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authorTed Jump <[email protected]>1999-09-17 02:40:51 +0000
committerTed Jump <[email protected]>1999-09-17 02:40:51 +0000
commit83c02efa520eb2f8b3f5430be47bcd9c9749b30f (patch)
tree7e64e011d244460c4c7f3c6e177727249070c81e /progs/redbook/scene.c
parent74783e9936c59b8098f769061c6b216cad73edcf (diff)
Added ESC key handling
Diffstat (limited to 'progs/redbook/scene.c')
-rw-r--r--progs/redbook/scene.c46
1 files changed, 30 insertions, 16 deletions
diff --git a/progs/redbook/scene.c b/progs/redbook/scene.c
index 428e8bd7a18..c3abc727b78 100644
--- a/progs/redbook/scene.c
+++ b/progs/redbook/scene.c
@@ -3,14 +3,14 @@
/*
* (c) Copyright 1993, Silicon Graphics, Inc.
- * ALL RIGHTS RESERVED
- * Permission to use, copy, modify, and distribute this software for
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
* any purpose and without fee is hereby granted, provided that the above
* copyright notice appear in all copies and that both the copyright notice
- * and this permission notice appear in supporting documentation, and that
+ * and this permission notice appear in supporting documentation, and that
* the name of Silicon Graphics, Inc. not be used in advertising
* or publicity pertaining to distribution of the software without specific,
- * written prior permission.
+ * written prior permission.
*
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
@@ -24,8 +24,8 @@
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
- *
- * US Government Users Restricted Rights
+ *
+ * US Government Users Restricted Rights
* Use, duplication, or disclosure by the Government is subject to
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
@@ -40,7 +40,7 @@
/*
* scene.c
* This program demonstrates the use of the GL lighting model.
- * Objects are drawn using a grey material characteristic.
+ * Objects are drawn using a grey material characteristic.
* A single light source illuminates the objects.
*/
#include <stdlib.h>
@@ -60,7 +60,7 @@ void myinit (void)
glLightfv (GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv (GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv (GL_LIGHT0, GL_POSITION, light_position);
-
+
glEnable (GL_LIGHTING);
glEnable (GL_LIGHT0);
glDepthFunc(GL_LESS);
@@ -75,19 +75,19 @@ void display (void)
glRotatef (20.0, 1.0, 0.0, 0.0);
glPushMatrix ();
- glTranslatef (-0.75, 0.5, 0.0);
+ glTranslatef (-0.75, 0.5, 0.0);
glRotatef (90.0, 1.0, 0.0, 0.0);
glutSolidTorus (0.275, 0.85, 15, 15);
glPopMatrix ();
glPushMatrix ();
- glTranslatef (-0.75, -0.5, 0.0);
+ glTranslatef (-0.75, -0.5, 0.0);
glRotatef (270.0, 1.0, 0.0, 0.0);
glutSolidCone (1.0, 2.0, 15, 15);
glPopMatrix ();
glPushMatrix ();
- glTranslatef (0.75, 0.0, -1.0);
+ glTranslatef (0.75, 0.0, -1.0);
glutSolidSphere (1.0, 15, 15);
glPopMatrix ();
@@ -100,17 +100,30 @@ void myReshape(int w, int h)
glViewport (0, 0, w, h);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
- if (w <= h)
- glOrtho (-2.5, 2.5, -2.5*(GLfloat)h/(GLfloat)w,
+ if (w <= h)
+ glOrtho (-2.5, 2.5, -2.5*(GLfloat)h/(GLfloat)w,
2.5*(GLfloat)h/(GLfloat)w, -10.0, 10.0);
- else
- glOrtho (-2.5*(GLfloat)w/(GLfloat)h,
+ else
+ glOrtho (-2.5*(GLfloat)w/(GLfloat)h,
2.5*(GLfloat)w/(GLfloat)h, -2.5, 2.5, -10.0, 10.0);
glMatrixMode (GL_MODELVIEW);
}
+static void
+key(unsigned char k, int x, int y)
+{
+ switch (k) {
+ case 27: /* Escape */
+ exit(0);
+ break;
+ default:
+ return;
+ }
+ glutPostRedisplay();
+}
+
/* Main Loop
- * Open window with initial window size, title bar,
+ * Open window with initial window size, title bar,
* RGBA display mode, and handle input events.
*/
int main(int argc, char** argv)
@@ -122,6 +135,7 @@ int main(int argc, char** argv)
myinit ();
glutReshapeFunc (myReshape);
glutDisplayFunc(display);
+ glutKeyboardFunc(key);
glutMainLoop();
return 0; /* ANSI C requires main to return int. */
}