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authorEric Anholt <[email protected]>2010-05-21 09:32:38 -0700
committerEric Anholt <[email protected]>2010-05-21 12:20:39 -0700
commit68fc4b415e322f6744299e39864fbc377c6eff74 (patch)
tree4bafffd8b0105174f3c5c0ae327a005be9145990 /progs/tests/mapbufrange.c
parente4f4489e3fc0b36d72821b55794fb843b2b7fa5f (diff)
Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
The remaining programs are ones I've had difficulty finding a build environment for to make the build system or are unit tests that should probably live next to their code instead. Hopefully people can bring over the build for remaining pieces they care about.
Diffstat (limited to 'progs/tests/mapbufrange.c')
-rw-r--r--progs/tests/mapbufrange.c205
1 files changed, 0 insertions, 205 deletions
diff --git a/progs/tests/mapbufrange.c b/progs/tests/mapbufrange.c
deleted file mode 100644
index 76e02dd4069..00000000000
--- a/progs/tests/mapbufrange.c
+++ /dev/null
@@ -1,205 +0,0 @@
-/*
- * Test glMapBuffer() and glMapBufferRange()
- *
- * Fill a VBO with vertex data to draw several colored quads.
- * On each redraw, update the geometry for just one rect in the VBO.
- *
- * Brian Paul
- * 4 March 2009
- */
-
-
-#include <assert.h>
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <GL/glew.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-static GLuint Win;
-static const GLuint NumRects = 10;
-static GLuint BufferID;
-static GLboolean Anim = GL_TRUE;
-static GLboolean UseBufferRange = GL_FALSE;
-
-
-
-static const float RectData[] = {
- /* vertex */ /* color */
- 0, -1, 0, 1, 0, 0,
- 1, 0, 0, 1, 1, 0,
- 0, 1, 0, 0, 1, 1,
- -1, 0, 0, 1, 0, 1
-};
-
-
-/**
- * The buffer contains vertex positions (float[3]) and colors (float[3])
- * for 'NumRects' quads.
- * This function updates/rotates one quad in the buffer.
- */
-static void
-UpdateRect(int r, float angle)
-{
- float *rect;
- int i;
-
- assert(r < NumRects);
-
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, BufferID);
- if (UseBufferRange) {
- GLintptr offset = r * sizeof(RectData);
- GLsizeiptr length = sizeof(RectData);
- GLbitfield access = GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT;
- float *buf = (float *) glMapBufferRange(GL_ARRAY_BUFFER_ARB,
- offset, length, access);
- rect = buf;
- }
- else {
- /* map whole buffer */
- float *buf = (float *)
- glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
- rect = buf + r * 24;
- }
-
- /* set rect verts/colors */
- memcpy(rect, RectData, sizeof(RectData));
-
- /* loop over four verts, updating vertices */
- for (i = 0; i < 4; i++) {
- float x = 0.2 * RectData[i*6+0];
- float y = 0.2 * RectData[i*6+1];
- float xpos = -2.5 + 0.5 * r;
- float ypos = 0.0;
-
- /* translate and rotate vert */
- rect[i * 6 + 0] = xpos + x * cos(angle) + y * sin(angle);
- rect[i * 6 + 1] = ypos + x * sin(angle) - y * cos(angle);
- }
-
- glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
-}
-
-
-static void
-LoadBuffer(void)
-{
- static int frame = 0;
- float angle = glutGet(GLUT_ELAPSED_TIME) * 0.001;
- UpdateRect(frame % NumRects, angle);
- frame++;
-}
-
-
-static void
-Draw(void)
-{
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, BufferID);
- glVertexPointer(3, GL_FLOAT, 24, 0);
- glEnableClientState(GL_VERTEX_ARRAY);
-
- glColorPointer(3, GL_FLOAT, 24, (void*) 12);
- glEnableClientState(GL_COLOR_ARRAY);
-
- glDrawArrays(GL_QUADS, 0, NumRects * 4);
-
- if (0)
- glFinish();
-}
-
-
-static void
-Display(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
- Draw();
- glutSwapBuffers();
-}
-
-
-static void
-Reshape(int width, int height)
-{
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-3.0, 3.0, -1.0, 1.0, -1.0, 1.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-}
-
-
-static void
-Idle(void)
-{
- LoadBuffer();
- glutPostRedisplay();
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- (void) x;
- (void) y;
- if (key == 'a') {
- Anim = !Anim;
- glutIdleFunc(Anim ? Idle : NULL);
- }
- else if (key == 's') {
- LoadBuffer();
- }
- else if (key == 27) {
- glutDestroyWindow(Win);
- exit(0);
- }
- glutPostRedisplay();
-}
-
-
-static void
-Init(void)
-{
- GLuint BufferSize = NumRects * sizeof(RectData);
- float *buf;
-
- if (!glutExtensionSupported("GL_ARB_vertex_buffer_object")) {
- printf("GL_ARB_vertex_buffer_object not found!\n");
- exit(0);
- }
-
- UseBufferRange = glutExtensionSupported("GL_ARB_map_buffer_range");
- printf("Use GL_ARB_map_buffer_range: %c\n", "NY"[UseBufferRange]);
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* initially load buffer with zeros */
- buf = (float *) calloc(1, BufferSize);
-
- glGenBuffersARB(1, &BufferID);
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, BufferID);
- glBufferDataARB(GL_ARRAY_BUFFER_ARB, BufferSize, buf, GL_DYNAMIC_DRAW_ARB);
-
- free(buf);
-}
-
-
-int
-main(int argc, char *argv[])
-{
- glutInit(&argc, argv);
- glutInitWindowSize(800, 200);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
- Win = glutCreateWindow(argv[0]);
- glewInit();
- glewInit();
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Display);
- glutIdleFunc(Anim ? Idle : NULL);
- Init();
- glutMainLoop();
- return 0;
-}