diff options
author | Brian Paul <[email protected]> | 2009-07-17 13:23:11 -0600 |
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committer | Brian Paul <[email protected]> | 2009-07-17 13:23:11 -0600 |
commit | ee0b1bc7d3fe659e0ed2f34a61b322f2bd2b8843 (patch) | |
tree | 7b171b2a4465d170f02f12306e55db90b0e0a868 /progs/glsl/trirast.c | |
parent | a77b455af05c9987bd0d94084dadb61fe69b17d0 (diff) |
progs/glsl: finish conversion to GLEW
This is a follow-on to b799af91d5ffbee1481161fec29eb4c92b161272.
Remove _func function suffix and unneeded #includes.
Diffstat (limited to 'progs/glsl/trirast.c')
-rw-r--r-- | progs/glsl/trirast.c | 31 |
1 files changed, 13 insertions, 18 deletions
diff --git a/progs/glsl/trirast.c b/progs/glsl/trirast.c index 3d4decaa2fb..f7546f25a2e 100644 --- a/progs/glsl/trirast.c +++ b/progs/glsl/trirast.c @@ -16,10 +16,7 @@ #include <stdlib.h> #include <math.h> #include <GL/glew.h> -#include <GL/gl.h> #include <GL/glut.h> -#include <GL/glext.h> -#include "extfuncs.h" #include "shaderutil.h" @@ -86,9 +83,9 @@ Redisplay(void) RotateVerts(Zrot, 3, TriVerts, v); ComputeBounds(3, v, &xmin, &ymin, &xmax, &ymax); - glUniform2fv_func(uv0, 1, v[0]); - glUniform2fv_func(uv1, 1, v[1]); - glUniform2fv_func(uv2, 1, v[2]); + glUniform2fv(uv0, 1, v[0]); + glUniform2fv(uv1, 1, v[1]); + glUniform2fv(uv2, 1, v[2]); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); @@ -133,9 +130,9 @@ Reshape(int width, int height) static void CleanUp(void) { - glDeleteShader_func(fragShader); - glDeleteShader_func(vertShader); - glDeleteProgram_func(program); + glDeleteShader(fragShader); + glDeleteShader(vertShader); + glDeleteProgram(program); glutDestroyWindow(win); } @@ -197,17 +194,15 @@ Init(void) if (!ShadersSupported()) exit(1); - GetExtensionFuncs(); - vertShader = CompileShaderText(GL_VERTEX_SHADER, vertShaderText); fragShader = CompileShaderText(GL_FRAGMENT_SHADER, fragShaderText); program = LinkShaders(vertShader, fragShader); - glUseProgram_func(program); + glUseProgram(program); - uv0 = glGetUniformLocation_func(program, "v0"); - uv1 = glGetUniformLocation_func(program, "v1"); - uv2 = glGetUniformLocation_func(program, "v2"); + uv0 = glGetUniformLocation(program, "v0"); + uv1 = glGetUniformLocation(program, "v1"); + uv2 = glGetUniformLocation(program, "v2"); printf("Uniforms: %d %d %d\n", uv0, uv1, uv2); /*assert(glGetError() == 0);*/ @@ -217,9 +212,9 @@ Init(void) printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER)); - assert(glIsProgram_func(program)); - assert(glIsShader_func(fragShader)); - assert(glIsShader_func(vertShader)); + assert(glIsProgram(program)); + assert(glIsShader(fragShader)); + assert(glIsShader(vertShader)); glColor3f(1, 0, 0); } |