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authorMichal Krol <[email protected]>2006-05-16 09:32:30 +0000
committerMichal Krol <[email protected]>2006-05-16 09:32:30 +0000
commit32c2f939e6ddf840285c40253f78e025d4377d61 (patch)
tree9cbe9be9bd33a24e4fdde18fe8aae3a0be10daeb /progs/slang/vstest.c
parent2ca741ad4b95ce5c91b99c4628e5e5e256f3e1d9 (diff)
GLSL regression test suite.
Diffstat (limited to 'progs/slang/vstest.c')
-rw-r--r--progs/slang/vstest.c340
1 files changed, 340 insertions, 0 deletions
diff --git a/progs/slang/vstest.c b/progs/slang/vstest.c
new file mode 100644
index 00000000000..95d2ed6b83b
--- /dev/null
+++ b/progs/slang/vstest.c
@@ -0,0 +1,340 @@
+/*
+ * GL_ARB_vertex_shader test application. Feeds a vertex shader with attributes that
+ * that have magic values and check if the values received by the shader are the same.
+ *
+ * Requires specific support on the GL implementation side. A special function printMESA()
+ * must be supported in the language that prints variable's current value of generic type
+ * to the appropriate shader's info log, and optionally to the screen.
+ *
+ * Perfectly valid behaviour produces output that does not have a line
+ * beginning with three stars (***).
+ *
+ * Author: Michal Krol
+ */
+
+#include "framework.h"
+
+#define EPSILON 0.0001f
+
+static GLhandleARB vert = 0;
+static GLhandleARB prog = 0;
+
+enum SUBMIT_MODE
+{
+ SM_IM,
+ SM_VA,
+ SM_IM_DL,
+ SM_VA_DL,
+ SM_MAX
+};
+
+static enum SUBMIT_MODE submit_method = SM_IM;
+
+#define C 0
+#define S 1
+#define N 2
+#define V 3
+#define T 4
+#define F 5
+#define A 6
+
+struct ATTRIB_DATA
+{
+ const char *name;
+ GLuint dispatch;
+ GLint index;
+ GLint bind;
+ GLuint size;
+ GLfloat data[4];
+};
+
+static struct ATTRIB_DATA attribs[] = {
+ { "gl_Color", C, -1, -1, 4, { 4.2f, 0.56f, -2.1f, 0.29f } },
+ { "gl_SecondaryColor", S, -1, -1, 4, { 0.38f, 2.0f, 0.99f, 1.0f } },
+ { "gl_Normal", N, -1, -1, 3, { 54.0f, 77.0f, 1.15f, 0.0f } },
+ { "gl_MultiTexCoord0", T, 0, -1, 4, { 11.1f, 11.2f, 11.3f, 11.4f } },
+ { "gl_MultiTexCoord1", T, 1, -1, 4, { 22.1f, 22.2f, 22.3f, 22.4f } },
+ { "gl_MultiTexCoord2", T, 2, -1, 4, { 33.1f, 33.2f, 33.3f, 33.4f } },
+ { "gl_MultiTexCoord3", T, 3, -1, 4, { 44.1f, 44.2f, 44.3f, 44.4f } },
+ { "gl_MultiTexCoord4", T, 4, -1, 4, { 55.1f, 55.2f, 55.3f, 55.4f } },
+ { "gl_MultiTexCoord5", T, 5, -1, 4, { 66.1f, 66.2f, 66.3f, 66.4f } },
+ { "gl_MultiTexCoord6", T, 6, -1, 4, { 77.1f, 77.2f, 77.3f, 77.4f } },
+ { "gl_MultiTexCoord7", T, 7, -1, 4, { 88.1f, 88.2f, 88.3f, 88.4f } },
+ { "gl_FogCoord", F, -1, -1, 1, { 0.63f, 0.0f, 0.0f, 0.0f } },
+ { "Attribute1", A, 1, 1, 4, { 1.11f, 1.22f, 1.33f, 1.44f } },
+ { "Attribute2", A, 2, 2, 4, { 2.11f, 2.22f, 2.33f, 2.44f } },
+ { "Attribute3", A, 3, 3, 4, { 3.11f, 3.22f, 3.33f, 3.44f } },
+ { "Attribute4", A, 4, 4, 1, { 4.11f, 0.0f, 0.0f, 0.0f } },
+ { "Attribute5", A, 5, 5, 2, { 5.11f, 5.22f, 0.0f, 0.0f } },
+ { "Attribute6", A, 6, 6, 3, { 6.11f, 6.22f, 6.33f, 0.0f } },
+ { "Attribute7", A, 7, 7, 2, { 7.11f, 7.22f, 0.0f, 0.0f } },
