diff options
author | Eric Anholt <[email protected]> | 2010-05-21 09:32:38 -0700 |
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committer | Eric Anholt <[email protected]> | 2010-05-21 12:20:39 -0700 |
commit | 68fc4b415e322f6744299e39864fbc377c6eff74 (patch) | |
tree | 4bafffd8b0105174f3c5c0ae327a005be9145990 /progs/redbook/material.c | |
parent | e4f4489e3fc0b36d72821b55794fb843b2b7fa5f (diff) |
Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
The remaining programs are ones I've had difficulty finding a build
environment for to make the build system or are unit tests that should
probably live next to their code instead. Hopefully people can bring
over the build for remaining pieces they care about.
Diffstat (limited to 'progs/redbook/material.c')
-rw-r--r-- | progs/redbook/material.c | 306 |
1 files changed, 0 insertions, 306 deletions
diff --git a/progs/redbook/material.c b/progs/redbook/material.c deleted file mode 100644 index 5edddd9ef84..00000000000 --- a/progs/redbook/material.c +++ /dev/null @@ -1,306 +0,0 @@ - -/* Copyright (c) Mark J. Kilgard, 1994. */ - -/* - * (c) Copyright 1993, Silicon Graphics, Inc. - * ALL RIGHTS RESERVED - * Permission to use, copy, modify, and distribute this software for - * any purpose and without fee is hereby granted, provided that the above - * copyright notice appear in all copies and that both the copyright notice - * and this permission notice appear in supporting documentation, and that - * the name of Silicon Graphics, Inc. not be used in advertising - * or publicity pertaining to distribution of the software without specific, - * written prior permission. - * - * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" - * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, - * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR - * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON - * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, - * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY - * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, - * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF - * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN - * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON - * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE - * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. - * - * US Government Users Restricted Rights - * Use, duplication, or disclosure by the Government is subject to - * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph - * (c)(1)(ii) of the Rights in Technical Data and Computer Software - * clause at DFARS 252.227-7013 and/or in similar or successor - * clauses in the FAR or the DOD or NASA FAR Supplement. - * Unpublished-- rights reserved under the copyright laws of the - * United States. Contractor/manufacturer is Silicon Graphics, - * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. - * - * OpenGL(TM) is a trademark of Silicon Graphics, Inc. - */ -/* - * material.c - * This program demonstrates the use of the GL lighting model. - * Several objects are drawn using different material characteristics. - * A single light source illuminates the objects. - */ -#include <stdlib.h> -#include <GL/glut.h> - -/* Initialize z-buffer, projection matrix, light source, - * and lighting model. Do not specify a material property here. - */ -static void myinit(void) -{ - GLfloat ambient[] = { 0.0, 0.0, 0.0, 1.0 }; - GLfloat diffuse[] = { 1.0, 1.0, 1.0, 1.0 }; - GLfloat position[] = { 0.0, 3.0, 2.0, 0.0 }; - GLfloat lmodel_ambient[] = { 0.4, 0.4, 0.4, 1.0 }; - GLfloat local_view[] = { 0.0 }; - - glEnable(GL_DEPTH_TEST); - glDepthFunc(GL_LESS); - - glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); - glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); - glLightfv(GL_LIGHT0, GL_POSITION, position); - glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient); - glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, local_view); - - glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); - - glClearColor(0.0, 0.1, 0.1, 0.0); -} - -/* Draw twelve spheres