diff options
author | Eric Anholt <[email protected]> | 2010-05-21 09:32:38 -0700 |
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committer | Eric Anholt <[email protected]> | 2010-05-21 12:20:39 -0700 |
commit | 68fc4b415e322f6744299e39864fbc377c6eff74 (patch) | |
tree | 4bafffd8b0105174f3c5c0ae327a005be9145990 /progs/glsl/texdemo1.c | |
parent | e4f4489e3fc0b36d72821b55794fb843b2b7fa5f (diff) |
Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
The remaining programs are ones I've had difficulty finding a build
environment for to make the build system or are unit tests that should
probably live next to their code instead. Hopefully people can bring
over the build for remaining pieces they care about.
Diffstat (limited to 'progs/glsl/texdemo1.c')
-rw-r--r-- | progs/glsl/texdemo1.c | 438 |
1 files changed, 0 insertions, 438 deletions
diff --git a/progs/glsl/texdemo1.c b/progs/glsl/texdemo1.c deleted file mode 100644 index 2076e6aef94..00000000000 --- a/progs/glsl/texdemo1.c +++ /dev/null @@ -1,438 +0,0 @@ -/** - * Test texturing with GL shading language. - * - * Copyright (C) 2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - - -#include <assert.h> -#include <math.h> -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <GL/glew.h> -#include "GL/glut.h" -#include "readtex.h" -#include "shaderutil.h" - -static const char *Demo = "texdemo1"; - -static const char *ReflectVertFile = "reflect.vert"; -static const char *CubeFragFile = "cubemap.frag"; - -static const char *SimpleVertFile = "simple.vert"; -static const char *SimpleTexFragFile = "shadowtex.frag"; - -static const char *GroundImage = "../images/tile.rgb"; - -static GLuint Program1, Program2; - -static GLfloat TexXrot = 0, TexYrot = 0; -static GLfloat Xrot = 20.0, Yrot = 20.0, Zrot = 0.0; -static GLfloat EyeDist = 10; -static GLboolean Anim = GL_TRUE; -static int win = 0; - - -static struct uniform_info ReflectUniforms[] = { - { "cubeTex", 1, GL_SAMPLER_CUBE, { 0, 0, 0, 0 }, -1 }, - { "lightPos", 1, GL_FLOAT_VEC3, { 10, 10, 20, 0 }, -1 }, - END_OF_UNIFORMS -}; - -static struct uniform_info SimpleUniforms[] = { - { "tex2d", 1, GL_SAMPLER_2D, { 1, 0, 0, 0 }, -1 }, - { "lightPos", 1, GL_FLOAT_VEC3, { 10, 10, 20, 0 }, -1 }, - END_OF_UNIFORMS -}; - - -static void -DrawGround(GLfloat size) -{ - glPushMatrix(); - glRotatef(90, 1, 0, 0); - glNormal3f(0, 0, 1); - glBegin(GL_POLYGON); - glTexCoord2f(-2, -2); glVertex2f(-size, -size); - glTexCoord2f( 2, -2); glVertex2f( size, -size); - glTexCoord2f( 2, 2); glVertex2f( size, size); - glTexCoord2f(-2, 2); glVertex2f(-size, size); - glEnd(); - glPopMatrix(); -} - - -static void -draw(void) -{ - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - glEnable(GL_TEXTURE_2D); - - glPushMatrix(); /* modelview matrix */ - glTranslatef(0.0, 0.0, -EyeDist); - glRotatef(Xrot, 1, 0, 0); - glRotatef(Yrot, 0, 1, 0); - glRotatef(Zrot, 0, 0, 1); - - /* sphere w/ reflection map */ - glPushMatrix(); - glTranslatef(0, 1, 0); - glUseProgram(Program1); - - /* setup texture matrix */ - glActiveTexture(GL_TEXTURE0); - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glRotatef(-TexYrot, 0, 1, 0); - glRotatef(-TexXrot, 1, 0, 0); - - glEnable(GL_TEXTURE_GEN_S); - glEnable(GL_TEXTURE_GEN_T); - glEnable(GL_TEXTURE_GEN_R); - glutSolidSphere(2.0, 20, 20); - - glLoadIdentity(); /* texture matrix */ - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); - - /* ground */ - glUseProgram(Program2); - glTranslatef(0, -1.0, 