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authorEric Anholt <[email protected]>2010-05-21 09:32:38 -0700
committerEric Anholt <[email protected]>2010-05-21 12:20:39 -0700
commit68fc4b415e322f6744299e39864fbc377c6eff74 (patch)
tree4bafffd8b0105174f3c5c0ae327a005be9145990 /progs/samples/logo.c
parente4f4489e3fc0b36d72821b55794fb843b2b7fa5f (diff)
Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
The remaining programs are ones I've had difficulty finding a build environment for to make the build system or are unit tests that should probably live next to their code instead. Hopefully people can bring over the build for remaining pieces they care about.
Diffstat (limited to 'progs/samples/logo.c')
-rw-r--r--progs/samples/logo.c1635
1 files changed, 0 insertions, 1635 deletions
diff --git a/progs/samples/logo.c b/progs/samples/logo.c
deleted file mode 100644
index ae74af685a7..00000000000
--- a/progs/samples/logo.c
+++ /dev/null
@@ -1,1635 +0,0 @@
-
-/*
- * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and
- * its documentation for any purpose is hereby granted without fee, provided
- * that (i) the above copyright notices and this permission notice appear in
- * all copies of the software and related documentation, and (ii) the name of
- * Silicon Graphics may not be used in any advertising or
- * publicity relating to the software without the specific, prior written
- * permission of Silicon Graphics.
- *
- * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
- * ANY KIND,
- * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
- * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
- *
- * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
- * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
- * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
- * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- * OF THIS SOFTWARE.
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-
-#define PI 3.141592654
-
-#define BLACK 0
-#define GRAY 128
-#define WHITE 255
-#define BL 0x00
-#define WH 0xFF
-#define RD 0xA4,0x00,0x00,0xFF
-#define WT 0xFF,0xFF,0xFF,0xFF
-
-#define CHECKIMAGEWIDTH 8
-#define CHECKIMAGEHEIGHT 8
-#define BRICKIMAGEWIDTH 16
-#define BRICKIMAGEHEIGHT 16
-
-
-GLenum rgb, doubleBuffer;
-
-#include "tkmap.c"
-
-float black[3] = {0.0, 0.0, 0.0};
-float white[3] = {1.0, 1.0, 1.0};
-float gray[3] = {0.5, 0.5, 0.5};
-float blue[3] = {0.0, 0.0, 1.0};
-GLint colorIndexes[3] = {0, 200, 255};
-
-GLenum polyMode;
-GLboolean dithering;
-GLboolean shade;
-GLboolean doStipple;
-GLboolean noDraw = 0;
-GLboolean LineSmooth = GL_FALSE;
-
-double plane[4] = {1.0, 0.0, -1.0, 0.0};
-float xRotation = 30.0, yRotation = 30.0;
-float zTranslation = -15.0;
-
-GLint singleCylinder;
-GLint doubleCylinder;
-GLint elbow, logo;
-
-GLubyte checkImage[3*CHECKIMAGEWIDTH*CHECKIMAGEHEIGHT] = {
- BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH,
- WH, WH, BL, BL, BL, WH, WH, WH, WH, WH, WH, BL, BL, BL, WH, WH,
- WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL,
- BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH,
- WH, WH, BL, BL, BL, WH, WH, WH, WH, WH, WH, BL, BL, BL, WH, WH,
- WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL,
- BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH,
- WH, WH, BL, BL, BL, WH, WH, WH, WH, WH, WH, BL, BL, BL, WH, WH,
- WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL,
- BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH,
- WH, WH, BL, BL, BL, WH, WH, WH, WH, WH, WH, BL, BL, BL, WH, WH,
- WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL,
-};
-GLubyte brickImage[4*BRICKIMAGEWIDTH*BRICKIMAGEHEIGHT] = {
- RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD,
- RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD,
- RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD,
- RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD,
- WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT,
- RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD,
- RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD,
- RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD,
- RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD,
- WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT,
- RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD,
- RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD,
- RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD,
- RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD,
- WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT,
- RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD
-};
-
-GLubyte *image = checkImage;
-GLint imageHeight = CHECKIMAGEHEIGHT;
-GLint imageWidth = CHECKIMAGEWIDTH;
-
-static float decal[] = {
- GL_DECAL,
-};
-static float modulate[] = {
- GL_MODULATE,
-};
-static float repeat[] = {
- GL_REPEAT,
-};
-static float nearest[] = {
- GL_NEAREST,
-};
-
-GLubyte stipple[4*32] = {
- 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00,
-
- 0x00, 0x0F, 0xF0, 0x00,
- 0x00, 0x0F, 0xF0, 0x00,
- 0x00, 0x0F, 0xF0, 0x00,
- 0x00, 0x0F, 0xF0, 0x00,
- 0x00, 0x0F, 0xF0, 0x00,
- 0x00, 0x0F, 0xF0, 0x00,
- 0x00, 0x0F, 0xF0, 0x00,
- 0x00, 0x0F, 0xF0, 0x00,
-
- 0x00, 0x0F, 0xF0, 0x00,
- 0x00, 0x0F, 0xF0, 0x00,
- 0x00, 0x0F, 0xF0, 0x00,
- 0x00, 0x0F, 0xF0, 0x00,
- 0x00, 0x0F, 0xF0, 0x00,
- 0x00, 0x0F, 0xF0, 0x00,
- 0x00, 0x0F, 0xF0, 0x00,
- 0x00, 0x0F, 0xF0, 0x00,
-
- 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00,
-};
-
-float tscp[18][2] = {
- {
- 0.0, 0.0
- },
- {
- 1.0, 0.0
- },
- {
- 0.0, 0.125
- },
- {
- 1.0, 0.125
- },
- {
- 0.0, 0.250
- },
- {
- 1.0, 0.25
- },
- {
- 0.0, 0.375
- },
- {
- 1.0, 0.375
- },
- {
- 0.0, 0.50
- },
- {
- 1.0, 0.50
- },
- {
- 0.0, 0.625
- },
- {
- 1.0, 0.625
- },
- {
- 0.0, 0.75
- },
- {
- 1.0, 0.75
- },
- {
- 0.0, 0.875
- },
- {
- 1.0, 0.875
- },
- {
- 0.0, 1.0
- },
- {
- 1.0, 1.0
- }
-};
-float scp[18][3] = {
- {
- 1.000000, 0.000000, 0.000000
- },
- {
- 1.000000, 0.000000, 5.000000
- },
- {
- 0.707107, 0.707107, 0.000000
- },
- {
- 0.707107, 0.707107, 5.000000
- },
- {
- 0.000000, 1.000000, 0.000000
- },
- {
- 0.000000, 1.000000, 5.000000
- },
- {
- -0.707107, 0.707107, 0.000000
- },
- {
- -0.707107, 0.707107, 5.000000
- },
- {
- -1.000000, 0.000000, 0.000000
- },
- {
- -1.000000, 0.000000, 5.000000
- },
- {
- -0.707107, -0.707107, 0.000000
- },
- {
- -0.707107, -0.707107, 5.000000
- },
- {
- 0.000000, -1.000000, 0.000000
- },
- {
- 0.000000, -1.000000, 5.000000
- },
- {
- 0.707107, -0.707107, 0.000000
- },
- {
- 0.707107, -0.707107, 5.000000
- },
- {
- 1.000000, 0.000000, 0.000000
- },
- {
- 1.000000, 0.000000, 5.000000
- }
-};
-float dcp[18][3] = {
- {
- 1.000000, 0.000000, 0.000000
- },
- {
- 1.000000, 0.000000, 7.000000
- },
- {
- 0.707107, 0.707107, 0.000000
- },
- {
- 0.707107, 0.707107, 7.000000
- },
- {
- 0.000000, 1.000000, 0.000000
- },
- {
- 0.000000, 1.000000, 7.000000
- },
- {
- -0.707107, 0.707107, 0.000000
- },
- {
- -0.707107, 0.707107, 7.000000
- },
- {
- -1.000000, 0.000000, 0.000000
- },
- {
- -1.000000, 0.000000, 7.000000
- },
- {
- -0.707107, -0.707107, 0.000000
- },
- {
- -0.707107, -0.707107, 7.000000
- },
- {
- 0.000000, -1.000000, 0.000000
- },
- {
- 0.000000, -1.000000, 7.000000
- },
- {
- 0.707107, -0.707107, 0.000000
- },
- {
- 0.707107, -0.707107, 7.000000
- },
- {
- 1.000000, 0.000000, 0.000000
- },
- {
- 1.000000, 0.000000, 7.000000
- }
-};
-float ep[7][9][3] = {
- {
- {
- 1.000000, 0.000000, 0.000000
- },
- {
- 0.707107, 0.707107, 0.000000
- },
- {
- 0.000000, 1.000000, 0.000000
- },
- {
- -0.707107, 0.707107, 0.000000
- },
- {
- -1.000000, 0.000000, 0.000000
- },
- {
- -0.707107, -0.707107, 0.000000
- },
- {
- 0.000000, -1.000000, 0.000000
- },
- {
- 0.707107, -0.707107, 0.000000
- },
- {
- 1.000000, 0.000000, 0.000000
- }
- },
- {
- {
- 1.000000, 0.034074, 0.258819
- },
- {
- 0.707107, 0.717087, 0.075806
- },
- {
- 0.000000, 1.000000, 0.000000
- },
- {
- -0.707107, 0.717087, 0.075806
- },
- {
- -1.000000, 0.034074, 0.258819
- },
- {
- -0.707107, -0.648939, 0.441832
- },
- {
- 0.000000, -0.931852, 0.517638
- },
- {
- 0.707107, -0.648939, 0.441832
- },
- {
- 1.000000, 0.034074, 0.258819
- }
- },
- {
- {
- 1.000000, 0.133975, 0.500000
- },
- {
- 0.707107, 0.746347, 0.146447
- },
- {
- 0.000000, 1.000000, 0.000000
- },
