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authorEric Anholt <[email protected]>2010-05-21 09:32:38 -0700
committerEric Anholt <[email protected]>2010-05-21 12:20:39 -0700
commit68fc4b415e322f6744299e39864fbc377c6eff74 (patch)
tree4bafffd8b0105174f3c5c0ae327a005be9145990 /progs/osdemos/osdemo16.c
parente4f4489e3fc0b36d72821b55794fb843b2b7fa5f (diff)
Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
The remaining programs are ones I've had difficulty finding a build environment for to make the build system or are unit tests that should probably live next to their code instead. Hopefully people can bring over the build for remaining pieces they care about.
Diffstat (limited to 'progs/osdemos/osdemo16.c')
-rw-r--r--progs/osdemos/osdemo16.c291
1 files changed, 0 insertions, 291 deletions
diff --git a/progs/osdemos/osdemo16.c b/progs/osdemos/osdemo16.c
deleted file mode 100644
index 10ed695d7a5..00000000000
--- a/progs/osdemos/osdemo16.c
+++ /dev/null
@@ -1,291 +0,0 @@
-/*
- * Demo of off-screen Mesa rendering with 16-bit color channels.
- * This requires the libOSMesa16.so library.
- *
- * Compile with something like this:
- *
- * gcc osdemo16.c -I../../include -L../../lib -lglut -lGLU -lOSMesa16 -lm -o osdemo16
- */
-
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include "GL/osmesa.h"
-#include "GL/glut.h"
-
-
-#define SAVE_TARGA
-
-
-#define WIDTH 400
-#define HEIGHT 400
-
-
-
-static void render_image( void )
-{
- GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 };
- GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
- GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 };
- GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
- GLfloat red_mat[] = { 1.0, 0.2, 0.2, 1.0 };
- GLfloat green_mat[] = { 0.2, 1.0, 0.2, 0.5 };
- GLfloat blue_mat[] = { 0.2, 0.2, 1.0, 1.0 };
- GLfloat white_mat[] = { 1.0, 1.0, 1.0, 1.0 };
- GLfloat purple_mat[] = { 1.0, 0.2, 1.0, 1.0 };
- GLUquadricObj *qobj = gluNewQuadric();
-
- glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
- glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
- glLightfv(GL_LIGHT0, GL_POSITION, light_position);
-
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glEnable(GL_DEPTH_TEST);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-2.5, 2.5, -2.5, 2.5, -10.0, 10.0);
- glMatrixMode(GL_MODELVIEW);
-
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(20.0, 1.0, 0.0, 0.0);
-
-#if 0
- glPushMatrix();
- glTranslatef(-0.75, 0.5, 0.0);
- glRotatef(90.0, 1.0, 0.0, 0.0);
- glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red_mat );
- glutSolidTorus(0.275, 0.85, 20, 20);
- glPopMatrix();
-#endif
-
- /* red square */
- glPushMatrix();
- glTranslatef(0.0, -0.5, 0.0);
- glRotatef(90, 1, 0.5, 0);
- glScalef(3, 3, 3);
- glDisable(GL_LIGHTING);
- glColor4f(1, 0, 0, 0.5);
- glBegin(GL_POLYGON);
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
- glEnable(GL_LIGHTING);
- glPopMatrix();
-
-#if 0
- /* green square */
- glPushMatrix();
- glTranslatef(0.0, 0.5, 0.1);
- glDisable(GL_LIGHTING);
- glColor3f(0, 1, 0);
- glBegin(GL_POLYGON);
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
- glEnable(GL_LIGHTING);
- glPopMatrix();
-
- /* blue square */
- glPushMatrix();
- glTranslatef(0.75, 0.5, 0.3);
- glDisable(GL_LIGHTING);
- glColor3f(0, 0, 0.5);
- glBegin(GL_POLYGON);
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
- glEnable(GL_LIGHTING);
- glPopMatrix();
-#endif
- glPushMatrix();
- glTranslatef(-0.75, -0.5, 0.0);
- glRotatef(270.0, 1.0, 0.0, 0.0);
- glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, green_mat );
- glColor4f(0,1,0,0.5);
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- gluCylinder(qobj, 1.0, 0.0, 2.0, 16, 1);
- glDisable(GL_BLEND);
- glPopMatrix();
-
- glPushMatrix();
- glTranslatef(0.75, 1.0, 1.0);
- glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue_mat );
- gluSphere(qobj, 1.0, 20, 20);
- glPopMatrix();
-
- glPopMatrix();
-
- /* This is very important!!!
- * Make sure buffered commands are finished!!!
