diff options
author | Michal Krol <[email protected]> | 2006-05-30 09:38:16 +0000 |
---|---|---|
committer | Michal Krol <[email protected]> | 2006-05-30 09:38:16 +0000 |
commit | 23b7c7dc1469ba5bbd14f736a3c188c63cd4f280 (patch) | |
tree | d56b43599a3f39ad6ec2f073e91247733b15c55d /progs/slang/cltest.txt | |
parent | 44d5c8668a43fc06115ea83554bb2249ea4d2c6f (diff) |
Make it running under Linux.
Diffstat (limited to 'progs/slang/cltest.txt')
-rw-r--r-- | progs/slang/cltest.txt | 2804 |
1 files changed, 1402 insertions, 1402 deletions
diff --git a/progs/slang/cltest.txt b/progs/slang/cltest.txt index 7d87e74a11e..8ca1dd40f97 100644 --- a/progs/slang/cltest.txt +++ b/progs/slang/cltest.txt @@ -1,1402 +1,1402 @@ -$ /*
-$ Shader test script.
-$
-$ Author: Michal Krol
-$
-$ Comment line starts with dollar sign and white space.
-$
-$ $program <name> starts a new test program section called <name>. Contains all other sections.
-$
-$ $attrib <name> starts vertex data input section for attrib called <name>. Each line consists of
-$ four values that form single vertex attrib.
-$
-$ $vertex starts vertex shader section. Contains $code and &output sections.
-$
-$ $code starts source code section. All text in this section gets compiled into appropriate
-$ shader object.
-$
-$ $output starts shader execution results section. These are compared, value-by-value,
-$ with results of executing printMESA() functions within a shader.
-$ */
-
-
-$ /*
-$ --------------------------------------------------------------------------------------------------
-$ Test printMESA() function.
-$ */
-
-$program PRINT TEST
-
-$vertex
-
-$code
-
-void main () {
- gl_Position = gl_ModelViewMatrix * gl_Vertex;
- gl_FrontColor = vec4 (1.0);
-
- printMESA (11.1);
- printMESA (111);
- printMESA (true);
-
- printMESA (vec2 (22.1, 22.2));
- printMESA (vec3 (33.1, 33.2, 33.3));
- printMESA (vec4 (44.1, 44.2, 44.3, 44.4));
-
- printMESA (ivec2 (221, 222));
- printMESA (ivec3 (331, 332, 333));
- printMESA (ivec4 (441, 442, 443, 444));
-
- printMESA (bvec2 (false, true));
- printMESA (bvec3 (true, true, false));
- printMESA (bvec4 (true, false, true, false));
-
- printMESA (mat2 (55.11, 55.12, 55.21, 55.22));
- printMESA (mat3 (66.11, 66.12, 66.13,
- 66.21, 66.22, 66.23,
- 66.31, 66.32, 66.33));
- printMESA (mat4 (77.11, 77.12, 77.13, 77.14,
- 77.21, 77.22, 77.23, 77.24,
- 77.31, 77.32, 77.33, 77.34,
- 77.41, 77.42, 77.43, 77.44));
-}
-
-$output
-
-11.1
-111
-true
-
-22.1
-22.2
-33.1
-33.2
-33.3
-44.1
-44.2
-44.3
-44.4
-
-221
-222
-331
-332
-333
-441
-442
-443
-444
-
-false
-true
-true
-true
-false
-true
-false
-true
-false
-
-55.11
-55.12
-55.21
-55.22
-
-66.11
-66.12
-66.13
-66.21
-66.22
-66.23
-66.31
-66.32
-66.33
-
-77.11
-77.12
-77.13
-77.14
-77.21
-77.22
-77.23
-77.24
-77.31
-77.32
-77.33
-77.34
-77.41
-77.42
-77.43
-77.44
-
-
-$ /*
-$ --------------------------------------------------------------------------------------------------
-$ Test type casting.
-$ */
-
-$program TYPE CAST TEST
-
-$attrib gl_Vertex
-0.0 0.0 0.0 1.0
-
-$attrib _Zero
-0.0 0.0 0.0 0.0
-
-$attrib _One
-1.1 0.0 0.0 0.0
-
-$attrib _Two
-2.2 0.0 0.0 0.0
-
-$attrib _MinusThree
--3.3 0.0 0.0 0.0
-
-$vertex
-
-$code
-
-attribute float _Zero;
-attribute float _One;
-attribute float _Two;
-attribute float _MinusThree;
-
-void main () {
- gl_Position = gl_ModelViewMatrix * gl_Vertex;
- gl_FrontColor = vec4 (1.0);
-
- printMESA (_Zero);
- printMESA (_One);
- printMESA (_Two);
- printMESA (_MinusThree);
-
- printMESA (float (_Zero));
- printMESA (float (_One));
- printMESA (float (_Two));
- printMESA (float (_MinusThree));
- printMESA (float (45.99));
- printMESA (float (-6.17));
-
- printMESA (bool (_Zero));
- printMESA (bool (_One));
- printMESA (bool (_Two));
- printMESA (bool (_MinusThree));
- printMESA (bool (45.99));
- printMESA (bool (-6.17));
- printMESA (bool (0.0001));
- printMESA (bool (0.0));
-
- printMESA (int (_Zero));
- printMESA (int (_One));
- printMESA (int (_Two));
- printMESA (int (_MinusThree));
- printMESA (int (45.99));
- printMESA (int (45.22));
- printMESA (int (-6.17));
- printMESA (int (-6.87));
-}
-
-$output
-
-0.0
-1.1
-2.2
--3.3
-
-0.0
-1.1
-2.2
--3.3
-45.99
--6.17
-
-false
-true
-true
-true
-true
-true
-true
-false
-
-0
-1
-2
--3
-45
-45
--6
--6
-
-$ /*
-$ --------------------------------------------------------------------------------------------------
-$ Test vector swizzles.
