b/progs/tests/vpeval.c
index f07737f9736..3e8a732df59 100644
--- a/progs/tests/vpeval.c
+++ b/progs/tests/vpeval.c
@@ -94,16 +94,16 @@ GLfloat colorPoints[4][4][4] =
};
-void
+static void
initlights(void)
{
+#if 0 /* no lighting for now */
GLfloat ambient[] = {0.2, 0.2, 0.2, 1.0};
GLfloat position[] = {0.0, 0.0, 2.0, 1.0};
GLfloat mat_diffuse[] = {0.6, 0.6, 0.6, 1.0};
GLfloat mat_specular[] = {1.0, 1.0, 1.0, 1.0};
GLfloat mat_shininess[] = {50.0};
-#if 0 /* no lighting for now */
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
@@ -116,7 +116,7 @@ initlights(void)
#endif
}
-void
+static void
display(void)
{
glClearColor(.3, .3, .3, 0);
@@ -130,7 +130,7 @@ display(void)
glFlush();
}
-void
+static void
myinit(int argc, char *argv[])
{
glClearColor(0.0, 0.0, 0.0, 1.0);
@@ -186,7 +186,7 @@ myinit(int argc, char *argv[])
}
}
-void
+static void
myReshape(int w, int h)
{
glViewport(0, 0, w, h);