- {
- -0.707107, 0.746347, 0.146447
- },
- {
- -1.000000, 0.133975, 0.500000
- },
- {
- -0.707107, -0.478398, 0.853553
- },
- {
- 0.000000, -0.732051, 1.000000
- },
- {
- 0.707107, -0.478398, 0.853553
- },
- {
- 1.000000, 0.133975, 0.500000
- }
- },
- {
- {
- 1.000000, 0.292893, 0.707107
- },
- {
- 0.707107, 0.792893, 0.207107
- },
- {
- 0.000000, 1.000000, 0.000000
- },
- {
- -0.707107, 0.792893, 0.207107
- },
- {
- -1.000000, 0.292893, 0.707107
- },
- {
- -0.707107, -0.207107, 1.207107
- },
- {
- 0.000000, -0.414214, 1.414214
- },
- {
- 0.707107, -0.207107, 1.207107
- },
- {
- 1.000000, 0.292893, 0.707107
- }
- },
- {
- {
- 1.000000, 0.500000, 0.866025
- },
- {
- 0.707107, 0.853553, 0.253653
- },
- {
- 0.000000, 1.000000, 0.000000
- },
- {
- -0.707107, 0.853553, 0.253653
- },
- {
- -1.000000, 0.500000, 0.866025
- },
- {
- -0.707107, 0.146447, 1.478398
- },
- {
- 0.000000, 0.000000, 1.732051
- },
- {
- 0.707107, 0.146447, 1.478398
- },
- {
- 1.000000, 0.500000, 0.866025
- }
- },
- {
- {
- 1.000000, 0.741181, 0.965926
- },
- {
- 0.707107, 0.924194, 0.282913
- },
- {
- 0.000000, 1.000000, 0.000000
- },
- {
- -0.707107, 0.924194, 0.282913
- },
- {
- -1.000000, 0.741181, 0.965926
- },
- {
- -0.707107, 0.558168, 1.648939
- },
- {
- 0.000000, 0.482362, 1.931852
- },
- {
- 0.707107, 0.558168, 1.648939
- },
- {
- 1.000000, 0.741181, 0.965926
- }
- },
- {
- {
- 1.000000, 1.000000, 1.000000
- },
- {
- 0.707107, 1.000000, 0.292893
- },
- {
- 0.000000, 1.000000, 0.000000
- },
- {
- -0.707107, 1.000000, 0.292893
- },
- {
- -1.000000, 1.000000, 1.000000
- },
- {
- -0.707107, 1.000000, 1.707107
- },
- {
- 0.000000, 1.000000, 2.000000
- },
- {
- 0.707107, 1.000000, 1.707107
- },
- {
- 1.000000, 1.000000, 1.000000
- }
- }
-};
-float en[7][9][3] = {
- {
- {
- 1.000000, 0.000000, 0.000000
- },
- {
- 0.707107, 0.707107, 0.000000
- },
- {
- 0.000000, 1.000000, 0.000000
- },
- {
- -0.707107, 0.707107, 0.000000
- },
- {
- -1.000000, 0.000000, 0.000000
- },
- {
- -0.707107, -0.707107, 0.000000
- },
- {
- 0.000000, -1.000000, 0.000000
- },
- {
- 0.707107, -0.707107, 0.000000
- },
- {
- 1.000000, 0.000000, 0.000000
- }
- },
- {
- {
- 1.000000, 0.000000, 0.000000
- },
- {
- 0.707107, 0.683013, -0.183013
- },
- {
- 0.000000, 0.965926, -0.258819
- },
- {
- -0.707107, 0.683013, -0.183013
- },
- {
- -1.000000, 0.000000, 0.000000
- },
- {
- -0.707107, -0.683013, 0.183013
- },
- {
- 0.000000, -0.965926, 0.258819
- },
- {
- 0.707107, -0.683013, 0.183013
- },
- {
- 1.000000, 0.000000, 0.000000
- }
- },
- {
- {
- 1.000000, 0.000000, 0.000000
- },
- {
- 0.707107, 0.612372, -0.353553
- },
- {
- 0.000000, 0.866025, -0.500000
- },
- {
- -0.707107, 0.612372, -0.353553
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- {
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- },
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- },
- {
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- },
- {
- 1.000000, 0.000000, 0.000000
- }
- },
- {
- {
- 1.000000, 0.000000, 0.000000
- },
- {
- /* These 3 lines added by BEP */
- 0.707107, 0.500000, -0.500000
- },
- {
- 0.000000, 0.707107, -0.707107
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- }
-};
-float tep[7][9][2] = {
- {
- {
- 0, 0.0
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- {
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- {
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- {
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- {
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- {
- 1.0, 0.0
- }
- },
- {
- {
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- {
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- {
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- }
- },
- {
- {
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- }
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- {
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- {
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- {
- 0.625, 0.5
- },
- {
- 0.75, 0.5
- },
- {
- 0.875, 0.5
- },
- {
- 1.0, 0.5
- }
- },
- {
- {
- 0, 0.6667
- },
- {
- 0.125, 0.6667
- },
- {
- 0.25, 0.6667
- },
- {
- 0.375, 0.6667
- },
- {
- 0.5, 0.6667
