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authorEric Anholt <[email protected]>2010-05-21 09:32:38 -0700
committerEric Anholt <[email protected]>2010-05-21 12:20:39 -0700
commit68fc4b415e322f6744299e39864fbc377c6eff74 (patch)
tree4bafffd8b0105174f3c5c0ae327a005be9145990 /progs/glsl/vert-or-frag-only.c
parente4f4489e3fc0b36d72821b55794fb843b2b7fa5f (diff)
Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
The remaining programs are ones I've had difficulty finding a build environment for to make the build system or are unit tests that should probably live next to their code instead. Hopefully people can bring over the build for remaining pieces they care about.
Diffstat (limited to 'progs/glsl/vert-or-frag-only.c')
-rw-r--r--progs/glsl/vert-or-frag-only.c187
1 files changed, 0 insertions, 187 deletions
diff --git a/progs/glsl/vert-or-frag-only.c b/progs/glsl/vert-or-frag-only.c
deleted file mode 100644
index 148991ca83e..00000000000
--- a/progs/glsl/vert-or-frag-only.c
+++ /dev/null
@@ -1,187 +0,0 @@
-/**
- * Draw two quads, one using only a vertex shader, the other only with a
- * fragment shader. They should appear the same.
- * 17 Dec 2008
- * Brian Paul
- */
-
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-#include "shaderutil.h"
-
-
-static char *FragProgFile = NULL;
-static char *VertProgFile = NULL;
-static GLuint FragShader;
-static GLuint VertShader;
-static GLuint VertProgram; /* w/out vertex shader */
-static GLuint FragProgram; /* w/out fragment shader */
-static GLint Win = 0;
-
-
-static void
-DrawQuadColor(void)
-{
- glBegin(GL_QUADS);
- glColor3f(1, 0, 0); glVertex2f(-1, -1);
- glColor3f(0, 1, 0); glVertex2f( 1, -1);
- glColor3f(0, 0, 1); glVertex2f( 1, 1);
- glColor3f(1, 0, 1); glVertex2f(-1, 1);
- glEnd();
-}
-
-
-/** as above, but specify color via texcoords */
-static void
-DrawQuadTex(void)
-{
- glBegin(GL_QUADS);
- glTexCoord3f(1, 0, 0); glVertex2f(-1, -1);
- glTexCoord3f(0, 1, 0); glVertex2f( 1, -1);
- glTexCoord3f(0, 0, 1); glVertex2f( 1, 1);
- glTexCoord3f(1, 0, 1); glVertex2f(-1, 1);
- glEnd();
-}
-
-
-static void
-Redisplay(void)
-{
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- /* render with vertex shader only */
- glUseProgram(VertProgram);
- glPushMatrix();
- glTranslatef(-1.5, 0, 0);
- DrawQuadTex();
- glPopMatrix();
-
- /* render with fragment shader only */
- glUseProgram(FragProgram);
- glPushMatrix();
- glTranslatef(+1.5, 0, 0);
- DrawQuadColor();
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void
-Reshape(int width, int height)
-{
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-4, 4, -2, 2, -1, 1);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-}
-
-
-static void
-CleanUp(void)
-{
- glDeleteShader(FragShader);
- glDeleteShader(VertShader);
- glDeleteProgram(VertProgram);
- glDeleteProgram(FragProgram);
- glutDestroyWindow(Win);
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- (void) x;
- (void) y;
- switch(key) {
- case 27:
- CleanUp();
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-Init(void)
-{
- static const char *fragShaderText =
- "void main() {\n"
- " gl_FragColor = gl_Color;\n"
- "}\n";
- static const char *vertShaderText =
- "void main() {\n"
- " gl_Position = ftransform();\n"
- " gl_FrontColor = gl_MultiTexCoord0;\n" /* see DrawQuadTex() */
- "}\n";
-
- if (!ShadersSupported())
- exit(1);
-
- if (FragProgFile)
- FragShader = CompileShaderFile(GL_FRAGMENT_SHADER, FragProgFile);
- else
- FragShader = CompileShaderText(GL_FRAGMENT_SHADER, fragShaderText);
-
- if (VertProgFile)
- VertShader = CompileShaderFile(GL_VERTEX_SHADER, VertProgFile);
- else
- VertShader = CompileShaderText(GL_VERTEX_SHADER, vertShaderText);
-
- VertProgram = LinkShaders(VertShader, 0);
- FragProgram = LinkShaders(0, FragShader);
-
- glClearColor(0.3f, 0.3f, 0.3f, 0.0f);
- glEnable(GL_DEPTH_TEST);
-
- printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
-
- assert(glIsProgram(VertProgram));
- assert(glIsProgram(FragProgram));
- assert(glIsShader(FragShader));
- assert(glIsShader(VertShader));
-
- glColor3f(1, 0, 0);
-}
-
-
-static void
-ParseOptions(int argc, char *argv[])
-{
- int i;
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-fs") == 0) {
- FragProgFile = argv[i+1];
- }
- else if (strcmp(argv[i], "-vs") == 0) {
- VertProgFile = argv[i+1];
- }
- }
-}
-
-
-int
-main(int argc, char *argv[])
-{
- glutInit(&argc, argv);
- glutInitWindowSize(400, 200);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
- Win = glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Redisplay);
- ParseOptions(argc, argv);
- Init();
- glutMainLoop();
- return 0;
-}