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authorEric Anholt <[email protected]>2010-05-21 09:32:38 -0700
committerEric Anholt <[email protected]>2010-05-21 12:20:39 -0700
commit68fc4b415e322f6744299e39864fbc377c6eff74 (patch)
tree4bafffd8b0105174f3c5c0ae327a005be9145990 /progs/tests/fillrate.c
parente4f4489e3fc0b36d72821b55794fb843b2b7fa5f (diff)
Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
The remaining programs are ones I've had difficulty finding a build environment for to make the build system or are unit tests that should probably live next to their code instead. Hopefully people can bring over the build for remaining pieces they care about.
Diffstat (limited to 'progs/tests/fillrate.c')
-rw-r--r--progs/tests/fillrate.c204
1 files changed, 0 insertions, 204 deletions
diff --git a/progs/tests/fillrate.c b/progs/tests/fillrate.c
deleted file mode 100644
index 1e58df281e1..00000000000
--- a/progs/tests/fillrate.c
+++ /dev/null
@@ -1,204 +0,0 @@
-/**
- * Measure fill rates for basic shading/texturing modes.
- *
- * Brian Paul
- * 1 April 2008
- */
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-#include "readtex.h"
-
-#define TEXTURE_1_FILE "../images/tile.rgb"
-#define TEXTURE_2_FILE "../images/reflect.rgb"
-
-static int Win;
-static int Width = 1010, Height = 1010;
-static GLuint Textures[2];
-
-
-/**
- * Draw quad 10 pixels shorter, narrower than window size.
- */
-static void
-DrawQuad(void)
-{
- glBegin(GL_POLYGON);
-
- glColor3f(1.0, 0.5, 0.5);
- glMultiTexCoord2f(GL_TEXTURE0, 0, 0);
- glMultiTexCoord2f(GL_TEXTURE1, 0, 0);
- glVertex2f(5, 5);
-
- glColor3f(0.5, 1.0, 0.5);
- glMultiTexCoord2f(GL_TEXTURE0, 1, 0);
- glMultiTexCoord2f(GL_TEXTURE1, 1, 0);
- glVertex2f(Width - 5, 5);
-
- glColor3f(0.5, 0.5, 1.0);
- glMultiTexCoord2f(GL_TEXTURE0, 1, 1);
- glMultiTexCoord2f(GL_TEXTURE1, 1, 1);
- glVertex2f(Width - 5, Height - 5);
-
- glColor3f(1.0, 0.5, 1.0);
- glMultiTexCoord2f(GL_TEXTURE0, 0, 1);
- glMultiTexCoord2f(GL_TEXTURE1, 0, 1);
- glVertex2f(5, Height - 5);
-
- glEnd();
-}
-
-
-/**
- * Compute rate for drawing large quad with given shading/texture state.
- */
-static void
-RunTest(GLenum shading, GLuint numTextures, GLenum texFilter)
-{
- const GLdouble minPeriod = 2.0;
- GLdouble t0, t1;
- GLdouble pixels, rate;
- GLint i, iters;
-
- glActiveTexture(GL_TEXTURE0);
- if (numTextures > 0) {
- glBindTexture(GL_TEXTURE_2D, Textures[0]);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, texFilter);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, texFilter);
- glEnable(GL_TEXTURE_2D);
- }
- else {
- glDisable(GL_TEXTURE_2D);
- }
-
- glActiveTexture(GL_TEXTURE1);
- if (numTextures > 1) {
- glBindTexture(GL_TEXTURE_2D, Textures[1]);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, texFilter);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, texFilter);
- glEnable(GL_TEXTURE_2D);
- }
- else {
- glDisable(GL_TEXTURE_2D);
- }
-
- glShadeModel(shading);
-
-
- glFinish();
-
- iters = 1;
- do {
- iters *= 4;
- t0 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
- for (i = 0; i < iters; i++) {
- DrawQuad();
- }
- glFinish();
- t1 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
- } while (t1 - t0 < minPeriod);
-
- glutSwapBuffers();
-
- pixels = (double) iters * (Width - 10) * (Height - 10);
- rate = pixels / (t1 - t0);
- rate /= 1000000.0; /* megapixels/second */
-
- printf("%s ", shading == GL_FLAT ? "GL_FLAT" : "GL_SMOOTH");
- printf("Textures=%u ", numTextures);
- printf("Filter=%s: ", texFilter == GL_LINEAR ? "GL_LINEAR" : "GL_NEAREST");
- printf("%g MPixels/sec\n", rate);
-}
-
-
-static void
-Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- RunTest(GL_FLAT, 0, GL_NEAREST);
- RunTest(GL_SMOOTH, 0, GL_NEAREST);
- RunTest(GL_SMOOTH, 1, GL_NEAREST);
- RunTest(GL_SMOOTH, 1, GL_LINEAR);
- RunTest(GL_SMOOTH, 2, GL_NEAREST);
- RunTest(GL_SMOOTH, 2, GL_LINEAR);
-
- glutSwapBuffers();
-}
-
-
-static void
-Reshape(int width, int height)
-{
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(0, width, 0, height, -1, 1);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- Width = width;
- Height = height;
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- glutDestroyWindow(Win);
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-Init(void)
-{
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- glGenTextures(2, Textures);
-
- glBindTexture(GL_TEXTURE_2D, Textures[0]);
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
- if (!LoadRGBMipmaps(TEXTURE_1_FILE, GL_RGB)) {
- printf("Error: couldn't load texture image\n");
- exit(1);
- }
-
- glBindTexture(GL_TEXTURE_2D, Textures[1]);
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
- if (!LoadRGBMipmaps(TEXTURE_2_FILE, GL_RGB)) {
- printf("Error: couldn't load texture image\n");
- exit(1);
- }
-
-}
-
-
-int
-main(int argc, char *argv[])
-{
- glutInit(&argc, argv);
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(Width, Height);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
- Win = glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- Init();
- glutMainLoop();
- return 0;
-}