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authorEric Anholt <[email protected]>2010-05-21 09:32:38 -0700
committerEric Anholt <[email protected]>2010-05-21 12:20:39 -0700
commit68fc4b415e322f6744299e39864fbc377c6eff74 (patch)
tree4bafffd8b0105174f3c5c0ae327a005be9145990 /progs/tests/texwrap.c
parente4f4489e3fc0b36d72821b55794fb843b2b7fa5f (diff)
Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
The remaining programs are ones I've had difficulty finding a build environment for to make the build system or are unit tests that should probably live next to their code instead. Hopefully people can bring over the build for remaining pieces they care about.
Diffstat (limited to 'progs/tests/texwrap.c')
-rw-r--r--progs/tests/texwrap.c354
1 files changed, 0 insertions, 354 deletions
diff --git a/progs/tests/texwrap.c b/progs/tests/texwrap.c
deleted file mode 100644
index bb26635d670..00000000000
--- a/progs/tests/texwrap.c
+++ /dev/null
@@ -1,354 +0,0 @@
-
-/*
- * Test texture wrap modes.
- * Press 'b' to toggle texture image borders. You should see the same
- * rendering whether or not you're using borders.
- *
- * Brian Paul March 2001
- */
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-
-#ifndef GL_CLAMP_TO_BORDER
-#define GL_CLAMP_TO_BORDER 0x812D
-#endif
-
-#ifndef GL_MIRRORED_REPEAT
-#define GL_MIRRORED_REPEAT 0x8370
-#endif
-
-#ifndef GL_EXT_texture_mirror_clamp
-#define GL_MIRROR_CLAMP_EXT 0x8742
-#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
-#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
-#endif
-
-#define BORDER_TEXTURE 1
-#define NO_BORDER_TEXTURE 2
-#define COLOR_TEX_CORNERS 0
-
-#define SIZE 8
-static GLubyte BorderImage[SIZE+2][SIZE+2][4];
-static GLubyte NoBorderImage[SIZE][SIZE][4];
-static GLuint Border = 0;
-
-#define TILE_SIZE 110
-
-#define WRAP_MODE(m) { m , # m, GL_TRUE, 1.0, { NULL, NULL } }
-#define WRAP_EXT(m,e1,e2,v) { m , # m, GL_FALSE, v, { e1, e2 } }
-
-struct wrap_mode {
- GLenum mode;
- const char * name;
- GLboolean supported;
- GLfloat version;
- const char * extension_names[2];
-};
-
-static struct wrap_mode modes[] = {
- WRAP_MODE( GL_REPEAT ),
- WRAP_MODE( GL_CLAMP ),
- WRAP_EXT ( GL_CLAMP_TO_EDGE, "GL_EXT_texture_edge_clamp",
- "GL_SGIS_texture_edge_clamp",
- 1.2 ),
- WRAP_EXT ( GL_CLAMP_TO_BORDER, "GL_ARB_texture_border_clamp",
- "GL_SGIS_texture_border_clamp",
- 1.3 ),
- WRAP_EXT ( GL_MIRRORED_REPEAT, "GL_ARB_texture_mirrored_repeat",
- "GL_IBM_texture_mirrored_repeat",
- 1.4 ),
- WRAP_EXT ( GL_MIRROR_CLAMP_EXT, "GL_ATI_texture_mirror_once",
- "GL_EXT_texture_mirror_clamp",
- 999.0 ),
- WRAP_EXT ( GL_MIRROR_CLAMP_TO_BORDER_EXT, "GL_EXT_texture_mirror_clamp",
- NULL,
- 999.0 ),
- WRAP_EXT ( GL_MIRROR_CLAMP_TO_EDGE_EXT, "GL_ATI_texture_mirror_once",
- "GL_EXT_texture_mirror_clamp",
- 999.0 ),
- { 0, NULL, GL_FALSE, 0.0, { NULL, NULL } }
-};
-
-static void
-PrintString(const char *s)
-{
- while (*s) {
- glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
- s++;
- }
-}
-
-
-static void Display( void )
-{
- GLenum i, j;
- GLint offset;
- GLfloat version;
-
- /* Fill in the extensions that are supported.
