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authorEric Anholt <[email protected]>2010-05-21 09:32:38 -0700
committerEric Anholt <[email protected]>2010-05-21 12:20:39 -0700
commit68fc4b415e322f6744299e39864fbc377c6eff74 (patch)
tree4bafffd8b0105174f3c5c0ae327a005be9145990 /progs/tests/mipmap_view.c
parente4f4489e3fc0b36d72821b55794fb843b2b7fa5f (diff)
Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
The remaining programs are ones I've had difficulty finding a build environment for to make the build system or are unit tests that should probably live next to their code instead. Hopefully people can bring over the build for remaining pieces they care about.
Diffstat (limited to 'progs/tests/mipmap_view.c')
-rw-r--r--progs/tests/mipmap_view.c434
1 files changed, 0 insertions, 434 deletions
diff --git a/progs/tests/mipmap_view.c b/progs/tests/mipmap_view.c
deleted file mode 100644
index eb521970524..00000000000
--- a/progs/tests/mipmap_view.c
+++ /dev/null
@@ -1,434 +0,0 @@
-/*
- * Test mipmap generation and lod bias.
- *
- * Brian Paul
- * 17 March 2008
- */
-
-
-#include <assert.h>
-#include <stdlib.h>
-#include <stdio.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-#include "readtex.h"
-
-#define TEXTURE_FILE "../images/arch.rgb"
-
-#define LEVELS 8
-#define SIZE (1<<LEVELS)
-static int TexWidth = SIZE, TexHeight = SIZE;
-static int WinWidth = 1044, WinHeight = 900;
-static GLfloat Bias = 0.0;
-static GLboolean ScaleQuads = GL_FALSE;
-static GLboolean Linear = GL_FALSE;
-static GLint Win = 0;
-static GLint RenderTextureLevel = 0;
-static GLuint TexObj;
-
-
-
-static void
-CheckError(int line)
-{
- GLenum err = glGetError();
- if (err) {
- printf("GL Error 0x%x at line %d\n", (int) err, line);
- }
-}
-
-
-
-static void
-PrintString(const char *s)
-{
- while (*s) {
- glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
- s++;
- }
-}
-
-
-
-
-static void
-MipGenTexture( void )
-{
- /* test auto mipmap generation */
- GLint width, height, i;
- GLenum format;
- GLubyte *image = LoadRGBImage(TEXTURE_FILE, &width, &height, &format);
- if (!image) {
- printf("Error: could not load texture image %s\n", TEXTURE_FILE);
- exit(1);
- }
- /* resize to TexWidth x TexHeight */
- if (width != TexWidth || height != TexHeight) {
- GLubyte *newImage = malloc(TexWidth * TexHeight * 4);
-
- fprintf(stderr, "rescale %d %d to %d %d\n", width, height,
- TexWidth, TexHeight);
- fflush(stderr);
-
- gluScaleImage(format, width, height, GL_UNSIGNED_BYTE, image,
- TexWidth, TexHeight, GL_UNSIGNED_BYTE, newImage);
- free(image);
- image = newImage;
- }
- printf("Using GL_SGIS_generate_mipmap\n");
- glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
- glTexImage2D(GL_TEXTURE_2D, 0, format, TexWidth, TexHeight, 0,
- format, GL_UNSIGNED_BYTE, image);
- free(image);
-
- /* make sure mipmap was really generated correctly */
- width = TexWidth;
- height = TexHeight;
- for (i = 0; i < 9; i++) {
- GLint w, h;
- glGetTexLevelParameteriv(GL_TEXTURE_2D, i, GL_TEXTURE_WIDTH, &w);
- glGetTexLevelParameteriv(GL_TEXTURE_2D, i, GL_TEXTURE_HEIGHT, &h);
- printf("Level %d size: %d x %d\n", i, w, h);
- assert(w == width);
- assert(h == height);
- width /= 2;
- height /= 2;
- }
-
-
- glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_FALSE);
-}
-
-
-
-static void
-ResetTextureLevel( int i )
-{
- GLubyte tex2d[SIZE*SIZE][4];
-
- {
- GLint Width = TexWidth / (1 << i);
- GLint Height = TexHeight / (1 << i);
- GLint s, t;
-
- for (s = 0; s < Width; s++) {
- for (t = 0; t < Height; t++) {
- tex2d[t*Width+s][0] = ((s / 16) % 2) ? 0 : 255;
- tex2d[t*Width+s][1] = ((t / 16) % 2) ? 0 : 255;
- tex2d[t*Width+s][2] = 128;
- tex2d[t*Width+s][3] = 255;
- }
- }
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
- glTexImage2D(GL_TEXTURE_2D, i, GL_RGB, Width, Height, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, tex2d);
- }
-}
-
-
-static void
-ResetTexture( void )
-{
-#if 0
- /* This doesn't work so well as the arch texture is 512x512.