- },
- {
- 0.625, 0.6667
- },
- {
- 0.75, 0.6667
- },
- {
- 0.875, 0.6667
- },
- {
- 1.0, 0.6667
- }
- },
- {
- {
- 0, 0.83333
- },
- {
- 0.125, 0.83333
- },
- {
- 0.25, 0.83333
- },
- {
- 0.375, 0.83333
- },
- {
- 0.5, 0.83333
- },
- {
- 0.625, 0.83333
- },
- {
- 0.75, 0.83333
- },
- {
- 0.875, 0.83333
- },
- {
- 1.0, 0.83333
- }
- },
- {
- {
- 0, 1.0
- },
- {
- 0.125, 1.0
- },
- {
- 0.25, 1.0
- },
- {
- 0.375, 1.0
- },
- {
- 0.5, 1.0
- },
- {
- 0.625, 1.0
- },
- {
- 0.75, 1.0
- },
- {
- 0.875, 1.0
- },
- {
- 1.0, 1.0
- }
- }
-};
-
-
-static void SetUpAntiAliasedGrayScale(void)
-{
- float color;
- GLint i, j;
-
- for (i = 0; i < 16; i++) {
- color = (2 * i + 1) / 32.0;
- for (j = 0; j < 16; j++) {
- glutSetColor(i*16+j, color*j/15.0, color*j/15.0, color*j/15.0);
- }
- }
-}
-
-static void BendForward(void)
-{
-
- glTranslatef(0.0, 1.0, 0.0);
- glRotatef(90.0, 1, 0, 0);
- glTranslatef(0.0, -1.0, 0.0);
-}
-
-static void BendLeft(void)
-{
-
- glRotatef(-90.0, 0, 0, 1);
- glTranslatef(0.0, 1.0, 0.0);
- glRotatef(90.0, 1, 0, 0);
- glTranslatef(0.0, -1.0, 0.0);
-}
-
-static void BendRight(void)
-{
-
- glRotatef(90.0, 0, 0, 1);
- glTranslatef(0.0, 1.0, 0.0);
- glRotatef(90.0, 1, 0, 0);
- glTranslatef(0.0, -1.0, 0.0);
-}
-
-static void BuildSingleCylinder(void)
-{
-
- glNewList(singleCylinder, GL_COMPILE);
-
- glBegin(GL_TRIANGLE_STRIP);
- glNormal3fv(scp[0]); glTexCoord2fv(tscp[0]); glVertex3fv(scp[0]);
- glNormal3fv(scp[0]); glTexCoord2fv(tscp[1]); glVertex3fv(scp[1]);
- glNormal3fv(scp[2]); glTexCoord2fv(tscp[2]); glVertex3fv(scp[2]);
- glNormal3fv(scp[2]); glTexCoord2fv(tscp[3]); glVertex3fv(scp[3]);
- glNormal3fv(scp[4]); glTexCoord2fv(tscp[4]); glVertex3fv(scp[4]);
- glNormal3fv(scp[4]); glTexCoord2fv(tscp[5]); glVertex3fv(scp[5]);
- glNormal3fv(scp[6]); glTexCoord2fv(tscp[6]); glVertex3fv(scp[6]);
- glNormal3fv(scp[6]); glTexCoord2fv(tscp[7]); glVertex3fv(scp[7]);
- glNormal3fv(scp[8]); glTexCoord2fv(tscp[8]); glVertex3fv(scp[8]);
- glNormal3fv(scp[8]); glTexCoord2fv(tscp[9]); glVertex3fv(scp[9]);
- glNormal3fv(scp[10]); glTexCoord2fv(tscp[10]); glVertex3fv(scp[10]);
- glNormal3fv(scp[10]); glTexCoord2fv(tscp[11]); glVertex3fv(scp[11]);
- glNormal3fv(scp[12]); glTexCoord2fv(tscp[12]); glVertex3fv(scp[12]);
- glNormal3fv(scp[12]); glTexCoord2fv(tscp[13]); glVertex3fv(scp[13]);
- glNormal3fv(scp[14]); glTexCoord2fv(tscp[14]); glVertex3fv(scp[14]);
- glNormal3fv(scp[14]); glTexCoord2fv(tscp[15]); glVertex3fv(scp[15]);
- glNormal3fv(scp[16]); glTexCoord2fv(tscp[16]); glVertex3fv(scp[16]);
- glNormal3fv(scp[16]); glTexCoord2fv(tscp[17]); glVertex3fv(scp[17]);
- glEnd();
-
- glEndList();
-}
-
-static void BuildDoubleCylinder(void)
-{
-
- glNewList(doubleCylinder, GL_COMPILE);
-
- glBegin(GL_TRIANGLE_STRIP);
- glNormal3fv(dcp[0]); glTexCoord2fv(tscp[0]); glVertex3fv(dcp[0]);
- glNormal3fv(dcp[0]); glTexCoord2fv(tscp[1]); glVertex3fv(dcp[1]);
- glNormal3fv(dcp[2]); glTexCoord2fv(tscp[2]); glVertex3fv(dcp[2]);
- glNormal3fv(dcp[2]); glTexCoord2fv(tscp[3]); glVertex3fv(dcp[3]);
- glNormal3fv(dcp[4]); glTexCoord2fv(tscp[4]); glVertex3fv(dcp[4]);
- glNormal3fv(dcp[4]); glTexCoord2fv(tscp[5]); glVertex3fv(dcp[5]);
- glNormal3fv(dcp[6]); glTexCoord2fv(tscp[6]); glVertex3fv(dcp[6]);
- glNormal3fv(dcp[6]); glTexCoord2fv(tscp[7]); glVertex3fv(dcp[7]);
- glNormal3fv(dcp[8]); glTexCoord2fv(tscp[8]); glVertex3fv(dcp[8]);
- glNormal3fv(dcp[8]); glTexCoord2fv(tscp[9]); glVertex3fv(dcp[9]);
- glNormal3fv(dcp[10]); glTexCoord2fv(tscp[10]); glVertex3fv(dcp[10]);
- glNormal3fv(dcp[10]); glTexCoord2fv(tscp[11]); glVertex3fv(dcp[11]);
- glNormal3fv(dcp[12]); glTexCoord2fv(tscp[12]); glVertex3fv(dcp[12]);
- glNormal3fv(dcp[12]); glTexCoord2fv(tscp[13]); glVertex3fv(dcp[13]);
- glNormal3fv(dcp[14]); glTexCoord2fv(tscp[14]); glVertex3fv(dcp[14]);
- glNormal3fv(dcp[14]); glTexCoord2fv(tscp[15]); glVertex3fv(dcp[15]);
- glNormal3fv(dcp[16]); glTexCoord2fv(tscp[16]); glVertex3fv(dcp[16]);
- glNormal3fv(dcp[16]); glTexCoord2fv(tscp[17]); glVertex3fv(dcp[17]);
- glEnd();
-
- glEndList();
-}
-
-static void BuildElbow(void)
-{
-
- glNewList(elbow, GL_COMPILE);
-
- glBegin(GL_TRIANGLE_STRIP);