in 3 rows with 4 columns. - * The spheres in the first row have materials with no ambient reflection. - * The second row has materials with significant ambient reflection. - * The third row has materials with colored ambient reflection. - * - * The first column has materials with blue, diffuse reflection only. - * The second column has blue diffuse reflection, as well as specular - * reflection with a low shininess exponent. - * The third column has blue diffuse reflection, as well as specular - * reflection with a high shininess exponent (a more concentrated highlight). - * The fourth column has materials which also include an emissive component. - * - * glTranslatef() is used to move spheres to their appropriate locations. - */ - -static void display(void) -{ - GLfloat no_mat[] = { 0.0, 0.0, 0.0, 1.0 }; - GLfloat mat_ambient[] = { 0.7, 0.7, 0.7, 1.0 }; - GLfloat mat_ambient_color[] = { 0.8, 0.8, 0.2, 1.0 }; - GLfloat mat_diffuse[] = { 0.1, 0.5, 0.8, 1.0 }; - GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 }; - GLfloat no_shininess[] = { 0.0 }; - GLfloat low_shininess[] = { 5.0 }; - GLfloat high_shininess[] = { 100.0 }; - GLfloat mat_emission[] = {0.3, 0.2, 0.2, 0.0}; - - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - -/* draw sphere in first row, first column - * diffuse reflection only; no ambient or specular - */ - glPushMatrix(); - glTranslatef (-3.75, 3.0, 0.0); - glMaterialfv(GL_FRONT, GL_AMBIENT, no_mat); - glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); - glMaterialfv(GL_FRONT, GL_SPECULAR, no_mat); - glMaterialfv(GL_FRONT, GL_SHININESS, no_shininess); - glMaterialfv(GL_FRONT, GL_EMISSION, no_mat); - glutSolidSphere(1.0, 16, 16); - glPopMatrix(); - -/* draw sphere in first row, second column - * diffuse and specular reflection; low shininess; no ambient - */ - glPushMatrix(); - glTranslatef (-1.25, 3.0, 0.0); - glMaterialfv(GL_FRONT, GL_AMBIENT, no_mat); - glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); - glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); - glMaterialfv(GL_FRONT, GL_SHININESS, low_shininess); - glMaterialfv(GL_FRONT, GL_EMISSION, no_mat); - glutSolidSphere(1.0, 16, 16); - glPopMatrix(); - -/* draw sphere in first row, third column - * diffuse and specular reflection; high shininess; no ambient - */ - glPushMatrix(); - glTranslatef (1.25, 3.0, 0.0); - glMaterialfv(GL_FRONT, GL_AMBIENT, no_mat); - glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); - glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); - glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess); - glMaterialfv(GL_FRONT, GL_EMISSION, no_mat); - glutSolidSphere(1.0, 16, 16); - glPopMatrix(); - -/* draw sphere in first row, fourth column - * diffuse reflection; emission; no ambient or specular reflection - */ - glPushMatrix(); - glTranslatef (3.75, 3.0, 0.0); - glMaterialfv(GL_FRONT, GL_AMBIENT, no_mat); - glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); - glMaterialfv(GL_FRONT, GL_SPECULAR, no_mat); - glMaterialfv(GL_FRONT, GL_SHININESS, no_shininess); - glMaterialfv(GL_FRONT, GL_EMISSION, mat_emission); - glutSolidSphere(1.0, 16, 16); - glPopMatrix(); - -/* draw sphere in second row, first column - * ambient and diffuse reflection; no specular - */ - glPushMatrix(); - glTranslatef (-3.75, 0.0, 0.0); - glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); - glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); - glMaterialfv(GL_FRONT, GL_SPECULAR, no_mat); - glMaterialfv(GL_FRONT, GL_SHININESS, no_shininess); - glMaterialfv(GL_FRONT, GL_EMISSION, no_mat); - glutSolidSphere(1.0, 16, 16); - glPopMatrix(); - -/* draw sphere in second row, second column - * ambient, diffuse and specular reflection; low shininess - */ - glPushMatrix(); - glTranslatef (-1.25, 0.0, 0.0); - glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); - glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); - glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); - glMaterialfv(GL_FRONT, GL_SHININESS, low_shininess); - glMaterialfv(GL_FRONT, GL_EMISSION, no_mat); - glutSolidSphere(1.0, 