-$ */
-
-$program SWIZZLE TEST
-
-$attrib gl_Vertex
-0.0 0.0 0.0 1.0
-
-$attrib _One
-1.1 1.2 1.3 1.4
-
-$attrib _Two
-2.1 2.2 2.3 2.4
-
-$vertex
-
-$code
-
-attribute vec4 _One;
-attribute vec4 _Two;
-
-void assign5678 (out vec4 v)
-{
- v.x = 5.5;
- v.y = 6.6;
- v.z = 7.7;
- v.w = 8.8;
-}
-
-void main () {
- gl_Position = gl_ModelViewMatrix * gl_Vertex;
- gl_FrontColor = vec4 (1.0);
-
- printMESA (_One);
- printMESA (_Two);
-
- printMESA (_One.x);
- printMESA (_One.y);
- printMESA (_One.z);
- printMESA (_One.w);
-
- printMESA (_Two.xy);
- printMESA (_Two.yx);
- printMESA (_Two.xw);
- printMESA (_Two.wx);
- printMESA (_Two.yz);
- printMESA (_Two.zy);
- printMESA (_Two.xz);
- printMESA (_Two.zx);
- printMESA (_Two.zw);
- printMESA (_Two.wz);
-
- printMESA (_One.xyz);
- printMESA (_One.yzx);
- printMESA (_One.zxy);
- printMESA (_One.xzy);
- printMESA (_One.yzw);
- printMESA (_One.zwx);
-
- printMESA (_Two.xyzw);
- printMESA (_Two.yzwx);
- printMESA (_Two.wzyx);
- printMESA (_Two.zwyx);
-
- printMESA (_One.xx);
- printMESA (_One.zz);
- printMESA (_One.ww);
-
- printMESA (_Two.xxx);
- printMESA (_Two.yyy);
- printMESA (_Two.www);
-
- printMESA (_One.xxxx);
- printMESA (_One.zzzz);
-
- printMESA (_Two.xxyy);
- printMESA (_Two.wwxx);
- printMESA (_Two.zxxw);
-
- vec4 v;
-
- v.zxwy = vec4 (5.5, 6.6, 7.7, 8.8);
- printMESA (v);
-
- assign5678 (v.ywxz);
- printMESA (v);
-}
-
-$output
-
-1.1
-1.2
-1.3
-1.4
-2.1
-2.2
-2.3
-2.4
-
-1.1
-1.2
-1.3
-1.4
-
-2.1
-2.2
-2.2
-2.1
-2.1
-2.4
-2.4
-2.1
-2.2
-2.3
-2.3
-2.2
-2.1
-2.3
-2.3
-2.1
-2.3
-2.4
-2.4
-2.3
-
-1.1
-1.2
-1.3
-1.2
-1.3
-1.1
-1.3
-1.1
-1.2
-1.1
-1.3
-1.2
-1.2
-1.3
-1.4
-1.3
-1.4
-1.1
-
-2.1
-2.2
-2.3
-2.4
-2.2
-2.3
-2.4
-2.1
-2.4
-2.3
-2.2
-2.1
-2.3
-2.4
-2.2
-2.1
-
-1.1
-1.1
-1.3
-1.3
-1.4
-1.4
-
-2.1
-2.1
-2.1
-2.2
-2.2
-2.2
-2.4
-2.4
-2.4
-
-1.1
-1.1
-1.1
-1.1
-1.3
-1.3
-1.3
-1.3
-
-2.1
-2.1
-2.2
-2.2
-2.4
-2.4
-2.1
-2.1
-2.3
-2.1
-2.1
-2.4
-
-6.6
-8.8
-5.5
-7.7
-
-7.7
-5.5
-8.8
-6.6
-
-
-$ /*
-$ --------------------------------------------------------------------------------------------------
-$ Test relational operators.
-$ */
-
-$program RELATIONAL OPERATOR TEST
-
-$attrib gl_Vertex
-0.0 0.0 0.0 1.0
-
-$attrib _Two
-2.0 0.0 0.0 0.0
-
-$attrib _Two2
-2.0 0.0 0.0 0.0
-
-$attrib _MinusThree
--3.0 0.0 0.0 0.0
-
-$vertex
-
-$code
-
-attribute float _Two;
-attribute float _Two2;
-attribute float _MinusThree;
-
-struct foo
-{
- float f;
- vec4 v4;
- vec3 v3;
- mat4 m4;
- int i;
- bool b;
-};
-
-void printMESA (const in foo bar)
-{
- printMESA (bar.f);
- printMESA (bar.v4);
- printMESA (bar.v3);
- printMESA (bar.m4);
- printMESA (bar.i);
- printMESA (bar.b);
-}
-
-void main () {
- gl_Position = gl_ModelViewMatrix * gl_Vertex;
- gl_FrontColor = vec4 (1.0);
-
- int iTwo = int (_Two);
- int iTwo2 = int (_Two2);
- int iMinusThree = int (_MinusThree);
-
- printMESA (_Two <= _Two);
- printMESA (_Two <= _Two2);
- printMESA (_Two <= _MinusThree);
- printMESA (_MinusThree <= _Two);
- printMESA (iTwo <= iTwo);
- printMESA (iTwo <= iTwo2);
- printMESA (iTwo <= iMinusThree);
- printMESA (iMinusThree <= iTwo);
-
- printMESA (_Two >= _Two);
- printMESA (_Two >= _Two2);
- printMESA (_Two >= _MinusThree);
- printMESA (_MinusThree >= _Two);
- printMESA (iTwo >= iTwo);
- printMESA (iTwo >= iTwo2);
- printMESA (iTwo >= iMinusThree);
- printMESA (iMinusThree >= iTwo);
-
- printMESA (_Two < _Two);
- printMESA (_Two < _Two2);
- printMESA (_Two < _MinusThree);
- printMESA (_MinusThree < _Two);
- printMESA (iTwo < iTwo);
- printMESA (iTwo < iTwo2);
- printMESA (iTwo < iMinusThree);
- printMESA (iMinusThree < iTwo);
-
- printMESA (_Two > _Two);
- printMESA (_Two > _Two2);
- printMESA (_Two > _MinusThree);
- printMESA (_MinusThree > _Two);
- printMESA (iTwo > iTwo);
- printMESA (iTwo > iTwo2);
- printMESA (iTwo > iMinusThree);
- printMESA (iMinusThree > iTwo);
-
- printMESA (_Two == _Two);
- printMESA (_Two == _Two2);
- printMESA (_Two == _MinusThree);
- printMESA (_MinusThree == _MinusThree);
- printMESA (iTwo == iTwo);
- printMESA (iTwo == iTwo2);
- printMESA (iTwo == iMinusThree);
- printMESA (iMinusThree == iMinusThree);
-
- printMESA (_Two != _Two);
- printMESA (_Two != _Two2);
- printMESA (_Two != _MinusThree);
- printMESA (_MinusThree != _MinusThree);
- printMESA (iTwo != iTwo);
- printMESA (iTwo != iTwo2);
- printMESA (iTwo != iMinusThree);
- printMESA (iMinusThree != iMinusThree);
-
- foo foo1;
- foo1.f = 13.31;
- foo1.v4 = vec4 (44.11, 44.22, 44.33, 44.44);
- foo1.v3 = vec3 (33.11, 33.22, 33.33);
- foo1.m4 = mat4 (17.88);
- foo1.i = 666;
- foo1.b = true;
- printMESA (foo1);
-
- // make foo2 the same as foo1
- foo foo2;
- foo2.f = 13.31;
- foo2.v4 = vec4 (44.11, 44.22, 44.33, 44.44);
- foo2.v3 = vec3 (33.11, 33.22, 33.33);
- foo2.m4 = mat4 (17.88);
- foo2.i = 666;
- foo2.b = true;
-
- printMESA (foo1 == foo2);
- printMESA (foo1 != foo2);
-
- // make them a little bit different
- foo2.m4[2].y = 333.333;
- printMESA (foo2);
-
- printMESA (foo1 == foo2);
- printMESA (foo1 != foo2);
-}
-
-$output
-
-true
-true
-false
-true
-true
-true
-false
-true
-
-true
-true
-true
-false
-true
-true
-true
-false
-
-false
-false
-false
-true
-false
-false
-false
-true
-
-false
-false
-true
-false
-false
-false
-true
-false
-
-true
-true
-false
-true
-true
-true
-false
-true
-
-false
-false
-true
-false
-false
-false
-true
-false
-
-13.31
-44.11
-44.22
-44.33
-44.44
-33.11
-33.22
-33.33
-17.88
-0.0
-0.0
-0.0
-0.0
-17.88
-0.0
-0.0
-0.0
-0.0
-17.88
-0.0
-0.0
-0.0
-0.0
-17.88
-666
-true
-
-true
-false
-
-13.31
-44.11
-44.22
-44.33
-44.44
-33.11
-33.22
-33.33
-17.88
-0.0
-0.0
-0.0
-0.0
-17.88
-0.0
-0.0
-0.0
-333.333
-17.88
-0.0
-0.0
-0.0
-0.0
-17.88
-666
-true
-
-false
-true
-
-
-$ /*
-$ --------------------------------------------------------------------------------------------------
-$ Test logical operators.