- */
-
- version = atof( (char *) glGetString( GL_VERSION ) );
- for ( i = 0 ; modes[i].mode != 0 ; i++ ) {
- if ( ((modes[i].extension_names[0] != NULL)
- && glutExtensionSupported(modes[i].extension_names[0]))
- || ((modes[i].extension_names[1] != NULL)
- && glutExtensionSupported(modes[i].extension_names[1])) ) {
- modes[i].supported = GL_TRUE;
- }
- else if ( !modes[i].supported && (modes[i].version <= version) ) {
- fprintf( stderr, "WARNING: OpenGL library meets minimum version\n"
- " requirement for %s, but the\n"
- " extension string is not advertised.\n"
- " (%s%s%s)\n",
- modes[i].name,
- modes[i].extension_names[0],
- (modes[i].extension_names[1] != NULL)
- ? " or " : "",
- (modes[i].extension_names[1] != NULL)
- ? modes[i].extension_names[1] : "" );
- modes[i].supported = GL_TRUE;
- }
- }
-
-
- glClearColor(0.5, 0.5, 0.5, 1.0);
- glClear( GL_COLOR_BUFFER_BIT );
-
-#if 0
- /* draw texture as image */
- glDisable(GL_TEXTURE_2D);
- glWindowPos2iARB(1, 1);
- glDrawPixels(6, 6, GL_RGBA, GL_UNSIGNED_BYTE, (void *) TexImage);
-#endif
-
- glBindTexture(GL_TEXTURE_2D, Border ? BORDER_TEXTURE : NO_BORDER_TEXTURE);
-
-
- /* loop over min/mag filters */
- for (i = 0; i < 2; i++) {
- offset = 0;
-
- if (i) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- }
- else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- }
-
- /* loop over border modes */
- for (j = 0; modes[j].mode != 0; j++) {
- const GLfloat x0 = 0, y0 = 0, x1 = (TILE_SIZE - 10), y1 = (TILE_SIZE - 10);
- const GLfloat b = 1.2;
- const GLfloat s0 = -b, t0 = -b, s1 = 1.0+b, t1 = 1.0+b;
-
- if ( modes[j].supported != GL_TRUE )
- continue;
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, modes[j].mode);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, modes[j].mode);
-
- glPushMatrix();
- glTranslatef(offset * TILE_SIZE + 10, i * TILE_SIZE + 40, 0);
- offset++;
-
- glEnable(GL_TEXTURE_2D);
- glColor3f(1, 1, 1);
- glBegin(GL_POLYGON);
- glTexCoord2f(s0, t0); glVertex2f(x0, y0);
- glTexCoord2f(s1, t0); glVertex2f(x1, y0);
- glTexCoord2f(s1, t1); glVertex2f(x1, y1);
- glTexCoord2f(s0, t1); glVertex2f(x0, y1);
- glEnd();
-
- /* draw red outline showing bounds of texture at s=0,1 and t=0,1 */
- glDisable(GL_TEXTURE_2D);
- glColor3f(1, 0, 0);
- glBegin(GL_LINE_LOOP);
- glVertex2f(x0 + b * (x1-x0) / (s1-s0), y0 + b * (y1-y0) / (t1-t0));
- glVertex2f(x1 - b * (x1-x0) / (s1-s0), y0 + b * (y1-y0) / (t1-t0));
- glVertex2f(x1 - b * (x1-x0) / (s1-s0), y1 - b * (y1-y0) / (t1-t0));
- glVertex2f(x0 + b * (x1-x0) / (s1-s0), y1 - b * (y1-y0) / (t1-t0));
- glEnd();
-
- glPopMatrix();
- }
- }
-
- glDisable(GL_TEXTURE_2D);
- glColor3f(1, 1, 1);
- offset = 0;
- for (i = 0; modes[i].mode != 0; i++) {
- if ( modes[i].supported ) {
- glWindowPos2iARB( offset * TILE_SIZE + 10, 5 + ((offset & 1) * 15) );
- PrintString(modes[i].name);
- offset++;
- }
- }
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho(0, width, 0, height, -1, 1);
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'b':
- Border = !Border;
- printf("Texture Border Size = %d\n", Border);
