diff options
author | Zou Nan hai <[email protected]> | 2007-10-26 15:39:50 +0800 |
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committer | Zou Nan hai <[email protected]> | 2007-10-26 15:39:50 +0800 |
commit | 6ef27b88e6f767cd476676b33cb7c4ea6922234e (patch) | |
tree | 463d6a70b986cb62b3516ef6fd8e691f680f30ea /progs/glsl | |
parent | ff042bfdeeeb0a3d658d5ab1dbdcac7b67aac0f8 (diff) | |
parent | de803f538c16096c9e241cfdddc092ac2aa2504e (diff) |
Merge branch '965-glsl'
Conflicts:
src/mesa/drivers/dri/i965/brw_sf.h
src/mesa/drivers/dri/i965/intel_context.c
Diffstat (limited to 'progs/glsl')
-rw-r--r-- | progs/glsl/CH11-toyball.frag.txt | 7 | ||||
-rw-r--r-- | progs/glsl/CH11-toyball.vert.txt | 7 |
2 files changed, 8 insertions, 6 deletions
diff --git a/progs/glsl/CH11-toyball.frag.txt b/progs/glsl/CH11-toyball.frag.txt index 90ec1c27fc1..f3cac62fb3e 100644 --- a/progs/glsl/CH11-toyball.frag.txt +++ b/progs/glsl/CH11-toyball.frag.txt @@ -49,14 +49,15 @@ void main() inorout += dot(distance, vec4(1.0)); distance.x = dot(p, HalfSpace4); - distance.y = StripeWidth - abs(p.z); +// distance.y = StripeWidth - abs(p.z); + distance.y = StripeWidth - abs(p.y); distance = smoothstep(-FWidth, FWidth, distance); inorout += distance.x; inorout = clamp(inorout, 0.0, 1.0); - surfColor = mix(Yellow, Red, inorout); - surfColor = mix(surfColor, Blue, distance.y); + surfColor = mix(Yellow, Blue, distance.y); + surfColor = mix(surfColor, Red, inorout); // normal = point on surface for sphere at (0,0,0) normal = p; diff --git a/progs/glsl/CH11-toyball.vert.txt b/progs/glsl/CH11-toyball.vert.txt index b7da3ac839e..a3ee1b03776 100644 --- a/progs/glsl/CH11-toyball.vert.txt +++ b/progs/glsl/CH11-toyball.vert.txt @@ -14,10 +14,11 @@ uniform vec4 BallCenter; // ball center in modelling coordinates void main() { -//orig: ECposition = gl_ModelViewMatrix * gl_Vertex; + ECposition = gl_ModelViewMatrix * gl_Vertex; - ECposition = gl_TextureMatrix[0] * gl_Vertex; - ECposition = gl_ModelViewMatrix * ECposition; +// ECposition = gl_TextureMatrix[0] * gl_Vertex; +// ECposition = gl_MultiTexCoord0 * gl_Vertex; +// ECposition = gl_ModelViewMatrix * ECposition; ECballCenter = gl_ModelViewMatrix * BallCenter; gl_Position = ftransform(); |