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authorEric Anholt <[email protected]>2010-05-21 09:32:38 -0700
committerEric Anholt <[email protected]>2010-05-21 12:20:39 -0700
commit68fc4b415e322f6744299e39864fbc377c6eff74 (patch)
tree4bafffd8b0105174f3c5c0ae327a005be9145990 /progs/objviewer/README.txt
parente4f4489e3fc0b36d72821b55794fb843b2b7fa5f (diff)
Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
The remaining programs are ones I've had difficulty finding a build environment for to make the build system or are unit tests that should probably live next to their code instead. Hopefully people can bring over the build for remaining pieces they care about.
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-
-This .obj viewer is based on the "smooth" program by Nate Robins
-found in the Kilgard GLUT package.
-
-The alpine sky box textures come from http://www.hazelwhorley.com/skyboxtex3_bitmaps.html
-
-The bunny.obj and buddha.obj models come from Stanford.
-
-The GreatLakesBiplaneHP.obj model comes from http://www.sharecg.com/v/25978/3D-Model/Great-Lakes-Biplane-Model
-
-The bobcat.obj model comes from http://www.sharecg.com/v/24771/3D-Model/Bobcat,3d-studio-and-wavefront-objects
-
-The .obj file reader code in glm.c isn't perfect. Not all .obj files are
-parsed correctly. There are often mistakes in material-to-triangle assignments.
-
-
-Mouse:
- Left = rotate
- Middle = scale
- Right = menu
-
-Keyboard:
- See pop-up menu for keyboard shortcuts, or press 'h'.