diff options
author | Eric Anholt <[email protected]> | 2010-05-21 09:32:38 -0700 |
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committer | Eric Anholt <[email protected]> | 2010-05-21 12:20:39 -0700 |
commit | 68fc4b415e322f6744299e39864fbc377c6eff74 (patch) | |
tree | 4bafffd8b0105174f3c5c0ae327a005be9145990 /progs/tests/texline.c | |
parent | e4f4489e3fc0b36d72821b55794fb843b2b7fa5f (diff) |
Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
The remaining programs are ones I've had difficulty finding a build
environment for to make the build system or are unit tests that should
probably live next to their code instead. Hopefully people can bring
over the build for remaining pieces they care about.
Diffstat (limited to 'progs/tests/texline.c')
-rw-r--r-- | progs/tests/texline.c | 280 |
1 files changed, 0 insertions, 280 deletions
diff --git a/progs/tests/texline.c b/progs/tests/texline.c deleted file mode 100644 index 1803832b47e..00000000000 --- a/progs/tests/texline.c +++ /dev/null @@ -1,280 +0,0 @@ - -/* - * Test textured lines. - * - * Brian Paul - * September 2000 - */ - -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> -#include "../util/readtex.c" /* I know, this is a hack. */ - -#define TEXTURE_FILE "../images/girl.rgb" - -static GLboolean Antialias = GL_FALSE; -static GLboolean Animate = GL_FALSE; -static GLint Texture = 1; -static GLboolean Stipple = GL_FALSE; -static GLfloat LineWidth = 1.0; - -static GLfloat Xrot = -60.0, Yrot = 0.0, Zrot = 0.0; -static GLfloat DYrot = 1.0; -static GLboolean Points = GL_FALSE; -static GLfloat Scale = 1.0; - -static void Idle( void ) -{ - if (Animate) { - Zrot += DYrot; - glutPostRedisplay(); - } -} - - -static void Display( void ) -{ - GLfloat x, y, s, t; - - glClear( GL_COLOR_BUFFER_BIT ); - - glPushMatrix(); - glRotatef(Xrot, 1.0, 0.0, 0.0); - glRotatef(Yrot, 0.0, 1.0, 0.0); - glRotatef(Zrot, 0.0, 0.0, 1.0); - glScalef(Scale, Scale, Scale); - - if (Texture) - glColor3f(1, 1, 1); - - if (Points) { - glBegin(GL_POINTS); - for (t = 0.0; t <= 1.0; t += 0.025) { - for (s = 0.0; s <= 1.0; s += 0.025) { - x = s * 2.0 - 1.0; - y = t * 2.0 - 1.0; - if (!Texture) - glColor3f(1, 0, 1); - glMultiTexCoord2fARB(GL_TEXTURE1_ARB, t, s); - glTexCoord2f(s, t); - glVertex2f(x, y); - } - } - glEnd(); - } - else { - glBegin(GL_LINES); - for (t = 0.0; t <= 1.0; t += 0.025) { - x = t * 2.0 - 1.0; - if (!Texture) - glColor3f(1, 0, 1); - glTexCoord2f(t, 0.0); - glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0, t); - glVertex2f(x, -1.0); - if (!Texture) - glColor3f(0, 1, 0); - glTexCoord2f(t, 1.0); - glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 1.0, t); - glVertex2f(x, 1.0); - } - glEnd(); - } - - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void Reshape( int width, int height ) -{ - GLfloat ar = (float) width / height; - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -ar, ar, -1.0, 1.0, 10.0, 100.0 ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -12.0 ); -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 'a': - Antialias = !Antialias; - if (Antialias) { - glEnable(GL_LINE_SMOOTH); - glEnable(GL_POINT_SMOOTH); - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - } - else { - glDisable(GL_LINE_SMOOTH); - glDisable(GL_POINT_SMOOTH); - glDisable(GL_BLEND); - } - break; - case 't': - Texture++; - if (Texture > 2) - Texture = 0; - if (Texture == 0) { - glActiveTextureARB(GL_TEXTURE0_ARB); - glDisable(GL_TEXTURE_2D); - glActiveTextureARB(GL_TEXTURE1_ARB); - glDisable(GL_TEXTURE_2D); - } - else if (Texture == 1) { - glActiveTextureARB(GL_TEXTURE0_ARB); - glEnable(GL_TEXTURE_2D); - glActiveTextureARB(GL_TEXTURE1_ARB); - glDisable(GL_TEXTURE_2D); - } - else { - glActiveTextureARB(GL_TEXTURE0_ARB); - glEnable(GL_TEXTURE_2D); - glActiveTextureARB(GL_TEXTURE1_ARB); - glEnable(GL_TEXTURE_2D); - } - break; - case 'w': - LineWidth -= 0.25; - if (LineWidth < 0.25) - LineWidth = 0.25; - glLineWidth(LineWidth); - glPointSize(LineWidth); - break; - case 'W': - LineWidth += 0.25; - if (LineWidth > 8.0) - LineWidth = 8.0; - glLineWidth(LineWidth); - glPointSize(LineWidth); - break; - case 'p': - Points = !Points; - break; - case 's': - Stipple = !Stipple; - if (Stipple) - glEnable(GL_LINE_STIPPLE); - else - glDisable(GL_LINE_STIPPLE); - break; - case ' ': - Animate = !Animate; - if (Animate) - glutIdleFunc(Idle); - else - glutIdleFunc(NULL); - break; - case 27: - exit(0); - break; - } - printf("LineWidth, PointSize = %f\n", LineWidth); - glutPostRedisplay(); -} - - -static void SpecialKey( int key, int x, int y ) -{ - float step = 3.0; - (void) x; - (void) y; - - switch (key) { - case GLUT_KEY_UP: - Xrot += step; - break; - case GLUT_KEY_DOWN: - Xrot -= step; - break; - case GLUT_KEY_LEFT: - Yrot += step; - break; - case GLUT_KEY_RIGHT: - Yrot -= step; - break; - } - glutPostRedisplay(); -} - - -static void Init( int argc, char *argv[] ) -{ - GLfloat r[2]; - GLuint u; - - for (u = 0; u < 2; u++) { - glActiveTextureARB(GL_TEXTURE0_ARB + u); - glBindTexture(GL_TEXTURE_2D, 10+u); - if (u == 0) - glEnable(GL_TEXTURE_2D); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - - if (u == 0) - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - else - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD); - - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) { - printf("Error: couldn't load texture image\n"); - exit(1); - } - } - - glLineStipple(1, 0xff); - - if (argc > 1 && strcmp(argv[1], "-info")==0) { - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); - printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); - printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS)); - } - - glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, r); - printf("Non-smooth point size range: %g .. %g\n", r[0], r[1]); - glGetFloatv(GL_POINT_SIZE_RANGE, r); - printf("Smoothed point size range: %g .. %g\n", r[0], r[1]); - glGetFloatv(GL_ALIASED_LINE_WIDTH_RANGE, r); - printf("Non-smooth line width range: %g .. %g\n", r[0], r[1]); - glGetFloatv(GL_LINE_WIDTH_RANGE, r); - printf("Smoothed line width range: %g .. %g\n", r[0], r[1]); -} - - -int main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowPosition(0, 0); - glutInitWindowSize( 400, 300 ); - - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); - - glutCreateWindow(argv[0] ); - glewInit(); - - Init(argc, argv); - - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutSpecialFunc( SpecialKey ); - glutDisplayFunc( Display ); - if (Animate) - glutIdleFunc( Idle ); - - glutMainLoop(); - return 0; -} |