- glNormal3fv(en[0][0]); glTexCoord2fv(tep[0][0]); glVertex3fv(ep[0][0]);
- glNormal3fv(en[1][0]); glTexCoord2fv(tep[1][0]); glVertex3fv(ep[1][0]);
- glNormal3fv(en[0][1]); glTexCoord2fv(tep[0][1]); glVertex3fv(ep[0][1]);
- glNormal3fv(en[1][1]); glTexCoord2fv(tep[1][1]); glVertex3fv(ep[1][1]);
- glNormal3fv(en[0][2]); glTexCoord2fv(tep[0][2]); glVertex3fv(ep[0][2]);
- glNormal3fv(en[1][2]); glTexCoord2fv(tep[1][2]); glVertex3fv(ep[1][2]);
- glNormal3fv(en[0][3]); glTexCoord2fv(tep[0][3]); glVertex3fv(ep[0][3]);
- glNormal3fv(en[1][3]); glTexCoord2fv(tep[1][3]); glVertex3fv(ep[1][3]);
- glNormal3fv(en[0][4]); glTexCoord2fv(tep[0][4]); glVertex3fv(ep[0][4]);
- glNormal3fv(en[1][4]); glTexCoord2fv(tep[1][4]); glVertex3fv(ep[1][4]);
- glNormal3fv(en[0][5]); glTexCoord2fv(tep[0][5]); glVertex3fv(ep[0][5]);
- glNormal3fv(en[1][5]); glTexCoord2fv(tep[1][5]); glVertex3fv(ep[1][5]);
- glNormal3fv(en[0][6]); glTexCoord2fv(tep[0][6]); glVertex3fv(ep[0][6]);
- glNormal3fv(en[1][6]); glTexCoord2fv(tep[1][6]); glVertex3fv(ep[1][6]);
- glNormal3fv(en[0][7]); glTexCoord2fv(tep[0][7]); glVertex3fv(ep[0][7]);
- glNormal3fv(en[1][7]); glTexCoord2fv(tep[1][7]); glVertex3fv(ep[1][7]);
- glNormal3fv(en[0][8]); glTexCoord2fv(tep[0][8]); glVertex3fv(ep[0][8]);
- glNormal3fv(en[1][8]); glTexCoord2fv(tep[1][8]); glVertex3fv(ep[1][8]);
- glEnd();
- glBegin(GL_TRIANGLE_STRIP);
- glNormal3fv(en[1][0]); glTexCoord2fv(tep[1][0]); glVertex3fv(ep[1][0]);
- glNormal3fv(en[2][0]); glTexCoord2fv(tep[2][0]); glVertex3fv(ep[2][0]);
- glNormal3fv(en[1][1]); glTexCoord2fv(tep[1][1]); glVertex3fv(ep[1][1]);
- glNormal3fv(en[2][1]); glTexCoord2fv(tep[2][1]); glVertex3fv(ep[2][1]);
- glNormal3fv(en[1][2]); glTexCoord2fv(tep[1][2]); glVertex3fv(ep[1][2]);
- glNormal3fv(en[2][2]); glTexCoord2fv(tep[2][2]); glVertex3fv(ep[2][2]);
- glNormal3fv(en[1][3]); glTexCoord2fv(tep[1][3]); glVertex3fv(ep[1][3]);
- glNormal3fv(en[2][3]); glTexCoord2fv(tep[2][3]); glVertex3fv(ep[2][3]);
- glNormal3fv(en[1][4]); glTexCoord2fv(tep[1][4]); glVertex3fv(ep[1][4]);
- glNormal3fv(en[2][4]); glTexCoord2fv(tep[2][4]); glVertex3fv(ep[2][4]);
- glNormal3fv(en[1][5]); glTexCoord2fv(tep[1][5]); glVertex3fv(ep[1][5]);
- glNormal3fv(en[2][5]); glTexCoord2fv(tep[2][5]); glVertex3fv(ep[2][5]);
- glNormal3fv(en[1][6]); glTexCoord2fv(tep[1][6]); glVertex3fv(ep[1][6]);
- glNormal3fv(en[2][6]); glTexCoord2fv(tep[2][6]); glVertex3fv(ep[2][6]);
- glNormal3fv(en[1][7]); glTexCoord2fv(tep[1][7]); glVertex3fv(ep[1][7]);
- glNormal3fv(en[2][7]); glTexCoord2fv(tep[2][7]); glVertex3fv(ep[2][7]);
- glNormal3fv(en[1][8]); glTexCoord2fv(tep[1][8]); glVertex3fv(ep[1][8]);
- glNormal3fv(en[2][8]); glTexCoord2fv(tep[2][8]); glVertex3fv(ep[2][8]);
- glEnd();
- glBegin(GL_TRIANGLE_STRIP);
- glNormal3fv(en[2][0]); glTexCoord2fv(tep[2][0]); glVertex3fv(ep[2][0]);
- glNormal3fv(en[3][0]); glTexCoord2fv(tep[3][0]); glVertex3fv(ep[3][0]);
- glNormal3fv(en[2][1]); glTexCoord2fv(tep[2][1]); glVertex3fv(ep[2][1]);
- glNormal3fv(en[3][1]); glTexCoord2fv(tep[3][1]); glVertex3fv(ep[3][1]);
- glNormal3fv(en[2][2]); glTexCoord2fv(tep[2][2]); glVertex3fv(ep[2][2]);
- glNormal3fv(en[3][2]); glTexCoord2fv(tep[3][2]); glVertex3fv(ep[3][2]);
- glNormal3fv(en[2][3]); glTexCoord2fv(tep[2][3]); glVertex3fv(ep[2][3]);
- glNormal3fv(en[3][3]); glTexCoord2fv(tep[3][3]); glVertex3fv(ep[3][3]);
- glNormal3fv(en[2][4]); glTexCoord2fv(tep[2][4]); glVertex3fv(ep[2][4]);
- glNormal3fv(en[3][4]); glTexCoord2fv(tep[3][4]); glVertex3fv(ep[3][4]);
- glNormal3fv(en[2][5]); glTexCoord2fv(tep[2][5]); glVertex3fv(ep[2][5]);
- glNormal3fv(en[3][5]); glTexCoord2fv(tep[3][5]); glVertex3fv(ep[3][5]);
- glNormal3fv(en[2][6]); glTexCoord2fv(tep[2][6]); glVertex3fv(ep[2][6]);
- glNormal3fv(en[3][6]); glTexCoord2fv(tep[3][6]); glVertex3fv(ep[3][6]);
- glNormal3fv(en[2][7]); glTexCoord2fv(tep[2][7]); glVertex3fv(ep[2][7]);
- glNormal3fv(en[3][7]); glTexCoord2fv(tep[3][7]); glVertex3fv(ep[3][7]);
- glNormal3fv(en[2][8]); glTexCoord2fv(tep[2][8]); glVertex3fv(ep[2][8]);
- glNormal3fv(en[3][8]); glTexCoord2fv(tep[3][8]); glVertex3fv(ep[3][8]);
- glEnd();
- glBegin(GL_TRIANGLE_STRIP);
