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authorTed Jump <[email protected]>1999-09-17 02:40:51 +0000
committerTed Jump <[email protected]>1999-09-17 02:40:51 +0000
commit83c02efa520eb2f8b3f5430be47bcd9c9749b30f (patch)
tree7e64e011d244460c4c7f3c6e177727249070c81e /progs/redbook/accanti.c
parent74783e9936c59b8098f769061c6b216cad73edcf (diff)
Added ESC key handling
Diffstat (limited to 'progs/redbook/accanti.c')
-rw-r--r--progs/redbook/accanti.c48
1 files changed, 31 insertions, 17 deletions
diff --git a/progs/redbook/accanti.c b/progs/redbook/accanti.c
index d45cf9e64e3..12ca16f7a52 100644
--- a/progs/redbook/accanti.c
+++ b/progs/redbook/accanti.c
@@ -3,14 +3,14 @@
/*
* (c) Copyright 1993, Silicon Graphics, Inc.
- * ALL RIGHTS RESERVED
- * Permission to use, copy, modify, and distribute this software for
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
* any purpose and without fee is hereby granted, provided that the above
* copyright notice appear in all copies and that both the copyright notice
- * and this permission notice appear in supporting documentation, and that
+ * and this permission notice appear in supporting documentation, and that
* the name of Silicon Graphics, Inc. not be used in advertising
* or publicity pertaining to distribution of the software without specific,
- * written prior permission.
+ * written prior permission.
*
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
@@ -24,8 +24,8 @@
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
- *
- * US Government Users Restricted Rights
+ *
+ * US Government Users Restricted Rights
* Use, duplication, or disclosure by the Government is subject to
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
@@ -57,7 +57,7 @@ void myinit(void)
glMaterialf(GL_FRONT, GL_SHININESS, 50.0);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lm_ambient);
-
+
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glDepthFunc(GL_LESS);
@@ -68,25 +68,25 @@ void myinit(void)
glClearAccum(0.0, 0.0, 0.0, 0.0);
}
-void displayObjects(void)
+void displayObjects(void)
{
GLfloat torus_diffuse[] = { 0.7, 0.7, 0.0, 1.0 };
GLfloat cube_diffuse[] = { 0.0, 0.7, 0.7, 1.0 };
GLfloat sphere_diffuse[] = { 0.7, 0.0, 0.7, 1.0 };
GLfloat octa_diffuse[] = { 0.7, 0.4, 0.4, 1.0 };
-
+
glPushMatrix ();
glRotatef (30.0, 1.0, 0.0, 0.0);
glPushMatrix ();
- glTranslatef (-0.80, 0.35, 0.0);
+ glTranslatef (-0.80, 0.35, 0.0);
glRotatef (100.0, 1.0, 0.0, 0.0);
glMaterialfv(GL_FRONT, GL_DIFFUSE, torus_diffuse);
glutSolidTorus (0.275, 0.85, 16, 16);
glPopMatrix ();
glPushMatrix ();
- glTranslatef (-0.75, -0.50, 0.0);
+ glTranslatef (-0.75, -0.50, 0.0);
glRotatef (45.0, 0.0, 0.0, 1.0);
glRotatef (45.0, 1.0, 0.0, 0.0);
glMaterialfv(GL_FRONT, GL_DIFFUSE, cube_diffuse);
@@ -94,14 +94,14 @@ void displayObjects(void)
glPopMatrix ();
glPushMatrix ();
- glTranslatef (0.75, 0.60, 0.0);
+ glTranslatef (0.75, 0.60, 0.0);
glRotatef (30.0, 1.0, 0.0, 0.0);
glMaterialfv(GL_FRONT, GL_DIFFUSE, sphere_diffuse);
glutSolidSphere (1.0, 16, 16);
glPopMatrix ();
glPushMatrix ();
- glTranslatef (0.70, -0.90, 0.25);
+ glTranslatef (0.70, -0.90, 0.25);
glMaterialfv(GL_FRONT, GL_DIFFUSE, octa_diffuse);
glutSolidOctahedron ();
glPopMatrix ();
@@ -124,7 +124,7 @@ void display(void)
glPushMatrix ();
/* Note that 4.5 is the distance in world space between
* left and right and bottom and top.
- * This formula converts fractional pixel movement to
+ * This formula converts fractional pixel movement to
* world coordinates.
*/
glTranslatef (j8[jitter].x*4.5/viewport[2],
@@ -142,15 +142,28 @@ void myReshape(int w, int h)
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
- if (w <= h)
+ if (w <= h)
glOrtho (-2.25, 2.25, -2.25*h/w, 2.25*h/w, -10.0, 10.0);
- else
+ else
glOrtho (-2.25*w/h, 2.25*w/h, -2.25, 2.25, -10.0, 10.0);
glMatrixMode(GL_MODELVIEW);
}
+static void
+key(unsigned char k, int x, int y)
+{
+ switch (k) {
+ case 27: /* Escape */
+ exit(0);
+ break;
+ default:
+ return;
+ }
+ glutPostRedisplay();
+}
+
/* Main Loop
- * Open window with initial window size, title bar,
+ * Open window with initial window size, title bar,
* RGBA display mode, and handle input events.
*/
int main(int argc, char** argv)
@@ -163,6 +176,7 @@ int main(int argc, char** argv)
myinit();
glutReshapeFunc (myReshape);
glutDisplayFunc(display);
+ glutKeyboardFunc(key);
glutMainLoop();
return 0; /* ANSI C requires main to return int. */
}