-$ */
-
-$program LOGICAL OPERATOR TEST
-
-$attrib gl_Vertex
-0.0 0.0 0.0 1.0
-
-$attrib _False
-0.0 0.0 0.0 0.0
-
-$attrib _True
-1.0 0.0 0.0 0.0
-
-$attrib _False2
-0.0 0.0 0.0 0.0
-
-$attrib _True2
-1.0 0.0 0.0 0.0
-
-$vertex
-
-$code
-
-attribute float _False;
-attribute float _True;
-attribute float _False2;
-attribute float _True2;
-
-void main () {
- gl_Position = gl_ModelViewMatrix * gl_Vertex;
- gl_FrontColor = vec4 (1.0);
-
- printMESA (_False);
- printMESA (_True);
- printMESA (_False2);
- printMESA (_True2);
-
- bool False = bool (_False);
- bool True = bool (_True);
- bool False2 = bool (_False2);
- bool True2 = bool (_True2);
-
- //
- // It is important to test each operator with the following argument types:
- // * Both arguments are different variables, even if they have the same values.
- // False and False2 are distinct attributes, but are the same in value.
- // * Both arguments may be the same variables. This case tests possible
- // optimizations, e.g. X && X --> X.
- // * Both arguments are constant. This tests constant folding.
- //
-
- printMESA (!False);
- printMESA (!True);
- printMESA (!false);
- printMESA (!true);
-
- printMESA (False ^^ False2);
- printMESA (False ^^ True2);
- printMESA (True ^^ False2);
- printMESA (True ^^ True2);
- printMESA (False ^^ False);
- printMESA (False ^^ True);
- printMESA (True ^^ False);
- printMESA (True ^^ True);
- printMESA (false ^^ false);
- printMESA (false ^^ true);
- printMESA (true ^^ false);
- printMESA (true ^^ true);
-
- printMESA (False && False2);
- printMESA (False && True2);
- printMESA (True && False2);
- printMESA (True && True2);
- printMESA (False && False);
- printMESA (False && True);
- printMESA (True && False);
- printMESA (True && True);
- printMESA (false && false);
- printMESA (false && true);
- printMESA (true && false);
- printMESA (true && true);
-
- printMESA (False || False2);
- printMESA (False || True2);
- printMESA (True || False2);
- printMESA (True || True2);
- printMESA (False || False);
- printMESA (False || True);
- printMESA (True || False);
- printMESA (True || True);
- printMESA (false || false);
- printMESA (false || true);
- printMESA (true || false);
- printMESA (true || true);
-
- //
- // Test short-circuit evaluation of && and ||. The right expression evaluation depends
- // on the value of the left expression. If the right expression has side effects, we
- // can easily test if it happened.
- //
-
- bool x;
-
- x = false;
- printMESA (x);
- printMESA (False && (x = true));
- printMESA (x);
-
- x = false;
- printMESA (x);
- printMESA (false && (x = true));
- printMESA (x);
-
- x = true;
- printMESA (x);
- printMESA (True || (x = false));
- printMESA (x);
-
- x = true;
- printMESA (x);
- printMESA (true || (x = false));
- printMESA (x);
-}
-
-$output
-
-0.0
-1.0
-0.0
-1.0
-
-true
-false
-true
-false
-
-false
-true
-true
-false
-false
-true
-true
-false
-false
-true
-true
-false
-
-false
-false
-false
-true
-false
-false
-false
-true
-false
-false
-false
-true
-
-false
-true
-true
-true
-false
-true
-true
-true
-false
-true
-true
-true
-
-false
-false
-false
-
-false
-false
-false
-
-true
-true
-true
-
-true
-true
-true
-
-
-$ /*
-$ --------------------------------------------------------------------------------------------------
-$ Test subscript operator/array access.
-$ */
-
-$program ARRAY ACCESS TEST
-
-$attrib gl_Vertex
-0.0 0.0 0.0 1.0
-
-$attrib _Zero
-0.0 0.0 0.0 0.0
-
-$attrib _One
-1.1 0.0 0.0 0.0
-
-$attrib _Two
-2.9 0.0 0.0 0.0
-
-$attrib _Vec
-11.11 22.22 33.33 44.44
-
-$vertex
-
-$code
-
-attribute float _Zero;
-attribute float _One;
-attribute float _Two;
-attribute vec4 _Vec;
-
-void main () {
- gl_Position = gl_ModelViewMatrix * gl_Vertex;
- gl_FrontColor = vec4 (1.0);
-
- printMESA (_Zero);
- printMESA (_One);
- printMESA (_Two);
- printMESA (_Vec);
-
- printMESA (_Vec[0]);
- printMESA (_Vec[1]);
- printMESA (_Vec[2]);
- printMESA (_Vec[3]);
-
- printMESA (_Vec[int (_Zero)]);
- printMESA (_Vec[int (_One)]);
- printMESA (_Vec[int (_Two)]);
-}
-
-$output
-
-0.0
-1.1
-2.9
-11.11
-22.22
-33.33
-44.44
-
-11.11
-22.22
-33.33
-44.44
-
-11.11
-22.22
-33.33
-
-
-$ /*
-$ --------------------------------------------------------------------------------------------------
-$ Test pre/post-increment/decrement operators.
-$ Note: assumes relational operators being correct.