- glNormal3fv(en[3][0]); glTexCoord2fv(tep[3][0]); glVertex3fv(ep[3][0]);
- glNormal3fv(en[4][0]); glTexCoord2fv(tep[4][0]); glVertex3fv(ep[4][0]);
- glNormal3fv(en[3][1]); glTexCoord2fv(tep[3][1]); glVertex3fv(ep[3][1]);
- glNormal3fv(en[4][1]); glTexCoord2fv(tep[4][1]); glVertex3fv(ep[4][1]);
- glNormal3fv(en[3][2]); glTexCoord2fv(tep[3][2]); glVertex3fv(ep[3][2]);
- glNormal3fv(en[4][2]); glTexCoord2fv(tep[4][2]); glVertex3fv(ep[4][2]);
- glNormal3fv(en[3][3]); glTexCoord2fv(tep[3][3]); glVertex3fv(ep[3][3]);
- glNormal3fv(en[4][3]); glTexCoord2fv(tep[4][3]); glVertex3fv(ep[4][3]);
- glNormal3fv(en[3][4]); glTexCoord2fv(tep[3][4]); glVertex3fv(ep[3][4]);
- glNormal3fv(en[4][4]); glTexCoord2fv(tep[4][4]); glVertex3fv(ep[4][4]);
- glNormal3fv(en[3][5]); glTexCoord2fv(tep[3][5]); glVertex3fv(ep[3][5]);
- glNormal3fv(en[4][5]); glTexCoord2fv(tep[4][5]); glVertex3fv(ep[4][5]);
- glNormal3fv(en[3][6]); glTexCoord2fv(tep[3][6]); glVertex3fv(ep[3][6]);
- glNormal3fv(en[4][6]); glTexCoord2fv(tep[4][6]); glVertex3fv(ep[4][6]);
- glNormal3fv(en[3][7]); glTexCoord2fv(tep[3][7]); glVertex3fv(ep[3][7]);
- glNormal3fv(en[4][7]); glTexCoord2fv(tep[4][7]); glVertex3fv(ep[4][7]);
- glNormal3fv(en[3][8]); glTexCoord2fv(tep[3][8]); glVertex3fv(ep[3][8]);
- glNormal3fv(en[4][8]); glTexCoord2fv(tep[4][8]); glVertex3fv(ep[4][8]);
- glEnd();
- glBegin(GL_TRIANGLE_STRIP);
- glNormal3fv(en[4][0]); glTexCoord2fv(tep[4][0]); glVertex3fv(ep[4][0]);
- glNormal3fv(en[5][0]); glTexCoord2fv(tep[5][0]); glVertex3fv(ep[5][0]);
- glNormal3fv(en[4][1]); glTexCoord2fv(tep[4][1]); glVertex3fv(ep[4][1]);
- glNormal3fv(en[5][1]); glTexCoord2fv(tep[5][1]); glVertex3fv(ep[5][1]);
- glNormal3fv(en[4][2]); glTexCoord2fv(tep[4][2]); glVertex3fv(ep[4][2]);
- glNormal3fv(en[5][2]); glTexCoord2fv(tep[5][2]); glVertex3fv(ep[5][2]);
- glNormal3fv(en[4][3]); glTexCoord2fv(tep[4][3]); glVertex3fv(ep[4][3]);
- glNormal3fv(en[5][3]); glTexCoord2fv(tep[5][3]); glVertex3fv(ep[5][3]);
- glNormal3fv(en[4][4]); glTexCoord2fv(tep[4][4]); glVertex3fv(ep[4][4]);
- glNormal3fv(en[5][4]); glTexCoord2fv(tep[5][4]); glVertex3fv(ep[5][4]);
- glNormal3fv(en[4][5]); glTexCoord2fv(tep[4][5]); glVertex3fv(ep[4][5]);
- glNormal3fv(en[5][5]); glTexCoord2fv(tep[5][5]); glVertex3fv(ep[5][5]);
- glNormal3fv(en[4][6]); glTexCoord2fv(tep[4][6]); glVertex3fv(ep[4][6]);
- glNormal3fv(en[5][6]); glTexCoord2fv(tep[5][6]); glVertex3fv(ep[5][6]);
- glNormal3fv(en[4][7]); glTexCoord2fv(tep[4][7]); glVertex3fv(ep[4][7]);
- glNormal3fv(en[5][7]); glTexCoord2fv(tep[5][7]); glVertex3fv(ep[5][7]);
- glNormal3fv(en[4][8]); glTexCoord2fv(tep[4][8]); glVertex3fv(ep[4][8]);
- glNormal3fv(en[5][8]); glTexCoord2fv(tep[5][8]); glVertex3fv(ep[5][8]);
- glEnd();
- glBegin(GL_TRIANGLE_STRIP);
- glNormal3fv(en[5][0]); glTexCoord2fv(tep[5][0]); glVertex3fv(ep[5][0]);
- glNormal3fv(en[6][0]); glTexCoord2fv(tep[6][0]); glVertex3fv(ep[6][0]);
- glNormal3fv(en[5][1]); glTexCoord2fv(tep[5][1]); glVertex3fv(ep[5][1]);
- glNormal3fv(en[6][1]); glTexCoord2fv(tep[6][1]); glVertex3fv(ep[6][1]);
- glNormal3fv(en[5][2]); glTexCoord2fv(tep[5][2]); glVertex3fv(ep[5][2]);
- glNormal3fv(en[6][2]); glTexCoord2fv(tep[6][2]); glVertex3fv(ep[6][2]);
- glNormal3fv(en[5][3]); glTexCoord2fv(tep[5][3]); glVertex3fv(ep[5][3]);
- glNormal3fv(en[6][3]); glTexCoord2fv(tep[6][3]); glVertex3fv(ep[6][3]);
- glNormal3fv(en[5][4]); glTexCoord2fv(tep[5][4]); glVertex3fv(ep[5][4]);
- glNormal3fv(en[6][4]); glTexCoord2fv(tep[6][4]); glVertex3fv(ep[6][4]);
- glNormal3fv(en[5][5]); glTexCoord2fv(tep[5][5]); glVertex3fv(ep[5][5]);
- glNormal3fv(en[6][5]); glTexCoord2fv(tep[6][5]); glVertex3fv(ep[6][5]);
- glNormal3fv(en[5][6]); glTexCoord2fv(tep[5][6]); glVertex3fv(ep[5][6]);
- glNormal3fv(en[6][6]); glTexCoord2fv(tep[6][6]); glVertex3fv(ep[6][6]);
- glNormal3fv(en[5][7]); glTexCoord2fv(tep[5][7]); glVertex3fv(ep[5][7]);
- glNormal3fv(en[6][7]); glTexCoord2fv(tep[6][7]); glVertex3fv(ep[6][7]);
- glNormal3fv(en[5][8]); glTexCoord2fv(tep[5][8]); glVertex3fv(ep[5][8]);
- glNormal3fv(en[6][8]); glTexCoord2fv(tep[6][8]); glVertex3fv(ep[6][8]);
- glEnd();
-
- glEndList();
-}
-
-static void BuildLogo(void)
-{
-
- glNewList(logo, GL_COMPILE);
