diff options
author | Eric Anholt <[email protected]> | 2010-05-21 09:32:38 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2010-05-21 12:20:39 -0700 |
commit | 68fc4b415e322f6744299e39864fbc377c6eff74 (patch) | |
tree | 4bafffd8b0105174f3c5c0ae327a005be9145990 /progs/samples/logo.c | |
parent | e4f4489e3fc0b36d72821b55794fb843b2b7fa5f (diff) |
Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
The remaining programs are ones I've had difficulty finding a build
environment for to make the build system or are unit tests that should
probably live next to their code instead. Hopefully people can bring
over the build for remaining pieces they care about.
Diffstat (limited to 'progs/samples/logo.c')
-rw-r--r-- | progs/samples/logo.c | 1635 |
1 files changed, 0 insertions, 1635 deletions
diff --git a/progs/samples/logo.c b/progs/samples/logo.c deleted file mode 100644 index ae74af685a7..00000000000 --- a/progs/samples/logo.c +++ /dev/null @@ -1,1635 +0,0 @@ - -/* - * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc. - * - * Permission to use, copy, modify, distribute, and sell this software and - * its documentation for any purpose is hereby granted without fee, provided - * that (i) the above copyright notices and this permission notice appear in - * all copies of the software and related documentation, and (ii) the name of - * Silicon Graphics may not be used in any advertising or - * publicity relating to the software without the specific, prior written - * permission of Silicon Graphics. - * - * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF - * ANY KIND, - * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY - * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. - * - * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR - * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, - * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, - * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF - * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE - * OF THIS SOFTWARE. - */ - -#include <stdio.h> -#include <string.h> -#include <stdlib.h> -#include <GL/glut.h> - - -#define PI 3.141592654 - -#define BLACK 0 -#define GRAY 128 -#define WHITE 255 -#define BL 0x00 -#define WH 0xFF -#define RD 0xA4,0x00,0x00,0xFF -#define WT 0xFF,0xFF,0xFF,0xFF - -#define CHECKIMAGEWIDTH 8 -#define CHECKIMAGEHEIGHT 8 -#define BRICKIMAGEWIDTH 16 -#define BRICKIMAGEHEIGHT 16 - - -GLenum rgb, doubleBuffer; - -#include "tkmap.c" - -float black[3] = {0.0, 0.0, 0.0}; -float white[3] = {1.0, 1.0, 1.0}; -float gray[3] = {0.5, 0.5, 0.5}; -float blue[3] = {0.0, 0.0, 1.0}; -GLint colorIndexes[3] = {0, 200, 255}; - -GLenum polyMode; -GLboolean dithering; -GLboolean shade; -GLboolean doStipple; -GLboolean noDraw = 0; -GLboolean LineSmooth = GL_FALSE; - -double plane[4] = {1.0, 0.0, -1.0, 0.0}; -float xRotation = 30.0, yRotation = 30.0; -float zTranslation = -15.0; - -GLint singleCylinder; -GLint doubleCylinder; -GLint elbow, logo; - -GLubyte checkImage[3*CHECKIMAGEWIDTH*CHECKIMAGEHEIGHT] = { - BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, - WH, WH, BL, BL, BL, WH, WH, WH, WH, WH, WH, BL, BL, BL, WH, WH, - WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, - BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, - WH, WH, BL, BL, BL, WH, WH, WH, WH, WH, WH, BL, BL, BL, WH, WH, - WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, - BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, - WH, WH, BL, BL, BL, WH, WH, WH, WH, WH, WH, BL, BL, BL, WH, WH, - WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, - BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, - WH, WH, BL, BL, BL, WH, WH, WH, WH, WH, WH, BL, BL, BL, WH, WH, - WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, -}; -GLubyte brickImage[4*BRICKIMAGEWIDTH*BRICKIMAGEHEIGHT] = { - RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, - RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, - RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, - RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, - WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, - RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, - RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, - RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, - RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, - WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, - RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, - RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, - RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, - RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, - WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, - RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD -}; - -GLubyte *image = checkImage; -GLint imageHeight = CHECKIMAGEHEIGHT; -GLint imageWidth = CHECKIMAGEWIDTH; - -static float decal[] = { - GL_DECAL, -}; -static float modulate[] = { - GL_MODULATE, -}; -static float repeat[] = { - GL_REPEAT, -}; -static float nearest[] = { - GL_NEAREST, -}; - -GLubyte stipple[4*32] = { - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - - 0x00, 0x0F, 0xF0, 0x00, - 0x00, 0x0F, 0xF0, 0x00, - 0x00, 0x0F, 0xF0, 0x00, - 0x00, 0x0F, 0xF0, 0x00, - 0x00, 0x0F, 0xF0, 0x00, - 0x00, 0x0F, 0xF0, 0x00, - 0x00, 0x0F, 0xF0, 0x00, - 0x00, 0x0F, 0xF0, 0x00, - - 0x00, 0x0F, 0xF0, 0x00, - 0x00, 0x0F, 0xF0, 0x00, - 0x00, 0x0F, 0xF0, 0x00, - 0x00, 0x0F, 0xF0, 0x00, - 0x00, 0x0F, 0xF0, 0x00, - 0x00, 0x0F, 0xF0, 0x00, - 0x00, 0x0F, 0xF0, 0x00, - 0x00, 0x0F, 0xF0, 0x00, - - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, -}; - -float tscp[18][2] = { - { - 0.0, 0.0 - }, - { - 1.0, 0.0 - }, - { - 0.0, 0.125 - }, - { - 1.0, 0.125 - }, - { - 0.0, 0.250 - }, - { - 1.0, 0.25 - }, - { - 0.0, 0.375 - }, - { - 1.0, 0.375 - }, - { - 0.0, 0.50 - }, - { - 1.0, 0.50 - }, - { - 0.0, 0.625 - }, - { - 1.0, 0.625 - }, - { - 0.0, 0.75 - }, - { - 1.0, 0.75 - }, - { - 0.0, 0.875 - }, - { - 1.0, 0.875 - }, - { - 0.0, 1.0 - }, - { - 1.0, 1.0 - } -}; -float scp[18][3] = { - { - 1.000000, 0.000000, 0.000000 - }, - { - 1.000000, 0.000000, 5.000000 - }, - { - 0.707107, 0.707107, 0.000000 - }, - { - 0.707107, 0.707107, 5.000000 - }, - { - 0.000000, 1.000000, 0.000000 - }, - { - 0.000000, 1.000000, 5.000000 - }, - { - -0.707107, 0.707107, 0.000000 - }, - { - -0.707107, 0.707107, 5.000000 - }, - { - -1.000000, 0.000000, 0.000000 - }, - { - -1.000000, 0.000000, 5.000000 - }, - { - -0.707107, -0.707107, 0.000000 - }, - { - -0.707107, -0.707107, 5.000000 - }, - { - 0.000000, -1.000000, 0.000000 - }, - { - 0.000000, -1.000000, 5.000000 - }, - { - 0.707107, -0.707107, 0.000000 - }, - { - 0.707107, -0.707107, 5.000000 - }, - { - 1.000000, 0.000000, 0.000000 - }, - { - 1.000000, 0.000000, 5.000000 - } -}; -float dcp[18][3] = { - { - 1.000000, 0.000000, 0.000000 - }, - { - 1.000000, 0.000000, 7.000000 - }, - { - 0.707107, 0.707107, 0.000000 - }, - { - 0.707107, 0.707107, 7.000000 - }, - { - 0.000000, 1.000000, 0.000000 - }, - { - 0.000000, 1.000000, 7.000000 - }, - { - -0.707107, 0.707107, 0.000000 - }, - { - -0.707107, 0.707107, 7.000000 - }, - { - -1.000000, 0.000000, 0.000000 - }, - { - -1.000000, 0.000000, 7.000000 - }, - { - -0.707107, -0.707107, 0.000000 - }, - { - -0.707107, -0.707107, 7.000000 - }, - { - 0.000000, -1.000000, 0.000000 - }, - { - 0.000000, -1.000000, 7.000000 - }, - { - 0.707107, -0.707107, 0.000000 - }, - { - 0.707107, -0.707107, 7.000000 - }, - { - 1.000000, 0.000000, 0.000000 - }, - { - 1.000000, 0.000000, 7.000000 - } -}; -float ep[7][9][3] = { - { - { - 1.000000, 0.000000, 0.000000 - }, - { - 0.707107, 0.707107, 0.000000 - }, - { - 0.000000, 1.000000, 0.000000 - }, - { - -0.707107, 0.707107, 0.000000 - }, - { - -1.000000, 0.000000, 0.000000 - }, - { - -0.707107, -0.707107, 0.000000 - }, - { - 0.000000, -1.000000, 0.000000 - }, - { - 0.707107, -0.707107, 0.000000 - }, - { - 1.000000, 0.000000, 0.000000 - } - }, - { - { - 1.000000, 0.034074, 0.258819 - }, - { - 0.707107, 0.717087, 0.075806 - }, - { - 0.000000, 1.000000, 0.000000 - }, - { - -0.707107, 0.717087, 0.075806 - }, - { - -1.000000, 0.034074, 0.258819 - }, - { - -0.707107, -0.648939, 0.441832 - }, - { - 0.000000, -0.931852, 0.517638 - }, - { - 0.707107, -0.648939, 0.441832 - }, - { - 1.000000, 0.034074, 0.258819 - } - }, - { - { - 1.000000, 0.133975, 0.500000 - }, - { - 0.707107, 0.746347, 0.146447 - }, - { - 0.000000, 1.000000, 0.000000 - }, - { - -0.707107, 0.746347, 0.146447 - }, - { - -1.000000, 0.133975, 0.500000 - }, - { - -0.707107, -0.478398, 0.853553 - }, - { - 0.000000, -0.732051, 1.000000 - }, - { - 0.707107, -0.478398, 0.853553 - }, - { - 1.000000, 0.133975, 0.500000 - } - }, - { - { - 1.000000, 0.292893, 0.707107 - }, - { - 0.707107, 0.792893, 0.207107 - }, - { - 0.000000, 1.000000, 0.000000 - }, - { - -0.707107, 0.792893, 0.207107 - }, - { - -1.000000, 0.292893, 0.707107 - }, - { - -0.707107, -0.207107, 1.207107 - }, - { - 0.000000, -0.414214, 1.414214 - }, - { - 0.707107, -0.207107, 1.207107 - }, - { - 1.000000, 0.292893, 0.707107 - } - }, - { - { - 1.000000, 0.500000, 0.866025 - }, - { - 0.707107, 0.853553, 0.253653 - }, - { - 0.000000, 1.000000, 0.000000 - }, - { - -0.707107, 