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authorEric Anholt <[email protected]>2010-05-21 09:32:38 -0700
committerEric Anholt <[email protected]>2010-05-21 12:20:39 -0700
commit68fc4b415e322f6744299e39864fbc377c6eff74 (patch)
tree4bafffd8b0105174f3c5c0ae327a005be9145990 /progs/osdemos/ostest1.c
parente4f4489e3fc0b36d72821b55794fb843b2b7fa5f (diff)
Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
The remaining programs are ones I've had difficulty finding a build environment for to make the build system or are unit tests that should probably live next to their code instead. Hopefully people can bring over the build for remaining pieces they care about.
Diffstat (limited to 'progs/osdemos/ostest1.c')
-rw-r--r--progs/osdemos/ostest1.c482
1 files changed, 0 insertions, 482 deletions
diff --git a/progs/osdemos/ostest1.c b/progs/osdemos/ostest1.c
deleted file mode 100644
index 5a00fdb246e..00000000000
--- a/progs/osdemos/ostest1.c
+++ /dev/null
@@ -1,482 +0,0 @@
-/*
- * Test OSMesa interface at 8, 16 and 32 bits/channel.
- *
- * Usage: osdemo [options]
- *
- * Options:
- * -f generate image files
- * -g render gradient and print color values
- */
-
-#include <assert.h>
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include "GL/osmesa.h"
-#include "GL/glu.h"
-
-
-#define WIDTH 600
-#define HEIGHT 600
-
-static GLboolean WriteFiles = GL_FALSE;
-static GLboolean Gradient = GL_FALSE;
-
-
-static void
-Sphere(float radius, int slices, int stacks)
-{
- GLUquadric *q = gluNewQuadric();
- gluQuadricNormals(q, GLU_SMOOTH);
- gluSphere(q, radius, slices, stacks);
- gluDeleteQuadric(q);
-}
-
-
-static void
-Cone(float base, float height, int slices, int stacks)
-{
- GLUquadric *q = gluNewQuadric();
- gluQuadricDrawStyle(q, GLU_FILL);
- gluQuadricNormals(q, GLU_SMOOTH);
- gluCylinder(q, base, 0.0, height, slices, stacks);
- gluDeleteQuadric(q);
-}
-
-
-static void
-Torus(float innerRadius, float outerRadius, int sides, int rings)
-{
- /* from GLUT... */
- int i, j;
- GLfloat theta, phi, theta1;
- GLfloat cosTheta, sinTheta;
- GLfloat cosTheta1, sinTheta1;
- const GLfloat ringDelta = 2.0 * M_PI / rings;
- const GLfloat sideDelta = 2.0 * M_PI / sides;
-
- theta = 0.0;
- cosTheta = 1.0;
- sinTheta = 0.0;
- for (i = rings - 1; i >= 0; i--) {
- theta1 = theta + ringDelta;
- cosTheta1 = cos(theta1);
- sinTheta1 = sin(theta1);
- glBegin(GL_QUAD_STRIP);
- phi = 0.0;
- for (j = sides; j >= 0; j--) {
- GLfloat cosPhi, sinPhi, dist;
-
- phi += sideDelta;
- cosPhi = cos(phi);
- sinPhi = sin(phi);
- dist = outerRadius + innerRadius * cosPhi;
-
- glNormal3f(cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi);
- glVertex3f(cosTheta1 * dist, -sinTheta1 * dist, innerRadius * sinPhi);
- glNormal3f(cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi);
- glVertex3f(cosTheta * dist, -sinTheta * dist, innerRadius * sinPhi);
- }
- glEnd();
- theta = theta1;
- cosTheta = cosTheta1;
- sinTheta = sinTheta1;
- }
-}
-
-
-static void Cube(float size)
-{
- size = 0.5 * size;
-
- glBegin(GL_QUADS);
- /* +X face */
- glNormal3f(1, 0, 0);
