diff options
author | Keith Whitwell <[email protected]> | 2009-09-22 11:01:53 +0100 |
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committer | Keith Whitwell <[email protected]> | 2009-09-22 11:21:10 +0100 |
commit | ac6a5107e2c005a7f57249d1836c43d0e1f8f496 (patch) | |
tree | 77436c309ce57c54e57689a46a3aef78a479a869 /progs/perf/fill.c | |
parent | a7b2659f02c503bd2110b9fd9799efc113807ad9 (diff) |
progs/perf: break up long runs of fullscreen quads
Not all drivers cope gracefully with command-buffers with zillions of
fullscreen quads.
Diffstat (limited to 'progs/perf/fill.c')
-rw-r--r-- | progs/perf/fill.c | 19 |
1 files changed, 18 insertions, 1 deletions
diff --git a/progs/perf/fill.c b/progs/perf/fill.c index fb9fa2453f6..279f2b5f189 100644 --- a/progs/perf/fill.c +++ b/progs/perf/fill.c @@ -169,14 +169,31 @@ static void DrawQuad(unsigned count) { unsigned i; + glClear(GL_COLOR_BUFFER_BIT); + for (i = 0; i < count; i++) { glDrawArrays(GL_TRIANGLE_FAN, 0, 4); + + /* Avoid sending command buffers with huge numbers of fullscreen + * quads. Graphics schedulers don't always cope well with + * this... + */ + if (i % 128 == 0) { + PerfSwapBuffers(); + glClear(GL_COLOR_BUFFER_BIT); + } } + glFinish(); - if (0) + + if (1) PerfSwapBuffers(); } +void +PerfNextRound(void) +{ +} /** Called from test harness/main */ void |