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authorZou Nan hai <[email protected]>2007-06-21 10:22:28 +0800
committerZou Nan hai <[email protected]>2007-06-21 10:22:28 +0800
commitd19d0596daf004b56d80f78fa1a329b43c2ebf94 (patch)
tree24a911efdfe23a8e4cbec85d519875d78eb64be6 /progs/glsl
parent58eac1bbf320b4104c3158aaeca4726f1a59daf9 (diff)
support branch and loop in pixel shader
most of the sample working with some small modification
Diffstat (limited to 'progs/glsl')
-rw-r--r--progs/glsl/CH06-brick.frag.txt6
-rw-r--r--progs/glsl/CH11-bumpmap.frag.txt2
-rw-r--r--progs/glsl/CH11-bumpmap.vert.txt9
-rw-r--r--progs/glsl/CH11-toyball.frag.txt7
-rw-r--r--progs/glsl/CH11-toyball.vert.txt7
5 files changed, 19 insertions, 12 deletions
diff --git a/progs/glsl/CH06-brick.frag.txt b/progs/glsl/CH06-brick.frag.txt
index 06ef04e3afb..388c5f9e660 100644
--- a/progs/glsl/CH06-brick.frag.txt
+++ b/progs/glsl/CH06-brick.frag.txt
@@ -23,7 +23,11 @@ void main()
position = MCposition / BrickSize;
- if (fract(position.y * 0.5) > 0.5)
+// if (fract(position.y * 0.5) > 0.5)
+// position.x += 0.5;
+ float tmp;
+ tmp = fract(position.y * 0.5);
+ if (tmp > 0.5)
position.x += 0.5;
position = fract(position);
diff --git a/progs/glsl/CH11-bumpmap.frag.txt b/progs/glsl/CH11-bumpmap.frag.txt
index 063576f5a3c..1467f767ec4 100644
--- a/progs/glsl/CH11-bumpmap.frag.txt
+++ b/progs/glsl/CH11-bumpmap.frag.txt
@@ -33,7 +33,7 @@ void main()
litColor = SurfaceColor * max(dot(normDelta, LightDir), 0.0);
vec3 reflectDir = reflect(LightDir, normDelta);
- float spec = max(dot(EyeDir, reflectDir), 0.0);
+ float spec = max(dot(normalize(EyeDir), reflectDir), 0.0);
spec *= SpecularFactor;
litColor = min(litColor + spec, vec3(1.0));
diff --git a/progs/glsl/CH11-bumpmap.vert.txt b/progs/glsl/CH11-bumpmap.vert.txt
index d3d19f62ac3..55cf43ba7dd 100644
--- a/progs/glsl/CH11-bumpmap.vert.txt
+++ b/progs/glsl/CH11-bumpmap.vert.txt
@@ -31,8 +31,9 @@ void main()
v.z = dot(LightPosition, n);
LightDir = normalize(v);
- v.x = dot(EyeDir, t);
- v.y = dot(EyeDir, b);
- v.z = dot(EyeDir, n);
- EyeDir = normalize(v);
+/* v.x = dot(EyeDir, t);
+ v.y = dot(EyeDir, b);
+ v.z = dot(EyeDir, n);
+ EyeDir = normalize(EyeDir);
+*/
}
diff --git a/progs/glsl/CH11-toyball.frag.txt b/progs/glsl/CH11-toyball.frag.txt
index 90ec1c27fc1..f3cac62fb3e 100644
--- a/progs/glsl/CH11-toyball.frag.txt
+++ b/progs/glsl/CH11-toyball.frag.txt
@@ -49,14 +49,15 @@ void main()
inorout += dot(distance, vec4(1.0));
distance.x = dot(p, HalfSpace4);
- distance.y = StripeWidth - abs(p.z);
+// distance.y = StripeWidth - abs(p.z);
+ distance.y = StripeWidth - abs(p.y);
distance = smoothstep(-FWidth, FWidth, distance);
inorout += distance.x;
inorout = clamp(inorout, 0.0, 1.0);
- surfColor = mix(Yellow, Red, inorout);
- surfColor = mix(surfColor, Blue, distance.y);
+ surfColor = mix(Yellow, Blue, distance.y);
+ surfColor = mix(surfColor, Red, inorout);
// normal = point on surface for sphere at (0,0,0)
normal = p;
diff --git a/progs/glsl/CH11-toyball.vert.txt b/progs/glsl/CH11-toyball.vert.txt
index b7da3ac839e..a3ee1b03776 100644
--- a/progs/glsl/CH11-toyball.vert.txt
+++ b/progs/glsl/CH11-toyball.vert.txt
@@ -14,10 +14,11 @@ uniform vec4 BallCenter; // ball center in modelling coordinates
void main()
{
-//orig: ECposition = gl_ModelViewMatrix * gl_Vertex;
+ ECposition = gl_ModelViewMatrix * gl_Vertex;
- ECposition = gl_TextureMatrix[0] * gl_Vertex;
- ECposition = gl_ModelViewMatrix * ECposition;
+// ECposition = gl_TextureMatrix[0] * gl_Vertex;
+// ECposition = gl_MultiTexCoord0 * gl_Vertex;
+// ECposition = gl_ModelViewMatrix * ECposition;
ECballCenter = gl_ModelViewMatrix * BallCenter;
gl_Position = ftransform();