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- static const GLubyte border[4] = { 0, 255, 0, 255 };
- static const GLfloat borderf[4] = { 0, 1.0, 0, 1.0 };
- GLint i, j;
-
- for (i = 0; i < SIZE+2; i++) {
- for (j = 0; j < SIZE+2; j++) {
- if (i == 0 || j == 0 || i == SIZE+1 || j == SIZE+1) {
- /* border color */
- BorderImage[i][j][0] = border[0];
- BorderImage[i][j][1] = border[1];
- BorderImage[i][j][2] = border[2];
- BorderImage[i][j][3] = border[3];
- }
- else if ((i + j) & 1) {
- /* white */
- BorderImage[i][j][0] = 255;
- BorderImage[i][j][1] = 255;
- BorderImage[i][j][2] = 255;
- BorderImage[i][j][3] = 255;
- }
- else {
- /* black */
- BorderImage[i][j][0] = 0;
- BorderImage[i][j][1] = 0;
- BorderImage[i][j][2] = 0;
- BorderImage[i][j][3] = 0;
- }
- }
- }
-
- glBindTexture(GL_TEXTURE_2D, BORDER_TEXTURE);
-#ifdef TEST_PBO_DLIST
- /* test fetching teximage from PBO in display list */
- {
- GLuint b = 42, l = 10;
-
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER, b);
- glBufferDataARB(GL_PIXEL_UNPACK_BUFFER, sizeof(BorderImage),
- BorderImage, GL_STREAM_DRAW);
-
- glNewList(l, GL_COMPILE);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, SIZE+2, SIZE+2, 1,
- GL_RGBA, GL_UNSIGNED_BYTE, (void *) 0/* BorderImage*/);
- glEndList();
- glCallList(l);
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER, 0);
- }
-#else
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, SIZE+2, SIZE+2, 1,
- GL_RGBA, GL_UNSIGNED_BYTE, (void *) BorderImage);
-#endif
-
- for (i = 0; i < SIZE; i++) {
- for (j = 0; j < SIZE; j++) {
-#if COLOR_TEX_CORNERS
- if (i == 0 && j == 0) {
- /* lower-left texel = RED */
- NoBorderImage[i][j][0] = 255;
- NoBorderImage[i][j][1] = 0;
- NoBorderImage[i][j][2] = 0;
- NoBorderImage[i][j][3] = 255;
- }
- else if (i == 0 && j == SIZE-1) {
- /* lower-right corner = GREEN */
- NoBorderImage[i][j][0] = 0;
- NoBorderImage[i][j][1] = 255;
- NoBorderImage[i][j][2] = 0;
- NoBorderImage[i][j][3] = 255;
- }
- else if (i == SIZE-1 && j == 0) {
- /* upper-left corner = BLUE */
- NoBorderImage[i][j][0] = 0;
- NoBorderImage[i][j][1] = 0;
- NoBorderImage[i][j][2] = 255;
- NoBorderImage[i][j][3] = 255;
- }
- else if (i == SIZE-1 && j == SIZE-1) {
- /* upper-right corner = YELLOW */
- NoBorderImage[i][j][0] = 255;
- NoBorderImage[i][j][1] = 255;
- NoBorderImage[i][j][2] = 0;
- NoBorderImage[i][j][3] = 255;
- }
- else
-#endif
- if ((i + j) & 1) {
- /* white */
- NoBorderImage[i][j][0] = 255;
- NoBorderImage[i][j][1] = 255;
- NoBorderImage[i][j][2] = 255;
- NoBorderImage[i][j][3] = 255;
- }
- else {
- /* black */
- NoBorderImage[i][j][0] = 0;
- NoBorderImage[i][j][1] = 0;
- NoBorderImage[i][j][2] = 0;
- NoBorderImage[i][j][3] = 0;
- }
- }
- }
-
- glBindTexture(GL_TEXTURE_2D, NO_BORDER_TEXTURE);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, SIZE, SIZE, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, (void *) NoBorderImage);
- glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, borderf);
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 1000, 270 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}