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authorBrian <[email protected]>2007-08-16 18:52:48 +0100
committerBrian <[email protected]>2007-08-16 18:52:48 +0100
commit32d86eb28aedd01a03ceab746214a8db2a4cbbab (patch)
tree2a6beb7c18ca16070f1e7ed01a89b590c623a92a /progs/samples
parentc033ccc36d08c669dcdfbfc1cf89e472e8211c5f (diff)
Rework the GL_READ_BUFFER, GL_DRAW_BUFFER state repairs that Roland previously did.
Basically, in update_framebuffer() (which should be called after an FBO is bound with MakeCurrent or BindFramebuffer) we check if the FBO is a window-system FBO. If it is, update the FBO's GL_READ/DRAW_BUFFER state according to the context state. Old code still in place but disabled with #if 0 / #endif.
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