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authorBrian Paul <[email protected]>2009-01-02 12:26:15 -0700
committerBrian Paul <[email protected]>2009-01-02 12:28:37 -0700
commit1fad6ccb756ae33ca3115f59c99ca8abbeb0321e (patch)
tree766bda6b2a968d18d01d3eaf3ac2f138eed24621 /progs/glsl
parent4a6ad999ea312f0af85de621c8b6a15a3d3b7ffd (diff)
mesa: fix another "out of samplers" problem
Now only the samplers that are actually used by texture() functions are saved in the uniform variable list. Before, we could run out of samplers if too many were declared while only some of them were actually used.
Diffstat (limited to 'progs/glsl')
0 files changed, 0 insertions, 0 deletions