- glVertex3f(size, -size, size);
- glVertex3f(size, -size, -size);
- glVertex3f(size, size, -size);
- glVertex3f(size, size, size);
-
- /* -X face */
- glNormal3f(-1, 0, 0);
- glVertex3f(-size, size, size);
- glVertex3f(-size, size, -size);
- glVertex3f(-size, -size, -size);
- glVertex3f(-size, -size, size);
-
- /* +Y face */
- glNormal3f(0, 1, 0);
- glVertex3f(-size, size, size);
- glVertex3f( size, size, size);
- glVertex3f( size, size, -size);
- glVertex3f(-size, size, -size);
-
- /* -Y face */
- glNormal3f(0, -1, 0);
- glVertex3f(-size, -size, -size);
- glVertex3f( size, -size, -size);
- glVertex3f( size, -size, size);
- glVertex3f(-size, -size, size);
-
- /* +Z face */
- glNormal3f(0, 0, 1);
- glVertex3f(-size, -size, size);
- glVertex3f( size, -size, size);
- glVertex3f( size, size, size);
- glVertex3f(-size, size, size);
-
- /* -Z face */
- glNormal3f(0, 0, -1);
- glVertex3f(-size, size, -size);
- glVertex3f( size, size, -size);
- glVertex3f( size, -size, -size);
- glVertex3f(-size, -size, -size);
-
- glEnd();
-}
-
-
-
-/**
- * Draw red/green gradient across bottom of image.
- * Read pixels to check deltas.
- */
-static void
-render_gradient(void)
-{
- GLfloat row[WIDTH][4];
- int i;
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1, 1, -1, 1, -1, 1);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- glBegin(GL_POLYGON);
- glColor3f(1, 0, 0);
- glVertex2f(-1, -1.0);
- glVertex2f(-1, -0.9);
- glColor3f(0, 1, 0);
- glVertex2f(1, -0.9);
- glVertex2f(1, -1.0);
- glEnd();
- glFinish();
-
- glReadPixels(0, 0, WIDTH, 1, GL_RGBA, GL_FLOAT, row);
- for (i = 0; i < 4; i++) {
- printf("row[i] = %f, %f, %f\n", row[i][0], row[i][1], row[i][2]);
- }
-}
-
-
-static void
-render_image(void)
-{
- static const GLfloat light_ambient[4] = { 0.0, 0.0, 0.0, 1.0 };
- static const GLfloat light_diffuse[4] = { 1.0, 1.0, 1.0, 1.0 };
- static const GLfloat light_specular[4] = { 1.0, 1.0, 1.0, 1.0 };
- static const GLfloat light_position[4] = { 1.0, 1.0, 1.0, 0.0 };
- static const GLfloat red_mat[4] = { 1.0, 0.2, 0.2, 1.0 };
- static const GLfloat green_mat[4] = { 0.2, 1.0, 0.2, 1.0 };
- static const GLfloat blue_mat[4] = { 0.2, 0.2, 1.0, 1.0 };
-#if 0
- static const GLfloat yellow_mat[4] = { 0.8, 0.8, 0.0, 1.0 };
-#endif
- static const GLfloat purple_mat[4] = { 0.8, 0.4, 0.8, 0.6 };
-
- glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
- glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
- glLightfv(GL_LIGHT0, GL_POSITION, light_position);
-
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_LIGHT0);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-1.0, 1.0, -1.0, 1.0, 2.0, 50.0);
- glMatrixMode(GL_MODELVIEW);
- glTranslatef(0, 0.5, -7);
-
- glClearColor(0.3, 0.3, 0.7, 0.0);
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(20.0, 1.0, 0.0, 0.0);
-
- /* ground */
- glEnable(GL_TEXTURE_2D);
- glBegin(GL_POLYGON);
- glNormal3f(0, 1, 0);
- glTexCoord2f(0, 0); glVertex3f(-5, -1, -5);
- glTexCoord2f(1, 0); glVertex3f( 5, -1, -5);
- glTexCoord2f(1, 1); glVertex3f( 5, -1, 5);
- glTexCoord2f(0, 1); glVertex3f(-5, -1, 5);
- glEnd();
