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authorEric Anholt <[email protected]>2010-05-21 09:32:38 -0700
committerEric Anholt <[email protected]>2010-05-21 12:20:39 -0700
commit68fc4b415e322f6744299e39864fbc377c6eff74 (patch)
tree4bafffd8b0105174f3c5c0ae327a005be9145990 /progs/tests/mapvbo.c
parente4f4489e3fc0b36d72821b55794fb843b2b7fa5f (diff)
Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
The remaining programs are ones I've had difficulty finding a build environment for to make the build system or are unit tests that should probably live next to their code instead. Hopefully people can bring over the build for remaining pieces they care about.
Diffstat (limited to 'progs/tests/mapvbo.c')
-rw-r--r--progs/tests/mapvbo.c139
1 files changed, 0 insertions, 139 deletions
diff --git a/progs/tests/mapvbo.c b/progs/tests/mapvbo.c
deleted file mode 100644
index 52a22a5e791..00000000000
--- a/progs/tests/mapvbo.c
+++ /dev/null
@@ -1,139 +0,0 @@
-/*
- * Test glMapBuffer() call immediately after glDrawArrays().
- * See details below.
- *
- * NOTE: Do not use freeglut with this test! It calls the Display()
- * callback twice right away instead of just once.
- *
- * Brian Paul
- * 27 Feb 2009
- */
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-static GLuint BufferID;
-
-
-static GLuint Win;
-
-
-
-
-/*
- * Create VBO (position and color) and load with data.
- */
-static void
-SetupBuffers(void)
-{
- static const GLfloat data[] = {
- /* vertex */ /* color */
- 0, -1, 0, 1, 1, 0,
- 1, 0, 0, 1, 1, 0,
- 0, 1, 0, 1, 1, 0,
- -1, 0, 0, 1, 1, 0
- };
-
- glGenBuffersARB(1, &BufferID);
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, BufferID);
- glBufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(data), data,
- GL_STATIC_DRAW_ARB);
-}
-
-
-static void
-Draw(void)
-{
- static int count = 1;
-
- printf("Draw Frame %d\n", count);
- count++;
-
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, BufferID);
- glVertexPointer(3, GL_FLOAT, 24, 0);
- glEnableClientState(GL_VERTEX_ARRAY);
-
- glColorPointer(3, GL_FLOAT, 24, (void*) 12);
- glEnableClientState(GL_COLOR_ARRAY);
-
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
-
- if (0)
- glFinish();
-
- /* Immediately map the color buffer and change something.
- * This should not effect the first glDrawArrays above, but the
- * next time we draw we should see a black vertex.
- */
- if (1) {
- GLfloat *m = (GLfloat *) glMapBufferARB(GL_ARRAY_BUFFER_ARB,
- GL_WRITE_ONLY_ARB);
- m[3] = m[4] = m[5] = 0.0f; /* black vertex */
- glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
- }
-}
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT );
- Draw();
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- float ar = (float) width / (float) height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ar, ar, -1.0, 1.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- if (key == 27) {
- glutDestroyWindow(Win);
- exit(0);
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- if (!glutExtensionSupported("GL_ARB_vertex_buffer_object")) {
- printf("GL_ARB_vertex_buffer_object not found!\n");
- exit(0);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- SetupBuffers();
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 300, 300 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- Win = glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}