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authorEric Anholt <[email protected]>2010-05-21 09:32:38 -0700
committerEric Anholt <[email protected]>2010-05-21 12:20:39 -0700
commit68fc4b415e322f6744299e39864fbc377c6eff74 (patch)
tree4bafffd8b0105174f3c5c0ae327a005be9145990 /progs/tests/minmag.c
parente4f4489e3fc0b36d72821b55794fb843b2b7fa5f (diff)
Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
The remaining programs are ones I've had difficulty finding a build environment for to make the build system or are unit tests that should probably live next to their code instead. Hopefully people can bring over the build for remaining pieces they care about.
Diffstat (limited to 'progs/tests/minmag.c')
-rw-r--r--progs/tests/minmag.c199
1 files changed, 0 insertions, 199 deletions
diff --git a/progs/tests/minmag.c b/progs/tests/minmag.c
deleted file mode 100644
index 179be511207..00000000000
--- a/progs/tests/minmag.c
+++ /dev/null
@@ -1,199 +0,0 @@
-/*
- * Test minification vs. magnification filtering.
- * Draw two quads with different filtering modes:
- *
- * +--------------------------+ +--------------------------+
- * | MagFilter = GL_LINEAR | | MagFilter = GL_LINEAR |
- * | MinFilter = GL_LINEAR | | MinFilter = GL_NEAREST |
- * +--------------------------+ +--------------------------+
- *
- * They should look different when the quad is smaller than the level 0
- * texture size (when minifying).
- */
-
-#include <assert.h>
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-
-static GLint Width = 1000, Height = 500;
-
-
-static GLint TexWidth = 256, TexHeight = 256;
-static GLfloat Zpos = 5;
-static GLboolean MipMap = 0*GL_TRUE;
-static GLboolean LinearFilter = GL_TRUE;
-
-
-static void
-redraw(void)
-{
- GLfloat w = 1.0;
- GLfloat h = 1.0;
-
- glClear( GL_COLOR_BUFFER_BIT );
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-
- glPushMatrix();
- glTranslatef(-1.5, 0, -Zpos);
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 0); glVertex2f(-w, -h);
- glTexCoord2f(1, 0); glVertex2f( w, -h);
- glTexCoord2f(1, 1); glVertex2f( w, h);
- glTexCoord2f(0, 1); glVertex2f(-w, h);
- glEnd();
- glPopMatrix();
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-
- glPushMatrix();
- glTranslatef(1.5, 0, -Zpos);
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 0); glVertex2f(-w, -h);
- glTexCoord2f(1, 0); glVertex2f( w, -h);
- glTexCoord2f(1, 1); glVertex2f( w, h);
- glTexCoord2f(0, 1); glVertex2f(-w, h);
- glEnd();
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void
-init(void)
-{
- GLubyte color[10][4] = {
- { 0, 0, 0, 0 },
- { 1, 0, 0, 0 },
- { 0, 1, 0, 0 },
- { 0, 0, 1, 0 },
- { 0, 1, 1, 0 },
- { 1, 0, 1, 0 },
- { 1, 1, 0, 0 },
- { 1, 0, 0, 0 },
- { 0, 1, 0, 0 },
- { 0, 0, 1, 0 }
- };
- GLubyte *texImage;
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("Left quad should be linear filtered and right should be nearest filtered.\n");
- printf("Press z/Z to change quad distance.\n");
-
- texImage = (GLubyte*) malloc(4 * TexWidth * TexHeight * sizeof(GLubyte));
- assert(texImage);
-
- {
- GLint level = 0;
- GLint w = TexWidth, h = TexHeight;
- while (1) {
- int i, j;
-
- for (i = 0; i < h; i++) {
- for (j = 0;j < w; j++) {
- if (w==1 || h==1 || (((i / 2) ^ (j / 2)) & 1)) {
- /*if (j < i) {*/
- texImage[(i*w+j) * 4 + 0] = 255;
- texImage[(i*w+j) * 4 + 1] = 255;
- texImage[(i*w+j) * 4 + 2] = 255;
- texImage[(i*w+j) * 4 + 3] = 255;
- }
- else {
- texImage[(i*w+j) * 4 + 0] = color[level][0] * 255;
- texImage[(i*w+j) * 4 + 1] = color[level][1] * 255;
- texImage[(i*w+j) * 4 + 2] = color[level][2] * 255;
- texImage[(i*w+j) * 4 + 3] = color[level][3] * 255;
- }
- }
- }
-
- glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA8, w, h, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, texImage);
-
- printf("Texture level %d: %d x %d\n", level, w, h);
- if (!MipMap)
- break;
-
- if (w == 1 && h == 1)
- break;
- if (w > 1)
- w /= 2;
- if (h > 1)
- h /= 2;
- level++;
- }
- }
-
- free(texImage);
-
- glClearColor(0.25, 0.25, 0.25, 1.0);
- glEnable(GL_TEXTURE_2D);
-
- glViewport(0, 0, Width, Height);
-}
-
-
-
-static void
-Reshape(int width, int height)
-{
- float ar = (float) width /height;
- Width = width;
- Height = height;
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-ar, ar, -1.0, 1.0, 5.0, 2500.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0, 0.0, -15.0);
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'z':
- Zpos--;
- break;
- case 'Z':
- Zpos++;
- break;
- case 'f':
- LinearFilter = !LinearFilter;
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-int
-main(int argc, char *argv[])
-{
- glutInit(&argc, argv);
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(Width, Height);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
- glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(redraw);
- init();
- glutMainLoop();
- return 0;
-}