0); - DrawGround(5); - - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void -idle(void) -{ - GLfloat t = 0.05 * glutGet(GLUT_ELAPSED_TIME); - TexYrot = t; - glutPostRedisplay(); -} - - -static void -key(unsigned char k, int x, int y) -{ - (void) x; - (void) y; - switch (k) { - case ' ': - case 'a': - Anim = !Anim; - if (Anim) - glutIdleFunc(idle); - else - glutIdleFunc(NULL); - break; - case 'z': - EyeDist -= 0.5; - if (EyeDist < 6.0) - EyeDist = 6.0; - break; - case 'Z': - EyeDist += 0.5; - if (EyeDist > 90.0) - EyeDist = 90; - break; - case 27: - glutDestroyWindow(win); - exit(0); - } - glutPostRedisplay(); -} - - -static void -specialkey(int key, int x, int y) -{ - GLfloat step = 2.0; - (void) x; - (void) y; - switch (key) { - case GLUT_KEY_UP: - Xrot += step; - break; - case GLUT_KEY_DOWN: - Xrot -= step; - break; - case GLUT_KEY_LEFT: - Yrot -= step; - break; - case GLUT_KEY_RIGHT: - Yrot += step; - break; - } - glutPostRedisplay(); -} - - -/* new window size or exposure */ -static void -Reshape(int width, int height) -{ - GLfloat ar = (float) width / (float) height; - glViewport(0, 0, (GLint)width, (GLint)height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum(-2.0*ar, 2.0*ar, -2.0, 2.0, 4.0, 100.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); -} - - -static void -InitCheckers(void) -{ -#define CUBE_TEX_SIZE 64 - GLubyte image[CUBE_TEX_SIZE][CUBE_TEX_SIZE][3]; - static const GLubyte colors[6][3] = { - { 255, 0, 0 }, /* face 0 - red */ - { 0, 255, 255 }, /* face 1 - cyan */ - { 0, 255, 0 }, /* face 2 - green */ - { 255, 0, 255 }, /* face 3 - purple */ - { 0, 0, 255 }, /* face 4 - blue */ - { 255, 255, 0 } /* face 5 - yellow */ - }; - static const GLenum targets[6] = { - GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, - GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, - GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, - GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, - GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, - GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB - }; - - GLint i, j, f; - - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - - /* make colored checkerboard cube faces */ - for (f = 0; f < 6; f++) { - for (i = 0; i < CUBE_TEX_SIZE; i++) { - for (j = 0; j < CUBE_TEX_SIZE; j++) { - if ((i/4 + j/4) & 1) { - image[i][j][0] = colors[f][0]; - image[i][j][1] = colors[f][1]; - image[i][j][2] = colors[f][2]; - } - else { - image[i][j][0] = 255; - image[i][j][1] = 255; - image[i][j][2] = 255; - } - } - } - - glTexImage2D(targets[f], 0, GL_RGB, CUBE_TEX_SIZE, CUBE_TEX_SIZE, 0, - GL_RGB, GL_UNSIGNED_BYTE, image); - } -} - - -static void -LoadFace(GLenum target, const char *filename, - GLboolean flipTB, GLboolean flipLR) -{ - GLint w, h; - GLenum format; - GLubyte *img = LoadRGBImage(filename, &w, &h, &format); - if (!img) { - printf("Error: couldn't load texture image %s\n", filename); - exit(1); - } - assert(format == GL_RGB); - - /* <sigh> the way the texture cube mapping works, we have to flip - * images to make things look right. - */ - if (flipTB) { - const int stride = 3 * w; - GLubyte temp[3*1024]; - int i; - for (i = 0; i < h / 2; i++) { - memcpy(temp, img + i * stride, stride); - memcpy(img + i * stride, img + (h - i - 1) * stride, stride); - memcpy(img + (h - i - 1) * stride, temp, stride); - } - } - if (flipLR) { - const int stride = 3 * w; - GLubyte temp[3]; - GLubyte *row; - int i, j; - for (i = 0; i < h; i++) { - row = img + i * stride; - for (j = 0; j < w / 2; j++) { - int k = w - j - 1; - temp[0] = row[j*3+0]; - temp[1] = row[j*3+1]; - temp[2] = row[j*3+2]; - row[j*3+0] = row[k*3+0]; - row[j*3+1] = row[k*3+1]; - row[j*3+2] = row[k*3+2]; - row[k*3+0] = temp[0]; - row[k*3+1] = temp[1]; - row[k*3+2] = temp[2]; - } - } - } - - gluBuild2DMipmaps(target, GL_RGB, w, h, format, GL_UNSIGNED_BYTE, img); - free(img); -} - - -static void -LoadEnvmaps(void) -{ - LoadFace(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, "right.rgb", GL_TRUE, GL_FALSE); - LoadFace(GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, "left.rgb", GL_TRUE, GL_FALSE); - LoadFace(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, "top.rgb", GL_FALSE, GL_TRUE); - LoadFace(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, "bottom.rgb", GL_FALSE, GL_TRUE); - LoadFace(GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, "front.rgb", GL_TRUE, GL_FALSE); - LoadFace(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB, "back.rgb", GL_TRUE, GL_FALSE); -} - - -static void -InitTextures(GLboolean useImageFiles) -{ - GLenum filter; - - /* - * Env map - */ - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_CUBE_MAP, 1); - if (useImageFiles) { - LoadEnvmaps(); - filter = GL_LINEAR; - } - else { - InitCheckers(); - filter = GL_NEAREST; - } - glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MIN_FILTER, filter); - glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MAG_FILTER, filter); - glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - /* - * Ground texture - */ - { - GLint imgWidth, imgHeight; - GLenum imgFormat; - GLubyte *image = NULL; - - image = LoadRGBImage(GroundImage, &imgWidth, &imgHeight, &imgFormat); - if (!image) { - printf("Couldn't read %s\n", GroundImage); - exit(0); - } - - glActiveTexture(GL_TEXTURE1); - glBindTexture(GL_TEXTURE_2D, 2); - gluBuild2DMipmaps(GL_TEXTURE_2D, 3, imgWidth, imgHeight, - imgFormat, GL_UNSIGNED_BYTE, image); - free(image); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - } -} - - -static GLuint -CreateProgram(const char *vertProgFile, const char *fragProgFile, - struct uniform_info *uniforms) -{ - GLuint fragShader, vertShader, program; - - vertShader = CompileShaderFile(GL_VERTEX_SHADER, vertProgFile); - fragShader = CompileShaderFile(GL_FRAGMENT_SHADER, fragProgFile); - program = LinkShaders(vertShader, fragShader); - - glUseProgram(program); - - SetUniformValues(program, uniforms); - PrintUniforms(uniforms); - - return program; -} - - -static void -InitPrograms(void) -{ - Program1 = CreateProgram(ReflectVertFile, CubeFragFile, ReflectUniforms); - Program2 = CreateProgram(SimpleVertFile, SimpleTexFragFile, SimpleUniforms); -} - - -static void -Init(GLboolean useImageFiles) -{ - if (!ShadersSupported()) { - exit(1); - } - printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER)); - - InitTextures(useImageFiles); - InitPrograms(); - - glEnable(GL_DEPTH_TEST); - - glClearColor(.6, .6, .9, 0); - glColor3f(1.0, 1.0, 1.0); -} - - -int -main(int argc, char *argv[]) -{ - glutInit(&argc, argv); - glutInitWindowSize(500, 400); - glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE); - win = glutCreateWindow(Demo); - glewInit(); - glutReshapeFunc(Reshape); - glutKeyboardFunc(key); - glutSpecialFunc(specialkey); - glutDisplayFunc(draw); - if (Anim) - glutIdleFunc(idle); - if (argc > 1 && strcmp(argv[1] , "-i") == 0) - Init(1); - else - Init(0); - glutMainLoop(); - return 0; -} |