- */
- glFinish();
-
- gluDeleteQuadric(qobj);
-
- {
- GLint r, g, b, a;
- glGetIntegerv(GL_RED_BITS, &r);
- glGetIntegerv(GL_GREEN_BITS, &g);
- glGetIntegerv(GL_BLUE_BITS, &b);
- glGetIntegerv(GL_ALPHA_BITS, &a);
- printf("channel sizes: %d %d %d %d\n", r, g, b, a);
- }
-}
-
-
-
-static void
-write_targa(const char *filename, const GLushort *buffer, int width, int height)
-{
- FILE *f = fopen( filename, "w" );
- if (f) {
- int i, x, y;
- const GLushort *ptr = buffer;
- printf ("osdemo, writing tga file \n");
- fputc (0x00, f); /* ID Length, 0 => No ID */
- fputc (0x00, f); /* Color Map Type, 0 => No color map included */
- fputc (0x02, f); /* Image Type, 2 => Uncompressed, True-color Image */
- fputc (0x00, f); /* Next five bytes are about the color map entries */
- fputc (0x00, f); /* 2 bytes Index, 2 bytes length, 1 byte size */
- fputc (0x00, f);
- fputc (0x00, f);
- fputc (0x00, f);
- fputc (0x00, f); /* X-origin of Image */
- fputc (0x00, f);
- fputc (0x00, f); /* Y-origin of Image */
- fputc (0x00, f);
- fputc (WIDTH & 0xff, f); /* Image Width */
- fputc ((WIDTH>>8) & 0xff, f);
- fputc (HEIGHT & 0xff, f); /* Image Height */
- fputc ((HEIGHT>>8) & 0xff, f);
- fputc (0x18, f); /* Pixel Depth, 0x18 => 24 Bits */
- fputc (0x20, f); /* Image Descriptor */
- fclose(f);
- f = fopen( filename, "ab" ); /* reopen in binary append mode */
- for (y=height-1; y>=0; y--) {
- for (x=0; x<width; x++) {
- i = (y*width + x) * 4;
- /* just write 8 high bits */
- fputc(ptr[i+2] >> 8, f); /* write blue */
- fputc(ptr[i+1] >> 8, f); /* write green */
- fputc(ptr[i] >> 8, f); /* write red */
- }
- }
- }
-}
-
-
-static void
-write_ppm(const char *filename, const GLushort *buffer, int width, int height)
-{
- const int binary = 0;
- FILE *f = fopen( filename, "w" );
- if (f) {
- int i, x, y;
- const GLushort *ptr = buffer;
- if (binary) {
- fprintf(f,"P6\n");
- fprintf(f,"# ppm-file created by osdemo.c\n");
- fprintf(f,"%i %i\n", width,height);
- fprintf(f,"255\n");
- fclose(f);
- f = fopen( filename, "ab" ); /* reopen in binary append mode */
- for (y=height-1; y>=0; y--) {
- for (x=0; x<width; x++) {
- i = (y*width + x) * 4;
- /* just write 8 high bits */
- fputc(ptr[i] >> 8, f); /* write red */
- fputc(ptr[i+1] >> 8, f); /* write green */
- fputc(ptr[i+2] >> 8, f); /* write blue */
- }
- }
- }
- else {
- /*ASCII*/
- int counter = 0;
- fprintf(f,"P3\n");
- fprintf(f,"# ascii ppm file created by osdemo.c\n");
- fprintf(f,"%i %i\n", width, height);
- fprintf(f,"255\n");
- for (y=height-1; y>=0; y--) {
- for (x=0; x<width; x++) {
- i = (y*width + x) * 4;
- /* just write 8 high bits */
- fprintf(f, " %3d %3d %3d", ptr[i] >> 8, ptr[i+1] >> 8, ptr[i+2] >> 8);
- counter++;
- if (counter % 5 == 0)
- fprintf(f, "\n");
- }
- }
- }
- fclose(f);
- }
-}
-
-
-
-int main( int argc, char *argv[] )
-{
- GLushort *buffer;
-
- /* Create an RGBA-mode context */
-#if OSMESA_MAJOR_VERSION * 100 + OSMESA_MINOR_VERSION >= 305
- /* specify Z, stencil, accum sizes */
- OSMesaContext ctx = OSMesaCreateContextExt( GL_RGBA, 16, 0, 0, NULL );
-#else
- OSMesaContext ctx = OSMesaCreateContext( GL_RGBA, NULL );
-#endif
- if (!ctx) {
- printf("OSMesaCreateContext failed!\n");
- return 0;
- }
-
- /* Allocate the image buffer */
- buffer = (GLushort *) malloc( WIDTH * HEIGHT * 4 * sizeof(GLushort));
- if (!buffer) {
- printf("Alloc image buffer failed!\n");
- return 0;
- }
-
- /* Bind the buffer to the context and make it current */
- if (!OSMesaMakeCurrent( ctx, buffer, GL_UNSIGNED_SHORT, WIDTH, HEIGHT )) {
- printf("OSMesaMakeCurrent failed!\n");
- return 0;
- }
-
- render_image();
-
- if (argc>1) {
-#ifdef SAVE_TARGA
- write_targa(argv[1], buffer, WIDTH, HEIGHT);
-#else
- write_ppm(argv[1], buffer, WIDTH, HEIGHT);
-#endif
- }
- else {
- printf("Specify a filename if you want to make an image file\n");
- }
-
- printf("all done\n");
-
- /* free the image buffer */
- free( buffer );
-
- /* destroy the context */
- OSMesaDestroyContext( ctx );
-
- return 0;
-}