-$ */
-
-$program PRE/POST-INC/DEC OPERATOR TEST
-
-$attrib gl_Vertex
-0.0 0.0 0.0 1.0
-
-$attrib _Zero
-0.0 0.0 0.0 0.0
-
-$attrib _One
-1.1 0.0 0.0 0.0
-
-$attrib _Two4
-2.1 2.2 2.3 2.4
-
-$vertex
-
-$code
-
-attribute float _Zero;
-attribute float _One;
-attribute vec4 _Two4;
-
-float fZero, fOne;
-vec4 fTwo4;
-int iZero, iOne;
-ivec4 iTwo4;
-
-void reset () {
- fZero = _Zero;
- fOne = _One;
- fTwo4 = _Two4;
- iZero = int (_Zero);
- iOne = int (_One);
- iTwo4 = ivec4 (_Two4);
-}
-
-void main () {
- gl_Position = gl_ModelViewMatrix * gl_Vertex;
- gl_FrontColor = vec4 (1.0);
-
- printMESA (_Zero);
- printMESA (_One);
- printMESA (_Two4);
-
- // pre-increment
- reset ();
- printMESA (++fZero);
- printMESA (++fOne);
- printMESA (++iZero);
- printMESA (++iOne);
- printMESA (fZero);
- printMESA (fOne);
- printMESA (iZero);
- printMESA (iOne);
- printMESA (++fTwo4 == _Two4 + 1.0);
- printMESA (++iTwo4 == ivec4 (_Two4) + 1);
-
- // pre-decrement
- reset ();
- printMESA (--fZero);
- printMESA (--fOne);
- printMESA (--iZero);
- printMESA (--iOne);
- printMESA (fZero);
- printMESA (fOne);
- printMESA (iZero);
- printMESA (iOne);
- printMESA (--fTwo4 == _Two4 - 1.0);
- printMESA (--iTwo4 == ivec4 (_Two4) - 1);
-
- // post-increment
- reset ();
- printMESA (fZero++);
- printMESA (fOne++);
- printMESA (iZero++);
- printMESA (iOne++);
- printMESA (fZero);
- printMESA (fOne);
- printMESA (iZero);
- printMESA (iOne);
- printMESA (fTwo4++ == _Two4);
- printMESA (iTwo4++ == ivec4 (_Two4));
-
- // post-decrement
- reset ();
- printMESA (fZero--);
- printMESA (fOne--);
- printMESA (iZero--);
- printMESA (iOne--);
- printMESA (fZero);
- printMESA (fOne);
- printMESA (iZero);
- printMESA (iOne);
- printMESA (fTwo4-- == _Two4);
- printMESA (iTwo4-- == ivec4 (_Two4));
-}
-
-$output
-
-0.0
-1.1
-2.1
-2.2
-2.3
-2.4
-
-1.0
-2.1
-1
-2
-1.0
-2.1
-1
-2
-true
-true
-
--1.0
-0.1
--1
-0
--1.0
-0.1
--1
-0
-true
-true
-
-0.0
-1.1
-0
-1
-1.0
-2.1
-1
-2
-true
-true
-
-0.0
-1.1
-0
-1
--1.0
-0.1
--1
-0
-true
-true
-
-
-$ /*
-$ --------------------------------------------------------------------------------------------------
-$ Test arithmetical operators.
-$ */
-
-$program ARITHMETICAL OPERATOR TEST
-
-$attrib gl_Vertex
-0.0 0.0 0.0 1.0
-
-$attrib _Zero
-0.0 0.0 0.0 0.0
-
-$attrib _One
-1.1 0.0 0.0 0.0
-
-$attrib _Two4
-2.1 2.2 2.3 2.4
-
-$vertex
-
-$code
-
-attribute float _Zero;
-attribute float _One;
-attribute vec4 _Two4;
-
-void main () {
- gl_Position = gl_ModelViewMatrix * gl_Vertex;
- gl_FrontColor = vec4 (1.0);
-
- printMESA (_Zero);
- printMESA (_One);
- printMESA (_Two4);
-
- int iZero = int (_Zero);
- int iOne = int (_One);
- ivec4 iTwo4 = ivec4 (_Two4);
-
- printMESA (-_Zero);
- printMESA (-_One);
- printMESA (-_Two4);
- printMESA (-_Two4.z);
-
- printMESA (_Zero + 0.0);
- printMESA (_One + 0.0);
- printMESA (_Two4 + 0.0);
- printMESA (_Two4.y + 0.0);
-
- printMESA (_Zero + _Zero);
- printMESA (_Zero + _One);
- printMESA (_Zero + _Two4);
- printMESA (_One + _Zero);
- printMESA (_One + _Two4);
- printMESA (_Two4 + _Two4);
-
- printMESA (_Zero - 0.0);
- printMESA (_One - 0.0);
- printMESA (_Two4 - 0.0);
- printMESA (_Two4.y - 0.0);
-
- printMESA (_Zero - _Zero);
- printMESA (_Zero - _One);
- printMESA (_Zero - _Two4);
- printMESA (_One - _Zero);
- printMESA (_One - _Two4);
- printMESA (_Two4 - _Two4);
-
- printMESA (_Zero * 1.0);
- printMESA (_One * 1.0);
- printMESA (_Two4 * 1.0);
- printMESA (_Two4.x * 1.0);
-
- printMESA (_Zero * _Zero);
- printMESA (_Zero * _One);
- printMESA (_Zero * _Two4);
- printMESA (_One * _Zero);
- printMESA (_One * _One);
- printMESA (_One * _Two4);
- printMESA (_Two4 * _Two4);
-
- printMESA (_Zero / 1.0);
- printMESA (_One / 1.0);
- printMESA (_Two4 / 1.0);
- printMESA (_Two4.x / 1.0);
-
- printMESA (_Zero / _One);
- printMESA (_Zero / _Two4);
- printMESA (_One / _One);
- printMESA (_One / _Two4);
- printMESA (_Two4 / _Two4);
-}
-
-$output
-
-0.0
-1.1
-2.1
-2.2
-2.3
-2.4
-
-0.0
--1.1
--2.1
--2.2
--2.3
--2.4
--2.3
-
-0.0
-1.1
-2.1
-2.2
-2.3
-2.4
-2.2
-
-0.0
-1.1
-2.1
-2.2
-2.3
-2.4
-1.1
-3.2
-3.3
-3.4
-3.5
-4.2
-4.4
-4.6
-4.8
-
-0.0
-1.1
-2.1
-2.2
-2.3
-2.4
-2.2
-
-0.0
--1.1
--2.1
--2.2
--2.3
--2.4
-1.1
--1.0
--1.1
--1.2
--1.3
-0.0
-0.0
-0.0
-0.0
-
-0.0
-1.1
-2.1
-2.2
-2.3
-2.4
-2.1
-
-0.0
-0.0
-0.0
-0.0
-0.0
-0.0
-0.0
-1.21
-2.31
-2.42
-2.53
-2.64
-4.41
-4.84
-5.29
-5.76
-
-0.0
-1.1
-2.1
-2.2
-2.3
-2.4
-2.1
-
-0.0
-0.0
-0.0
-0.0
-0.0
-1.0
-0.52381
-0.5
-0.47826
-0.45833
-1.0
-1.0
-1.0
-1.0
-
-
-$ /*
-$ --------------------------------------------------------------------------------------------------
-$ Test matrix operations.
-$ Note: assumes relational operators being correct.