0.853553, 0.253653 - }, - { - -1.000000, 0.500000, 0.866025 - }, - { - -0.707107, 0.146447, 1.478398 - }, - { - 0.000000, 0.000000, 1.732051 - }, - { - 0.707107, 0.146447, 1.478398 - }, - { - 1.000000, 0.500000, 0.866025 - } - }, - { - { - 1.000000, 0.741181, 0.965926 - }, - { - 0.707107, 0.924194, 0.282913 - }, - { - 0.000000, 1.000000, 0.000000 - }, - { - -0.707107, 0.924194, 0.282913 - }, - { - -1.000000, 0.741181, 0.965926 - }, - { - -0.707107, 0.558168, 1.648939 - }, - { - 0.000000, 0.482362, 1.931852 - }, - { - 0.707107, 0.558168, 1.648939 - }, - { - 1.000000, 0.741181, 0.965926 - } - }, - { - { - 1.000000, 1.000000, 1.000000 - }, - { - 0.707107, 1.000000, 0.292893 - }, - { - 0.000000, 1.000000, 0.000000 - }, - { - -0.707107, 1.000000, 0.292893 - }, - { - -1.000000, 1.000000, 1.000000 - }, - { - -0.707107, 1.000000, 1.707107 - }, - { - 0.000000, 1.000000, 2.000000 - }, - { - 0.707107, 1.000000, 1.707107 - }, - { - 1.000000, 1.000000, 1.000000 - } - } -}; -float en[7][9][3] = { - { - { - 1.000000, 0.000000, 0.000000 - }, - { - 0.707107, 0.707107, 0.000000 - }, - { - 0.000000, 1.000000, 0.000000 - }, - { - -0.707107, 0.707107, 0.000000 - }, - { - -1.000000, 0.000000, 0.000000 - }, - { - -0.707107, -0.707107, 0.000000 - }, - { - 0.000000, -1.000000, 0.000000 - }, - { - 0.707107, -0.707107, 0.000000 - }, - { - 1.000000, 0.000000, 0.000000 - } - }, - { - { - 1.000000, 0.000000, 0.000000 - }, - { - 0.707107, 0.683013, -0.183013 - }, - { - 0.000000, 0.965926, -0.258819 - }, - { - -0.707107, 0.683013, -0.183013 - }, - { - -1.000000, 0.000000, 0.000000 - }, - { - -0.707107, -0.683013, 0.183013 - }, - { - 0.000000, -0.965926, 0.258819 - }, - { - 0.707107, -0.683013, 0.183013 - }, - { - 1.000000, 0.000000, 0.000000 - } - }, - { - { - 1.000000, 0.000000, 0.000000 - }, - { - 0.707107, 0.612372, -0.353553 - }, - { - 0.000000, 0.866025, -0.500000 - }, - { - -0.707107, 0.612372, -0.353553 - }, - { - -1.000000, 0.000000, 0.000000 - }, - { - -0.707107, -0.612372, 0.353553 - }, - { - 0.000000, -0.866025, 0.500000 - }, - { - 0.707107, -0.612372, 0.353553 - }, - { - 1.000000, 0.000000, 0.000000 - } - }, - { - { - 1.000000, 0.000000, 0.000000 - }, - { - /* These 3 lines added by BEP */ - 0.707107, 0.500000, -0.500000 - }, - { - 0.000000, 0.707107, -0.707107 - }, - { - -0.707107, 0.500000, -0.500000 - }, - { - -1.000000, 0.000000, 0.000000 - }, - { - -0.707107, -0.500000, 0.500000 - }, - { - 0.000000, -0.707107, 0.707107 - }, - { - 0.707107, -0.500000, 0.500000 - }, - { - 1.000000, 0.000000, 0.000000 - } - }, - { - { - 1.000000, 0.000000, 0.000000 - }, - { - 0.707107, 0.353553, -0.612372 - }, - { - 0.000000, 0.500000, -0.866025 - }, - { - -0.707107, 0.353553, -0.612372 - }, - { - -1.000000, 0.000000, 0.000000 - }, - { - -0.707107, -0.353553, 0.612372 - }, - { - 0.000000, -0.500000, 0.866025 - }, - { - 0.707107, -0.353553, 0.612372 - }, - { - 1.000000, 0.000000, 0.000000 - } - }, - { - { - 1.000000, 0.000000, 0.000000 - }, - { - 0.707107, 0.183013, -0.683013 - }, - { - 0.000000, 0.258819, -0.965926 - }, - { - -0.707107, 0.183013, -0.683013 - }, - { - -1.000000, 0.000000, 0.000000 - }, - { - -0.707107, -0.183013, 0.683013 - }, - { - 0.000000, -0.258819, 0.965926 - }, - { - 0.707107, -0.183013, 0.683013 - }, - { - 1.000000, 0.000000, 0.000000 - } - }, - { - { - 1.000000, 0.000000, 0.000000 - }, - { - 0.707107, 0.000000, -0.707107 - }, - { - 0.000000, 0.000000, -1.000000 - }, - { - -0.707107, 0.000000, -0.707107 - }, - { - -1.000000, 0.000000, 0.000000 - }, - { - -0.707107, 0.000000, 0.707107 - }, - { - 0.000000, 0.000000, 1.000000 - }, - { - 0.707107, 0.000000, 0.707107 - }, - { - 1.000000, 0.000000, 0.000000 - } - } -}; -float tep[7][9][2] = { - { - { - 0, 0.0 - }, - { - 0.125, 0.0 - }, - { - 0.25, 0.0 - }, - { - 0.375, 0.0 - }, - { - 0.5, 0.0 - }, - { - 0.625, 0.0 - }, - { - 0.75, 0.0 - }, - { - 0.875, 0.0 - }, - { - 1.0, 0.0 - } - }, - { - { - 0, 0.16667 - }, - { - 0.125, 0.16667 - }, - { - 0.25, 0.16667 - }, - { - 0.375, 0.16667 - }, - { - 0.5, 0.16667 - }, - { - 0.625, 0.16667 - }, - { - 0.75, 0.16667 - }, - { - 0.875, 0.16667 - }, - { - 1.0, 0.16667 - } - }, - { - { - 0, 0.33333 - }, - { - 0.125, 0.33333 - }, - { - 0.25, 0.33333 - }, - { - 0.375, 0.33333 - }, - { - 0.5, 0.33333 - }, - { - 0.625, 0.33333 - }, - { - 0.75, 0.33333 - }, - { - 0.875, 0.33333 - }, - { - 1.0, 0.33333 - } - }, - { - { - 0, 0.5 - }, - { - 0.125, 0.5 - }, - { - 0.25, 0.5 - }, - { - 0.375, 0.5 - }, - { - 0.5, 0.5 - }, - { - 0.625, 0.5 - }, - { - 0.75, 0.5 - }, - { - 0.875, 0.5 - }, - { - 1.0, 0.5 - } - }, - { - { - 0, 0.6667 - }, - { - 0.125, 0.6667 - }, - { - 0.25, 0.6667 - }, - { - 0.375, 0.6667 - }, - { - 0.5, 0.6667 - }, - { - 0.625, 0.6667 - }, - { - 0.75, 0.6667 - }, - { - 0.875, 0.6667 - }, - { - 1.0, 0.6667 - } - }, - { - { - 0, 0.83333 - }, - { - 0.125, 0.83333 - }, - { - 0.25, 0.83333 - }, - { - 0.375, 0.83333 - }, - { - 0.5, 0.83333 - }, - { - 0.625, 0.83333 - }, - { - 0.75, 0.83333 - }, - { - 0.875, 0.83333 - }, - { - 1.0, 0.83333 - } - }, - { - { - 0, 1.0 - }, - { - 0.125, 1.0 - }, - { - 0.25, 1.0 - }, - { - 0.375, 1.0 - }, - { - 0.5, 1.0 - }, - { - 0.625, 1.0 - }, - { - 0.75, 1.0 - }, - { - 0.875, 1.0 - }, - { - 1.0, 1.0 - } - } -}; - - -static void SetUpAntiAliasedGrayScale(void) -{ - float color; - GLint i, j; - - for (i = 0; i < 16; i++) { - color = (2 * i + 1) / 32.0; - for (j = 0; j < 16; j++) { - glutSetColor(i*16+j, color*j/15.0, color*j/15.0, color*j/15.0); - } - } -} - -static void BendForward(void) -{ - - glTranslatef(0.0, 1.0, 0.0); - glRotatef(90.0, 1, 0, 0); - glTranslatef(0.0, -1.0, 0.0); -} - -static void BendLeft(void) -{ - - glRotatef(-90.0, 0, 0, 1); - glTranslatef(0.0, 1.0, 0.0); - glRotatef(90.0, 1, 0, 0); - glTranslatef(0.0, -1.0, 0.0); -} - -static void BendRight(void) -{ - - glRotatef(90.0, 0, 0, 1); - glTranslatef(0.0, 1.0, 0.0); - glRotatef(90.0, 1, 0, 0); - glTranslatef(0.0, -1.0, 0.0); -} - -static void BuildSingleCylinder(void) -{ - - glNewList(singleCylinder, GL_COMPILE); - - glBegin(GL_TRIANGLE_STRIP); - glNormal3fv(scp[0]); glTexCoord2fv(tscp[0]); glVertex3fv(scp[0]); - glNormal3fv(scp[0]); glTexCoord2fv(tscp[1]); glVertex3fv(scp[1]); - glNormal3fv(scp[2]); glTexCoord2fv(tscp[2]); glVertex3fv(scp[2]); - glNormal3fv(scp[2]); glTexCoord2fv(tscp[3]); glVertex3fv(scp[3]); - glNormal3fv(scp[4]); glTexCoord2fv(tscp[4]); glVertex3fv(scp[4]); - glNormal3fv(scp[4]); glTexCoord2fv(tscp[5]); glVertex3fv(scp[5]); - glNormal3fv(scp[6]); glTexCoord2fv(tscp[6]); glVertex3fv(scp[6]); - glNormal3fv(scp[6]); glTexCoord2fv(tscp[7]); glVertex3fv(scp[7]); - glNormal3fv(scp[8]); glTexCoord2fv(tscp[8]); glVertex3fv(scp[8]); - glNormal3fv(scp[8]); glTexCoord2fv(tscp[9]); glVertex3fv(scp[9]); - glNormal3fv(scp[10]); glTexCoord2fv(tscp[10]); glVertex3fv(scp[10]); - glNormal3fv(scp[10]); glTexCoord2fv(tscp[11]); glVertex3fv(scp[11]); - glNormal3fv(scp[12]); glTexCoord2fv(tscp[12]); glVertex3fv(scp[12]); - glNormal3fv(scp[12]); glTexCoord2fv(tscp[13]); glVertex3fv(scp[13]); - glNormal3fv(scp[14]); glTexCoord2fv(tscp[14]); glVertex3fv(scp[14]); - glNormal3fv(scp[14]); glTexCoord2fv(tscp[15]); glVertex3fv(scp[15]); - glNormal3fv(scp[16]); glTexCoord2fv(tscp[16]); glVertex3fv(scp[16]); - glNormal3fv(scp[16]); glTexCoord2fv(tscp[17]); glVertex3fv(scp[17]); - glEnd(); - - glEndList(); -} - -static void BuildDoubleCylinder(void) -{ - - glNewList(doubleCylinder, GL_COMPILE); - - glBegin(GL_TRIANGLE_STRIP); - glNormal3fv(dcp[0]); glTexCoord2fv(tscp[0]); glVertex3fv(dcp[0]); - glNormal3fv(dcp[0]); glTexCoord2fv(tscp[1]); glVertex3fv(dcp[1]); - glNormal3fv(dcp[2]); glTexCoord2fv(tscp[2]); glVertex3fv(dcp[2]); - glNormal3fv(dcp[2]); glTexCoord2fv(tscp[3]); glVertex3fv(dcp[3]); - glNormal3fv(dcp[4]); glTexCoord2fv(tscp[4]); glVertex3fv(dcp[4]); - glNormal3fv(dcp[4]); glTexCoord2fv(tscp[5]); glVertex3fv(dcp[5]); - glNormal3fv(dcp[6]); glTexCoord2fv(tscp[6]); glVertex3fv(dcp[6]); - glNormal3fv(dcp[6]); glTexCoord2fv(tscp[7]); glVertex3fv(dcp[7]); - glNormal3fv(dcp[8]); glTexCoord2fv(tscp[8]); glVertex3fv(dcp[8]); - glNormal3fv(dcp[8]); glTexCoord2fv(tscp[9]); glVertex3fv(dcp[9]); - glNormal3fv(dcp[10]); glTexCoord2fv(tscp[10]); glVertex3fv(dcp[10]); - glNormal3fv(dcp[10]); glTexCoord2fv(tscp[11]); glVertex3fv(dcp[11]); - glNormal3fv(dcp[12]); glTexCoord2fv(tscp[12]); glVertex3fv(dcp[12]); - glNormal3fv(dcp[12]); glTexCoord2fv(tscp[13]); glVertex3fv(dcp[13]); - glNormal3fv(dcp[14]); glTexCoord2fv(tscp[14]); glVertex3fv(dcp[14]); - glNormal3fv(dcp[14]); glTexCoord2fv(tscp[15]); glVertex3fv(dcp[15]); - glNormal3fv(dcp[16]); glTexCoord2fv(tscp[16]); glVertex3fv(dcp[16]); - glNormal3fv(dcp[16]); glTexCoord2fv(tscp[17]); glVertex3fv(dcp[17]); - glEnd(); - - glEndList(); -} - -static void BuildElbow(void) -{ - - glNewList(elbow, GL_COMPILE); - - glBegin(GL_TRIANGLE_STRIP); - glNormal3fv(en[0][0]); glTexCoord2fv(tep[0][0]); glVertex3fv(ep[0][0]); - glNormal3fv(en[1][0]); glTexCoord2fv(tep[1][0]); glVertex3fv(ep[1][0]); - glNormal3fv(en[0][1]); glTexCoord2fv(tep[0][1]); glVertex3fv(ep[0][1]); - glNormal3fv(en[1][1]); glTexCoord2fv(tep[1][1]); glVertex3fv(ep[1][1]); - glNormal3fv(en[0][2]); glTexCoord2fv(tep[0][2]); glVertex3fv(ep[0][2]); - glNormal3fv(en[1][2]); glTexCoord2fv(tep[1][2]); glVertex3fv(ep[1][2]); - glNormal3fv(en[0][3]); glTexCoord2fv(tep[0][3]); glVertex3fv(ep[0][3]); - glNormal3fv(en[1][3]); glTexCoord2fv(tep[1][3]); glVertex3fv(ep[1][3]); - glNormal3fv(en[0][4]); glTexCoord2fv(tep[0][4]); glVertex3fv(ep[0][4]); - glNormal3fv(en[1][4]); glTexCoord2fv(tep[1][4]); glVertex3fv(ep[1][4]); - glNormal3fv(en[0][5]); glTexCoord2fv(tep[0][5]); glVertex3fv(ep[0][5]); - glNormal3fv(en[1][5]); glTexCoord2fv(tep[1][5]); glVertex3fv(ep[1][5]); - glNormal3fv(en[0][6]); glTexCoord2fv(tep[0][6]); glVertex3fv(ep[0][6]); - glNormal3fv(en[1][6]); glTexCoord2fv(tep[1][6]); glVertex3fv(ep[1][6]); - glNormal3fv(en[0][7]); glTexCoord2fv(tep[0][7]); glVertex3fv(ep[0][7]); - glNormal3fv(en[1][7]); glTexCoord2fv(tep[1][7]); glVertex3fv(ep[1][7]); - glNormal3fv(en[0][8]); glTexCoord2fv(tep[0][8]); glVertex3fv(ep[0][8]); - glNormal3fv(en[1][8]); glTexCoord2fv(tep[1][8]); glVertex3fv(ep[1][8]); - glEnd(); - glBegin(GL_TRIANGLE_STRIP); - glNormal3fv(en[1][0]); glTexCoord2fv(tep[1][0]); glVertex3fv(ep[1][0]); - glNormal3fv(en[2][0]); glTexCoord2fv(tep[2][0]); glVertex3fv(ep[2][0]); - glNormal3fv(en[1][1]); glTexCoord2fv(tep[1][1]); glVertex3fv(ep[1][1]); - glNormal3fv(en[2][1]); glTexCoord2fv(tep[2][1]); glVertex3fv(ep[2][1]); - glNormal3fv(en[1][2]); glTexCoord2fv(tep[1][2]); glVertex3fv(ep[1][2]); - glNormal3fv(en[2][2]); glTexCoord2fv(tep[2][2]); glVertex3fv(ep[2][2]); - glNormal3fv(en[1][3]); glTexCoord2fv(tep[1][3]); glVertex3fv(ep[1][3]); - glNormal3fv(en[2][3]); glTexCoord2fv(tep[2][3]); glVertex3fv(ep[2][3]); - glNormal3fv(en[1][4]); glTexCoord2fv(tep[1][4]); glVertex3fv(ep[1][4]); - glNormal3fv(en[2][4]); glTexCoord2fv(tep[2][4]); glVertex3fv(ep[2][4]); - glNormal3fv(en[1][5]); glTexCoord2fv(tep[1][5]); glVertex3fv(ep[1][5]); - glNormal3fv(en[2][5]); glTexCoord2fv(tep[2][5]); glVertex3fv(ep[2][5]); - glNormal3fv(en[1][6]); glTexCoord2fv(tep[1][6]); glVertex3fv(ep[1][6]); - glNormal3fv(en[2][6]); glTexCoord2fv(tep[2][6]); glVertex3fv(ep[2][6]); - glNormal3fv(en[1][7]); glTexCoord2fv(tep[1][7]); glVertex3fv(ep[1][7]); - glNormal3fv(en[2][7]); glTexCoord2fv(tep[2][7]); glVertex3fv(ep[2][7]); - glNormal3fv(en[1][8]); glTexCoord2fv(tep[1][8]); glVertex3fv(ep[1][8]); - glNormal3fv(en[2][8]); glTexCoord2fv(tep[2][8]); glVertex3fv(ep[2][8]); - glEnd(); - glBegin(GL_TRIANGLE_STRIP); - glNormal3fv(en[2][0]); glTexCoord2fv(tep[2][0]); glVertex3fv(ep[2][0]); - glNormal3fv(en[3][0]); glTexCoord2fv(tep[3][0]); glVertex3fv(ep[3][0]); - glNormal3fv(en[2][1]); glTexCoord2fv(tep[2][1]); glVertex3fv(ep[2][1]); - glNormal3fv(en[3][1]); glTexCoord2fv(tep[3][1]); glVertex3fv(ep[3][1]); - glNormal3fv(en[2][2]); glTexCoord2fv(tep[2][2]); glVertex3fv(ep[2][2]); - glNormal3fv(en[3][2]); glTexCoord2fv(tep[3][2]); glVertex3fv(ep[3][2]); - glNormal3fv(en[2][3]); glTexCoord2fv(tep[2][3]); glVertex3fv(ep[2][3]); - glNormal3fv(en[3][3]); glTexCoord2fv(tep[3][3]); glVertex3fv(ep[3][3]); - glNormal3fv(en[2][4]); glTexCoord2fv(tep[2][4]); glVertex3fv(ep[2][4]); - glNormal3fv(en[3][4]); glTexCoord2fv(tep[3][4]); glVertex3fv(ep[3][4]); - glNormal3fv(en[2][5]); glTexCoord2fv(tep[2][5]); glVertex3fv(ep[2][5]); - glNormal3fv(en[3][5]); glTexCoord2fv(tep[3][5]); glVertex3fv(ep[3][5]); - glNormal3fv(en[2][6]); glTexCoord2fv(tep[2][6]); glVertex3fv(ep[2][6]); - glNormal3fv(en[3][6]); glTexCoord2fv(tep[3][6]); glVertex3fv(ep[3][6]); - glNormal3fv(en[2][7]); glTexCoord2fv(tep[2][7]); glVertex3fv(ep[2][7]); - glNormal3fv(en[3][7]); glTexCoord2fv(tep[3][7]); glVertex3fv(ep[3][7]); - glNormal3fv(en[2][8]); glTexCoord2fv(tep[2][8]); glVertex3fv(ep[2][8]); - glNormal3fv(en[3][8]); glTexCoord2fv(tep[3][8]); glVertex3fv(ep[3][8]); - glEnd(); - glBegin(GL_TRIANGLE_STRIP); - glNormal3fv(en[3][0]); glTexCoord2fv(tep[3][0]); glVertex3fv(ep[3][0]); - glNormal3fv(en[4][0]); glTexCoord2fv(tep[4][0]); glVertex3fv(ep[4][0]); - glNormal3fv(en[3][1]); glTexCoord2fv(tep[3][1]); glVertex3fv(ep[3][1]); - glNormal3fv(en[4][1]); glTexCoord2fv(tep[4][1]); glVertex3fv(ep[4][1]); - glNormal3fv(en[3][2]); glTexCoord2fv(tep[3][2]); glVertex3fv(ep[3][2]); - glNormal3fv(en[4][2]); glTexCoord2fv(tep[4][2]); glVertex3fv(ep[4][2]); - glNormal3fv(en[3][3]); glTexCoord2fv(tep[3][3]); glVertex3fv(ep[3][3]); - glNormal3fv(en[4][3]); glTexCoord2fv(tep[4][3]); glVertex3fv(ep[4][3]); - glNormal3fv(en[3][4]); glTexCoord2fv(tep[3][4]); glVertex3fv(ep[3][4]); - glNormal3fv(en[4][4]); glTexCoord2fv(tep[4][4]); glVertex3fv(ep[4][4]); - glNormal3fv(en[3][5]); glTexCoord2fv(tep[3][5]); glVertex3fv(ep[3][5]); - glNormal3fv(en[4][5]); glTexCoord2fv(tep[4][5]); glVertex3