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authorBrian <[email protected]>2007-03-26 10:13:02 -0600
committerBrian <[email protected]>2007-03-26 10:13:02 -0600
commitd619cceea47dc3070ebb7f7ea4f8b6b31a672d38 (patch)
treef8b8a9f3fdc3f17a43436af270b22754b1749d31 /progs/glsl/shadowtex.frag.txt
parent76f3b66e0489526694d6a39b4a6ac3b1c2bee100 (diff)
parente71c34aaa173ca451fa02e526ead77758f7eeb74 (diff)
merge of glsl-compiler-1 branch
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+// Fragment shader for 2D texture with shadow attenuation
+// Brian Paul
+
+
+uniform sampler2D tex2d;
+uniform vec3 lightPos;
+
+void main()
+{
+ // XXX should compute this from lightPos
+ vec2 shadowCenter = vec2(-0.25, -0.25);
+
+ // d = distance from center
+ float d = distance(gl_TexCoord[0].xy, shadowCenter);
+
+ // attenuate and clamp
+ d = clamp(d * d * d, 0.0, 2.0);
+
+ // modulate texture by d for shadow effect
+ gl_FragColor = d * texture2D(tex2d, gl_TexCoord[0].xy, 0.0);
+}