16, 16); - glPopMatrix(); - -/* draw sphere in second row, third column - * ambient, diffuse and specular reflection; high shininess - */ - glPushMatrix(); - glTranslatef (1.25, 0.0, 0.0); - glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); - glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); - glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); - glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess); - glMaterialfv(GL_FRONT, GL_EMISSION, no_mat); - glutSolidSphere(1.0, 16, 16); - glPopMatrix(); - -/* draw sphere in second row, fourth column - * ambient and diffuse reflection; emission; no specular - */ - glPushMatrix(); - glTranslatef (3.75, 0.0, 0.0); - glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); - glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); - glMaterialfv(GL_FRONT, GL_SPECULAR, no_mat); - glMaterialfv(GL_FRONT, GL_SHININESS, no_shininess); - glMaterialfv(GL_FRONT, GL_EMISSION, mat_emission); - glutSolidSphere(1.0, 16, 16); - glPopMatrix(); - -/* draw sphere in third row, first column - * colored ambient and diffuse reflection; no specular - */ - glPushMatrix(); - glTranslatef (-3.75, -3.0, 0.0); - glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient_color); - glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); - glMaterialfv(GL_FRONT, GL_SPECULAR, no_mat); - glMaterialfv(GL_FRONT, GL_SHININESS, no_shininess); - glMaterialfv(GL_FRONT, GL_EMISSION, no_mat); - glutSolidSphere(1.0, 16, 16); - glPopMatrix(); - -/* draw sphere in third row, second column - * colored ambient, diffuse and specular reflection; low shininess - */ - glPushMatrix(); - glTranslatef (-1.25, -3.0, 0.0); - glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient_color); - glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); - glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); - glMaterialfv(GL_FRONT, GL_SHININESS, low_shininess); - glMaterialfv(GL_FRONT, GL_EMISSION, no_mat); - glutSolidSphere(1.0, 16, 16); - glPopMatrix(); - -/* draw sphere in third row, third column - * colored ambient, diffuse and specular reflection; high shininess - */ - glPushMatrix(); - glTranslatef (1.25, -3.0, 0.0); - glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient_color); - glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); - glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); - glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess); - glMaterialfv(GL_FRONT, GL_EMISSION, no_mat); - glutSolidSphere(1.0, 16, 16); - glPopMatrix(); - -/* draw sphere in third row, fourth column - * colored ambient and diffuse reflection; emission; no specular - */ - glPushMatrix(); - glTranslatef (3.75, -3.0, 0.0); - glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient_color); - glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); - glMaterialfv(GL_FRONT, GL_SPECULAR, no_mat); - glMaterialfv(GL_FRONT, GL_SHININESS, no_shininess); - glMaterialfv(GL_FRONT, GL_EMISSION, mat_emission); - glutSolidSphere(1.0, 16, 16); - glPopMatrix(); - - glFlush(); -} - -static void myReshape(int w, int h) -{ - glViewport(0, 0, w, h); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - if (w <= (h * 2)) - glOrtho (-6.0, 6.0, -3.0*((GLfloat)h*2)/(GLfloat)w, - 3.0*((GLfloat)h*2)/(GLfloat)w, -10.0, 10.0); - else - glOrtho (-6.0*(GLfloat)w/((GLfloat)h*2), - 6.0*(GLfloat)w/((GLfloat)h*2), -3.0, 3.0, -10.0, 10.0); - glMatrixMode(GL_MODELVIEW); -} - -static void -key(unsigned char k, int x, int y) -{ - switch (k) { - case 27: /* Escape */ - exit(0); - break; - default: - return; - } - glutPostRedisplay(); -} - -/* Main Loop - * Open window with initial window size, title bar, - * RGBA display mode, and handle input events. - */ -int main(int argc, char** argv) -{ - glutInit(&argc, argv); - glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH); - glutInitWindowSize (600, 450); - glutCreateWindow(argv[0]); - myinit(); - glutReshapeFunc(myReshape); - glutDisplayFunc(display); - glutKeyboardFunc(key); - glutMainLoop(); - return 0; /* ANSI C requires main to return int. */ -} |