fv(ep[4][5]); - glNormal3fv(en[3][6]); glTexCoord2fv(tep[3][6]); glVertex3fv(ep[3][6]); - glNormal3fv(en[4][6]); glTexCoord2fv(tep[4][6]); glVertex3fv(ep[4][6]); - glNormal3fv(en[3][7]); glTexCoord2fv(tep[3][7]); glVertex3fv(ep[3][7]); - glNormal3fv(en[4][7]); glTexCoord2fv(tep[4][7]); glVertex3fv(ep[4][7]); - glNormal3fv(en[3][8]); glTexCoord2fv(tep[3][8]); glVertex3fv(ep[3][8]); - glNormal3fv(en[4][8]); glTexCoord2fv(tep[4][8]); glVertex3fv(ep[4][8]); - glEnd(); - glBegin(GL_TRIANGLE_STRIP); - glNormal3fv(en[4][0]); glTexCoord2fv(tep[4][0]); glVertex3fv(ep[4][0]); - glNormal3fv(en[5][0]); glTexCoord2fv(tep[5][0]); glVertex3fv(ep[5][0]); - glNormal3fv(en[4][1]); glTexCoord2fv(tep[4][1]); glVertex3fv(ep[4][1]); - glNormal3fv(en[5][1]); glTexCoord2fv(tep[5][1]); glVertex3fv(ep[5][1]); - glNormal3fv(en[4][2]); glTexCoord2fv(tep[4][2]); glVertex3fv(ep[4][2]); - glNormal3fv(en[5][2]); glTexCoord2fv(tep[5][2]); glVertex3fv(ep[5][2]); - glNormal3fv(en[4][3]); glTexCoord2fv(tep[4][3]); glVertex3fv(ep[4][3]); - glNormal3fv(en[5][3]); glTexCoord2fv(tep[5][3]); glVertex3fv(ep[5][3]); - glNormal3fv(en[4][4]); glTexCoord2fv(tep[4][4]); glVertex3fv(ep[4][4]); - glNormal3fv(en[5][4]); glTexCoord2fv(tep[5][4]); glVertex3fv(ep[5][4]); - glNormal3fv(en[4][5]); glTexCoord2fv(tep[4][5]); glVertex3fv(ep[4][5]); - glNormal3fv(en[5][5]); glTexCoord2fv(tep[5][5]); glVertex3fv(ep[5][5]); - glNormal3fv(en[4][6]); glTexCoord2fv(tep[4][6]); glVertex3fv(ep[4][6]); - glNormal3fv(en[5][6]); glTexCoord2fv(tep[5][6]); glVertex3fv(ep[5][6]); - glNormal3fv(en[4][7]); glTexCoord2fv(tep[4][7]); glVertex3fv(ep[4][7]); - glNormal3fv(en[5][7]); glTexCoord2fv(tep[5][7]); glVertex3fv(ep[5][7]); - glNormal3fv(en[4][8]); glTexCoord2fv(tep[4][8]); glVertex3fv(ep[4][8]); - glNormal3fv(en[5][8]); glTexCoord2fv(tep[5][8]); glVertex3fv(ep[5][8]); - glEnd(); - glBegin(GL_TRIANGLE_STRIP); - glNormal3fv(en[5][0]); glTexCoord2fv(tep[5][0]); glVertex3fv(ep[5][0]); - glNormal3fv(en[6][0]); glTexCoord2fv(tep[6][0]); glVertex3fv(ep[6][0]); - glNormal3fv(en[5][1]); glTexCoord2fv(tep[5][1]); glVertex3fv(ep[5][1]); - glNormal3fv(en[6][1]); glTexCoord2fv(tep[6][1]); glVertex3fv(ep[6][1]); - glNormal3fv(en[5][2]); glTexCoord2fv(tep[5][2]); glVertex3fv(ep[5][2]); - glNormal3fv(en[6][2]); glTexCoord2fv(tep[6][2]); glVertex3fv(ep[6][2]); - glNormal3fv(en[5][3]); glTexCoord2fv(tep[5][3]); glVertex3fv(ep[5][3]); - glNormal3fv(en[6][3]); glTexCoord2fv(tep[6][3]); glVertex3fv(ep[6][3]); - glNormal3fv(en[5][4]); glTexCoord2fv(tep[5][4]); glVertex3fv(ep[5][4]); - glNormal3fv(en[6][4]); glTexCoord2fv(tep[6][4]); glVertex3fv(ep[6][4]); - glNormal3fv(en[5][5]); glTexCoord2fv(tep[5][5]); glVertex3fv(ep[5][5]); - glNormal3fv(en[6][5]); glTexCoord2fv(tep[6][5]); glVertex3fv(ep[6][5]); - glNormal3fv(en[5][6]); glTexCoord2fv(tep[5][6]); glVertex3fv(ep[5][6]); - glNormal3fv(en[6][6]); glTexCoord2fv(tep[6][6]); glVertex3fv(ep[6][6]); - glNormal3fv(en[5][7]); glTexCoord2fv(tep[5][7]); glVertex3fv(ep[5][7]); - glNormal3fv(en[6][7]); glTexCoord2fv(tep[6][7]); glVertex3fv(ep[6][7]); - glNormal3fv(en[5][8]); glTexCoord2fv(tep[5][8]); glVertex3fv(ep[5][8]); - glNormal3fv(en[6][8]); glTexCoord2fv(tep[6][8]); glVertex3fv(ep[6][8]); - glEnd(); - - glEndList(); -} - -static void BuildLogo(void) -{ - - glNewList(logo, GL_COMPILE); - - glTranslatef(5.5, -3.5, 4.5); - glTranslatef(0.0, 0.0, -7.0); - glCallList(doubleCylinder); - BendForward(); - glCallList(elbow); - glTranslatef(0.0, 0.0, -7.0); - glCallList(doubleCylinder); - BendForward(); - glCallList(elbow); - glTranslatef(0.0, 0.0, -5.0); - glCallList(singleCylinder); - BendRight(); - glCallList(elbow); - glTranslatef(0.0, 0.0, -7.0); - glCallList(doubleCylinder); - BendForward(); - glCallList(elbow); - glTranslatef(0.0, 0.0, -7.0); - glCallList(doubleCylinder); - BendForward(); - glCallList(elbow); - glTranslatef(0.0, 0.0, -5.0); - glCallList(singleCylinder); - BendLeft(); - glCallList(elbow); - glTranslatef(0.0, 0.0, -7.0); - glCallList(doubleCylinder); - BendForward(); - glCallList(elbow); - glTranslatef(0.0, 0.0, -7.0); - glCallList(doubleCylinder); - BendForward(); - glCallList(elbow); - glTranslatef(0.0, 0.0, -5.0); - glCallList(singleCylinder); - BendRight(); - glCallList(elbow); - glTranslatef(0.0, 0.0, -7.0); - glCallList(doubleCylinder); - BendForward(); - glCallList(elbow); - glTranslatef(0.0, 0.0, -7.0); - glCallList(doubleCylinder); - BendForward(); - glCallList(elbow); - glTranslatef(0.0, 0.0, -5.0); - glCallList(singleCylinder); - BendLeft(); - glCallList(elbow); - glTranslatef(0.0, 0.0, -7.0); - glCallList(doubleCylinder); - BendForward(); - glCallList(elbow); - glTranslatef(0.0, 