-$ */
-
-$program MATRIX TEST
-
-$attrib gl_Vertex
-0.0 0.0 0.0 1.0
-
-$attrib _Zero
-0.0 0.0 0.0 0.0
-
-$attrib _One
-1.0 1.0 1.0 1.0
-
-$attrib _Two
-2.0 2.0 2.0 2.0
-
-$vertex
-
-$code
-
-attribute vec4 _Zero;
-attribute vec4 _One;
-attribute vec4 _Two;
-
-void main () {
- gl_Position = gl_ModelViewMatrix * gl_Vertex;
- gl_FrontColor = vec4 (1.0);
-
- printMESA (_Zero);
- printMESA (_One);
- printMESA (_Two);
-
- mat4 Identity = mat4 (_One.x);
-
- printMESA (Identity == mat4 (1.0, 0.0, 0.0, 0.0,
- 0.0, 1.0, 0.0, 0.0,
- 0.0, 0.0, 1.0, 0.0,
- 0.0, 0.0, 0.0, 1.0));
- printMESA (Identity * _Two == _Two);
-
- mat4 Matrix = mat4 (1.1, 1.2, 1.3, 1.4,
- 2.1, 2.2, 2.3, 2.4,
- 3.1, 3.2, 3.3, 3.4,
- 4.1, 4.2, 4.3, 4.4);
-
- printMESA (Matrix[2].y);
- printMESA (Matrix[1]);
-}
-
-$output
-
-0.0
-0.0
-0.0
-0.0
-1.0
-1.0
-1.0
-1.0
-2.0
-2.0
-2.0
-2.0
-true
-true
-3.2
-2.1
-2.2
-2.3
-2.4
-
+$ /* +$ Shader test script. +$ +$ Author: Michal Krol +$ +$ Comment line starts with dollar sign and white space. +$ +$ $program <name> starts a new test program section called <name>. Contains all other sections. +$ +$ $attrib <name> starts vertex data input section for attrib called <name>. Each line consists of +$ four values that form single vertex attrib. +$ +$ $vertex starts vertex shader section. Contains $code and &output sections. +$ +$ $code starts source code section. All text in this section gets compiled into appropriate +$ shader object. +$ +$ $output starts shader execution results section. These are compared, value-by-value, +$ with results of executing printMESA() functions within a shader. +$ */ + + +$ /* +$ -------------------------------------------------------------------------------------------------- +$ Test printMESA() function. +$ */ + +$program PRINT TEST + +$vertex + +$code + +void main () { + gl_Position = gl_ModelViewMatrix * gl_Vertex; + gl_FrontColor = vec4 (1.0); + + printMESA (11.1); + printMESA (111); + printMESA (true); + + printMESA (vec2 (22.1, 22.2)); + printMESA (vec3 (33.1, 33.2, 33.3)); + printMESA (vec4 (44.1, 44.2, 44.3, 44.4)); + + printMESA (ivec2 (221, 222)); + printMESA (ivec3 (331, 332, 333)); + printMESA (ivec4 (441, 442, 443, 444)); + + printMESA (bvec2 (false, true)); + printMESA (bvec3 (true, true, false)); + printMESA (bvec4 (true, false, true, false)); + + printMESA (mat2 (55.11, 55.12, 55.21, 55.22)); + printMESA (mat3 (66.11, 66.12, 66.13, + 66.21, 66.22, 66.23, + 66.31, 66.32, 66.33)); + printMESA (mat4 (77.11, 77.12, 77.13, 77.14, + 77.21, 77.22, 77.23, 77.24, + 77.31, 77.32, 77.33, 77.34, + 77.41, 77.42, 77.43, 77.44)); +} + +$output + +11.1 +111 +true + +22.1 +22.2 +33.1 +33.2 +33.3 +44.1 +44.2 +44.3 +44.4 + +221 +222 +331 +332 +333 +441 +442 +443 +444 + +false +true +true +true +false +true +false +true +false + +55.11 +55.12 +55.21 +55.22 + +66.11 +66.12 +66.13 +66.21 +66.22 +66.23 +66.31 +66.32 +66.33 + +77.11 +77.12 +77.13 +77.14 +77.21 +77.22 +77.23 +77.24 +77.31 +77.32 +77.33 +77.34 +77.41 +77.42 +77.43 +77.44 + + +$ /* +$ -------------------------------------------------------------------------------------------------- +$ Test type casting. +$ */ + +$program TYPE CAST TEST + +$attrib gl_Vertex +0.0 0.0 0.0 1.0 + +$attrib _Zero +0.0 0.0 0.0 0.0 + +$attrib _One +1.1 0.0 0.0 0.0 + +$attrib _Two +2.2 0.0 0.0 0.0 + +$attrib _MinusThree +-3.3 0.0 0.0 0.0 + +$vertex + +$code + +attribute float _Zero; +attribute float _One; +attribute float _Two; +attribute float _MinusThree; + +void main () { + gl_Position = gl_ModelViewMatrix * gl_Vertex; + gl_FrontColor = vec4 (1.0); + + printMESA (_Zero); + printMESA (_One); + printMESA (_Two); + printMESA (_MinusThree); + + printMESA (float (_Zero)); + printMESA (float (_One)); + printMESA (float (_Two)); + printMESA (float (_MinusThree)); + printMESA (float (45.99)); + printMESA (float (-6.17)); + + printMESA (bool (_Zero)); + printMESA (bool (_One)); + printMESA (bool (_Two)); + printMESA (bool (_MinusThree)); + printMESA (bool (45.99)); + printMESA (bool (-6.17)); + printMESA (bool (0.0001)); + printMESA (bool (0.0)); + + printMESA (int (_Zero)); + printMESA (int (_One)); + printMESA (int (_Two)); + printMESA (int (_MinusThree)); + printMESA (int (45.99)); + printMESA (int (45.22)); + printMESA (int (-6.17)); + printMESA (int (-6.87)); +} + +$output + +0.0 +1.1 +2.2 +-3.3 + +0.0 +1.1 +2.2 +-3.3 +45.99 +-6.17 + +false +true +true +true +true +true +true +false + +0 +1 +2 +-3 +45 +45 +-6 +-6 + +$ /* +$ -------------------------------------------------------------------------------------------------- +$ Test vector swizzles. +$ */ + +$program SWIZZLE TEST + +$attrib gl_Vertex +0.0 0.0 0.0 1.0 + +$attrib _One +1.1 1.2 1.3 1.4 + +$attrib _Two +2.1 2.2 2.3 2.4 + +$vertex + +$code + +attribute vec4 _One; +attribute vec4 _Two; + +void assign5678 (out vec4 v) +{ + v.x = 5.5; + v.y = 6.6; + v.z = 7.7; + v.w = 8.8; +} + +void main () { + gl_Position = gl_ModelViewMatrix * gl_Vertex; + gl_FrontColor = vec4 (1.0); + + printMESA (_One); + printMESA (_Two); + + printMESA (_One.x); + printMESA (_One.y); + printMESA (_One.z); + printMESA (_One.w); + + printMESA (_Two.xy); + printMESA (_Two.yx); + printMESA (_Two.xw); + printMESA (_Two.wx); + printMESA (_Two.yz); + printMESA (_Two.zy); + printMESA (_Two.xz); + printMESA (_Two.zx); + printMESA (_Two.zw); + printMESA (_Two.wz); + + printMESA (_One.xyz); + printMESA (_One.yzx); + printMESA (_One.zxy); + printMESA (_One.xzy); + printMESA (_One.yzw); + printMESA (_One.zwx); + + printMESA (_Two.xyzw); + printMESA (_Two.yzwx); + printMESA (_Two.wzyx); + printMESA (_Two.zwyx); + + printMESA (_One.xx); + printMESA (_One.zz); + printMESA (_One.ww); + + printMESA (_Two.xxx); + printMESA (_Two.yyy); + printMESA (_Two.www); + + printMESA (_One.xxxx); + printMESA (_One.zzzz); + + printMESA (_Two.xxyy); + printMESA (_Two.wwxx); + printMESA (_Two.zxxw); + + vec4 v; + + v.zxwy = vec4 (5.5, 6.6, 7.7, 8.8); + printMESA (v); + + assign5678 (v.ywxz); + printMESA (v); +} + +$output + +1.1 +1.2 +1.3 +1.4 +2.1 +2.2 +2.3 +2.4 + +1.1 +1.2 +1.3 +1.4 + +2.1 +2.2 +2.2 +2.1 +2.1 +2.4 +2.4 +2.1 +2.2 +2.3 +2.3 +2.2 +2.1 +2.3 +2.3 +2.1 +2.3 +2.4 +2.4 +2.3 + +1.1 +1.2 +1.3 +1.2 +1.3 +1.1 +1.3 +1.1 +1.2 +1.1 +1.3 +1.2 +1.2 +1.3 +1.4 +1.3 +1.4 +1.1 + +2.1 +2.2 +2.3 +2.4 +2.2 +2.3 +2.4 +2.1 +2.4 +2.3 +2.2 +2.1 +2.3 +2.4 +2.2 +2.1 + +1.1 +1.1 +1.3 +1.3 +1.4 +1.4 + +2.1 +2.1 +2.1 +2.2 +2.2 +2.2 +2.4 +2.4 +2.4 + +1.1 +1.1 +1.1 +1.1 +1.3 +1.3 +1.3 +1.3 + +2.1 +2.1 +2.2 +2.2 +2.4 +2.4 +2.1 +2.1 +2.3 +2.1 +2.1 +2.4 + +6.6 +8.8 +5.5 +7.7 + +7.7 +5.5 +8.8 +6.6 + + +$ /* +$ -------------------------------------------------------------------------------------------------- +$ Test relational operators. +$ */ + +$program RELATIONAL OPERATOR TEST + +$attrib gl_Vertex +0.0 0.0 0.0 1.0 + +$attrib _Two +2.0 0.0 0.0 0.0 + +$attrib _Two2 +2.0 0.0 0.0 0.0 + +$attrib _MinusThree +-3.0 0.0 0.0 0.0 + +$vertex + +$code + +attribute float _Two; +attribute float _Two2; +attribute float _MinusThree; + +struct foo +{ + float f; + vec4 v4; + vec3 v3; + mat4 m4; + int i; + bool b; +}; + +void printMESA (const in foo bar) +{ + printMESA (bar.f); + printMESA (bar.v4); + printMESA (bar.v3); + printMESA (bar.m4); + printMESA (bar.i); + printMESA (bar.b); +} + +void main () { + gl_Position = gl_ModelViewMatrix * gl_Vertex; + gl_FrontColor = vec4 (1.0); + + int iTwo = int (_Two); + int iTwo2 = int (_Two2); + int iMinusThree = int (_MinusThree); + + printMESA (_Two <= _Two); + printMESA (_Two <= _Two2); + printMESA (_Two <= _MinusThree); + printMESA (_MinusThree <= _Two); + printMESA (iTwo <= iTwo); + printMESA (iTwo <= iTwo2); + printMESA (iTwo <= iMinusThree); + printMESA (iMinusThree <= iTwo); + + printMESA (_Two >= _Two); + printMESA (_Two >= _Two2); + printMESA (_Two >= _MinusThree); + printMESA (_MinusThree >= _Two); + printMESA (iTwo >= iTwo); + printMESA (iTwo >= iTwo2); + printMESA (iTwo >= iMinusThree); + printMESA (iMinusThree >= iTwo); + + printMESA (_Two < _Two); + printMESA (_Two < _Two2); + printMESA (_Two < _MinusThree); + printMESA (_MinusThree < _Two); + printMESA (iTwo < iTwo); + printMESA (iTwo < iTwo2); + printMESA (iTwo < iMinusThree); + printMESA (iMinusThree < iTwo); + + printMESA (_Two > _Two); + printMESA (_Two > _Two2); + printMESA (_Two > _MinusThree); + printMESA (_MinusThree > _Two); + printMESA (iTwo > iTwo); + printMESA (iTwo > iTwo2); + printMESA (iTwo > iMinusThree); + printMESA (iMinusThree > iTwo); + + printMESA (_Two == _Two); + printMESA (_Two == _Two2); + printMESA (_Two == _MinusThree); + printMESA (_MinusThree == _MinusThree); + printMESA (iTwo == iTwo); + printMESA (iTwo == iTwo2); + printMESA (iTwo == iMinusThree); + printMESA (iMinusThree == iMinusThree); + + printMESA (_Two != _Two); + printMESA (_Two != _Two2); + printMESA (_Two != _MinusThree); + printMESA (_MinusThree != _MinusThree); + printMESA (iTwo != iTwo); + printMESA (iTwo != iTwo2); + printMESA (iTwo != iMinusThree); + printMESA (iMinusThree != iMinusThree); + + foo foo1; + foo1.f = 13.31; + foo1.v4 = vec4 (44.11, 44.22, 44.33, 44.44); + foo1.v3 = vec3 (33.11, 33.22, 33.33); + foo1.m4 = mat4 (17.88); + foo1.i = 666; + foo1.b = true; + printMESA (foo1); + + // make foo2 the same as foo1 + foo foo2; + foo2.f = 13.31; + foo2.v4 = vec4 (44.11, 44.22, 44.33, 44.44); + foo2.v3 = vec3 (33.11, 33.22, 33.33); + foo2.m4 = mat4 (17.88); + foo2.i = 666; + foo2.b = true; + + printMESA (foo1 == foo2); + printMESA (foo1 != foo2); + + // make them a little bit different + foo2.m4[2].y = 333.333; + printMESA (foo2); + + printMESA (foo1 == foo2); + printMESA (foo1 != foo2); +} + +$output + +true +true +false +true +true +true +false +true + +true +true +true +false +true +true +true +false + +false +false +false +true +false +false +false +true + +false +false +true +false +false +false +true +false + +true +true +false +true +true +true +false +true + +false +false +true +false +false +false +true +false + +13.31 +44.11 +44.22 +44.33 +44.44 +33.11 +33.22 +33.33 +17.88 +0.0 +0.0 +0.0 +0.0 +17.88 +0.0 +0.0 +0.0 +0.0 +17.88 +0.0 +0.0 +0.0 +0.0 +17.88 +666 +true + +true +false + +13.31 +44.11 +44.22 +44.33 +44.44 +33.11 +33.22 +33.33 +17.88 +0.0 +0.0 +0.0 +0.0 +17.88 +0.0 +0.0 +0.0 +333.333 +17.88 +0.0 +0.0 +0.0 +0.0 +17.88 +666 +true + +false +true + + +$ /* +$ -------------------------------------------------------------------------------------------------- +$ Test logical operators. +$ */ + +$program LOGICAL OPERATOR TEST + +$attrib gl_Vertex +0.0 0.0 0.0 1.0 + +$attrib _False +0.0 0.0 0.0 0.0 + +$attrib _True +1.0 0.0 0.0 0.0 + +$attrib _False2 +0.0 0.0 0.0 0.0 + +$attrib _True2 +1.0 0.0 0.0 0.0 + +$vertex + +$code + +attribute float _False; +attribute float _True; +attribute float _False2; +attribute float _True2; + +void main () { + gl_Position = gl_ModelViewMatrix * gl_Vertex; + gl_FrontColor = vec4 (1.0); + + printMESA (_False); + printMESA (_True); + printMESA (_False2); + printMESA (_True2); + + bool False = bool (_False); + bool True = bool (_True); + bool False2 = bool (_False2); + bool True2 = bool (_True2); + + // + // It is important to test each operator with the following argument types: + // * Both arguments are different variables, even if they have the same values. + // False and False2 are distinct attributes, but are the same in value. + // * Both arguments may be the same variables. This case tests possible + // optimizations, e.g. X && X --> X. + // * Both arguments are constant. This tests constant folding. + // + + printMESA (!False); + printMESA (!True); + printMESA (!false); + printMESA (!true); + + printMESA (False ^^ False2); + printMESA (False ^^ True2); + printMESA (True ^^ False2); + printMESA (True ^^ True2); + printMESA (False ^^ False); + printMESA (False ^^ True); + printMESA (True ^^ False); + printMESA (True ^^ True); + printMESA (false ^^ false); + printMESA (false ^^ true); + printMESA (true ^^ false); + printMESA (true ^^ true); + + printMESA (False && False2); + printMESA (False && True2); + printMESA (True && False2); + printMESA (True && True2); + printMESA (False && False); + printMESA (False && True); + printMESA (True && False); + printMESA (True && True); + printMESA (false && false); + printMESA (false && true); + printMESA (true && false); + printMESA (true && true); + + printMESA (False || False2); + printMESA (False || True2); + printMESA (True || False2); + printMESA (True || True2); + printMESA (False || False); + printMESA (False || True); + printMESA (True || False); + printMESA (True || True); + printMESA (false || false); + printMESA (false || true); + printMESA (true || false); + printMESA (true || true); + + // + // Test short-circuit evaluation of && and ||. The right expression evaluation depends + // on the value of the left expression. If the right expression has side effects, we + // can easily test if it happened. + // + + bool x; + + x = false; + printMESA (x); + printMESA (False && (x = true)); + printMESA (x); + + x = false; + printMESA (x); + printMESA (false && (x = true)); + printMESA (x); + + x = true; + printMESA (x); + printMESA (True || (x = false)); + printMESA (x); + + x = true; + printMESA (x); + printMESA (true || (x = false)); + printMESA (x); +} + +$output + +0.0 +1.0 +0.0 +1.0 + +true +false +true +false + +false +true +true +false +false +true +true +false +false +true +true +false + +false +false +false +true +false +false +false +true +false +false +false +true + +false +true +true +true +false +true +true +true +false +true +true +true + +false +false +false + +false +false +false + +true +true +true + +true +true +true + + +$ /* +$ -------------------------------------------------------------------------------------------------- +$ Test subscript operator/array access. +$ */ + +$program ARRAY ACCESS TEST + +$attrib gl_Vertex +0.0 0.0 0.0 1.0 + +$attrib _Zero +0.0 0.0 0.0 0.0 + +$attrib _One +1.1 0.0 0.0 0.0 + +$attrib _Two +2.9 0.0 0.0 0.0 + +$attrib _Vec +11.11 22.22 33.33 44.44 + +$vertex + +$code + +attribute float _Zero; +attribute float _One; +attribute float _Two; +attribute vec4 _Vec; + +void main () { + gl_Position = gl_ModelViewMatrix * gl_Vertex; + gl_FrontColor = vec4 (1.0); + + printMESA (_Zero); + printMESA (_One); + printMESA (_Two); + printMESA (_Vec); + + printMESA (_Vec[0]); + printMESA (_Vec[1]); + printMESA (_Vec[2]); + printMESA (_Vec[3]); + + printMESA (_Vec[int (_Zero)]); + printMESA (_Vec[int (_One)]); + printMESA (_Vec[int (_Two)]); +} + +$output + +0.0 +1.1 +2.9 +11.11 +22.22 +33.33 +44.44 + +11.11 +22.22 +33.33 +44.44 + +11.11 +22.22 +33.33 + + +$ /* +$ -------------------------------------------------------------------------------------------------- +$ Test pre/post-increment/decrement operators. +$ Note: assumes relational operators being correct. +$ */ + +$program PRE/POST-INC/DEC OPERATOR TEST + +$attrib gl_Vertex +0.0 0.0 0.0 1.0 + +$attrib _Zero +0.0 0.0 0.0 0.0 + +$attrib _One +1.1 0.0 0.0 0.0 + +$attrib _Two4 +2.1 2.2 2.3 2.4 + +$vertex + +$code + +attribute float _Zero; +attribute float _One; +attribute vec4 _Two4; + +float fZero, fOne; +vec4 fTwo4; +int iZero, iOne; +ivec4 iTwo4; + +void reset () { + fZero = _Zero; + fOne = _One; + fTwo4 = _Two4; + iZero = int (_Zero); + iOne = int (_One); + iTwo4 = ivec4 (_Two4); +} + +void main () { + gl_Position = gl_ModelViewMatrix * gl_Vertex; + gl_FrontColor = vec4 (1.0); + + printMESA (_Zero); + printMESA (_One); + printMESA (_Two4); + + // pre-increment + reset (); + printMESA (++fZero); + printMESA (++fOne); + printMESA (++iZero); + printMESA (++iOne); + printMESA (fZero); + printMESA (fOne); + printMESA (iZero); + printMESA (iOne); + printMESA (++fTwo4 == _Two4 + 1.0); + printMESA (++iTwo4 == ivec4 (_Two4) + 1); + + // pre-decrement + reset (); + printMESA (--fZero); + printMESA (--fOne); + printMESA (--iZero); + printMESA (--iOne); + printMESA (fZero); + printMESA (fOne); + printMESA (iZero); + printMESA (iOne); + printMESA (--fTwo4 == _Two4 - 1.0); + printMESA (--iTwo4 == ivec4 (_Two4) - 1); + + // post-increment + reset (); + printMESA (fZero++); + printMESA (fOne++); + printMESA (iZero++); + printMESA (iOne++); + printMESA (fZero); + printMESA (fOne); + printMESA (iZero); + printMESA (iOne); + printMESA (fTwo4++ == _Two4); + printMESA (iTwo4++ == ivec4 (_Two4)); + + // post-decrement + reset (); + printMESA (fZero--); + printMESA (fOne--); + printMESA (iZero--); + printMESA (iOne--); + printMESA (fZero); + printMESA (fOne); + printMESA (iZero); + printMESA (iOne); + printMESA (fTwo4-- == _Two4); + printMESA (iTwo4-- == ivec4 (_Two4)); +} + +$output + +0.0 +1.1 +2.1 +2.2 +2.3 +2.4 + +1.0 +2.1 +1 +2 +1.0 +2.1 +1 +2 +true +true + +-1.0 +0.1 +-1 +0 +-1.0 +0.1 +-1 +0 +true +true + +0.0 +1.1 +0 +1 +1.0 +2.1 +1 +2 +true +true + +0.0 +1.1 +0 +1 +-1.0 +0.1 +-1 +0 +true +true + + +$ /* +$ -------------------------------------------------------------------------------------------------- +$ Test arithmetical operators. +$ */ + +$program ARITHMETICAL OPERATOR TEST + +$attrib gl_Vertex +0.0 0.0 0.0 1.0 + +$attrib _Zero +0.0 0.0 0.0 0.0 + +$attrib _One +1.1 0.0 0.0 0.0 + +$attrib _Two4 +2.1 2.2 2.3 2.4 + +$vertex + +$code + +attribute float _Zero; +attribute float _One; +attribute vec4 _Two4; + +void main () { + gl_Position = gl_ModelViewMatrix * gl_Vertex; + gl_FrontColor = vec4 (1.0); + + printMESA (_Zero); + printMESA (_One); + printMESA (_Two4); + + int iZero = int (_Zero); + int iOne = int (_One); + ivec4 iTwo4 = ivec4 (_Two4); + + printMESA (-_Zero); + printMESA (-_One); + printMESA (-_Two4); + printMESA (-_Two4.z); + + printMESA (_Zero + 0.0); + printMESA (_One + 0.0); + printMESA (_Two4 + 0.0); + printMESA (_Two4.y + 0.0); + + printMESA (_Zero + _Zero); + printMESA (_Zero + _One); + printMESA (_Zero + _Two4); + printMESA (_One + _Zero); + printMESA (_One + _Two4); + printMESA (_Two4 + _Two4); + + printMESA (_Zero - 0.0); + printMESA (_One - 0.0); + printMESA (_Two4 - 0.0); + printMESA (_Two4.y - 0.0); + + printMESA (_Zero - _Zero); + printMESA (_Zero - _One); + printMESA (_Zero - _Two4); + printMESA (_One - _Zero); + printMESA (_One - _Two4); + printMESA (_Two4 - _Two4); + + printMESA (_Zero * 1.0); + printMESA (_One * 1.0); + printMESA (_Two4 * 1.0); + printMESA (_Two4.x * 1.0); + + printMESA (_Zero * _Zero); + printMESA (_Zero * _One); + printMESA (_Zero * _Two4); + printMESA (_One * _Zero); + printMESA (_One * _One); + printMESA (_One * _Two4); + printMESA (_Two4 * _Two4); + + printMESA (_Zero / 1.0); + printMESA (_One / 1.0); + printMESA (_Two4 / 1.0); + printMESA (_Two4.x / 1.0); + + printMESA (_Zero / _One); + printMESA (_Zero / _Two4); + printMESA (_One / _One); + printMESA (_One / _Two4); + printMESA (_Two4 / _Two4); +} + +$output + +0.0 +1.1 +2.1 +2.2 +2.3 +2.4 + +0.0 +-1.1 +-2.1 +-2.2 +-2.3 +-2.4 +-2.3 + +0.0 +1.1 +2.1 +2.2 +2.3 +2.4 +2.2 + +0.0 +1.1 +2.1 +2.2 +2.3 +2.4 +1.1 +3.2 +3.3 +3.4 +3.5 +4.2 +4.4 +4.6 +4.8 + +0.0 +1.1 +2.1 +2.2 +2.3 +2.4 +2.2 + +0.0 +-1.1 +-2.1 +-2.2 +-2.3 +-2.4 +1.1 +-1.0 +-1.1 +-1.2 +-1.3 +0.0 +0.0 +0.0 +0.0 + +0.0 +1.1 +2.1 +2.2 +2.3 +2.4 +2.1 + +0.0 +0.0 +0.0 +0.0 +0.0 +0.0 +0.0 +1.21 +2.31 +2.42 +2.53 +2.64 +4.41 +4.84 +5.29 +5.76 + +0.0 +1.1 +2.1 +2.2 +2.3 +2.4 +2.1 + +0.0 +0.0 +0.0 +0.0 +0.0 +1.0 +0.52381 +0.5 +0.47826 +0.45833 +1.0 +1.0 +1.0 +1.0 + + +$ /* +$ -------------------------------------------------------------------------------------------------- +$ Test matrix operations. +$ Note: assumes relational operators being correct. +$ */ + +$program MATRIX TEST + +$attrib gl_Vertex +0.0 0.0 0.0 1.0 + +$attrib _Zero +0.0 0.0 0.0 0.0 + +$attrib _One +1.0 1.0 1.0 1.0 + +$attrib _Two +2.0 2.0 2.0 2.0 + +$vertex + +$code + +attribute vec4 _Zero; +attribute vec4 _One; +attribute vec4 _Two; + +void main () { + gl_Position = gl_ModelViewMatrix * gl_Vertex; + gl_FrontColor = vec4 (1.0); + + printMESA (_Zero); + printMESA (_One); + printMESA (_Two); + + mat4 Identity = mat4 (_One.x); + + printMESA (Identity == mat4 (1.0, 0.0, 0.0, 0.0, + 0.0, 1.0, 0.0, 0.0, + 0.0, 0.0, 1.0, 0.0, + 0.0, 0.0, 0.0, 1.0)); + printMESA (Identity * _Two == _Two); + + mat4 Matrix = mat4 (1.1, 1.2, 1.3, 1.4, + 2.1, 2.2, 2.3, 2.4, + 3.1, 3.2, 3.3, 3.4, + 4.1, 4.2, 4.3, 4.4); + + printMESA (Matrix[2].y); + printMESA (Matrix[1]); +} + +$output + +0.0 +0.0 +0.0 +0.0 +1.0 +1.0 +1.0 +1.0 +2.0 +2.0 +2.0 +2.0 +true +true +3.2 +2.1 +2.2 +2.3 +2.4 + |