+ { "Attribute7", A, 8, -1, 2, { 8.11f, 8.22f, 0.0f, 0.0f } },
+ { "Attribute9", A, 9, 9, 3, { 9.11f, 9.22f, 9.33f, 0.0f } },
+ { "Attribute9", A, 10, -1, 3, { 10.11f, 10.22f, 10.33f, 0.0f } },
+ { "Attribute9", A, 11, -1, 3, { 11.11f, 11.22f, 11.33f, 0.0f } },
+ { "Attribute12", A, 12, 12, 4, { 12.11f, 12.22f, 12.33f, 12.44f } },
+ { "Attribute12", A, 13, -1, 4, { 13.11f, 13.22f, 13.33f, 13.44f } },
+ { "Attribute12", A, 14, -1, 4, { 14.11f, 14.22f, 14.33f, 14.44f } },
+ { "Attribute12", A, 15, -1, 4, { 15.11f, 15.22f, 15.33f, 15.44f } },
+ { "gl_Vertex", V, 16, -1, 4, { 0.25f, -0.14f, 0.01f, 1.0f } }
+};
+
+static void im_render ()
+{
+ GLint i;
+
+ glBegin (GL_POINTS);
+ for (i = 0; i < sizeof (attribs) / sizeof (*attribs); i++) {
+ struct ATTRIB_DATA *att = &attribs[i];
+ switch (att->dispatch)
+ {
+ case C:
+ glColor4fv (att->data);
+ break;
+ case S:
+ glSecondaryColor3fvEXT (att->data);
+ break;
+ case N:
+ glNormal3fv (att->data);
+ break;
+ case V:
+ glVertex4fv (att->data);
+ break;
+ case T:
+ assert (att->index >= 0 && att->index < 8);
+ glMultiTexCoord4fvARB (GL_TEXTURE0_ARB + att->index, att->data);
+ break;
+ case F:
+ glFogCoordfvEXT (att->data);
+ break;
+ case A:
+ assert (att->index > 0 && att->index < 16);
+ glVertexAttrib4fvARB (att->index, att->data);
+ break;
+ default:
+ assert (0);
+ }
+ }
+ glEnd ();
+}
+
+static void va_render ()
+{
+ GLint i;
+
+ for (i = 0; i < sizeof (attribs) / sizeof (*attribs); i++) {
+ struct ATTRIB_DATA *att = &attribs[i];
+ switch (att->dispatch)
+ {
+ case C:
+ glColorPointer (4, GL_FLOAT, 0, att->data);
+ glEnable (GL_COLOR_ARRAY);
+ break;
+ case S:
+ glSecondaryColorPointerEXT (4, GL_FLOAT, 0, att->data);
+ glEnable (GL_SECONDARY_COLOR_ARRAY_EXT);
+ break;
+ case N:
+ glNormalPointer (GL_FLOAT, 0, att->data);
+ glEnable (GL_NORMAL_ARRAY);
+ break;
+ case V:
+ glVertexPointer (4, GL_FLOAT, 0, att->data);
+ glEnable (GL_VERTEX_ARRAY);
+ break;
+ case T:
+ assert (att->index >= 0 && att->index < 8);
+ glClientActiveTextureARB (GL_TEXTURE0_ARB + att->index);
+ glTexCoordPointer (4, GL_FLOAT, 0, att->data);
+ glEnable (GL_TEXTURE_COORD_ARRAY);
+ break;
+ case F:
+ glFogCoordPointerEXT (GL_FLOAT, 0, att->data);
+ glEnable (GL_FOG_COORDINATE_ARRAY_EXT);
+ break;
+ case A:
+ assert (att->index > 0 && att->index < 16);
+ glVertexAttribPointerARB (att->index, 4, GL_FLOAT, GL_FALSE, 0, att->data);
+ glEnableVertexAttribArrayARB (att->index);
+ break;
+ default:
+ assert (0);
+ }
+ }
+
+ glDrawArrays (GL_POINTS, 0, 1);
+
+ for (i = 0; i < sizeof (attribs) / sizeof (*attribs); i++) {
+ struct ATTRIB_DATA *att = &attribs[i];
+ switch (att->dispatch)
+ {
+ case C:
+ glDisable (GL_COLOR_ARRAY);
+ break;
+ case S:
+ glDisable (GL_SECONDARY_COLOR_ARRAY_EXT);
+ break;
+ case N:
+ glDisable (GL_NORMAL_ARRAY);
+ break;
+ case V:
+ glDisable (GL_VERTEX_ARRAY);
+ break;
+ case T:
+ glClientActiveTextureARB (GL_TEXTURE0_ARB + att->index);
+ glDisable (GL_TEXTURE_COORD_ARRAY);
+ break;
+ case F:
