diff options
author | Brian Paul <[email protected]> | 2010-06-04 17:25:36 -0600 |
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committer | Brian Paul <[email protected]> | 2010-06-04 17:47:53 -0600 |
commit | ca10ab6da88e6cf10396697539eb1116fd91c4a6 (patch) | |
tree | 74963ab0ed35a1bf903cfc6afeb6b65b330faea3 /progs/slang/vstest.txt | |
parent | 8585c01265c5b5cf9c6aa93fbc0cbbb7dc1506ec (diff) |
progs: remove slang subdir
Diffstat (limited to 'progs/slang/vstest.txt')
-rw-r--r-- | progs/slang/vstest.txt | 68 |
1 files changed, 0 insertions, 68 deletions
diff --git a/progs/slang/vstest.txt b/progs/slang/vstest.txt deleted file mode 100644 index 7f51d0bc810..00000000000 --- a/progs/slang/vstest.txt +++ /dev/null @@ -1,68 +0,0 @@ -/* - * Vertex shader test. - * Uses all conventional attributes and 15 generic attributes to print - * their values, using printMESA() extension function, to the debugger - * to compare them with the actual passed-in values. - * Use different types for generic attributes to check matrix handling. - * - * Author: Michal Krol - */ - -#version 110 - -#extension MESA_shader_debug: require - -attribute vec4 Attribute1; -attribute vec4 Attribute2; -attribute vec4 Attribute3; -attribute float Attribute4; -attribute vec2 Attribute5; -attribute vec3 Attribute6; -attribute mat2 Attribute7; -attribute mat3 Attribute9; -attribute mat4 Attribute12; - -void main () -{ - // - // Do some legal stuff. - // - gl_Position = gl_ModelViewMatrix * gl_Vertex; - gl_FrontColor = vec4 (1.0); - - // - // Conventional attributes - except for gl_Vertex. - // - printMESA (gl_Color); - printMESA (gl_SecondaryColor); - printMESA (gl_Normal); - printMESA (gl_MultiTexCoord0); - printMESA (gl_MultiTexCoord1); - printMESA (gl_MultiTexCoord2); - printMESA (gl_MultiTexCoord3); - printMESA (gl_MultiTexCoord4); - printMESA (gl_MultiTexCoord5); - printMESA (gl_MultiTexCoord6); - printMESA (gl_MultiTexCoord7); - printMESA (gl_FogCoord); - - // - // Generic attributes - attrib with index 0 is not used because it would - // alias with gl_Vertex, which is not allowed. - // - printMESA (Attribute1); - printMESA (Attribute2); - printMESA (Attribute3); - printMESA (Attribute4); - printMESA (Attribute5); - printMESA (Attribute6); - printMESA (Attribute7); - printMESA (Attribute9); - printMESA (Attribute12); - - // - // Vertex position goes last. - // - printMESA (gl_Vertex); -} - |