diff options
author | Roland Scheidegger <[email protected]> | 2010-03-30 01:52:13 +0200 |
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committer | Roland Scheidegger <[email protected]> | 2010-03-30 01:52:13 +0200 |
commit | 733df0059f04e3fd7e3265d3c80dd8029f939c60 (patch) | |
tree | 5073edcb41611b86c9a62fa75c2c089fd2babf48 /progs/glsl/vsraytrace.c | |
parent | 6fb364a1717858d8201b2caf234076ce5d4832ac (diff) | |
parent | 5fa09846618ed702493f054a1d4b0ec2a28fbbd0 (diff) |
Merge branch 'master' into gallium-new-formats
Conflicts:
src/gallium/auxiliary/util/u_format.csv
Diffstat (limited to 'progs/glsl/vsraytrace.c')
-rw-r--r-- | progs/glsl/vsraytrace.c | 60 |
1 files changed, 49 insertions, 11 deletions
diff --git a/progs/glsl/vsraytrace.c b/progs/glsl/vsraytrace.c index 962b1bdb4c1..64d928883ed 100644 --- a/progs/glsl/vsraytrace.c +++ b/progs/glsl/vsraytrace.c @@ -27,11 +27,14 @@ #include <GL/glew.h> #include <GL/glut.h> #include "shaderutil.h" - +#include <math.h> static int Win; static int WinWidth = 256, WinHeight = 256; -static int mouseGrabbed = 0; +static GLboolean mouseGrabbed = GL_FALSE; +static GLuint vertShader; +static GLuint program; +float rot[9] = {1,0,0, 0,1,0, 0,0,1}; static const char* vsSource = "const float INF = 9999.9; \n" @@ -61,10 +64,17 @@ static const char* vsSource = " vec3 n; \n" "}; \n" " \n" +#ifdef __APPLE__ + "Sphere spheres0 = Sphere( vec3(0.0,0.0,-1.0), 0.5 ); \n" + "Sphere spheres1 = Sphere( vec3(-3.0,0.0,-1.0), 1.5 ); \n" + "Sphere spheres2 = Sphere( vec3(0.0,3.0,-1.0), 0.5 ); \n" + "Sphere spheres3 = Sphere( vec3(2.0,0.0,-1.0), 1.0 ); \n" +#else "const Sphere spheres0 = Sphere( vec3(0.0,0.0,-1.0), 0.5 ); \n" "const Sphere spheres1 = Sphere( vec3(-3.0,0.0,-1.0), 1.5 ); \n" "const Sphere spheres2 = Sphere( vec3(0.0,3.0,-1.0), 0.5 ); \n" "const Sphere spheres3 = Sphere( vec3(2.0,0.0,-1.0), 1.0 ); \n" +#endif " \n" "// Mesa intel gen4 generates \"unsupported IR in fragment shader 13\" for\n" "// sqrt, let's work around. \n" @@ -206,11 +216,37 @@ static const char* vsSource = " Ray ray = Ray(cameraPos, rayDir); \n" " gl_Position = gl_Vertex; \n" " gl_FrontColor = trace1(ray); \n" - "} \n"; + "}\n"; -static GLuint vertShader; -static GLuint program; +static +float +deg2rad(const float degree) +{ + return( degree * 0.017453292519943295769236907684886F); +} + +static void +rotate_xy(float* mat3, const float degreesAroundX, const float degreesAroundY) +{ + const float rad1 = deg2rad(degreesAroundX); + const float c1 = cosf(rad1); + const float s1 = sinf(rad1); + const float rad2 = deg2rad(degreesAroundY); + const float c2 = cosf(rad2); + const float s2 = sinf(rad2); + mat3[0] = c2; mat3[3] = 0.0F; mat3[6] = s2; + mat3[1] = s1*s2; mat3[4] = c1; mat3[7] = -s1*c2; + mat3[2] = -c1*s2;mat3[5] = s1; mat3[8] = c1*c2; +} + +static void +identity(float* mat3) +{ + mat3[0] = 1.0F; mat3[3] = 0.0F; mat3[6] = 0.0F; + mat3[1] = 0.0F; mat3[4] = 1.0F; mat3[7] = 0.0F; + mat3[2] = 0.0F; mat3[5] = 0.0F; mat3[8] = 1.0F; +} static void Draw(void) @@ -219,7 +255,6 @@ Draw(void) const float h = 0.5F * WinHeight; int x,y; - float rot[9] = {1,0,0, 0,1,0, 0,0,1}; GLint location = glGetUniformLocation(program, "rot"); glUseProgram(program); @@ -287,9 +322,15 @@ static void drag(int x, int y) { + float scale = 1.5F; if(mouseGrabbed) { - printf("%4d %4d\n", x, y); + static GLfloat xRot = 0, yRot = 0; + xRot = (float)(x - WinWidth/2) / scale; + yRot = (float)(y - WinHeight/2) / scale; + identity(rot); + rotate_xy(rot, yRot, xRot); + glutPostRedisplay(); } } @@ -298,10 +339,7 @@ static void mouse(int button, int state, int x, int y) { - if(state == GLUT_DOWN) - { - mouseGrabbed = !mouseGrabbed; - } + mouseGrabbed = (state == GLUT_DOWN); } |