+ glDisable (GL_FOG_COORDINATE_ARRAY_EXT);
+ break;
+ case A:
+ glDisableVertexAttribArrayARB (att->index);
+ break;
+ default:
+ assert (0);
+ }
+ }
+}
+
+static void dl_start ()
+{
+ glNewList (GL_COMPILE, 1);
+}
+
+static void dl_end ()
+{
+ glEndList ();
+ glCallList (1);
+}
+
+static void load_test_file (const char *filename)
+{
+ FILE *f;
+ long size;
+ char *code;
+ GLint i;
+
+ f = fopen (filename, "r");
+ if (f == NULL)
+ return;
+
+ fseek (f, 0, SEEK_END);
+ size = ftell (f);
+ fseek (f, 0, SEEK_SET);
+
+ code = (char *) (malloc (size));
+ if (code == NULL) {
+ fclose (f);
+ return;
+ }
+ size = fread (code, 1, size, f);
+ fclose (f);
+
+ glShaderSourceARB (vert, 1, &code, &size);
+ glCompileShaderARB (vert);
+ if (!CheckObjectStatus (vert))
+ exit (0);
+
+ for (i = 0; i < sizeof (attribs) / sizeof (*attribs); i++)
+ if (attribs[i].dispatch == A && attribs[i].bind != -1)
+ glBindAttribLocationARB (prog, attribs[i].bind, attribs[i].name);
+}
+
+void InitScene (void)
+{
+ prog = glCreateProgramObjectARB ();
+ vert = glCreateShaderObjectARB (GL_VERTEX_SHADER_ARB);
+ glAttachObjectARB (prog, vert);
+ glDeleteObjectARB (vert);
+ load_test_file ("vstest.txt");
+ glLinkProgramARB (prog);
+ if (!CheckObjectStatus (prog))
+ exit (0);
+ glUseProgramObjectARB (prog);
+}
+
+void RenderScene (void)
+{
+ GLint info_length, length;
+ char output[65000], *p;
+ GLint i;
+
+ if (submit_method == SM_MAX)
+ exit (0);
+
+ /*
+ * Get the current size of the info log. Any text output produced by executed
+ * shader will be appended to the end of log.
+ */
+ glGetObjectParameterivARB (vert, GL_OBJECT_INFO_LOG_LENGTH_ARB, &info_length);
+
+ switch (submit_method)
+ {
+ case SM_IM:
+ printf ("\n--- TESTING IMMEDIATE MODE\n");
+ im_render ();
+ break;
+ case SM_VA:
+ printf ("\n--- TESTING VERTEX ARRAY MODE\n");
+ va_render ();
+ break;
+ case SM_IM_DL:
+ printf ("\n--- TESTING IMMEDIATE + DISPLAY LIST MODE\n");
+ dl_start ();
+ im_render ();
+ dl_end ();
+ break;
+ case SM_VA_DL:
+ printf ("\n--- TESTING VERTEX ARRAY + DISPLAY LIST MODE\n");
+ dl_start ();
+ va_render ();
+ dl_end ();
+ break;
+ default:
+ assert (0);
+ }
+
+ glFlush ();
+
+ /*
+ * Get the info log and set the pointer to the beginning of the output.
+ */
+ glGetInfoLogARB (vert, sizeof (output), &length, output);
+ p = output + info_length - 1;
+
+ for (i = 0; i < sizeof (attribs) / sizeof (*attribs); i++) {
+ GLuint j;
+ for (j = 0; j < attribs[i].size; j++) {
+ GLfloat value;
+ if (p == NULL) {
+ printf ("*** %s\n", "I/O error");
+ break;
+ }
+ if (strncmp (p, "true", 4) == 0)
+ value = 1.0f;
+ else if (strncmp (p, "false", 5) == 0)
+ value = 0.0f;
+ else if (sscanf (p, "%f", &value) != 1) {
+ printf ("*** %s\n", "I/O error");
+ p = NULL;
+ break;
+ }
+ if (fabs (value - attribs[i].data[j]) > EPSILON)
+ printf ("*** %s\n", "Values are different");
+ p = strchr (p, '\n');
+ if (p != NULL)
+ p++;
+ }
+ if (p == NULL)
+ break;
+ }
+
+ submit_method++;
+}
+
+int main (int argc, char *argv[])
+{
+ InitFramework (&argc, argv);
+ return 0;
+}
+