-
- glTranslatef(5.5, -3.5, 4.5);
- glTranslatef(0.0, 0.0, -7.0);
- glCallList(doubleCylinder);
- BendForward();
- glCallList(elbow);
- glTranslatef(0.0, 0.0, -7.0);
- glCallList(doubleCylinder);
- BendForward();
- glCallList(elbow);
- glTranslatef(0.0, 0.0, -5.0);
- glCallList(singleCylinder);
- BendRight();
- glCallList(elbow);
- glTranslatef(0.0, 0.0, -7.0);
- glCallList(doubleCylinder);
- BendForward();
- glCallList(elbow);
- glTranslatef(0.0, 0.0, -7.0);
- glCallList(doubleCylinder);
- BendForward();
- glCallList(elbow);
- glTranslatef(0.0, 0.0, -5.0);
- glCallList(singleCylinder);
- BendLeft();
- glCallList(elbow);
- glTranslatef(0.0, 0.0, -7.0);
- glCallList(doubleCylinder);
- BendForward();
- glCallList(elbow);
- glTranslatef(0.0, 0.0, -7.0);
- glCallList(doubleCylinder);
- BendForward();
- glCallList(elbow);
- glTranslatef(0.0, 0.0, -5.0);
- glCallList(singleCylinder);
- BendRight();
- glCallList(elbow);
- glTranslatef(0.0, 0.0, -7.0);
- glCallList(doubleCylinder);
- BendForward();
- glCallList(elbow);
- glTranslatef(0.0, 0.0, -7.0);
- glCallList(doubleCylinder);
- BendForward();
- glCallList(elbow);
- glTranslatef(0.0, 0.0, -5.0);
- glCallList(singleCylinder);
- BendLeft();
- glCallList(elbow);
- glTranslatef(0.0, 0.0, -7.0);
- glCallList(doubleCylinder);
- BendForward();
- glCallList(elbow);
- glTranslatef(0.0, 0.0, -7.0);
- glCallList(doubleCylinder);
- BendForward();
- glCallList(elbow);
- glTranslatef(0.0, 0.0, -5.0);
- glCallList(singleCylinder);
- BendRight();
- glCallList(elbow);
- glTranslatef(0.0, 0.0, -7.0);
- glCallList(doubleCylinder);
- BendForward();
- glCallList(elbow);
- glTranslatef(0.0, 0.0, -7.0);
- glCallList(doubleCylinder);
- BendForward();
- glCallList(elbow);
- glTranslatef(0.0, 0.0, -5.0);
- glCallList(singleCylinder);
- BendLeft();
- glCallList(elbow);
-
- glEndList();
-}
-
-static void BuildLists(void)
-{
-
- singleCylinder = glGenLists(1);
- doubleCylinder = glGenLists(1);
- elbow = glGenLists(1);
- logo = glGenLists(1);
-
- BuildSingleCylinder();
- BuildDoubleCylinder();
- BuildElbow();
- BuildLogo();
-}
-
-static void Init(void)
-{
- static float ambient[] = {0.1, 0.1, 0.1, 1.0};
- static float diffuse[] = {0.5, 1.0, 1.0, 1.0};
- static float position[] = {90.0, 90.0, 150.0, 0.0};
- static float front_mat_shininess[] = {30.0};
- static float front_mat_specular[] = {0.2, 0.2, 0.2, 1.0};
- static float front_mat_diffuse[] = {0.5, 0.28, 0.38, 1.0};
- static float back_mat_shininess[] = {50.0};
- static float back_mat_specular[] = {0.5, 0.5, 0.2, 1.0};
- static float back_mat_diffuse[] = {1.0, 1.0, 0.2, 1.0};
- static float lmodel_ambient[] = {1.0, 1.0, 1.0, 1.0};
- static float lmodel_twoside[] = {GL_TRUE};
-
- glClearColor(0.0, 0.0, 0.0, 0.0);
-
- glFrontFace(GL_CW);
-
- glEnable(GL_DEPTH_TEST);
-
- glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
- glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
- glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
- glLightfv(GL_LIGHT0, GL_POSITION, position);
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
-
- glMaterialfv(GL_FRONT, GL_SHININESS, front_mat_shininess);
- glMaterialfv(GL_FRONT, GL_SPECULAR, front_mat_specular);
- glMaterialfv(GL_FRONT, GL_DIFFUSE, front_mat_diffuse);
- glMaterialfv(GL_BACK, GL_SHININESS, back_mat_shininess);
- glMaterialfv(GL_BACK, GL_SPECULAR, back_mat_specular);
- glMaterialfv(GL_BACK, GL_DIFFUSE, back_mat_diffuse);
-
- glEnable(GL_CLIP_PLANE0);
-
- if (rgb) {
- glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, decal);
- glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, repeat);
- glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, repeat);
- glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, nearest);
- glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, nearest);
- glTexImage2D(GL_TEXTURE_2D, 0, 3, CHECKIMAGEWIDTH, CHECKIMAGEHEIGHT, 0,
- GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *)checkImage);
- glEnable(GL_TEXTURE_2D);
-
- glCullFace(GL_BACK);
- glEnable(GL_CULL_FACE);
- } else {
- SetGreyRamp();
- /* commented out by BrianP because it's the wrong way to handle a 4-bit visual!
