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authorKeith Whitwell <[email protected]>2004-12-08 14:56:40 +0000
committerKeith Whitwell <[email protected]>2004-12-08 14:56:40 +0000
commite5aa3dd29b0b596a0dafab86ccec6e1f0013076f (patch)
tree1389efca5c1b42c77be8a6665ab483b11be21631 /progs/tests/ext422square.c
parentc69d60fbe458bec800583bc57d5b3bad61fa72e4 (diff)
Demonstrate using a color matrix for yuv-to-rgb conversion at texture
upload time.
Diffstat (limited to 'progs/tests/ext422square.c')
-rw-r--r--progs/tests/ext422square.c32
1 files changed, 32 insertions, 0 deletions
diff --git a/progs/tests/ext422square.c b/progs/tests/ext422square.c
index d1c16877309..3dcaed0d7a6 100644
--- a/progs/tests/ext422square.c
+++ b/progs/tests/ext422square.c
@@ -24,6 +24,7 @@ static GLfloat Xrot = 0, Yrot = 0, Zrot = 0;
static GLint ImgWidth, ImgHeight;
static GLushort *ImageYUV = NULL;
static const GLuint yuvObj = 100;
+static const GLuint rgbObj = 101;
static void Init( int argc, char *argv[] );
@@ -64,6 +65,7 @@ static void Display( void )
glRotatef(Xrot, 1.0, 0.0, 0.0);
glRotatef(Yrot, 0.0, 1.0, 0.0);
glRotatef(Zrot, 0.0, 0.0, 1.0);
+ glBindTexture(GL_TEXTURE_2D, yuvObj);
DrawObject();
glPopMatrix();
@@ -73,6 +75,7 @@ static void Display( void )
glRotatef(Xrot, 1.0, 0.0, 0.0);
glRotatef(Yrot, 0.0, 1.0, 0.0);
glRotatef(Zrot, 0.0, 0.0, 1.0);
+ glBindTexture(GL_TEXTURE_2D, rgbObj);
DrawObject();
glPopMatrix();
@@ -136,6 +139,12 @@ static void SpecialKey( int key, int x, int y )
static void Init( int argc, char *argv[] )
{
const char *file;
+ const GLfloat yuvtorgb[16] = {
+ 1.164, 1.596, 0, (.06*1.164 + -.5*1.596),
+ 1.164, -.813, -.391, (.06*1.164 + -.5*-.813 + -.5*-.391),
+ 1.164, 0, 2.018, (.06*1.164 + -.5*-2.018),
+ 0, 0, 0, 1
+ };
if (!glutExtensionSupported("GL_ARB_fragment_program")) {
printf("Error: GL_ARB_fragment_program not supported!\n");
@@ -204,6 +213,29 @@ static void Init( int argc, char *argv[] )
}
+ /* Now the same, but use a color matrix to do the conversion at
+ * upload time:
+ */
+ glBindTexture(GL_TEXTURE_2D, rgbObj);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ glMatrixMode( GL_COLOR_MATRIX );
+ glLoadMatrixf( yuvtorgb );
+
+ glTexImage2D(GL_TEXTURE_2D, 0,
+ GL_RGB,
+ ImgWidth, ImgHeight, 0,
+ GL_422_EXT,
+ GL_UNSIGNED_BYTE, ImageYUV);
+
+ glLoadIdentity();
+
+ glEnable(GL_TEXTURE_2D);
+
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+
+
glShadeModel(GL_FLAT);
glClearColor(0.3, 0.3, 0.4, 1.0);
}