diff options
author | Vinson Lee <[email protected]> | 2009-12-21 15:20:01 -0800 |
---|---|---|
committer | Vinson Lee <[email protected]> | 2009-12-21 15:20:01 -0800 |
commit | 07b54fe35b93ccfd9eebd2cebe637c20044200f2 (patch) | |
tree | 9489591db4a4e8b0d1559dc06fd25bc84e97fd28 /progs/redbook/select.c | |
parent | 753f0a1dea6c304eb3cc5a3db5f24a5801e37a55 (diff) |
progs/redbook: Silence compiler warnings.
Diffstat (limited to 'progs/redbook/select.c')
-rw-r--r-- | progs/redbook/select.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/progs/redbook/select.c b/progs/redbook/select.c index 928373b8796..537d5194d46 100644 --- a/progs/redbook/select.c +++ b/progs/redbook/select.c @@ -57,7 +57,7 @@ /* draw a triangle with vertices at (x1, y1), (x2, y2) * and (x3, y3) at z units away from the origin. */ -void drawTriangle (GLfloat x1, GLfloat y1, GLfloat x2, +static void drawTriangle (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2, GLfloat x3, GLfloat y3, GLfloat z) { glBegin (GL_TRIANGLES); @@ -68,8 +68,8 @@ void drawTriangle (GLfloat x1, GLfloat y1, GLfloat x2, } /* draw a rectangular box with these outer x, y, and z values */ -void drawViewVolume (GLfloat x1, GLfloat x2, GLfloat y1, - GLfloat y2, GLfloat z1, GLfloat z2) +static void drawViewVolume (GLfloat x1, GLfloat x2, GLfloat y1, + GLfloat y2, GLfloat z1, GLfloat z2) { glColor3f (1.0, 1.0, 1.0); glBegin (GL_LINE_LOOP); @@ -101,7 +101,7 @@ void drawViewVolume (GLfloat x1, GLfloat x2, GLfloat y1, /* drawScene draws 4 triangles and a wire frame * which represents the viewing volume. */ -void drawScene (void) +static void drawScene (void) { glMatrixMode (GL_PROJECTION); glLoadIdentity (); @@ -122,7 +122,7 @@ void drawScene (void) /* processHits prints out the contents of the selection array */ -void processHits (GLint hits, GLuint buffer[]) +static void processHits (GLint hits, GLuint buffer[]) { GLint i; GLuint j, names, *ptr; @@ -150,7 +150,7 @@ void processHits (GLint hits, GLuint buffer[]) */ #define BUFSIZE 512 -void selectObjects(void) +static void selectObjects(void) { GLuint selectBuf[BUFSIZE]; GLint hits; @@ -181,13 +181,13 @@ void selectObjects(void) processHits (hits, selectBuf); } -void init (void) +static void init (void) { glEnable(GL_DEPTH_TEST); glShadeModel(GL_FLAT); } -void display(void) +static void display(void) { glClearColor (0.0, 0.0, 0.0, 0.0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); @@ -197,7 +197,7 @@ void display(void) } /* ARGSUSED1 */ -void keyboard(unsigned char key, int x, int y) +static void keyboard(unsigned char key, int x, int y) { switch (key) { case 27: |