- */
- LoadRGBMipmaps(TEXTURE_FILE, GL_RGB);
-#else
- {
- int i;
-
- for (i = 0; i <= LEVELS; i++)
- {
- ResetTextureLevel(i);
- }
- }
-#endif
-}
-
-
-
-
-
-
-
-static void
-RenderTexture( void )
-{
- GLenum status;
- GLuint MyFB;
-
- fprintf(stderr, "RenderTextureLevel %d\n", RenderTextureLevel);
- fflush(stderr);
-
- /* gen framebuffer id, delete it, do some assertions, just for testing */
- glGenFramebuffersEXT(1, &MyFB);
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
- assert(glIsFramebufferEXT(MyFB));
-
- CheckError(__LINE__);
-
- /* Render color to texture */
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
- GL_COLOR_ATTACHMENT0_EXT,
- GL_TEXTURE_2D, TexObj,
- RenderTextureLevel);
-
-
-
- CheckError(__LINE__);
-
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0, 0.0, -15.0);
-
- status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
- if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- printf("Framebuffer incomplete!!!\n");
- }
-
- glViewport(0, 0,
- TexWidth / (1 << RenderTextureLevel),
- TexHeight / (1 << RenderTextureLevel));
-
- glClearColor(0.5, 0.5, 1.0, 0.0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- CheckError(__LINE__);
-
- glBegin(GL_POLYGON);
- glColor3f(1, 0, 0);
- glVertex2f(-1, -1);
- glColor3f(0, 1, 0);
- glVertex2f(1, -1);
- glColor3f(0, 0, 1);
- glVertex2f(0, 1);
- glEnd();
-
-
- /* Bind normal framebuffer */
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
- CheckError(__LINE__);
-
- glDeleteFramebuffersEXT(1, &MyFB);
- CheckError(__LINE__);
-
- glClearColor(0, 0, 0, 0);
-}
-
-static void
-Display(void)
-{
- int x, y, bias;
- char str[100];
- int texWidth = TexWidth, texHeight = TexHeight;
-
- glViewport(0, 0, WinHeight, WinHeight);
-
- glClear(GL_COLOR_BUFFER_BIT);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(0, WinWidth, 0, WinHeight, -1, 1);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- glColor3f(1,1,1);
-
- if (Linear) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- }
- else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- }
-
- y = WinHeight - 300;
- x = 4;
-
- for (bias = -1; bias < 11; bias++) {
-
- if (ScaleQuads) {
- if (bias > 0) {
- if (texWidth == 1 && texHeight == 1)
- break;
- texWidth = TexWidth >> bias;
- texHeight = TexHeight >> bias;
- if (texWidth < 1)
- texWidth = 1;
- if (texHeight < 1)
- texHeight = 1;
- }
- glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, 0.0);
- }
- else {
- glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, bias);
- }
-
- glRasterPos2f(x, y + TexHeight + 5);
- if (ScaleQuads)
- sprintf(str, "Texture Level %d: %d x %d",
- (bias < 0 ? 0 : bias),
- texWidth, texHeight);
- else
- sprintf(str, "Texture LOD Bias = %d", bias);
- PrintString(str);
-
- glPushMatrix();
- glTranslatef(x, y, 0);
-
- glEnable(GL_TEXTURE_2D);
-
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 0); glVertex2f(0, 0);
- glTexCoord2f(1, 0); glVertex2f(texWidth, 0);
- glTexCoord2f(1, 1); glVertex2f(texWidth, texHeight);
- glTexCoord2f(0, 1); glVertex2f(0, texHeight);
- glEnd();
-
- glPopMatrix();
-
- glDisable(GL_TEXTURE_2D);
-
- x += TexWidth + 4;
- if (x >= WinWidth) {
- x = 4;
- y -= 300;
- }
- }
-
- glutSwapBuffers();
-}
-
-
-static void
-Reshape(int width, int height)
-{
- WinWidth = width;
- WinHeight = height;
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'b':
- Bias -= 10;
- break;
- case 'B':
- Bias += 10;
- break;
- case 'l':
- Linear = !Linear;
- break;
- case 'v':
- RenderTextureLevel++;
- break;
- case 'V':
- RenderTextureLevel--;
- break;
- case 'r':
- RenderTexture();
- break;
- case 'X':
- ResetTexture();
- break;
- case 'x':
- ResetTextureLevel(RenderTextureLevel);
- break;
- case '0':
- case '1':
- case '2':
- case '3':
- case '4':
- case '5':
- case '6':
- case '7':
- case '8':
- case '9':
- Bias = 100.0 * (key - '0');
- break;
- case 's':
- ScaleQuads = !ScaleQuads;
- break;
- case ' ':
- MipGenTexture();
- Bias = 0;
- Linear = 0;
- RenderTextureLevel = 0;
- ScaleQuads = 0;
- break;
-
- case 27:
- glutDestroyWindow(Win);
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-Init(void)
-{
- GLfloat maxBias;
-
- if (!glutExtensionSupported("GL_EXT_texture_lod_bias")) {
- printf("Sorry, GL_EXT_texture_lod_bias not supported by this renderer.\n");
- exit(1);
- }
-
- if (!glutExtensionSupported("GL_SGIS_generate_mipmap")) {
- printf("Sorry, GL_SGIS_generate_mipmap not supported by this renderer.\n");
- exit(1);
- }
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
- glGenTextures(1, &TexObj);
- glBindTexture(GL_TEXTURE_2D, TexObj);
-
- if (1)
- MipGenTexture();
- else
- ResetTexture();
-
- /* mipmapping required for this extension */
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
- glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS_EXT, &maxBias);
-
- printf("GL_RENDERER: %s\n", (char*) glGetString(GL_RENDERER));
- printf("LOD bias range: [%g, %g]\n", -maxBias, maxBias);
-
- printf("Press 's' to toggle quad scaling\n");
-}
-
-
-int
-main(int argc, char *argv[])
-{
- glutInit(&argc, argv);
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(WinWidth, WinHeight);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
- Win = glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Display);
- Init();
- glutMainLoop();
- return 0;
-}