- glDisable(GL_TEXTURE_2D);
-
- glEnable(GL_LIGHTING);
-
- glPushMatrix();
- glTranslatef(-1.5, 0.5, 0.0);
- glRotatef(90.0, 1.0, 0.0, 0.0);
- glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red_mat );
- Torus(0.275, 0.85, 20, 20);
- glPopMatrix();
-
- glPushMatrix();
- glTranslatef(-1.5, -0.5, 0.0);
- glRotatef(270.0, 1.0, 0.0, 0.0);
- glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, green_mat );
- Cone(1.0, 2.0, 16, 1);
- glPopMatrix();
-
- glPushMatrix();
- glTranslatef(0.95, 0.0, -0.8);
- glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue_mat );
- glLineWidth(2.0);
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- Sphere(1.2, 20, 20);
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- glPopMatrix();
-
-#if 0
- glPushMatrix();
- glTranslatef(0.75, 0.0, 1.3);
- glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, yellow_mat );
- glutWireTeapot(1.0);
- glPopMatrix();
-#endif
-
- glPushMatrix();
- glTranslatef(-0.25, 0.0, 2.5);
- glRotatef(40, 0, 1, 0);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glEnable(GL_BLEND);
- glEnable(GL_CULL_FACE);
- glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, purple_mat );
- Cube(1.0);
- glDisable(GL_BLEND);
- glDisable(GL_CULL_FACE);
- glPopMatrix();
-
- glDisable(GL_LIGHTING);
-
- glPopMatrix();
-
- glDisable(GL_DEPTH_TEST);
-}
-
-
-static void
-init_context(void)
-{
- const GLint texWidth = 64, texHeight = 64;
- GLubyte *texImage;
- int i, j;
-
- /* checker image */
- texImage = malloc(texWidth * texHeight * 4);
- for (i = 0; i < texHeight; i++) {
- for (j = 0; j < texWidth; j++) {
- int k = (i * texWidth + j) * 4;
- if ((i % 5) == 0 || (j % 5) == 0) {
- texImage[k+0] = 200;
- texImage[k+1] = 200;
- texImage[k+2] = 200;
- texImage[k+3] = 255;
- }
- else {
- if ((i % 5) == 1 || (j % 5) == 1) {
- texImage[k+0] = 50;
- texImage[k+1] = 50;
- texImage[k+2] = 50;
- texImage[k+3] = 255;
- }
- else {
- texImage[k+0] = 100;
- texImage[k+1] = 100;
- texImage[k+2] = 100;
- texImage[k+3] = 255;
- }
- }
- }
- }
-
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texWidth, texHeight, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, texImage);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-
- free(texImage);
-}
-
-
-static void
-write_ppm(const char *filename, const GLubyte *buffer, int width, int height)
-{
- const int binary = 0;
- FILE *f = fopen( filename, "w" );
- if (f) {
- int i, x, y;
- const GLubyte *ptr = buffer;
- if (binary) {
- fprintf(f,"P6\n");
- fprintf(f,"# ppm-file created by osdemo.c\n");
- fprintf(f,"%i %i\n", width,height);
- fprintf(f,"255\n");
- fclose(f);
- f = fopen( filename, "ab" ); /* reopen in binary append mode */
- for (y=height-1; y>=0; y--) {
- for (x=0; x<width; x++) {
- i = (y*width + x) * 4;
- fputc(ptr[i], f); /* write red */
- fputc(ptr[i+1], f); /* write green */
- fputc(ptr[i+2], f); /* write blue */
- }
- }
- }
- else {
- /*ASCII*/
- int counter = 0;
- fprintf(f,"P3\n");
- fprintf(f,"# ascii ppm file created by osdemo.c\n");
- fprintf(f,"%i %i\n", width, height);
- fprintf(f,"255\n");
- for (y=height-1; y>=0; y--) {
