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authorRoland Scheidegger <[email protected]>2010-03-30 01:52:13 +0200
committerRoland Scheidegger <[email protected]>2010-03-30 01:52:13 +0200
commit733df0059f04e3fd7e3265d3c80dd8029f939c60 (patch)
tree5073edcb41611b86c9a62fa75c2c089fd2babf48 /progs/glsl/vsraytrace.c
parent6fb364a1717858d8201b2caf234076ce5d4832ac (diff)
parent5fa09846618ed702493f054a1d4b0ec2a28fbbd0 (diff)
Merge branch 'master' into gallium-new-formats
Conflicts: src/gallium/auxiliary/util/u_format.csv
Diffstat (limited to 'progs/glsl/vsraytrace.c')
-rw-r--r--progs/glsl/vsraytrace.c60
1 files changed, 49 insertions, 11 deletions
diff --git a/progs/glsl/vsraytrace.c b/progs/glsl/vsraytrace.c
index 962b1bdb4c1..64d928883ed 100644
--- a/progs/glsl/vsraytrace.c
+++ b/progs/glsl/vsraytrace.c
@@ -27,11 +27,14 @@
#include <GL/glew.h>
#include <GL/glut.h>
#include "shaderutil.h"
-
+#include <math.h>
static int Win;
static int WinWidth = 256, WinHeight = 256;
-static int mouseGrabbed = 0;
+static GLboolean mouseGrabbed = GL_FALSE;
+static GLuint vertShader;
+static GLuint program;
+float rot[9] = {1,0,0, 0,1,0, 0,0,1};
static const char* vsSource =
"const float INF = 9999.9; \n"
@@ -61,10 +64,17 @@ static const char* vsSource =
" vec3 n; \n"
"}; \n"
" \n"
+#ifdef __APPLE__
+ "Sphere spheres0 = Sphere( vec3(0.0,0.0,-1.0), 0.5 ); \n"
+ "Sphere spheres1 = Sphere( vec3(-3.0,0.0,-1.0), 1.5 ); \n"
+ "Sphere spheres2 = Sphere( vec3(0.0,3.0,-1.0), 0.5 ); \n"
+ "Sphere spheres3 = Sphere( vec3(2.0,0.0,-1.0), 1.0 ); \n"
+#else
"const Sphere spheres0 = Sphere( vec3(0.0,0.0,-1.0), 0.5 ); \n"
"const Sphere spheres1 = Sphere( vec3(-3.0,0.0,-1.0), 1.5 ); \n"
"const Sphere spheres2 = Sphere( vec3(0.0,3.0,-1.0), 0.5 ); \n"
"const Sphere spheres3 = Sphere( vec3(2.0,0.0,-1.0), 1.0 ); \n"
+#endif
" \n"
"// Mesa intel gen4 generates \"unsupported IR in fragment shader 13\" for\n"
"// sqrt, let's work around. \n"
@@ -206,11 +216,37 @@ static const char* vsSource =
" Ray ray = Ray(cameraPos, rayDir); \n"
" gl_Position = gl_Vertex; \n"
" gl_FrontColor = trace1(ray); \n"
- "} \n";
+ "}\n";
-static GLuint vertShader;
-static GLuint program;
+static
+float
+deg2rad(const float degree)
+{
+ return( degree * 0.017453292519943295769236907684886F);
+}
+
+static void
+rotate_xy(float* mat3, const float degreesAroundX, const float degreesAroundY)
+{
+ const float rad1 = deg2rad(degreesAroundX);
+ const float c1 = cosf(rad1);
+ const float s1 = sinf(rad1);
+ const float rad2 = deg2rad(degreesAroundY);
+ const float c2 = cosf(rad2);
+ const float s2 = sinf(rad2);
+ mat3[0] = c2; mat3[3] = 0.0F; mat3[6] = s2;
+ mat3[1] = s1*s2; mat3[4] = c1; mat3[7] = -s1*c2;
+ mat3[2] = -c1*s2;mat3[5] = s1; mat3[8] = c1*c2;
+}
+
+static void
+identity(float* mat3)
+{
+ mat3[0] = 1.0F; mat3[3] = 0.0F; mat3[6] = 0.0F;
+ mat3[1] = 0.0F; mat3[4] = 1.0F; mat3[7] = 0.0F;
+ mat3[2] = 0.0F; mat3[5] = 0.0F; mat3[8] = 1.0F;
+}
static void
Draw(void)
@@ -219,7 +255,6 @@ Draw(void)
const float h = 0.5F * WinHeight;
int x,y;
- float rot[9] = {1,0,0, 0,1,0, 0,0,1};
GLint location = glGetUniformLocation(program, "rot");
glUseProgram(program);
@@ -287,9 +322,15 @@ static
void
drag(int x, int y)
{
+ float scale = 1.5F;
if(mouseGrabbed)
{
- printf("%4d %4d\n", x, y);
+ static GLfloat xRot = 0, yRot = 0;
+ xRot = (float)(x - WinWidth/2) / scale;
+ yRot = (float)(y - WinHeight/2) / scale;
+ identity(rot);
+ rotate_xy(rot, yRot, xRot);
+ glutPostRedisplay();
}
}
@@ -298,10 +339,7 @@ static
void
mouse(int button, int state, int x, int y)
{
- if(state == GLUT_DOWN)
- {
- mouseGrabbed = !mouseGrabbed;
- }
+ mouseGrabbed = (state == GLUT_DOWN);
}