- if (doubleBuffer) {
- colorIndexes[1] = 10;
- colorIndexes[2] = 15;
- }
- */
- glMaterialiv(GL_FRONT_AND_BACK, GL_COLOR_INDEXES, colorIndexes);
- }
-
- BuildLists();
-
- dithering = GL_TRUE;
- shade = GL_TRUE;
- doStipple = GL_FALSE;
- polyMode = GL_BACK;
-}
-
-static void Reshape(int width, int height)
-{
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(90, 1.0, 1.0, 200.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key2(int key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_LEFT:
- yRotation += 0.5;
- break;
- case GLUT_KEY_RIGHT:
- yRotation -= 0.5;
- break;
- case GLUT_KEY_UP:
- plane[3] += 2.0;
- break;
- case GLUT_KEY_DOWN:
- plane[3] -= 2.0;
- break;
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Key(unsigned char key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(1);
-
- case 'Z':
- zTranslation -= 1.0;
- break;
- case 'z':
- zTranslation += 1.0;
- break;
-
- case '1':
- glPolygonMode(polyMode, GL_POINT);
- break;
- case '2':
- glPolygonMode(polyMode, GL_LINE);
- break;
- case '3':
- glPolygonMode(polyMode, GL_FILL);
- break;
- case 'p':
- switch (polyMode) {
- case GL_BACK:
- polyMode = GL_FRONT;
- printf("PolygonMode GL_FRONT\n");
- break;
- case GL_FRONT:
- polyMode = GL_FRONT_AND_BACK;
- printf("PolygonMode GL_FRONT_AND_BACK\n");
- break;
- case GL_FRONT_AND_BACK:
- polyMode = GL_BACK;
- printf("PolygonMode GL_BACK\n");
- break;
- default:
- break;
- }
- break;
-
- case '4':
- glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST);
- break;
- case '5':
- glEnable(GL_POLYGON_SMOOTH);
- if (rgb) {
- glBlendFunc(GL_SRC_ALPHA, GL_ONE);
- glEnable(GL_BLEND);
- glDisable(GL_DEPTH_TEST);
- } else {
- SetUpAntiAliasedGrayScale();
- }
- break;
- case '6':
- glDisable(GL_POLYGON_SMOOTH);
- if (rgb) {
- glBlendFunc(GL_ONE, GL_ZERO);
- glDisable(GL_BLEND);
- glEnable(GL_DEPTH_TEST);
- } else {
- SetGreyRamp();
- }
- break;
-
- case '8':
- dithering = !dithering;
- (dithering) ? glEnable(GL_DITHER) : glDisable(GL_DITHER);
- break;
-
- case '9':
- doStipple = !doStipple;
- if (doStipple) {
- glPolygonStipple(stipple);
- glEnable(GL_POLYGON_STIPPLE);
- } else {
- glDisable(GL_POLYGON_STIPPLE);
- }
- break;
-
- case '0':
- shade = !shade;
- (shade) ? glShadeModel(GL_SMOOTH) : glShadeModel(GL_FLAT);
- break;
-
- case 'q':
- glDisable(GL_CULL_FACE);
- printf("disable culling\n");
- break;
- case 'w':
- glEnable(GL_CULL_FACE);
- glCullFace(GL_FRONT);
- printf("enable front face culling\n");
- break;
- case 'e':
- glEnable(GL_CULL_FACE);
- glCullFace(GL_BACK);
- printf("enable back face culling\n");
- break;
-
- case 'r':
- glFrontFace(GL_CW);
- break;
- case 't':
- glFrontFace(GL_CCW);
- break;
- case 'y':
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glPixelStorei(GL_UNPACK_LSB_FIRST, 0);
- glPolygonStipple(stipple);
- break;
- case 'u':
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glPixelStorei(GL_UNPACK_LSB_FIRST, 1);
- glPolygonStipple(stipple);
- break;
-
- case 'a':
- glEnable(GL_TEXTURE_2D);
- glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, repeat);
- glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, repeat);
- glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, nearest);
- glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, nearest);
- glTexImage2D(GL_TEXTURE_2D, 0, 4, BRICKIMAGEWIDTH,
- BRICKIMAGEHEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE,
- (GLvoid *)brickImage);
- break;
- case 's':
- glEnable(GL_TEXTURE_2D);
- glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, repeat);
- glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, repeat);
- glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, nearest);
- glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, nearest);
- glTexImage2D(GL_TEXTURE_2D, 0, 3, CHECKIMAGEWIDTH,
- CHECKIMAGEHEIGHT, 0, GL_RGB, GL_UNSIGNED_BYTE,
- (GLvoid *)checkImage);
- break;
- case 'd':
- glDisable(GL_TEXTURE_2D);
- break;
-
- case 'f':
- glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, decal);
- break;
- case 'g':
- glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, modulate);
- break;
-
- case 'n':
- /* added by BrianP */
- noDraw = !noDraw;
- if (noDraw) {
- glDrawBuffer( GL_NONE );
- }
- else {
- if (doubleBuffer) {
- glDrawBuffer( GL_BACK );
- }
- else {
- glDrawBuffer( GL_FRONT );
- }
- }
- break;
-
- case 'l':
- /* Line Smooth - added by BrianP */
- LineSmooth = !LineSmooth;
- if (LineSmooth) {
- glEnable(GL_LINE_SMOOTH);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glEnable(GL_BLEND);
- }
- else {
- glDisable(GL_LINE_SMOOTH);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glDisable(GL_BLEND);
- }
- break;
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
-
- glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
-
- glPushMatrix();
-
- glTranslatef(0, 0, zTranslation);
- glRotatef(30.0, 1, 0, 0);
- glRotatef(yRotation, 0, 1, 0);
- glClipPlane(GL_CLIP_PLANE0, plane);
- glCallList(logo);
-
- glPopMatrix();
-
- glFlush();
-
- if (doubleBuffer) {
- glutSwapBuffers();
- }
-}
-
-static GLenum Args(int argc, char **argv)
-{
- GLint i;
-
- rgb = GL_TRUE;
- doubleBuffer = GL_FALSE;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-ci") == 0) {
- rgb = GL_FALSE;
- } else if (strcmp(argv[i], "-rgb") == 0) {
- rgb = GL_TRUE;
- } else if (strcmp(argv[i], "-sb") == 0) {
- doubleBuffer = GL_FALSE;
- } else if (strcmp(argv[i], "-db") == 0) {
- doubleBuffer = GL_TRUE;
- } else {
- printf("%s (Bad option).\n", argv[i]);
- return GL_FALSE;
- }
- }
- return GL_TRUE;
-}
-
-int main(int argc, char **argv)
-{
- unsigned int type;
-
- glutInit(&argc, argv);
-
- if (Args(argc, argv) == GL_FALSE) {
- exit(1);
- }
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 300, 300);
-
- type = GLUT_DEPTH;
- type |= (rgb) ? GLUT_RGB : GLUT_INDEX;
- type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("Logo Test") == GL_FALSE) {
- exit(1);
- }
-
- InitMap();
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutSpecialFunc(Key2);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}