- for (x=0; x<width; x++) {
- i = (y*width + x) * 4;
- fprintf(f, " %3d %3d %3d", ptr[i], ptr[i+1], ptr[i+2]);
- counter++;
- if (counter % 5 == 0)
- fprintf(f, "\n");
- }
- }
- }
- fclose(f);
- }
-}
-
-
-static GLboolean
-test(GLenum type, GLint bits, const char *filename)
-{
- const GLint z = 16, stencil = 0, accum = 0;
- OSMesaContext ctx;
- void *buffer;
- GLint cBits;
-
- assert(bits == 8 ||
- bits == 16 ||
- bits == 32);
-
- assert(type == GL_UNSIGNED_BYTE ||
- type == GL_UNSIGNED_SHORT ||
- type == GL_FLOAT);
-
- ctx = OSMesaCreateContextExt(OSMESA_RGBA, z, stencil, accum, NULL );
- if (!ctx) {
- printf("OSMesaCreateContextExt() failed!\n");
- return 0;
- }
-
- /* Allocate the image buffer */
- buffer = malloc(WIDTH * HEIGHT * 4 * bits / 8);
- if (!buffer) {
- printf("Alloc image buffer failed!\n");
- return 0;
- }
-
- /* Bind the buffer to the context and make it current */
- if (!OSMesaMakeCurrent( ctx, buffer, type, WIDTH, HEIGHT )) {
- printf("OSMesaMakeCurrent (%d bits/channel) failed!\n", bits);
- free(buffer);
- OSMesaDestroyContext(ctx);
- return 0;
- }
-
- /* sanity checks */
- glGetIntegerv(GL_RED_BITS, &cBits);
- if (cBits != bits) {
- fprintf(stderr, "Unable to create %d-bit/channel renderbuffer.\n", bits);
- fprintf(stderr, "May need to recompile Mesa with CHAN_BITS=16 or 32.\n");
- return 0;
- }
- glGetIntegerv(GL_GREEN_BITS, &cBits);
- assert(cBits == bits);
- glGetIntegerv(GL_BLUE_BITS, &cBits);
- assert(cBits == bits);
- glGetIntegerv(GL_ALPHA_BITS, &cBits);
- assert(cBits == bits);
-
- if (WriteFiles)
- printf("Rendering %d bit/channel image: %s\n", bits, filename);
- else
- printf("Rendering %d bit/channel image\n", bits);
-
- OSMesaColorClamp(GL_TRUE);
-
- init_context();
- render_image();
- if (Gradient)
- render_gradient();
-
- /* Make sure buffered commands are finished! */
- glFinish();
-
-
- if (WriteFiles && filename != NULL) {
- if (type == GL_UNSIGNED_SHORT) {
- GLushort *buffer16 = (GLushort *) buffer;
- GLubyte *buffer8 = (GLubyte *) malloc(WIDTH * HEIGHT * 4);
- int i;
- for (i = 0; i < WIDTH * HEIGHT * 4; i++)
- buffer8[i] = buffer16[i] >> 8;
- write_ppm(filename, buffer8, WIDTH, HEIGHT);
- free(buffer8);
- }
- else if (type == GL_FLOAT) {
- GLfloat *buffer32 = (GLfloat *) buffer;
- GLubyte *buffer8 = (GLubyte *) malloc(WIDTH * HEIGHT * 4);
- int i;
- /* colors may be outside [0,1] so we need to clamp */
- for (i = 0; i < WIDTH * HEIGHT * 4; i++)
- buffer8[i] = (GLubyte) (buffer32[i] * 255.0);
- write_ppm(filename, buffer8, WIDTH, HEIGHT);
- free(buffer8);
- }
- else {
- write_ppm(filename, buffer, WIDTH, HEIGHT);
- }
- }
-
- OSMesaDestroyContext(ctx);
-
- free(buffer);
-
- return 1;
-}
-
-
-int
-main( int argc, char *argv[] )
-{
- int i;
-
- printf("Use -f to write image files\n");
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-f") == 0)
- WriteFiles = GL_TRUE;
- else if (strcmp(argv[i], "-g") == 0)
- Gradient = GL_TRUE;
- }
-
- test(GL_UNSIGNED_BYTE, 8, "image8.ppm");
- test(GL_UNSIGNED_SHORT, 16, "image16.ppm");
- test(GL_FLOAT, 32, "image32.ppm");
-
- return 0;
-}