diff options
author | Brian Paul <[email protected]> | 2009-04-27 17:01:59 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2009-04-28 07:31:30 -0600 |
commit | e0d5ff1a8a2237808d88f087f029224beee015af (patch) | |
tree | a04feae090b4806925d7c1b651d5b26b70317d2d /progs/tests/floattex.c | |
parent | 2c994ad3cb91288966bdc028b0afa9935a51a971 (diff) |
demos: asst. updates, clean-ups
Diffstat (limited to 'progs/tests/floattex.c')
-rw-r--r-- | progs/tests/floattex.c | 43 |
1 files changed, 20 insertions, 23 deletions
diff --git a/progs/tests/floattex.c b/progs/tests/floattex.c index dd99d836c64..ad14cacdcbb 100644 --- a/progs/tests/floattex.c +++ b/progs/tests/floattex.c @@ -1,6 +1,5 @@ /* * Test floating point textures. - * No actual rendering, yet. */ @@ -103,7 +102,6 @@ Key(unsigned char key, int x, int y) } - static void InitTexture(void) { @@ -141,6 +139,8 @@ InitTexture(void) GL_RGB, GL_FLOAT, ftex); + CheckError(__LINE__); + /* sanity checks */ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_TYPE_ARB, &t); assert(t == GL_FLOAT); @@ -152,32 +152,26 @@ InitTexture(void) assert(t == GL_FLOAT); free(image); - free(ftex); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter); -#if 0 - /* read back the texture and make sure values are correct */ - glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_FLOAT, tex2); - CheckError(__LINE__); - for (i = 0; i < 16; i++) { - for (j = 0; j < 16; j++) { - if (tex[i][j][0] != tex2[i][j][0] || - tex[i][j][1] != tex2[i][j][1] || - tex[i][j][2] != tex2[i][j][2] || - tex[i][j][3] != tex2[i][j][3]) { - printf("tex[%d][%d] %g %g %g %g != tex2[%d][%d] %g %g %g %g\n", - i, j, - tex[i][j][0], tex[i][j][1], tex[i][j][2], tex[i][j][3], - i, j, - tex2[i][j][0], tex2[i][j][1], tex2[i][j][2], tex2[i][j][3]); + if (1) { + /* read back the texture and make sure values are correct */ + GLfloat *tex2 = (GLfloat *) + malloc(imgWidth * imgHeight * 4 * sizeof(GLfloat)); + glGetTexImage(GL_TEXTURE_2D, 0, imgFormat, GL_FLOAT, tex2); + CheckError(__LINE__); + for (i = 0; i < imgWidth * imgHeight * 4; i++) { + if (ftex[i] != tex2[i]) { + printf("tex[%d] %g != tex2[%d] %g\n", + i, ftex[i], i, tex2[i]); } } } -#endif + + free(ftex); } @@ -193,7 +187,9 @@ CreateProgram(void) assert(program); - // InitUniforms(program, Uniforms); + glUseProgram_func(program); + + InitUniforms(program, Uniforms); return program; } @@ -211,8 +207,9 @@ Init(void) exit(1); } - if (!glutExtensionSupported("GL_MESAX_texture_float")) { - printf("Sorry, this test requires GL_MESAX_texture_float\n"); + if (!glutExtensionSupported("GL_MESAX_texture_float") && + !glutExtensionSupported("GL_ARB_texture_float")) { + printf("Sorry, this test requires GL_MESAX/ARB_texture_float\n"); exit(1); } |