0.0, -7.0); - glCallList(doubleCylinder); - BendForward(); - glCallList(elbow); - glTranslatef(0.0, 0.0, -5.0); - glCallList(singleCylinder); - BendRight(); - glCallList(elbow); - glTranslatef(0.0, 0.0, -7.0); - glCallList(doubleCylinder); - BendForward(); - glCallList(elbow); - glTranslatef(0.0, 0.0, -7.0); - glCallList(doubleCylinder); - BendForward(); - glCallList(elbow); - glTranslatef(0.0, 0.0, -5.0); - glCallList(singleCylinder); - BendLeft(); - glCallList(elbow); - - glEndList(); -} - -static void BuildLists(void) -{ - - singleCylinder = glGenLists(1); - doubleCylinder = glGenLists(1); - elbow = glGenLists(1); - logo = glGenLists(1); - - BuildSingleCylinder(); - BuildDoubleCylinder(); - BuildElbow(); - BuildLogo(); -} - -static void Init(void) -{ - static float ambient[] = {0.1, 0.1, 0.1, 1.0}; - static float diffuse[] = {0.5, 1.0, 1.0, 1.0}; - static float position[] = {90.0, 90.0, 150.0, 0.0}; - static float front_mat_shininess[] = {30.0}; - static float front_mat_specular[] = {0.2, 0.2, 0.2, 1.0}; - static float front_mat_diffuse[] = {0.5, 0.28, 0.38, 1.0}; - static float back_mat_shininess[] = {50.0}; - static float back_mat_specular[] = {0.5, 0.5, 0.2, 1.0}; - static float back_mat_diffuse[] = {1.0, 1.0, 0.2, 1.0}; - static float lmodel_ambient[] = {1.0, 1.0, 1.0, 1.0}; - static float lmodel_twoside[] = {GL_TRUE}; - - glClearColor(0.0, 0.0, 0.0, 0.0); - - glFrontFace(GL_CW); - - glEnable(GL_DEPTH_TEST); - - glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient); - glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside); - glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); - glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); - glLightfv(GL_LIGHT0, GL_POSITION, position); - glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); - - glMaterialfv(GL_FRONT, GL_SHININESS, front_mat_shininess); - glMaterialfv(GL_FRONT, GL_SPECULAR, front_mat_specular); - glMaterialfv(GL_FRONT, GL_DIFFUSE, front_mat_diffuse); - glMaterialfv(GL_BACK, GL_SHININESS, back_mat_shininess); - glMaterialfv(GL_BACK, GL_SPECULAR, back_mat_specular); - glMaterialfv(GL_BACK, GL_DIFFUSE, back_mat_diffuse); - - glEnable(GL_CLIP_PLANE0); - - if (rgb) { - glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, decal); - glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, repeat); - glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, repeat); - glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, nearest); - glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, nearest); - glTexImage2D(GL_TEXTURE_2D, 0, 3, CHECKIMAGEWIDTH, CHECKIMAGEHEIGHT, 0, - GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *)checkImage); - glEnable(GL_TEXTURE_2D); - - glCullFace(GL_BACK); - glEnable(GL_CULL_FACE); - } else { - SetGreyRamp(); - /* commented out by BrianP because it's the wrong way to handle a 4-bit visual! - if (doubleBuffer) { - colorIndexes[1] = 10; - colorIndexes[2] = 15; - } - */ - glMaterialiv(GL_FRONT_AND_BACK, GL_COLOR_INDEXES, colorIndexes); - } - - BuildLists(); - - dithering = GL_TRUE; - shade = GL_TRUE; - doStipple = GL_FALSE; - polyMode = GL_BACK; -} - -static void Reshape(int width, int height) -{ - glViewport(0, 0, (GLint)width, (GLint)height); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - gluPerspective(90, 1.0, 1.0, 200.0); - glMatrixMode(GL_MODELVIEW); -} - -static void Key2(int key, int x, int y) -{ - (void) x; - (void) y; - switch (key) { - case GLUT_KEY_LEFT: - yRotation += 0.5; - break; - case GLUT_KEY_RIGHT: - yRotation -= 0.5; - break; - case GLUT_KEY_UP: - plane[3] += 2.0; - break; - case GLUT_KEY_DOWN: - plane[3] -= 2.0; - break; - default: - return; - } - - glutPostRedisplay(); -} - -static void Key(unsigned char key, int x, int y) -{ - (void) x; - (void) y; - switch (key) { - case 27: - exit(1); - - case 'Z': - zTranslation -= 1.0; - break; - case 'z': - zTranslation += 1.0; - break; - - case '1': - glPolygonMode(polyMode, GL_POINT); - break; - case '2': - glPolygonMode(polyMode, GL_LINE); - break; - case '3': - glPolygonMode(polyMode, GL_FILL); - break; - case 'p': - switch (polyMode) { - case GL_BACK: - polyMode = GL_FRONT; - printf("PolygonMode GL_FRONT\n"); - break; - case GL_FRONT: - polyMode = GL_FRONT_AND_BACK; - printf("PolygonMode GL_FRONT_AND_BACK\n"); - break; - case GL_FRONT_AND_BACK: - polyMode = GL_BACK; - printf("PolygonMode GL_BACK\n"); - break; - default: - break; - } - break; - - case '4': - glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST); - break; - case '5': - glEnable(GL_POLYGON_SMOOTH); - if (rgb) { - glBlendFunc(GL_SRC_ALPHA, GL_ONE); - glEnable(GL_BLEND); - glDisable(GL_DEPTH_TEST); - } else { - SetUpAntiAliasedGrayScale(); - } - break; - case '6': - glDisable(GL_POLYGON_SMOOTH); - if (rgb) { - glBlendFunc(GL_ONE, GL_ZERO); - glDisable(GL_BLEND); - glEnable(GL_DEPTH_TEST); - } else { - SetGreyRamp(); - } - break; - - case '8': - dithering = !dithering; - (dithering) ? glEnable(GL_DITHER) : glDisable(GL_DITHER); - break; - - case '9': - doStipple = !doStipple; - if (doStipple) { - glPolygonStipple(stipple); - glEnable(GL_POLYGON_STIPPLE); - } else { - glDisable(GL_POLYGON_STIPPLE); - } - break; - - case '0': - shade = !shade; - (shade) ? glShadeModel(GL_SMOOTH) : glShadeModel(GL_FLAT); - break; - - case 'q': - glDisable(GL_CULL_FACE); - printf("disable culling\n"); - break; - case 'w': - glEnable(GL_CULL_FACE); - glCullFace(GL_FRONT); - printf("enable front face culling\n"); - break; - case 'e': - glEnable(GL_CULL_FACE); - glCullFace(GL_BACK); - printf("enable back face culling\n"); - break; - - case 'r': - glFrontFace(GL_CW); - break; - case 't': - glFrontFace(GL_CCW); - break; - case 'y': - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - glPixelStorei(GL_UNPACK_LSB_FIRST, 0); - glPolygonStipple(stipple); - break; - case 'u': - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - glPixelStorei(GL_UNPACK_LSB_FIRST, 1); - glPolygonStipple(stipple); - break; - - case 'a': - glEnable(GL_TEXTURE_2D); - glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, repeat); - glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, repeat); - glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, nearest); - glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, nearest); - glTexImage2D(GL_TEXTURE_2D, 0, 4, BRICKIMAGEWIDTH, - BRICKIMAGEHEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE, - (GLvoid *)brickImage); - break; - case 's': - glEnable(GL_TEXTURE_2D); - glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, repeat); - glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, repeat); - glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, nearest); - glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, nearest); - glTexImage2D(GL_TEXTURE_2D, 0, 3, CHECKIMAGEWIDTH, - CHECKIMAGEHEIGHT, 0, GL_RGB, GL_UNSIGNED_BYTE, - (GLvoid *)checkImage); - break; - case 'd': - glDisable(GL_TEXTURE_2D); - break; - - case 'f': - glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, decal); - break; - case 'g': - glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, modulate); - break; - - case 'n': - /* added by BrianP */ - noDraw = !noDraw; - if (noDraw) { - glDrawBuffer( GL_NONE ); - } - else { - if (doubleBuffer) { - glDrawBuffer( GL_BACK ); - } - else { - glDrawBuffer( GL_FRONT ); - } - } - break; - - case 'l': - /* Line Smooth - added by BrianP */ - LineSmooth = !LineSmooth; - if (LineSmooth) { - glEnable(GL_LINE_SMOOTH); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glEnable(GL_BLEND); - } - else { - glDisable(GL_LINE_SMOOTH); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glDisable(GL_BLEND); - } - break; - default: - return; - } - - glutPostRedisplay(); -} - -static void Draw(void) -{ - - glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); - - glPushMatrix(); - - glTranslatef(0, 0, zTranslation); - glRotatef(30.0, 1, 0, 0); - glRotatef(yRotation, 0, 1, 0); - glClipPlane(GL_CLIP_PLANE0, plane); - glCallList(logo); - - glPopMatrix(); - - glFlush(); - - if (doubleBuffer) { - glutSwapBuffers(); - } -} - -static GLenum Args(int argc, char **argv) -{ - GLint i; - - rgb = GL_TRUE; - doubleBuffer = GL_FALSE; - - for (i = 1; i < argc; i++) { - if (strcmp(argv[i], "-ci") == 0) { - rgb = GL_FALSE; - } else if (strcmp(argv[i], "-rgb") == 0) { - rgb = GL_TRUE; - } else if (strcmp(argv[i], "-sb") == 0) { - doubleBuffer = GL_FALSE; - } else if (strcmp(argv[i], "-db") == 0) { - doubleBuffer = GL_TRUE; - } else { - printf("%s (Bad option).\n", argv[i]); - return GL_FALSE; - } - } - return GL_TRUE; -} - -int main(int argc, char **argv) -{ - unsigned int type; - - glutInit(&argc, argv); - - if (Args(argc, argv) == GL_FALSE) { - exit(1); - } - - glutInitWindowPosition(0, 0); glutInitWindowSize( 300, 300); - - type = GLUT_DEPTH; - type |= (rgb) ? GLUT_RGB : GLUT_INDEX; - type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE; - glutInitDisplayMode(type); - - if (glutCreateWindow("Logo Test") == GL_FALSE) { - exit(1); - } - - InitMap(); - - Init(); - - glutReshapeFunc(Reshape); - glutKeyboardFunc(Key); - glutSpecialFunc(Key2); - glutDisplayFunc(Draw); - glutMainLoop(); - return 0; -} |